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You are here: Home --> Forum Home --> Recent posts by Hammer
Topic: Haunted Highlands Q&A
Subject: Been away from computer access


and my time at the library is about over!

I will try to get back on later today or another day to answer some questions!

Posted on 2009-06-29 at 19:28:15.

Topic: Haunted Highlands Q&A
Subject: Race synopsis for Castles & Crusades


Here is some Race info to acquaint players with the C&C Race options

DWARF
LANGUAGES: Common, Dwarven, Gnome, Goblinoid, Halfling, Elven, Ogrish, Giant, Troll
SIZE: Small
MOVEMENT: 20 feet
TYPICAL CLASSES: Fighter, Rogue, Barbarian, Cleric, Bard
ATTRIBUTE MODIFIERS: +1 Constitution, -1 Dexterity
ROGUE AND ASSASSIN MODIFIER: +2 find traps in structures only

ELF
LANGUAGES: Common, Elf, Dwarf, Gnome, Goblin, Halfling, and Orc
SIZE: Medium
MOVEMENT: 30 feet
TYPICAL CLASSES: Fighter, Ranger, Rogue, Wizard, Druid, Knight, Bard
ATTRIBUTE MODIFIERS: +1 Dexterity, -1 Constitution
RANGER MODIFIER: +2 move silent, +2 to find traps
ROGUE AND ASSASSIN MODIFIER: +2 listen, +2 move silent, +2 Find traps

GNOME
LANGUAGE: Common, Dwarf, Elf, Gnome, Goblin, Kobold
SIZE: Small
MOVEMENT: 20 feet
TYPICAL CLASSES: Rogue, Illusionist, Druid, Bard
ATTRIBUTE MODIFIERS: +1 Intelligence, -1 Strength
ROGUE AND ASSASSIN MODIFIER: +3 listen

HALF ELF
LANGUAGES: Common, Elf, and three of the following: Dwarf, Gnome, Goblin, Halfling, and Orc.
SIZE: Medium
MOVEMENT: 30 feet
CLASSES: Any
RANGER MODIFIER: +2 move silent, +2 find traps
ROGUE AND ASSASSIN MODIFIER: +2 listen (elf lineage), +2 find traps, +2 move silent

HALFLING
LANGUAGES: Halfling, Common, Dwarven, Gnome, Elvish, Sylvan, Goblinoid
SIZE: Small
MOVEMENT: 20 feet
TYPICAL CLASSES: Fighter, Ranger, Rogue, Cleric, Druid, Bard
ATTRIBUTE MODIFIERS: +1 Dexterity, -1 Strength
RANGER MODIFIER: +2 conceal, +2 move silent
ROGUE AND ASSASSIN MODIFIER: +2 hide, +2 move silent

HALF ORC
LANGUAGE: Common, Goblin, Orc
SIZE: Medium
MOVEMENT: 30 feet
TYPICAL CLASSES: Fighter, Ranger, Rogue, Assassin, Barbarian, Monk, Cleric, Knight
ATTRIBUTE MODIFIERS: +1 Constitution, +1 Strength, -2 Charisma
RANGER MODIFIER: +2 track

HUMAN
PRIMARY ATTRIBUTES: Because of the unique nature of humankind, humans choose an additional primary attribute, for a total of three.
LANGUAGE: Common
SIZE: Medium
MOVEMENT: 30 feet
TYPICAL CLASSES: Any
ATTRIBUTE MODIFIERS: None

Posted on 2009-06-23 at 18:54:42.

Topic: Haunted Highlands Q&A
Subject: Hey Ayrn


Fortunately I was on a laptop where I could access the Players Handbook attachment and copy and paste the info!

Posted on 2009-06-23 at 18:07:02.

Topic: Haunted Highlands Q&A
Subject: Answer to Ayrn


EMPATHY: A half-elf’s uncanny ability to empathize with others is reflected in a +2 bonus to all charisma checks. This ability can be combined with attribute check modification.

Okay Ayrn

Was able to finally access the PH attachment and copied and pasted the Empathy for half elfs.

Half Elfs get the +2 bonus to All Charisma checks plus if Charisma is 13-15 you would get another +1 added to it.

16-17 gets +2 and 18-19 gets +3

Therefore a 17 on Charisma would get a Half Elf a total of +4 to all Charisma Saves whereas an 18 would get +5.

Posted on 2009-06-23 at 17:55:37.

Topic: Haunted Highlands Q&A
Subject: Ayrn the answer off the top of my head ...


..... is that all Charisma checks of any nature would get the +2 for the Race

I am at a friend's house this morning and do not have my Players Handbook handy to verify, so will look it up and get back with you in a couple days.

As for the character sheets, Nimu sent me a PM with some info to look over and I will be checking it out over the next couple days.

Just get them worked on over the next couple weeks and when the book Of Gods & Monsters becomes available then I can get the deity most suited for the Race of your character and all the benefits of that deity as well as the Avatar of that deity posted for each character

Posted on 2009-06-23 at 16:17:35.

Topic: Haunted Highlands Q&A
Subject: Ayrn is


creating a Rogue so we are covered there okay!

Posted on 2009-06-22 at 23:11:41.

Topic: Haunted Highlands Q&A
Subject: Caster


ShadowDragon will be running a Wizard to Level 5 and then making it a Rogue multi class.

He just has to remember to make his second Prime what a Rogue requires [am at some friend's house and do not have the info handy!]

Someone will have a Staff that has some spells, so the Casting is covered okay!

Posted on 2009-06-22 at 23:10:07.

Topic: Haunted Highlands Q&A
Subject: PC Creation


You get 93 original points to create a character instead of randomly rolling for this game

Bard has a Charisma Prime.

If your Bard is a Human you get to choose 2 more Primes and if not Human you choose 1 more Prime.

Races other than Human have a +1 and -1 to certain attributes [as noted with my Gnome]

Bards are not spellcasters in C&C but Warrior Poets.

Hopefully you got the Email with the forwarded PH title

I am at the library after returning from an unexpected trip to Tulsa this morning and I do not have any of my stuff with me

Posted on 2009-06-18 at 21:25:41.

Topic: Haunted Highlands Q&A
Subject: Ayrn


Have not heard from ShadowDragon so go ahead and create the Rogue so we have one

Magic Weapons will compensate for any shortage on spellcasters!

ShadowDragon is Male in real life

Posted on 2009-06-18 at 21:20:24.
Edited on 2009-06-18 at 21:26:35 by Hammer

Topic: Q & A Oaks Heart
Subject: Not sure


if Animal Friendship is an option for dealing with the Snake, if not then casting Invisibility to Animals is my second choice or I will just have Hingatuli Hammer whack it with his most lethal weapon available!

Posted on 2009-06-17 at 21:10:40.

Topic: Haunted Highlands Q&A
Subject: Hey Ayrn


You are most welcome to join!

The original Rogue player dropped out and I had contacted ShadowDragon about whether or not he would like to play a Rogue instead of a Wizard.

Rogue or any other choice is fine, but we really need a Rogue along the way.

Please note in the Haunted Highlands intro that everyone is Level 3 on the journey to the Roadhouse.

*** Meaning that every PC is at the Minimum Experience Points for their Class as a Level 3 Character

The additional 2500 EXP plus what I am adding to each character for their entries in the Haunted Highlands thread will move each character closer to 4th level. ***


Actually the Bard will be bumped to Level 4 once we are somewhat settled in the Roadhouse and everyone else will bump to Level 4 after we set out on an expedition from Dirty's.

*** Each PC will have a different Magic Weapon and after a couple of encounters using the Magic Weapons the total Experienc Points of the combined Magic Weapons will be added together and then divided evenly to each character, thus bumping the others to 4th level and possibly the Bard to 5th level.

Not each Magic Weapon is worth the same amount of Experience Points, so adding the Exp totals and dividing Experience evenly seems the best way to compensate the party for this.

When they were hired each PC was only promised a Magic Weapon, not a specific weapon!

There will be some time for some role play at the Roadhouse before the expedition gets underway!

Armor can be upgraded whenever we return to the Roadhouse and the Smithy can make better upgrades with the treasure each PC carries back to Dirty's! ***


We will have 100 GP and a Magic Weapon as our startup before we leave the Roadhouse, but take a look at Nordrog the Gnome and notice that he is wearing Studded Leather and has a Light Mace and Quarterstaff for the journey.

Each character is moderately equipped for the journey, just do not pile up the equipment for the journey outlandishly.

Hope that answers your questions, I will take another look after posting this response.

Posted on 2009-06-17 at 20:39:20.
Edited on 2009-06-17 at 20:55:38 by Hammer

Topic: Haunted Highlands Q&A
Subject: Intro and PC Character ...


..... is now posted and you can kind of follow the Nordrog the Gnome post for writing your PC Character info.

Hopefully all of you have received the Email that had the PH attached to the message.

I know for sure that Nimu received his copy.

The south region was rather generic on purpose as your characters will not be returning from the Haunted Highlands [that does not mean they will Die unless any of us makes a blunder in our choices along the way!]

You have free literary license to embellish a storyline for your character background using the limited info that describes the region in the south where your characters have been for the past several years.

Enjoy!

Posted on 2009-06-17 at 20:24:01.

Topic: Haunted Highlands
Subject: Nordrog the Gnome


Race: Gnome

Class: Cleric [Wisdom Prime]

Alignment: Chaotic Good

Religion/Diety: To Be Determined when the new Castles & Crusades book titled "Of Gods & Monsters" is released [Projected to be released at Troll Con in Little Rock, Arkansas July 10-12]

Level: 3

Language Proficiency: Common, Dwarf, Elf, Gnome, Goblin, Kobold

Racial Abilities: Animal Empathy, Combat Expertise (Goblins, Kobolds), Darkvision, Enhanced Hearing (+3 bonus to all listening checks), Spells (Dancing Lights, Ghost Sound, Prestidigitation once per day in addition to any spells available to Gnomes of spellcasting character classes)

Movement: 20 feet

Strength: 13 [Gnome Race Modifier -1] 12

Dexterity: 13

Constitution: 15

Intelligence: 17 [Gnome Race Modifier +1] 18

Wisdom: 18 [Prime]

Charisma: 17 [Prime]

Spells Level 0: 4 (Create Water, Endure Elements, First Aid, Purify Food and Drink)

Spells Level 1: 2 + 1 Bonus Spell (Cure Light Wounds, Detect Undead + Sound Burst)

Spells Level 2: 1 + 1 Bonus Spell (Consecrate + Spiritual Weapon)

Age: 80

Gender: Male

Eye Color: Brown

Hair Color: None/No Hair

Height: 4 feet

Weight: 80 lbs

Description: Reddish brown skin that appears dry and cracked, large long nose, wide gleeful eyes and wears dark greenish brown clothing and armor.

During the journey to the Haunted Highlands and before spending his 100 GP at the Roadhouse, Nordrog the Gnome is wearing the Scale Mail Armor and Leather Helm issued for the journey by Adaf Adshead, armed with a Quarterstaff and Light Mace.

Background: Nordrog the Gnome is a survivor. He is the lone survivor of a Gnome Clan originally located in the south region in the northeast area where the Verdant Valley meets the Mountain Range and Dark Forest.

Nordrog knows the names of these areas in his Gnome language where he grew up with his clan battling Goblins and Kobolds, before The Noble Wars broke out and caused his clan members to be caught in the bloodshed between the warring factions, plus the attacks of their Goblin and Kobold enemies.

Although young by Gnome standards, Nordrog was able to use his skills to hire himself as a Healer, Guide and Secret Mercenary to the highest bidders [playing each faction against each other that he encountered and taking them for all the Gold he was able to collect for his efforts!] as did his other clan members who were slain in the process.

Nordrog does not have much to show for his efforts as he spent his acquired God by helping the misfortunate, widows and orphans of any race that were displaced or ravaged by The Noble Wars.

He continued to hire himself as a Healer over the past 5 years all along the borders of the Mountain Range, the Verdant Valley and the Dark Forest while searching for any survivors of his clan. Goblins and Kobolds were regular adversaries in battles, but Nordrog soon found himself loathing the continual skirmishes between the remaining splinter factions of The Noble Wars during the past 5 years.

Journey: While pursuing a Goblin raiding party in the recesses of the Mountain Range and Verdant Valley borders, Nordrog joined a battle where the camp of Adaf Adshead was under attack by that same Goblin raiding party.

As a result, Nordrog was hired by Adaf Adshead to join the wagon train with his unique abilities to help protect the precious cargo bound for Dirty's Roadhouse and Udru Ironhammer with the promise of receiving 100 GP plus a Magic Weapon when they safely reached their destination.

Nordrog chose to blend into the scenery as much as possible while getting to know his fellow party members during the 12 week journey. He soon discovered that his fellow hired adventurers wer more than capable in battle as they defeated a seemingly endless array of Bandits, Orcs, Goblins and Kobolds that tried in vain to loot and plunder the wagons of Adaf Adshead.

Although the Gnome Cleric was content to play a supportive role during the journey, Nordrog was convinced that any opportunity for further adventuring with this group of hired protectors beyond Dirty's Roadhouse would be the wisest course of action for the Gnome Cleric to choose!



Posted on 2009-06-17 at 19:39:26.
Edited on 2009-09-09 at 15:29:45 by Hammer

Topic: Haunted Highlands
Subject: Haunted Highlands Intro


DISCLAIMER

Due to the graphic nature and possible adult themes of the following adventure, be advised that any and all lurking readers proceed at their own risk with the warning that this adventure May contain scenes and references that Some May find to be too sensitive or offensive for their literary tastes.

OPENING SCENARIO

[We will employ an extremely loose interpretation of the actual Aihrde fantasy adventure setting published by Castles & Crusades for the background history of our Haunted Highlands adventure here at the Red Dragon Inn, especially in reference to the fictitious lands somewhere to the south from where our adventure begins!]

Upon the bloody northern marches lies a curious Roadhouse. Here are gathered the flotsam of the world: miscreants, mercenaries, soldiers of fortune and adventurers. Dirty Bowbe's they call it and it's as rough and safe a sanctuary as any will find in those dark and bloody grounds!

For once, long ago, a kingdom thrived here and the wealth of its coffers flowed across the lands as honey from a jar. But those days are long past and nothing but memories remain ..... memories and the shadows of yesterday.

A battle hardened Human and former mercenary now going by the name of Adaf Adshead has gathered five wagons loaded with iron ore and other metals to make the dangerous journey from the turmoil-torn southern regions that are separated from the Haunted Highlands by a hostile mountain range that ordinarily takes 6-8 weeks to traverse.

There is a vast verdant valley of several thousand square miles spreading south of these mountains, bordered on the east by a mysterious dark forest, on the west by an eerie rain forest and on the south by foothills and plains that stretch to a swamp-bordered inland fresh water sea.

Within these southern regions has raged a 15 year civil war known as The Noble Wars where dozens of Nobles and their minions have battled to expand their influence and control within the fertile valley, as well as in the regions where they hold sway, without significant change or expansion.

Another 5 years of uneasy truce have been dotted with border skirmishes among the warring factions and splinter groups of these various Nobles.

Having had his fill of The Noble Wars and the recent years of repercussions, Adaf Adshead has assembled a small band of adventurers to accompany his 5 wagons [to serve as escorts and protectors!] at an obscure location in the north central area of the valley, where a hidden passage into the heart of the mountain range offers the opportunity for a new life to those bold enough to meet the challenge.

These hired protectors have also had their fill of The Noble Wars and the repercussions of these past five years, having agreed to face the dangers of the unkinown in exchange for an undisclosed Magical Weapon and 100 Gold Pieces, once the wagons and cargo are safely inside the fabled Roadhouse.

PC CHARACTERS

Each PC is a Level 3 Class and upon arrival at the Roadhouse each Character will receive an additional 2500 Experience Points [once the wagons are safely inside the Roadhouse!] to account for their prevailing against an assortment of Human Bandits, Goblinoids and Orcs that have ambushed and thus delayed the progress of the wagon train during the past 12 weeks.

Additional Experience Points will be awarded to each corresponding PC Character as each RL Player scripts a backstory, including the PC Character's account of the 12 week journey to the Roadhouse.

Your PC Characters and the wagon train have just now emerged from the surrounding woodland into a clearing, under the duress of a heavy spring rain falling from dark and ominous overcast skies.

You can barely see the hazy outline of the 10 foot high sharpened timbers that comprise the Palisade that surrounds Dirty's Roadhouse about 100 feet away.

All you know is that the Dwarf named Udru Ironhammer who runs the Smithy inside Dirty Bowbe's Roadhouse is an old friend of Adaf Adshead and that he is in dire need of the materials being transported by the wagon train.

You Do Not Know Why at the Present Time!

You are just glad that the destination is finally in sight and that you will be rewarded by Adaf Adshead with a Magical Weapon and 100 GP for your valiant efforts these past several weeks!

After the Wagons are Safely Inside the Roadhouse!

We will begin the adventure after each PC Character is introduced below with a post including:

1. Character Description
2. History Background
3. Description of the 12 Week Journey from your PC Character's point of view

Each of you are allowed certain poetic/literary license in regards to writing your History Background, including naming a Noble when describing your PC Character history from the south regional references that were mentioned in the Opening Scenario above.


Posted on 2009-06-17 at 17:38:09.
Edited on 2009-06-17 at 19:28:59 by Hammer

Topic: Haunted Highlands Q&A
Subject: Laptop Connection


also is not working here at the library!

Site was down on Sunday when I was at a friend's house and was able to access my file, but not able to post.

Maybe I can get over there later today!

Posted on 2009-06-17 at 16:04:32.

Topic: Q & A Oaks Heart
Subject: My roll ...


..... was an 8 by the way

Posted on 2009-06-12 at 21:37:13.

Topic: Haunted Highlands Q&A
Subject: Hit a Snag


Came to public library but my copy of the Haunted Highlands intro was typed on a newer version of Word, so I could not open it here.

Will have to come back here on Monday with my laptop if I cannot get it done sooner!

Copies of the Players Handbook were Emailed to everyone a few days ago.

Posted on 2009-06-12 at 21:34:26.

Topic: Haunted Highlands Q&A
Subject: Intro


has been typed but I have to find a computer that I can use my memory storer to get it copied to the Inn.

Also typed the Opening for after the responses to the intro.

Will try to get this posted in the next couple days!

Posted on 2009-06-11 at 20:50:04.

Topic: Haunted Highlands Q&A
Subject: Also ...


..... ordered the new 3rd printing update of the Monsters & Treasures Handbook that I will also incorporate into the Haunted Highlands adventure!

Posted on 2009-06-03 at 04:25:51.

Topic: Haunted Highlands Q&A
Subject: Players Handbook ...


..... for 3rd printing PDF File has been forwarded to all currently registered players including myself.

Steve mentioned it is in a Zip File so just follow his instructions that were included in his message to me.

Thursday I am flying back to Tulsa, so it may be a few days before I log on again!

Just be sure to look at your particular Character Class for info about your chosen Class and then distribute your 93 points for creation as mentioned earlier!

Race Attribute Modifiers will be configured after you submit your original 93 points and be sure to mention the Primes you are using!

First Prime is automatic for your Class and you get to choose a 2nd Prime from there!

Humans get 3 Primes!

I have pre-ordered the 4th printing of the Players Handbook and will note any changes that may have an influence on your current character choice after I get the book and have a chance to read the updates in a few weeks!

You should have enough information to begin developing your character for back story and history etc.



Posted on 2009-06-03 at 04:23:21.

Topic: Vote for the Inn
Subject: Congratulations


To All the Consistent Voters!

We moved up to 11th and have 10th place within our reach to move up again!

I will be travelling again tomorrow so will not be posting for a few days!

Posted on 2009-06-03 at 04:09:01.

Topic: Q & A Oaks Heart
Subject: Probably ...


.... be the weekend before I can supply you a roll because I get to Tulsa late Thursday night and will have to buy some dice because I will be in Tulsa a few days

Posted on 2009-06-01 at 02:48:43.

Topic: Haunted Highlands Q&A
Subject: PDF File


Talked to Steve last night and gave him my Email to send me the PDF File info.

Just checked my Email and the info has not been sent yet.

I will be pre-ordering the 4th edition Players Handbook on Monday and will mention it again if it does not show up in my Email by Monday.

Posted on 2009-05-29 at 04:03:15.

Topic: Haunted Highlands Q&A
Subject: Product Description for Of Gods & Monsters


Mythic epics are the driving force behind fantasy role playing games! Castles & Crusades is no exception. Here for the first time C&C branches out into the ether and brings you OF Gods & Monsters a book we guarantee you’ll want and use. Written by James M. Ward this book stands along side the Monsters & Treasure as a tremendous resource for adventure and fun.

James M. Ward returns to a subject he knows very well and delivering a plethora of information on hosts of gods, godlings, heroes and the magic that drives them. In Of Gods & Monsters Mr. Ward explores over 16 pantheons including Norse, Greek, Roman, American Indian, Aihrdian, Inzaen, demi-human pantheons and more. Beyond a simple recitation of deities, Of Gods & Monsters present playable incarnations of the gods in the guise of their own avatars. The deft and experienced hand of Mr. Ward explores spells, magic items, rituals and more.

Castle Keepers need not struggle with characters encountering all powerful deities, but rather they can use the avatars to spice up and drive adventures of the mythic and the divine. These avatars and designed to be playable version of the gods, but not the gods themselves. Complimented with mythic monsters and holy items Of Gods & Monsters is a must have for any serious CK.

But its not for the CK alone. Players find loads of information from hosts of new cleric and druid spells to rituals of the divine. Clerics, Druids, Paladins, Bards and all the characters benefit from Of Gods & Monsters.

Graced with a beautiful painting by Peter “20 Dollar” Bradley, lined with hordes of pictures of the gods themselves, Of Gods & Monsters is a perfect compliment to the ever growing C&C game system.

Posted on 2009-05-28 at 05:31:03.

Topic: Haunted Highlands Q&A
Subject: Deities


Sometime in July the much anticipated reference book titled Of Gods & Monsters is scheduled to be released by Troll Lords Games.

I have read some references about this title both online at www.trolllord.com and from articles in The Crusader magazine that Troll Lords Games publishes.

Some of the deities are particular to certain races and give those races special abilities for worshipping/serving a particular deity.

These abilities are in addition to what will be updated in the 4th edition of the Players Handbook that goes to press in June.

Just read that the new Players Handbook goes to press on the 29th of May and that Pre-Orders begin on June 1st

I had planned to wait on this publication before beginning the recruitment for Haunted Highlands, but the initial response for the upcoming adventure made me decide to go ahead and at least get things started.

Needed deity info will be provided when the book is published.

Posted on 2009-05-28 at 04:07:56.
Edited on 2009-05-28 at 04:19:18 by Hammer

 


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