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You are here: Home --> Forum Home --> Recent posts by Hammer
Topic: Tann's 2014 NFL U Pick'em Game
Subject: Just Realized It Is Late Saturday Night (Hammer Picks)


Week 6:
THU, OCT 9

Indianapolis
SUN, OCT 12
Chicago
Tennessee
Baltimore
Denver
Detroit
Buffalo
Cincinnati
Pittsburgh
Miami
San Diego
Seattle
Arizona
Philadelphia
MON, OCT 13
San Francisco


Posted on 2014-10-12 at 04:28:13.

Topic: Vote for the Inn
Subject: Third


Keep Those Votes Coming Folks

Posted on 2014-10-10 at 22:19:39.

Topic: Coming of Age
Subject: Mutants & Masterminds Third Edition Hero's Handbook


Page references are for the Hard Copy of the Mutants & Masterminds Third Edition Hero's Handbook.

Below is the web address for a pdf copy and I think pages may differ (I ended up buying the Handbook for another game, rather than using the online pdf just because I like an actual 'Book' in my hands when reading and I can carry it places that I do not take my laptop, like laying in bed and reading!)

http://cs.selu.edu/~cpierson/Files/Mutants%20and%20masterminds%20Core%20Rules%203E.pdf

Posted on 2014-10-10 at 17:17:42.

Topic: Coming of Age
Subject: Coming of Age


'Do you have what it takes to help make a FIST for your country?'

You do your best to blend into the crowd of 'Norms' as you take a closer look at the recruitment poster.

You can not help but overhear the heated debates between the Norms: people who are members of the 'Normal' Population who are either suspicious, fear or hate the 'Supras' and the 'Normal People' who view the Supras as equal citizens, with equal rights; in spite of their super human traits and abilities.

So you merely nod your head in response to the arguments of those who are 'Pro Supra' and of those who are 'Con Supra' as you try to appear undecided as to being either pro or con.

The debate rages over the FIST recruitment poster for 'Five Individual Strike Team' as both sides of the heated debate understand that the American Armed Forces (AAF) are seeking Five Super Human Individuals to become members of a Supra Team.

Scenes such as these are raging from coast to coast all across America.

America has joined in the struggle for Freedom with the Nation of Brittania against the aggressive forces of the Nation of Germania.

World War has waged for the past 9 months all across Europa with the weapons of war wielded by the Norms Soldiers, as well as the Super Human abilities of the Supras from all nations joining in the fight for Freedom.

These 'Supras' are known as 'Zurga Patriots' and they join the ranks of their fellow countrymen for their Love of Country and the Promise of a Welcome Place in Society for both Supras and Norms!

It is common knowledge world wide that the Mysterious Meteor Showers that bombarded the Southern and Far Northern Hemispheres during the mid 1890s unleashed unknown 'Rays' or 'Particles' into the Earth's atmosphere.

Professor Johann Zurga, a noted Germania scientist, became the foremost authority on the subject of this phenomena and its connection to the sudden rise of Super Humans around the globe at the turn of the century.

Although still known to the world at large as 'Zurgas' the aggressive actions of Germania by that nation's employment of Super Humans as weapons of war that has instigated this current conflict (soon to be known as World War I) has motivated the Norms of America and Brittania to openly refer to the Zurgas in their own country's borders as Supras, which has fanned the Flames of Fanaticism throughout Germania against Brittania and America.

All of the known Supras in America have joined in the war effort against the rising threat of Germania, most notably the 'Star Spangled Patriot' and his wife/consort 'Lady Stripes', by leaving the shores of America and battling against the Zurgas on several fronts across Europa.

Rumors of Zurga smugglers and saboteurs targeting key ports and cities throughout America has spurred the AAF to recruit any and all Supras within the borders of America to form FIST units for the defense and protection of your country.

Promises of amnesty and full pardons for any criminals in the Supra community are being offered by the AAF to any and all new recruits who voluntarily join a FIST unit to help oppose any Zurga Patriots targeting the shores of America.

The FIST Recruitment Poster proclaims that you have until the end of the month [Wednesday March 31, 1915] at 9:00am to report to the AAF Supra Division Headquarters in Coast City, as a volunteer for duty in a FIST unit, or be branded a Zurga Patriot Sympathizer aka a Zurga War Criminal.

You are presently located in Coast City, a large city in California, somewhere between our own present day Los Angeles and San Francisco locales.

You have until Wednesday March 31, 2015 at 9:00am to volunteer your allegiance as a FIST recruit, according to the FIST Recruitment Poster, by reporting to the AAF Supra Division Headquarters on the northeast side of Coast City, which is nestled between the Monument Mountains and Patriot Bay.

It is feared by AAF Officials that Coast City and its strategic position along Patriot Bay makes the city a High Priority Target by Zurga Patriots seeking to cripple America on its own shores, while her own Supras are fighting overseas!

**********************

Recruitment is now officially open for 5 Players to create Super Powered Characters using the 'Mutants & Masterminds Third Edition Hero's Handbook'.

Only the Third Edition Hero's Handbook will be used as a Source Book for Players to create a Super Powered Hero [NOT a Hero with Super Powered Gadgets!]

'Zurga Patriots' is a Super Powered Campaign Adventure that is projected to span across a Natural Time Line, consisting of '3 Books' set against the back drop of WWI thru WWII.

There is a Time Span of 25 Years from the Opening of Book I until the Opening of Book II.

Therefore, if Your Character is 15 Years Young in 1915 then he/she will be 40 Years Young in 1940 [Providing Your Character Survives!]

Conversely, if Your Character is 40 Years Young in 1915 then he/she will be 65 Years Young in 1940.

The Possibilities of Character Death in Book I hinges upon the Stupidity or Recklessness of Your Character making Decisions in Various Situations or Circumstances!

Character Death Opportunities will Increase in Book II and Become Even Greater Possibilities in Book III with the WWII back drop!

I am NOT Giving Away Any Plot Details, other than to say that Your Characters will Begin the 'Zurga Patriots' Campaign as Power Level 3 Characters!

After my Opening Game Post, the 5 Players will Post Origins and Back Stories for their Characters!

Based Upon the Quality of Your Opening Post, Your Character will Receive Upwards of 10 Additional Power Points to Immediately Spend on Your Level 3 Hero (created with 45 Power Points) to Upgrade and Enhance any Abilities, Skills, Advantages, Powers and /or Defenses within the Confines of a Power Level 3 Character Ceiling!

After Adding these Additional Power Points to Your Level 3 Character (up to 10 Power Points, depending upon the Quality of Your First Post) the 5 Member FIST unit will Open the Book I Adventure at the Docks of Coast City!

I will Post the Setting at the Coast City Docks, along with any other Particulars, before the Players Respond with their Second Post in the Zurga Patriots Adventure, based on the Mutants & Masterminds Third Edition!

Remember that I am looking for Power Level 3 Characters with Super Powers, as opposed to Characters with Super Powered Gadgets!

Therefore, the Power Level 3 Characters are just now 'Coming of Age' with their Super Powers and some of the Role Play is the Adjustment of Your Character as he/she Grows into their Super Powers!

Although the Back Drop of Book I is World War I and the Back Drop of Book III is World War II, the Similarities of History with 'Our World' of 'Real Life' and this 'Alternate Earth' will Become Vastly Different from the Point of Time in this Alternate Earth History when the Earth's Atmosphere is Bathed in the Zurga Rays from the Mysterious Meteor Showers encompassing the Southern and Far Northern Hemispheres in the mid 1890s storyline!

Both World Wars on this Alternate Earth will include the 'Zurga Patriots' fighting in behalf of their respective countries, alongside and in addition to the types of Soldiers and Weapons comprising the Ranks of the 'Norms' or Normals from the Non Super Powered Population of the Warring Countries!

Here are the Datelines for Prospective Players to Consider when Creating and Developing a Character:

Zurga Patriots: Book I 'Coming of Age' begins on (Saturday) April 10, 1915 with Power Level 3 Characters [after the Addition of Bonus Power Points!]

Zurga Patriots: Book II 'Border Brigade' begins on (Monday) May 5, 1930 with Power Level 5 Characters [after the Addition of Bonus Power Points!]

Zurga Patriots: Book III 'Uber Force' begins on (Sunday) June 2, 1940 with Power Level 8 Characters [after the Addition of Bonus Power Points!]

This is a 25 Year Time Span and Your Character will Age According to this Natural Time Line!

Please Include the Date of Birth in Your Character Descriptions, because over the course of time during this adventure we might include Birthday Party Interludes!

Your Character is Either from America or Canada, so Your Parents or Grand Parents may Possibly have been Immigrants from Another Country (subject to approval by the Game Master!)

However, Your Character was Native Born in Either America or Canada, even if Your Parents are Immigrants from Another Country!

How Your Character has Arrived in Coast City, California is a Vital Part of Your Opening Post and will Help Determine How Many Bonus Power Points are Awarded for the Opening Origin and Back Story!

Please Include At Least 2 and NO More than 3 'Complications' with Your Character Concept Proposal Submission for this Adventure!

NO MAGIC and NO OUTER SPACE ALIENS or TRANS DIMENSIONAL BEINGS Exist in this Alternate Earth Adventure!

Story Telling and Role Play are the Main Emphasis of this Particular Adventure, Rather Than an Intricate Knowledge of the 'Mutants & Masterminds' Third Edition Game Mechanics!

As a Power Level 3 Character, You as a Player have 45 Power Points to Create a Super Hero in the Developing Stages of the Awakening of Your Super Powers!

Please Consult the 'Mutants & Masterminds Third Edition Hero's Handbook' for Creating Your Power Level 3 Super Powered Character!

Important Note I Strongly Advise that Players Spend 6 Power Points on Stamina (Rank 3) to Provide a Toughness Rank 3 for Your Character!

Players are to Be Aware that Dodge & Toughness and Parry & Toughness cannot exceed twice the series Power Level so Agility (Dodge Defense) cannot exceed Rank 3 and Fighting (Parry Defense) also cannot exceed Rank 3 with a Stamina (Toughness Defense) Rank 3, as the Power Level for Your Character is Power Level 3 and Twice the Power Level is 6 for Book I of this Adventure!

Also, Stamina at Power Level 3 (Fortitude Defense) and Awareness (Will Defense) cannot exceed Twice the Power Level or 6; so by Creating Your Character with a Stamina Rank 3 (Toughness & Fortitude Defense) then Agility (Dodge Defense), Fighting (Parry Defense) and Awareness (Will Defense) are all limited to a Rank 3 Maximum Ranking!

However, after much consideration as to the War Aspect and Death Possibilities that Your Character may Potentially Face over the course of this adventure, I have decided to implement a 'Home Brew Rule' for Beefing Up the Toughness of Your Character!

In Addition to Creating Your Character with a Stamina Rank 3, I have decided to include an 'Enhancer' along with the Bonus Power Points that Players Gain for Characters via the Opening Post Back Story!

Each Character will be subjected to an 'Enhancer Beam' (Zurga Rays) that will Impart a 'Permanent Protection Power' of One Rank Above the Created Character Power Level as follows:

Protection Power Rank 4 (+4 to Toughness) for the Power Level 3 in Book I 'Coming of Age'.

Protection Power Rank 6 (+6 to Toughness) for the Power Level 5 in Book II 'Border Brigade'.

Protection Power Rank 9 (+9 to Toughness) for the Power Level 8 in Book III 'Uber Force'.

Using the 'Enhancer Beam' Plot Hook accounts for the Bonus Power Points that are Awarded to Your Character from the Quality of Your Opening Post Describing Your Character Origin and Back Story!

Remember that Abilities cost 2 Power Points per Rank and include Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness and Presence (see pages 55 – 56).

Remember that Skills cost 1 Power Point per 2 Skill Ranks (see page 63).

Remember that Advantages cost 1 Power Point per Advantage Rank (see pages 80 – 81).

Remember that Powers will Vary from Power to Power and costs range anywhere from 1 to 8 Power Points per Rank (see pages 94 – 95).

'ZURGA PATRIOTS' RECRUITMENT IS NOW OPEN!



Posted on 2014-10-10 at 17:02:22.

Topic: CWWLLO QnA
Subject: Okay


I think most every thing is in order for Finarsil the Flaming Raven, since the nature of this adventure [50-50 Life or Death] does not seem to demand too much of an in depth Back Story!



Posted on 2014-10-10 at 15:05:44.

Topic: Zurga Patriots QnA
Subject: Reserved


Reserved

Posted on 2014-10-10 at 04:36:51.

Topic: Zurga Patriots QnA
Subject: Reserved


Reserved

Posted on 2014-10-10 at 04:36:04.

Topic: Zurga Patriots QnA
Subject: Reserved


Reserved

Posted on 2014-10-10 at 04:35:27.

Topic: Zurga Patriots QnA
Subject: Reserved


Reserved

Posted on 2014-10-10 at 04:35:11.

Topic: Zurga Patriots QnA
Subject: Reserved


Reserved

Posted on 2014-10-10 at 04:34:57.

Topic: Zurga Patriots QnA
Subject: Reserved


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Posted on 2014-10-10 at 04:34:25.

Topic: Zurga Patriots QnA
Subject: Reserved


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Posted on 2014-10-10 at 04:34:07.

Topic: Zurga Patriots QnA
Subject: Reserved


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Posted on 2014-10-10 at 04:33:50.

Topic: Zurga Patriots QnA
Subject: Reserved


Reserved

Posted on 2014-10-10 at 04:33:34.

Topic: Zurga Patriots QnA
Subject: Reserved


Reserved

Posted on 2014-10-10 at 04:33:18.

Topic: Zurga Patriots QnA
Subject: Reserved


Reserved

Posted on 2014-10-10 at 04:33:01.

Topic: Zurga Patriots QnA
Subject: Reserved


Reserved

Posted on 2014-10-10 at 04:32:44.

Topic: Zurga Patriots QnA
Subject: Character Sheet for Zurga Patriots (Nightengale)


Hero aka Code Name: Nightengale

Player: Hammer

Identity [Secret or Public]: Holly Hunter [Secret]

Gender: Female

Age: 17

Date of Birth: June 15, 1897

Height: 5' 3”

Weight:110 lbs

Eyes: Green

Hair: Blonde

Group Affiliation: FIST

Base of Operation: AAF / Supra Division

Power Level: 3 (45 Power Points)

Power Point Totals: (45)
Abilities (20)
Powers (14)
Advantages (9)
Skills (2)
Defenses ( )

Abilities (20 Power Points)
Strength (STR) Rank: 0 (0 Power Points)
Stamina (STA) Rank: 3 (6 Power Points)
Agility (AGL) Rank: 1 (2 Power Points)
Dexterity (DEX) Rank: 1 (2 Power Points)
Fighting (FGT) Rank: 0 (0 Power Points)
Intellect (INT) Rank: 3 (6 Power Points)
Awareness (AWE) Rank: 1 (2 Power Points)
Presence (PRE) Rank: 1 (2 Power Points)

Defense
Dodge (AGL): 1
Parry (FGT): 0
Fortitude (STA): 3
Toughness (STA): 3
Will (AWE): 1

Initiative [Base Initiative Bonus is equal to Agility Rank]: 1 Base +8 = +9 Initiative

Offense
( )
( )
( )

Hero Points: 1

Power Points Earned:

Power Points Spent:

Advantages (9 Power Points)
Improved Initiative: Rank 2 (+8 to Initiative per Round) 2 Power Points
Uncanny Dodge: 1 Power Point
Diehard: 1 Power Point
Attraction: Rank 2 (2 Power Points)
Languages: Rank 3 (Germania, Spanish, French & Navaho) 3 Power Points


Skills (2 Power Points)
Acrobatics Rank: ( )
Athletics Rank: ( )
Close Combat
Rank: ( )
Rank: ( )
Rank: ( )
Deception Rank: ( )
Expertise
Herbs Rank:1 (.5)
Medicine Rank:1 (.5)
Nursing Rank:1 (.5)
Rank: ( )
Insight Rank: ( )
Intimidation Rank: ( )
Investigation Rank: ( )
Perception Rank: ( )
Persuasion Rank ( )
Ranged Combat
Rank: ( )
Rank: ( )
Rank: ( )
Sleight of Hand Rank: ( )
Stealth Rank: ( )
Technology Rank: ( )
Treatment Rank:1 (.5)
Vehicles Rank: ( )

Powers & Devices (14 Power Points)
1. Flight Rank 1 (2 Power Points)

2. Healing Rank 2 (4 Power Points)

3. Resurrection Rank 3/+1 per rank (3 Power Points)

4. Stabilize Flat Rank (1 Power Point)

5. Mental Blast Rank 1 (4 Power Points)

6.

7.

8.

9.



Complications
1. Sensitive about her time spent studying in Germania

2. Personal Code of Helping Hurting People Whenever Possible

3. Reluctant to Use Her Powers to Hurt Others


Equipment, Vehicles & Headquarters
NA
NA
FIST Headquarters



Notes & Conditions



Short Synopsis of Back Story
Holly Hunter aka Nightengale is a California girl from Coast City who has mastered the study of languages, including Germania, Spanish, French and Navajo (from time spent in New Mexico with her Paternal Grandparents during Summer Vacation and Holidays.

She exhibited an aptitude for the Healing Arts at an early age and learned about Herbs from her Grandparents (missionaries to the Navajo Nation), along with her advanced studies in Medicine and Nursing at both Patriot Bay High School (for gifted students) and Coast City School of Medicine (in conjunction with her enrollment as a gifted student at Patriot Bay High School).

Born of an English Father and a French mother, who are Instructors at Patriot Bay High School and Coast City School of Medicine, respectively; Holly has been gifted with the Intellectual background from her Father and Heart of Compassion from her Mother that has propelled her to the head of her class in most of her studies, especially the pursuit of Languages and the Healing Arts.

She spent two years as an exchange student studying abroad in Germania before the outbreak of World War I and has seen first hand the blessings and the cursings of the Zurga Patriots and Supra Powered Patriots.

Holly volunteered as a FIST recruit to show her allegiance to America (which has been in question from her time spent in Germania) and to Help Heal Hurting People.

Posted on 2014-10-10 at 04:32:26.
Edited on 2014-10-10 at 05:18:02 by Hammer

Topic: Zurga Patriots QnA
Subject: Character Sheet for Zurga Patriots (American Kid)


Hero aka Code Name: American Kid

Player: Hammer

Identity [Secret or Public]: Wilhelm 'Willem' or 'Billy' von Wagner [Identity is Secret]

Gender: Male

Age: 12

Date of Birth: March 10, 1903

Height: 4' 10”

Weight: 85 lbs

Eyes: Blue

Hair: Brown

Group Affiliation: FIST

Base of Operation: AAF / Supra Division

Power Level: 3 (45 Power Points)

Power Point Totals: (45)
Abilities (32)
Powers (4)
Advantages (5)
Skills (4)
Defenses ( )

Abilities (32 Power Points)
Strength (STR) Rank: 2 (4 Power Points)
Stamina (STA) Rank: 3 (6 Power Points)
Agility (AGL) Rank: 2 (4 Power Points)
Dexterity (DEX) Rank: 2 (4 Power Points)
Fighting (FGT) Rank: 2 (4 Power Points)
Intellect (INT) Rank: 2 (4 Power Points)
Awareness (AWE) Rank: 1 (2 Power Points)
Presence (PRE) Rank: 2 (4 Power Points)

Defense
Dodge (AGL): 2
Parry (FGT): 2
Fortitude (STA): 3
Toughness (STA): 3
Will (AWE): 1

Initiative [Base Initiative Bonus is equal to Agility Rank]: 2 Base + 8 = +10 Initiative

Offense
Unarmed (+4)
( )
( )

Hero Points: 1

Power Points Earned:

Power Points Spent:

Advantages (5 Power Points)
Improved Initiative: Rank 2 (+8 to Initiative per Round) 2 Power Points
Languages: Rank 1 (Germania) 1 Power Point
Taunt: 1 Power Point
Uncanny Dodge: 1 Power Point

Skills (4 Power Points)
Acrobatics Rank:1 (.5)
Athletics Rank:1 (.5)
Close Combat
Unarmed Rank:2 (1)
Rank: ( )
Rank: ( )
Deception Rank:1 (.5)
Expertise
Streetwise Rank:1 (.5)
Rank: ( )
Rank: ( )
Rank: ( )
Insight Rank: ( )
Intimidation Rank: ( )
Investigation Rank: ( )
Perception Rank: ( )
Persuasion Rank ( )
Ranged Combat
Rank: ( )
Rank: ( )
Rank: ( )
Sleight of Hand Rank: 1 (.5)
Stealth Rank: 1 (.5)
Technology Rank: ( )
Treatment Rank: ( )
Vehicles Rank: ( )

Powers & Devices (4 Power Points)
1. Flight Rank 1 (2 Power Points)

2. Elongation Rank 2 (2 Power Points)

3.

4.

5.

6.

7.

8.

9.



Complications
1. He will do almost anything to be accepted as an American

2. He struggles with the stigma of being viewed as a German from Germania

3. His ties with a street gang haunt him


Equipment, Vehicles & Headquarters
NA
NA
FIST Headquarters

Notes & Conditions



Short Synopsis of Back Story
Wilhelm 'Willem' or 'Billy' von Wagner is the grandson of Germania Immigrants.

He was born an American in California, but his heavy Germania accent from his Grandparents and Parents caused a lot of taunting and bullying in his early years.

Although his parents and adults call him Willem, he adopted the nickname Billy after 'Billy the Kid' in the western dime novels in his personal quest to be accepted by his peers as an American.

He got involved in street gangs as an effort to show he fit in with the American crowd, getting himself into trouble with the authorities with his 'criminal antics'.

He turned himself in to the FIST recruiters to get his criminal record expunged, but also to prove he is a 'True American', thus adopting the Supra Identity of the American Kid.


Posted on 2014-10-10 at 04:32:08.
Edited on 2014-10-10 at 05:06:00 by Hammer

Topic: Zurga Patriots QnA
Subject: Character Sheet for Zurga Patriots


Hero aka Code Name:

Player:

Identity [Secret or Public]:

Gender:

Age:

Date of Birth:

Height:

Weight:

Eyes:

Hair:

Group Affiliation:

Base of Operation:

Power Level:

Power Point Totals: ( )
Abilities ( )
Powers ( )
Advantages ( )
Skills ( )
Defenses ( )

Abilities
Strength (STR) Rank:
Stamina (STA) Rank:
Agility (AGL) Rank:
Dexterity (DEX) Rank:
Fighting (FGT) Rank:
Intellect (INT) Rank:
Awareness (AWE) Rank:
Presence (PRE) Rank:

Defense
Dodge (AGL):
Parry (FGT):
Fortitude (STA):
Toughness (STA):
Will (AWE):

Initiative [Base Initiative Bonus is equal to Agility Rank]:

Offense
( )
( )
( )

Hero Points:

Power Points Earned:

Power Points Spent:

Advantages


Skills
Acrobatics Rank: ( )
Athletics Rank: ( )
Close Combat
Rank: ( )
Rank: ( )
Rank: ( )
Deception Rank: ( )
Expertise
Rank: ( )
Rank: ( )
Rank: ( )
Rank: ( )
Insight Rank: ( )
Intimidation Rank: ( )
Investigation Rank: ( )
Perception Rank: ( )
Persuasion Rank ( )
Ranged Combat
Rank: ( )
Rank: ( )
Rank: ( )
Sleight of Hand Rank: ( )
Stealth Rank: ( )
Technology Rank: ( )
Treatment Rank: ( )
Vehicles Rank: ( )

Powers & Devices
1.

2.

3.

4.

5.

6.

7.

8.

9.



Complications
1.

2.

3.


Equipment, Vehicles & Headquarters




Notes & Conditions



Short Synopsis of Back Story

Posted on 2014-10-10 at 04:31:50.
Edited on 2014-10-10 at 05:03:57 by Hammer

Topic: Zurga Patriots QnA
Subject: Hero Points


Hero Points are Points that Players can spend to Gain Bonuses with Particular Actions.

Heroes get Hero Points from Complications, Acts of Heroism and Role Playing.

Spending a Hero Point can make the difference between Success and Failure!

Spending a Hero Point is a Reaction, Takes No Time and Players can Spend as Many as They Have.

Players begin each 'Book' with a Hero Point and during each 'Adventure Setting' in that 'Book' they get more opportunities to earn additional Hero Points.

Any Unspent Hero Points Do Not Carry Over to the Next 'Adventure Setting' in that 'Book'; however, each Player begins the next 'Adventure Setting' with one (1) Hero Point.

Use Them or Lose Them!

Spend a Hero Point on one of the following:

Heroic Feat: Gain the Benefits of a Feat you don't have for one (1) round.

Dodge: Double your Dodge Bonus to Defense for one (1) round, or Retain your Dodge Bonus when you would otherwise lose it.

Instant Counter: Attempt to Counter another Power as a Reaction.

Cancel Fatigue: Automatically Eliminate a Level of Fatigue.

Cancel Stun: Automatically Eliminate a Stunned Condition.

Recover: Take an Immediate Action to Recover from Damage. This includes Immediate Removal of a Dazed, Fatigued or Stunned Condition; Convert an Exhausted Condition into a Fatigued Condition; or Use Extra Effort Without Suffering Fatigue.

Escape Death: Automatically Stabilize a Dying Character.

Posted on 2014-10-10 at 04:31:29.
Edited on 2014-10-10 at 04:59:33 by Hammer

Topic: Zurga Patriots QnA
Subject: Zurga Patriots QnA


Meteor Mayhem

The course of history as we know it in our own 'Real Life World' suffered a chaotic cataclysmic chain of events on an 'Alternate Earth'.

In the early 1890s, what seemed to be a harmless heavenly phenomenon of curiously glittering meteor showers, became a deadly destructive force that forever changed both the landscape, as well as the course of history, as we know it.

By the mid 1890s, this Alternate Earth was pummeled beyond recognition as countries and even continents were drastically altered and disappeared from the planet's surface.

These inexplicable meteor showers repeatedly bombarded North America, Canada and Alaska until the hidden fault lines far below the Earth's surface caused the Alaskan land mass to be swallowed up by the merciless waters of the Bering Sea!

Northern Canada also disappeared beneath the icy waves, churned by the merciless meteor showers; on a line to the north, as we know it today, below the Northwest Territory, across the top of British Columbia, Alberta, Saskatchewan, Manitoba, covering about half of the Hudson Bay.

Quebec, Labrador and Newfoundland were hit so hard that those land masses disappeared from off the face of this Alternate Earth, as did the land masses to the north.

Although these mysterious meteor showers bombarded Greenland and Iceland until they too disappeared; they inexplicably missed the British Isles, while hitting Norway, Sweden, Finland and Northern Russia; until those land masses disappeared from view beneath the waves of churning chaos and destruction.

All of Kazakhstan, Mongolia, North Korea and Japan were repeatedly struck by shower after shower, month after month, year after year, until these land masses were swallowed by the swirling waters of the earthquakes and tidal waves that were repeatedly triggered by these mysterious meteor showers.

The shifting fault lines that reacted to the earthquakes and tidal waves resulted in all of Antarctica being obliterated, all of Australia being obliterated and all of the Middle East being obliterated and vanishing from view beneath the waves of their respective oceans.

India, Philippines, Thailand, Burma, Malaysia, New Zealand, Indonesia and other land masses including most of China and all of Iran, Pakistan and Afghanistan also disappeared from view.

All of South America disappeared, as did all of South Africa; although Venezuela lasted much longer than its neighbors to the south, before disappearing beneath the turbulent waves of the Atlantic Ocean.

Repeated earthquakes caused Central America and part of Southern Mexico to vanish beneath the ever growing volumes of water, as the oceans around the globe sought more space.

Central America, Southern Mexico, Cuba, Haiti and the Bahamas were swallowed by the waves; as were the Hawaiian Islands.

The devastation reached the shores of Morocco, Algeria, Libya and Egypt; but those countries were spared from complete obliteration.

Germania rose to power through what began as humanitarian and scientific efforts to stem the rising tide of chaos and uncertainty sweeping across Europa.

These mysterious meteor showers were followed by two full years of periodic 'Cleansing Rains' that Oxygenated the Earth's atmosphere.

At the turn of the century, Professor Johann Zurga, a noted and well respected Germania scientist, became the foremost authority on what was to become known as Zurga Rays, that were unleashed as rays and unknown particles into this Alternate Earth's atmosphere.

He was instrumental in heading the 'Global Documentation' of a sudden rise in Super Humans around the remaining 'Known World', classified as 'Zurgas', from the bombardment and unleashing of 'Zurga Rays' into the Earth's atmosphere.

By 1910, Germania was harnessing the powers of these Zurgas to secure Germania as 'The World Power', culminating in the First World War breaking out across Europa in May of 1914.

Readers can surmise from the preceding information, that there was No Japan to attack a Now Vanished Hawaii at the onset of World War II, as noted in our own 'Real Life World History'.

Therefore, on this Alternate Earth, the struggle for World Supremacy by using the 'Weapons of Normal Humans' was beginning to evolve, as Zurgas and Supras joined the ranks of the military in the struggle for World Supremacy between the forces of Germania, Brittania and what we know in our own 'Real Life World' as America.

Posted on 2014-10-10 at 04:31:07.
Edited on 2014-10-10 at 04:55:45 by Hammer

Topic: Zurga Patriots an Alternate Earth Golden Age Adventure Trilogy
Subject: Zurga Patriots an Alternate Earth Golden Age Adventure Trilogy


GREETINGS RED DRAGON INN LURKERS
Pull up a chair and enjoy the saga of the 'Zurga Patriots' as they are embroiled in an epic struggle for world supremacy in an Alternate Earth fraught with unknown dangers and plot twists!

WARNING
This particular adventure may contain intense graphic scenes and/or Mature Adult Content that some readers may find to be too sensitive or offensive in nature for their literary tastes!

Please Proceed with Caution!
For the sake of creating a great adventure any tobacco or alcohol related, drug related and/or sexual references are by no means intended to promote or glorify their use in Real Life!

The same should be understood regarding the descriptions of any major or minor graphic violence ... including the use of all other elements in this adventure that are necessary components for an Epic Fantasy Adventure!

SPECIAL THANKS to the Owners and Moderators of the Red Dragon Inn who make the posting of this and other adventures possible for us InnMates to enjoy!

SPECIAL APPRECIATION to 'Green Ronin Publishing' and the creators of the 'Mutants & Masterminds' products that I have utilized to help craft an exciting and entertaining adventure!


Dime Novels, Pulp Magazines and Comic Books.

Historic American Phenomenon that in recent years have been recognized as True American Literature.

Popular Movies have their roots in this rich American culture!

The Gaming Industry and our own beloved Red Dragon Inn owe their very existence to these genres!

'Zurga Patriots' was created to capture the flavor and excitement that we as wide-eyed readers first encountered, when we discovered the vast supply of imaginative worlds and heroes, who were caught in the epic struggle of good vs evil in the pages of these American Literary Classics!

Zurga Patriots
Prelude
'Recruiting the Supras'


An Alternate Earth
Coast City, California
Central Park
Early Afternoon on Wednesday
March 3, 1915


'Do you have what it takes to help make a FIST for your country?'

You do your best to blend into the crowd of 'Norms' as you take a closer look at the recruitment poster.

You can not help but overhear the heated debates between the Norms: people who are members of the 'Normal' Population who are either suspicious, fear or hate the 'Supras' and the 'Normal People' who view the Supras as equal citizens, with equal rights; in spite of their super human traits and abilities.

So you merely nod your head in response to the arguments of those who are 'Pro Supra' and of those who are 'Con Supra' as you try to appear undecided as to being either pro or con.

The debate rages over the FIST recruitment poster for 'Five Individual Strike Team' as both sides of the heated debate understand that the American Armed Forces (AAF) are seeking Five Super Human Individuals to become members of a Supra Team.

Scenes such as these are raging from coast to coast all across America.

America has joined in the struggle for Freedom with the Nation of Brittania against the aggressive forces of the Nation of Germania.

World War has waged for the past 9 months all across Europa with the weapons of war wielded by the Norms Soldiers, as well as the Super Human abilities of the Supras from all nations joining in the fight for Freedom.

These 'Supras' are known as 'Zurga Patriots' and they join the ranks of their fellow countrymen for their Love of Country and the Promise of a Welcome Place in Society for both Supras and Norms!

It is common knowledge world wide that the Mysterious Meteor Showers that bombarded the Southern and Far Northern Hemispheres during the mid 1890s unleashed unknown 'Rays' or 'Particles' into the Earth's atmosphere.

Professor Johann Zurga, a noted Germania scientist, became the foremost authority on the subject of this phenomena and its connection to the sudden rise of Super Humans around the globe at the turn of the century.

Although still known to the world at large as 'Zurgas', the aggressive actions of Germania by that nation's employment of Super Humans as weapons of war that has instigated this current conflict, soon to be known as World War I, has motivated the Norms of America and Brittania to openly refer to the Zurgas in their own country's borders as Supras, which has fanned the Flames of Fanaticism throughout Germania against Brittania and America.

All of the known Supras in America have joined in the war effort against the rising threat of Germania, most notably the 'Star Spangled Patriot' and his wife/consort 'Lady Stripes', by leaving the shores of America and battling against the Zurgas on several fronts across Europa.

Rumors of Zurga smugglers and saboteurs targeting key ports and cities throughout America has spurred the AAF to recruit any and all Supras within the borders of America to form FIST units for the defense and protection of your country.

Promises of amnesty and full pardons for any criminals in the Supra community are being offered by the AAF to any and all new recruits who voluntarily join a FIST unit to help oppose any Zurga Patriots targeting the shores of America.

The FIST Recruitment Poster proclaims that you have until the end of the month [Wednesday March 31, 1915] at 9:00am to report to the AAF Supra Division Headquarters in Coast City, as a volunteer for duty in a FIST unit, or be branded a Zurga Patriot Sympathizer aka a Zurga War Criminal.

You are presently located in Coast City, a large city in California, somewhere between our own present day Los Angeles and San Francisco locales.

You have until Wednesday March 31, 2015 at 9:00am to volunteer your allegiance as a FIST recruit, according to the FIST Recruitment Poster, by reporting to the AAF Supra Division Headquarters on the northeast side of Coast City, which is nestled between the Monument Mountains and Patriot Bay.

It is feared by AAF Officials that Coast City and its strategic position along Patriot Bay makes the city a High Priority Target by Zurga Patriots seeking to cripple America on its own shores, while her own Supras are fighting overseas!

Zurga Rays
Professor Johann Zurga
Lecture Notes


Professor Johann Zurga, a noted Germania scientist, became the foremost authority on the subject of this phenomena and its connection to the sudden rise of Super Humans around the globe at the turn of the century.

Professor Johann Zurga
America Lecture Tour
Metro University
Metro City, New York
Saturday October 21, 1905


Professor Johann Zurga opened his lecture at Metro University with a huge map of the globe, noting the nations and continents that were ravaged by the Mysterious Meteor Showers, resulting in the land masses in the Far Northern and Southern Hemispheres being submerged and obliterated.

[*Refer to the Opening Post of the 'Zurga Patriots QnA' for more detailed descriptions of the chaos.*]

The following quotes are taken from some Random Notes written down by an attendee:

"It is our scientific consensus among the world leaders of Europa, that the submerged continents and land masses are forever lost to us as a civilization.

"Germania is leading the way to stabilize a New World Order, in the aftermath of this unfortunate global natural disaster, by securing the remaining borders of China and North Africa; while employing the services of the men, women and children, who exhibit traces of this global phenomenon of super powered humans, to be trained and equipped as 'Zurga Patriots' for the good of humanity world wide.

"America must follow the lead of Germania to help colonize the fragmented countries hardest hit by these Mysterious Meteor Showers, which have bathed the populace of all countries with 'Zurga Rays', somehow transforming some of the Ordinary or Normal population into super powered specimens of untapped power. America must identify and secure these transformed specimens of humanity, then transport them to Germania for the proper training and guidance to become Zurga Patriots.

"Germania is leading the way in global humanitarian efforts with her Zurga Patriots Program.

"Zurga Patriots will become the New World Peace Keepers."


There was much debate over the years in regards to the points advocated by Professor Johann Zurga, but America chose to insulate herself from the outside world, concentrating on building upon her Inherent Freedoms, while maintaining friendly ties with Brittania and the countries of Europa, including Germania.

It soon became apparent that Germania had her sights set upon world domination, by the merciless employment of her Zurga Patriots Program; while America was secretly experimenting with the now harnessed Zurga Rays, developing her own Supra Patriots Program, in conjunction with Brittania.

Zurga Patriots
Book 1
'Coming of Age'


An Alternate Earth
Coast City, California
AAF Supra Division Headquarters
11:30am on Wednesday
March 31, 1915


Dozens of new FIST recruits were assembled in the American Armed Forces Supra Division Headquarters Mess Hall, eating a hearty early brunch, while receiving orientation instructions from Commander Ross Parker, the Head of Supra Division.

Commander Parker was not quite what one would call middle aged, especially for a military man.

Although he only stood 5'10" tall, the Commander had the look and bearing of a warrior chiseled out of hard granite, his 200 pound frame exuding an uncanny strength beneath his simple combat uniform.

His gray eyes seemed to look right through each recruit as he surveyed the many faceted possibilities that sat before him, eating their meal with a grimness that fairly matched the Commander's facial features, his bald head shining under the overhead lights as he bellowed:

"Welcome to Supra Division!"

Varied responses echoed around the mess hall, as the Commander allowed a bit of exuberance to be expressed by these raw recruits who had assembled before him in response to the Recruiting Poster.

"You have been grouped into FIST units according to various assessments from the intelligence information provided in your recruitment documents that we have on file."

Commander Parker paused a few moments to allow the buzz of multiple expletives and outbursts to subside before he continued:

"Lieutenant Alice Cooper will assign you by groups of five into your respective FIST units. You will then proceed, according to her orders, to assemble in the Supra Lab for your Training Orientation and Zurga Ray Enhancements."

A shapely, stunningly attractive, 5'5" blue eyed blonde wearing a white smock over her blue military uniform, looked more like a librarian as she studied the recruits from behind her black rimmed eye glasses, as she stepped forward with a stack of documents.

Her shoulder length blonde hair accentuated her goddess-like angelic face and full red lips, but there was something about the way she carried herself in mixed company that demanded courtesy and respect. Her 110 pound petite frame would usually illicit anything but respect, but even these raw recruits kept their comments to themselves, because they recognized authority standing before them.

"Lieutenant Cooper will be in charge of your processing and training, which begins now. So if you have any questions, Go Ask Alice!"

Commander Parker nodded towards Lieutenant Cooper, before leaving the mess hall through the north exit with a group of soldiers, while another group of soldiers stood at attention at various positions along the four walls.

Lieutenant Cooper began calling out names, directing them to assemble together in groups of five, until several dozen raw recruit FIST units were grouped together, awaiting further instructions.

She begins calling out names, while looking at document files, pointing and saying repeatedly the same words: "You, You, You, You and You."

You are assigned to a FIST unit and stand ready, as do the other FIST units, awaiting further orders.

She looks at one particular FIST unit to your left and says: "American Kid, bring the rest of your group and follow me!"

Lieutenant Cooper passes by your group, takes a long steady look into each of your eyes, before proceeding towards the east exit.

Then she stops to address another FIST unit: "Nightengale, assemble your group and follow me!"

As both FIST units follow Lieutenant Cooper, she turns and addresses the remaining dozens of FIST units before exiting: "The rest of you! At Ease! Introduce Yourselves to your fellow FIST unit members. You will meet me in the Supra Lab when I summon your group!"

Then without further ado, Lieutenant Alice Cooper, along with American Kid and Nightengale leading their respective FIST units, proceeded to the laboratory for Training Orientation and Zurga Ray Enhancements, as the remaining FIST units began getting acquainted with their group members.

((OOC: This is the point where each Player posts his/her Character Back Story for Extra Power Points))

Posted on 2014-10-10 at 04:10:11.
Edited on 2014-10-10 at 04:23:03 by Hammer

Topic: CWWLLO QnA
Subject: Thanks


Sounds like a 'picnic' compared to what you have in store for us this time!

Just so I do not have to back click for the info of our last adventure together!

the last time you were together was five years ago when Galen called you all together to help him find three magical items of evil. You ventured into the mountain of the white plume, dealt with vampires and giant magically enhanced crabs and other evil creatures. You found the items, found effreeti and a giant undead dragon and barely survived. It was a good time.


Posted on 2014-10-09 at 15:45:18.
Edited on 2014-10-09 at 15:47:00 by Hammer

Topic: CWWLLO QnA
Subject: Any Thoughts ?????


Any Thoughts on the last time we all were together and what type of adventure it was ???

Posted on 2014-10-09 at 15:09:28.

 


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