The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 4063 registered users. Our newest member is Hammeyaneggs.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Gaming surveys - What game do you own the most books for... (posted by CyrDraconis)What game do you own the
Q&A Threads - Return to Charadun - Q&A (posted by Chessicfayth)Return to Charadun - Q&A
Posting Games - The Morphing Game (posted by Chessicfayth)The Morphing Game
Posting Games - The One Word Game (posted by TannTalas)The One Word Game
Recruitment Threads - Return to Charadun - Recruitment (posted by Eol Fefalas)Return to Charadun - Recr
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 4 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Hammer
Topic: Treasure Seekers QnA
Subject: Thomas Spells Available


Hey Ody

Here is the list of what you already have and what you can choose from for leveling up to a Second Level Druid:

Druid Spells:
0-Level First Aid is Bandages bleeding wound.
0-Level Know Direction is The caster discerns north.
0-Level Purify Food and Drink is Purifies 1 cu. ft. /level of food or water.

1-Level Entangle is Plants entangle everyone in 50 ft. circle.

1-Level Bonus Spell Goodberry is 2d4 berries each cure 1 hit point (max 8 hp/day)

0-Level Atari Granted Spell Spirit /Gust of Air is A wind rises up in the spell area and puts out all flames or banishes all fogs or gases in the area.

1-Level Atari Granted Spell Weapon Plus is The spell puts a +1 on a weapon or shield for every attribute point the caster wants to place on the object. When the caster wants their attribute points back, the spell expires and the object loses its magical pluses. Only one caster can place a plus on an item.

Atira also grants Can cast Plant Growth* once per day is a 3rd level Druid Spell is Grows vegetation, improves crops.


Hey Ody
Thomas has leveled up to receive one more 0-level and one more 1-level spell from the following:

0-level spells still available
[Choose 1 of these below]


CREATE WATER
Creates 2 gallons/level of pure water.

DETECT NEUTRALITY
Reveals creatures, spells, or objects.

DETECT POISON
Detects poison in one creature or small object.

ENDURE ELEMENTS
Protection from natural elements and weather.

LIGHT
Object shines like a torch.

1-level spells still available
[Choose 1 of these below]


ALARM
Wards an area and alerts caster to intruders.

ANIMAL FRIENDSHIP
Gain permanent animal companion.

CALM ANIMALS
Calms animals, beasts, or magical beasts.

DETECT SNARES AND PITS
Reveals natural or primitive traps.

FAERIE FIRE
Outlining light +1 to hit and cancels concealment.

INVISIBILITY TO ANIMALS
Animals can’t perceive warded subject.

MAGIC STONES
Three stones gain +1 attack, deal 1d6+1 damage.

OBSCURING MIST
Fog surrounds caster, obscuring all sight.

PASS WITHOUT TRACE
Subject leaves no tracks or scent.

SHILLELAGH
Makes club a +1 weapon (1d6+1 damage).


Posted on 2013-11-08 at 19:40:23.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: Welcome Kyle


I am sure that Galardil and Dog are on quite friendly terms!

Posted on 2013-11-08 at 18:37:27.

Topic: Treasure Seekers QnA
Subject: Spells and Class Abilities


You will all be given a choice of the Spells to add, but I do not have any problem with Tohmas knowing about what spells are available from any Elders around 'town' while spending the 2 weeks waiting for Captain Crayfish and his crew to return from their carousing!

I will be informing each Player regarding any Addition to Class Abilities also!

So you will select your additional spells in agreement with me (Hammer) who is usually pretty agreeable

Posted on 2013-11-08 at 18:34:28.

Topic: Treasure Seekers QnA
Subject: Spend All 5000 Gold


Hey Gang

Spend all 5000 Gold Coins on the items in the Specialty Shoppe, because you will be loading the ship and wherever you arrive on land, the excess weight will be provided for in distributing and traveling by perhaps:

1. Wagon
2. Servants
3. Pack Horses
4. NPC volunteer Fighters
5. Other

You better get Armor and a Silver Weapon and whatever Healing Item you decide upon and whatever change you may have will be best cashed in for Silver Arrows (for Bow weapon), Silver Bolts (for Cross Bow Weapon) or Silver Stones (for Sling weapon).



Posted on 2013-11-08 at 18:25:08.

Topic: Treasure Seekers QnA
Subject: Cat Out of the Bag


Okay Gang

Ody's suggestion for the Ring of Sustenance has 'let the cat out of the bag' so to speak as far as making your selections!

Mad Dog Muldoon will be 'surprising' the Seekers by gifting them with some unexpected assistance, including a Ring of Sustenance for each Seeker before boarding the ship!

Seems in past games I have always provided this ring for party members!

But you will need the Armor, Silver Weapons and Healing items for your survival in battles to come!

Also, your characters will probably have more than they can possibly carry, but the load will be lightened once you have arrived wherever you choose to go!

Example, Damar will have 40 regular arrows and I think Raven said 80 Silver Arrows along with whatever else he adds to his character!

You will have the ship to carry the load and a provision will be made to carry your excess load via wagon, or pack horses ... or ..... ?????

Elven Chain Shirt weighs 10 pounds and Dwarf Chain Shirt weighs 20 pounds, but if Mylos wants an Elven Chain Shirt there is one tailor made for a Gnome etc.

Posted on 2013-11-08 at 18:04:45.

Topic: Treasure Seekers QnA
Subject: Yes Tuned


Because the Dwarf Armor fits a Dwarf, so only Dagger and Mylos the Gnome will actually benefit from purchasing this armor!

However, the Dwarf Weapons are sized for anyone in the party!

Posted on 2013-11-08 at 17:44:06.

Topic: The Gobber King
Subject: Disturbing Revelation


Possibly the Isle of Putnam?

As Alôndas continued to examine things in the room he spoke aloud, more to the room than to anyone directly, as if trying to figure out something that was trying to come to him.

“This place is brought about by Strong Magic,” he said glancing at the black portal, “very powerful magic. There aren’t many mages who could have done something like this here.”

“You know,” he said suddenly stopping as if something just hit him, “when I was at the academy, there was a story of a great Mage named Putnam who was a very powerful wizard and necromancer. He was obsessed with Amer’loc, the Witch Queen of Sendria, and he tried to challenge her but he was defeated. He escaped and the rumors were that he went into hiding far away from civilization. No one has heard from him sense that great duel.”

“I’ll bet,” he said turning back to the group, “this could be his place. Amer’loc ruled Sendria from an Island so it only makes sense that Putnam would have an affinity for Islands as well; his own island empire, per say.”

“This must be the Isle of Putnam,” he said, a faint tone of awe in his voice, “this could be wonderful, or … we could all die horribly from the traps and great magic which no doubt protect this place.”

He gave a lopsided grin and then turned back to examining the room again, but now he was trying to find any evidence that his assumptions were correct.


Gamard the Grim became even grimmer as his mind began processing the information put forth by Alondas, pondering the possibilities of what this mad mage Putnam may have prepared for any unwanted intrusions into his Sanctum Sanctorum, even if they had arrived here not by their own choice, but by the misfortunes of the storm and their seeking food and shelter!

All the more reason to eat a meal, no matter how meager, before facing the possible perplexing puzzle that may be presented by the mad mage of the Isle of Putnam!

Posted on 2013-11-08 at 16:34:09.

Topic: Treasure Seekers QnA
Subject: Deal Stands


No Negotiations with Mad Dog Muldoon; however, you will discover before you leave that he is much more than just 'dangling a carrot' in front of your nose and then 'fleecing' you of what you thought you had earned.

Just spend your 5000 on the equipment and then see what happens before you board the ship in two weeks

Posted on 2013-11-08 at 15:06:14.

Topic: Treasure Seekers
Subject: First Adventure Concludes


Treasure Seekers
Cast & Characters
Amur 'Nimblefingers' of the Red Buttons
[played by Archangel] a level 2 (Half Elf of Elf Lineage) Rogue worships Hermes
Tohmas Goodwood [played by Odyson] a level 2 (Human) Druid worships Atira
Willem Bariendul [played by Jozan1] a level 2 (Human) Fighter worships Baldur
Maithias Crowmarhte aka Crow [played by Tann'Talas] a level 2 (Elf) Ranger worships Betula
Vincent Wysman [played by Kamina] a level 2 (Human) Knight worships Mars
Bartimeous Dathier [played by Salvator Navaar] a level 2 (Human) Cleric worships Toft
Mylos Goldspinner [played by Brundel] a level 2 (Gnome) Bard worships Amber O' The High Woods
Jaufre Vanvoie [played by Tuned_Out] a level 2 (Human) Paladin worships Cedrus
Elyra Nightshade [played by Angelic] a level 2 (Elf) Bard worships Brigit
Areldor Glanolwath [played by Ziklag] a level 2 (Half Elf of Human Lineage) Illusionist worships Minerva

And Introducing:
Andamarithalan Lanaenil aka Damar [played by Raven] a level 2 (Elf) Ranger worships Oercus


Previously in Treasure Seekers
Aided by an unnatural wind, the enemy vessel The Stomper and its crew of Cut Throats in the employ of Mad Dog Muldoon's rival Long Tom Stomp, had seemingly cut off the escape route of The Toothless Dragon.

Fortunately the Shaman Tohmas was able to call upon his goddess Atira, who granted a Spirit Gust of Air that not only caused the mysterious wind to abate, but also extinguished the flames from a volley of arrows from the archers on the enemy ship, plus blowing all enemy arrows and spears harmlessly away from their intended targets, into the dark waters surrounding the harbor of sunken ships.

Meanwhile, the Illusionist Areldor instinctively activated his newly acquired 'Fire Wand' against the enemy ship, without damaging The Toothless Dragon or injuring any of the Stout Hearts or Seekers.

However, the mast and middle railing of The Stomper was immediately engulfed in flames as a number of enraged archers targeted the source of their misfortune.

Were it not for the resourcefulness of the Paladin Jaufre, both the Illusionist and the Shaman might have fallen dead on the deck, but his shield held strong and true, preventing five arrows from piercing their intended victims!

Captain Crayfish ordered his crew of Stout Hearts to ram the enemy ship, causing damage to its stern. As Dagger shouted orders of encouragement to 'bend their backs' and make good their escape with the invaluable treasure sought by their enemy, yet another threat emerged in the form of a Menacing Mage about to unleash an arcane attack against the fleeing ship!

However, the enraged Beaked Dragon from the underground cavern suddenly emerged from the churning waters, invading the deck of The Stomper as it clawed its way through the shattered timbers of the stern of the listing enemy ship!

Meeting with Mad Dog Muldoon
World of Aihrde
Region of Aachen
City of Heristat
Toothless Dragon Tavern
Early Evening on Monday
Marrero 15, 101awd (After Winter Dark)


Each of the Seekers gave his or her account of what had transpired during their journey, as Mad Dog Muldoon listened intently, having already been briefed late that very afternoon by Dagger and the Stout Hearts who had already brought him the treasure chest filled with gold coins and the collection of cutlasses.

The Seekers had been invited to a celebratory feast with Mad Dog Muldoon at the Toothless Dragon Tavern in a private banquet hall, along with Dagger and another adventurer in the employ of Mad Dog Muldoon by the name of Damar.

Accounts from each Seeker were similar as they related how The Toothless Dragon made its escape with the treasure, as they witnessed pandemonium break out on the deck of the listing enemy ship.

The Menacing Mage and Cut Throats crew of The Stomper were forced to turn their undivided attention to battling the Beaked Dragon.

The screams and shouts from the enemy ship faded away in the distance, as the Stout Hearts rowed like their very lives depended upon it (which, of course, it did), as their years of expertise navigating the seas rewarded them with a strong current that swiftly bore their vessel across the open sea toward their destination (with a speed much swifter than they had traveled previously).

Therefore, the fate of The Stomper, the Cut Throats crew, the Menacing Mage and the enraged Beaked Dragon were unknown to any of the Seekers, Stout Hearts, Dagger or even Captain Crayfish himself.

They rowed on through the night, with the aid of the swift current; until by mid morning on Sunday they had left the port city of Eluythus far behind them, as they drew ever nearer to Heristat and the Toothless Dragon Tavern.

At noon, they stopped their journey without any incident of major significance, refreshing themselves with a swim and small feast; then resting about four hours, before rousing themselves and hoisting the main sail to catch the good fortune of a strong breeze, that bore them swiftly toward Heristat, while the Stout Hearts once again rested from manning the oars, thankful to whatever deity had smiled upon them this day.

The wind blew strong far into the night; whether from Atira, Minerva or some other source; until Captain Crayfish ordered his Stout Hearts crew to bend their backs once more, while Dagger stood at the bow of the boat, using the ability of his keen Dwarven Deep Vision throughout the remainder of the night, as The Toothless Dragon headed for home.

By mid-morning on Monday, the Stout Hearts had delivered the treasure of gold coins, as well as the cutlasses to Mad Dog Muldoon and had made their reports, along with Captain Crayfish, before being dismissed to go back down river to enjoy several days of company with the Ladies from the Docks of Eluythus, who they had promised to visit upon their return from their heretofore unknown journey.

Dagger, on the other hand, stayed behind to assist the Seekers with their accommodations at the Toothless Dragon Tavern, informing them to meet that evening after they had refreshed themselves, for a banquet at the private banquet room, hosted by Mad Dog Muldoon, where they would each share about their journey together, before receiving an ample reward for their gallant efforts!

Stout Hearts Share Reward
Unbeknownst to the Seekers, a reward had been posted for any evidence discovered regarding the disappearance of numerous Stout Hearts.

Mad Dog Muldoon had rewarded The Toothless Dragon crew of Stout Hearts handsomely for bringing him the 50 cutlasses and the information explaining the demise of the Skeleton Pirates.

In turn, the Stout Hearts shared their bounty with each of the Seekers, by having a sack of 500 Gold Coins delivered to the room of each Seeker by Dagger with their compliments for such an unexpectedly successful voyage.

Dagger explained that their room and board at the Toothless Dragon Tavern for the next two weeks was free of charge.

Therefore, the Seekers were free to spend the gold on equipment, supplies, nightly entertainment or to keep the gold in a secure place for their future, whenever they chose to retire from their adventuring life.

Private Banquet Hall
The Seekers had been ushered into a spacious private banquet hall, attached to the furthest part of the building structure, from the main entrance of the Toothless Dragon Tavern, near the numerous sets of rooms reserved for dignitaries and weary travelers alike, where Mad Dog Muldoon was wont to entertain his important guests, while conducting some of his most secretive of business transactions.

Upon entering the hall, the Seekers marveled at the ornate fire place, centered in all its extravagances, in the wall to the left of a great table in the shape of a rectangular 'U'.

Mad Dog Muldoon was seated at the Head of the Table, where there was room for four more guests to be seated; however, this night those four chairs remained empty. Likewise, each of the longer tables were constructed to seat10 persons to a side, or 40 persons total, plus if need be both could comfortably accommodate another person at each end, for a total of 47 persons, including their gracious host, one Mad Dog Muldoon.

On the right hand side of the room, an equally ornate double door swung in and out on its hinges, as a covey of male and female servers brought immense platters of delicious delicacies to fill their plates to their hearts desire, with plenty of drink to fill their tankards beyond their wildest dreams!

High overhead, a massive chandelier brightened the vast room with a brilliant luminescence that spoke of magical lanterns from far away lands.

Directly behind Mad Dog Muldoon, a few yards from his seat, could be seen an ornate heavy double door, with an inscription above the door frame in bold gold laced lettering which decreed: Mad Dog Muldoon Specialty Shoppe.

As the Seekers approached the table, escorted by servants to their prearranged seats, Mad Dog Muldoon, Damar and Dagger respectfully arose to acknowledge their presence, as Mad Dog Muldoon greeted each of the Seekers by name, before introducing Damar to the group, as the lone survivor of another party of adventurers in his employ.

Damar, somber and broody from the recent loss of his companions, was dressed in good quality woods clothing, which were not in great shape from whatever ordeal he had survived: a dark green tunic, deep blue leather pants, dark grey soft leather boots, a grey shirt, grey hooded cloak and leather archer's bracers.

The only usable weapons he was carrying included a long knife and a composite long bow, obviously elven made to any who understand such things. He did have a Broadsword that was broken just below the hilt, but it looked more like a 'trophy' from a war, than it did a weapon.

This 196 year young Shindolay High Elf Ranger stood nearly 6 feet tall; his muscular frame was naturally handsome by Human standards; sporting silvery hair, bright green eyes and a chiseled face.

The servants seated Crow, Mylos, Elyra, Tohmas, Willem and Vincent on the outside of the table on Mad Dog Muldoon's left hand; while Damar, Dagger, Areldor, Jaufre, Bartimeous and Amur were seated on the outside of the table on Mad Dog Muldoon's right hand (with the fireplace to their backs).

The other spaces for guests had no provision of chairs, because Mad Dog Muldoon was intent upon addressing and rewarding only these twelve 'guests' who were currently in his employ; unless upon receiving their monetary rewards, any or all of the adventurers chose to follow a different path than the one about to be offered (to them and only them) by Mad Dog Muldoon.

The Offer
Mad Dog Muldoon rubbed his hands together with joyful anticipation as the grizzled, middle aged owner of the Toothless Dragon Tavern set his eyes upon each of the Seekers as they helped themselves to generous portions of the bounty that was set on the table before them.

After they all had shared their stories, including Damar, Mad Dog Muldoon rose up from his seat at the head of the table to confer with one of his servants.

Mad Dog Muldoon walked with a limp, had numerous scars over his large rugged frame, most notably the one across his face that was partially hidden by the black eye patch that covered his right eye; but the burly human fighter was still strong enough to pull his own weight and much more in a battle. You could see it in the flame of his eyes!

However, he had long ago grown weary of the life of a mercenary adventurer, choosing to settle in Heristat, where he had opened the Toothless Dragon Tavern, nearly ten years ago.

Nontheless, Mad Dog Muldoon was obviously more involved in mercenary adventuring than this group of Seekers had ever imagined, upon their first meeting not so long ago!

”Ye answered me notice fer stout uv heart explorators!

"No experience needed I writes!

"Now ye got ye some experience!

"An a right fine job ye done!

"I see by da looks uv ye there jes might be more in ye fer ye ta do!

“Now there be fer each av yer sacks uv 5000 gold coins fer what ye already done!

"Gud fer layin up a tidy sum fer an eye to yer futures!

"Makes no never mind ta me how ye spends yer loot now!

"But ye all be havin pertenchal fer greater deeds!

"Captan Crayfish be back in port in two weeks fer shur!

"Same wit his scurvy crew!

"Be a fine time fer ye ta board ship an sail west fer some more exploratorin!

"Meybe ye kin find out why me treasure flows be tricklin in fer more den a year?

"Stomper be a pain in me britches fer shur!

"His spies knew prezactly where ta attack me treasure explorators fer shur!

"But I know in me bones der be sinister slinkers dat bite me business!

"May be war spreadin secritly dat be chokin me business flow!

"We all fought de evil taint years ago!

"Me n Long Tom we did with me Stout Hearts fer shur!

"Dat evil taint may be risin agin!

"Fer shur dat evil taint will make war here!

"Lessen ye be stout nuff ta take da fight west ta help?

"Stout nuff ta trade yer 5000 gold fer proper tools ta fight a war?

"Dagger says he be tradin his 5000 gold fer tools ta war!

"Fer where dere be war dere be treasure!"


Mad Dog Muldoon goes on to explain to the Seekers and Damar what Dagger already knows, that Mad Dog Muldoon and Long Tom Stomp had years ago been best friends, comrades in arms and business partners together.

But a woman had come between them and torn their worlds apart, resulting in the two friends dissolving their business partnership, and ultimately, their friendship!

Long Tom Stomp was not heard from for a long, long time. Numerous rumors proclaimed that his once friend was now dead.

Perhaps he had died, because rumors of The Stomper carried the news back to Mad Dog Muldoon that his once friend was no more!

Rumors whispered on the wind of a sinister source of dark evil nestled deep within the unknown boundaries of a forgotten land, hidden somewhere in a distant region on the mainland, across the Sea of Shenal to the west.

Mad Dog Muldoon was convinced that this rumored source was somehow linked to the cause and effect of his once friend Long Tom Stomp being transformed into the now notorious plunderer of merchants and their treasures: The Stomper!

For this cause, Mad Dog Muldoon was recruiting a new generation of Stout Hearts and Treasure Seekers; those who would prepare themselves for an unwanted war against the Orcs, Goblins, UnDead and all manner of vile evil creatures that would seek to renew the conflicts of the Great Wars that had once ravaged the lands; wherein Mad Dog Muldoon and his Stout Hearts had answered the Call to Arms and prevailed over the evil enemies they were compelled (by the challenge of circumstances beyond their control) to face and to conquer!

A cause for which Mad Dog Muldoon now offered the Seekers and Damar to join with Dagger in exchanging their 5,000 Gold Coins for the opportunity to acquire what may be needed to help to make a difference in the western lands!

Having presented his offer, Mad Dog Muldoon, followed by Dagger, limped his way to the double doors that were now wide open, revealing a set of stone stairs leading down into what amounted to be a 'war bunker' where his guests were invited to equip themselves for the price of their reward of gold coins, if they chose to sail west with Captain Crayfish and the Stout Hearts in two weeks time!

Mad Dog Muldoon Specialty Shoppe

Special Daily Rations
Wheat Cake with Raisins, Olives and Onions / 1 Gold Coin / Weighs 10 Pounds
Mixture of Dried Meat and Dried Fruits in Season / 10 Gold Coins / Weighs 10 Pounds

Special Weapons
Silver Weapons do Double Damage vs Lycanthropes and +4 Damage vs Undead
[Wide Silver Pattern Etched in Blade Magically Enhanced]


Silver Arrow for Bow / 1 Gold Coin per Silver Arrow
Silver Bolt for Cross Bow / 1 Gold Coin per Silver Bolt
Silver Lead Ball for Sling / 1 Gold Coin per Silver Ball

Silver Elf Battle Axe (Wide Silver Pattern Etched in Blade) /Damage 1d6 +1 /1,500 Gold Coins
Silver Elf Long Spear (Wide Silver Pattern Etched in Blade) /Damage 1d8 +2 /1,000 Gold Coins
Silver Elf Long Sword (Wide Silver Pattern Etched in Blade) /Damage 1d10 +2 /2,000 Gold Coins

Silver Dwarf Battle Axe (Wide Silver Pattern Etched in Blade) /Damage 2d4 +2 /3,000 Gold Coins
Silver Dwarf War Hammer (Wide Silver Pattern Etched in Blade) /Damage 1d10 +1 /2,000 Gold Coins

Special Armor
Elf Mail Shirt /AC +5 /1,000 Gold Coins
Elf Full Chain Suit /AC +9 /1,000 Gold Coins
Elf Full Plate /AC +9 /2,000 Gold Coins

Dwarf Mail Shirt /AC +6 /500 Gold Coins
Dwarf Full Chain Suit /AC +8 /500 Gold Coins
Dwarf Full Plate /AC +10 /5,000 Gold Coins

Special Ring
Ring of Sustenance /2,800 Gold Coins

Special Wands
Wand of Cure Light Wounds (25 Charges) /1d8 /1,500 Gold Coins
Wand of Cure Serious Wounds (25 Charges) /3d8 /2,500 Gold Coins
Wand of Cure Critical Wounds (25 Charges) /5d8 /3,500 Gold Coins

Wand of Cure Light Wounds (50 Charges) /1d8 /3,000 Gold Coins
Wand of Cure Serious Wounds (50 Charges) /3d8 /5,000 Gold Coins

Special Potions
Potion of Cure Light Wounds (5 Servings) /1d8 /300 Gold Coins
Potion of Cure Serious Wounds (5 Servings) /3d8 /500 Gold Coins
Potion of Cure Critical Wounds (5 Servings) /5d8 /700 Gold Coins

Friendly Warning Note from the Castle Keeper
Most, if not all, of these Special Items will only be available for your characters right now (at this moment), so choose wisely when spending your 5,000 Gold Coins here at the Mad Dog Muldoon Specialty Shoppe; because the lives of your characters will depend upon your wise selections and choices from this point onward in game!

Leveled Up to Second Level Characters
Over the next two weeks (before leaving Heristat), your Character will realize that an awareness of 'New' or 'Enhanced' Abilities have resulted from their recent experience.

Spell Casters will become aware of the Ability to Cast Additional Spells that will be agreed upon with the Castle Keeper (Hammer) before the journey west begins!

Hit Points
Amur 'Nimblefingers' of the Red Buttons [Half Elf of Elf Lineage/Rogue] 18/18 (9x2 level)
Tohmas Goodwood [Human/Druid] 18/18 (9x2 level)
Willem Bariendul [Human/Fighter] 24/24 (12x2 level)
Maithias Crowmarhte aka Crow [Elf/Ranger] 24/24 (12x2 level)
Vincent Wysman [Human/Knight] 26/26 (13x2 level)
Bartimeous Dathier [Human/Cleric] 22/22 (11x2 level)
Mylos Goldspinner [Gnome/Bard] 20/20 (10x2 level)
Jaufre Vanvoie [Human/Paladin] 24/24 (12x2 level)
Elyra Nightshade [Elf/Bard] 22/22 (11x2 level)
Areldor Glanolwath [Half Elf of Human Lineage/Illusionist] 14/14 (7x2 level)
Andamarithalan Lanaenil aka Damar [Elf/Ranger] 26/26 (13x2 level)

Time for More Role Play and QnA Discussion!

Choose Your Destination
Those of you who are continuing on with this adventure should be discussing and choosing a destination somewhere on the Mainland to the west.

You have until Monday November 25th to agree upon your Destination west across the Sea of Shenal.

Failure to come to an agreement regarding your destination means that you are at the mercy of The Castle Keeper, namely Hammer, as to where you will sail to ?????

I need this Destination Information to properly prepare for the next encounter and to be able to Post the Destination UpDate sometime during the USA Thanksgiving Weekend Holiday!


Posted on 2013-11-08 at 01:18:35.
Edited on 2013-11-08 at 01:35:57 by Hammer

Topic: Treasure Seekers QnA
Subject: Proof Reading


I will be proof reading the UpDate in a few minutes and once I am satisfied with it I will post it to the game!



Posted on 2013-11-08 at 00:00:47.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: Was Pondering Order


Earlier today I was giving some thought to what order by which we may be walking on the road, so I come home and see that Eol has posted already!

What I was thinking was that Galardil was probably marching somewhere close to Jarenion (protecting the Mage perhaps or just enjoys his company from previous times?)

However, he would be at the rear of the group, partly to be wary against anything or type of attack from behind; plus to enjoy the view of nature to each side of the road and to look at where they had been.

Goblins are sneaky that way, attacking where least expected, so Galardil prefers to walk or ride behind most of the others; but on occasion will mingle with the group, whether in front, middle or back as they journey.

This day he is the last one in line, absorbed in his thoughts, praying and keeping watch to the left or right and behind the party!

Posted on 2013-11-07 at 23:08:10.

Topic: Treasure Seekers QnA
Subject: Dying ?????


Most everyone who has been in one of my games knows that I do not purposely try to kill characters!

Only 'games' have been killed by fizzling!

But in this one the stakes have been raised and a blunder or poor choice or *shudder* a misfortunate roll of the dice may result in death for anyone!



And as for that 'Novel' of an UpDate ???

Right now it is around 8 typed pages and still needs a couple of adjustments!



Posted on 2013-11-07 at 13:44:11.

Topic: Treasure Seekers QnA
Subject: Hey Ody


There be more than 4 of you Original Players, if what the feedback suggested, but after you set out on your journey you no longer have to return to the Toothless Dragon Tavern to level up!

Not even sure if you will ever get back there for quite some time to come ?????

But even if you do return, the items available in the UpDate probably will not be there later!

So Get Them Now!

Posted on 2013-11-07 at 13:39:40.

Topic: Treasure Seekers QnA
Subject: What May Be Known Ody ?????


I have just finished typing the UpDate, but I need to get some sleep!

However, it is probably for the best that I have a 'fresh set of eyes' before posting, so that when I proof read the UpDate again on Thursday evening, I will be able to make any necessary adjustments (or not) to provide the answers to some questions of what may await you in this adventure!

The stakes are being raised and the chances of characters dying will be multiplied, so wise choices are in order!

Posted on 2013-11-07 at 06:14:11.

Topic: Treasure Seekers QnA
Subject: A Map Ody


Right now you just have that Map, but I am in the process of typing and writing/typing the final portions of the UpDate, so we will see what is provided, as it is rather lengthy right now!

Posted on 2013-11-07 at 04:15:00.

Topic: Are you Ready for some Football 2013
Subject: Hammer Picks


Thu Nov 7
Washington
Sun Nov 10
Pittsburgh
Jacksonville
NY Giants
Seattle
Indianapolis
Green Bay
Detroit
Cincinnati
San Francisco
Houston
Denver
New Orleans
Mon Nov 11
Miami


Posted on 2013-11-07 at 03:30:37.

Topic: Treasure Seekers QnA
Subject: Deadlines


Okay Gang

I am still typing what I have hand written and have more writing/typing for the UpDate that I plan to Post no later than Friday!

Deadline for Active Players
Saturday November 23rd is the deadline for Active Players to Post after the UpDate is added to the Game Thread for your Character to remain active in the game!

Tann will be writing a Farewell Post as Crow will be leaving the Seekers after the UpDate!

Any other Characters not actively Posted in Game by Saturday November 23rd will be written out of the adventure without dying!

Deadline for Choosing Destination
Monday November 25th is the Deadline for you Players to come into agreement upon the location of your Destination on the Mainland across the Sea of Shenal so that I have time to prepare for the next encounter and be able to Post the Destination UpDate sometime during the USA Thanksgiving Weekend Holiday!

If a Destination has not been agreed upon among the Active Players by Monday November 25th, then I will decide where on the Mainland to the west the Seekers will go!



Posted on 2013-11-07 at 02:29:49.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: Question of Posting Dialogue and Thoughts ?????


Hey Olan

Do you allow Players in this game to post dialogue and thoughts with different colors ???

I will probably wait on some of the others to post before I do, unless I get real inspired in the next couple days!

Posted on 2013-11-07 at 02:11:25.

Topic: Treasure Seekers QnA
Subject: Actually Ziklag


Areldor will get back to the Toothless Dragon Tavern the day before he has to sacrifice Gold to Minerva on the holy day!

You have the Fire Wand that is Non-Rechargable and you will have some spare gold coins that you can blast with your Fire Stick to sacrifice the gold to Minerva on the evening of the 16th, which is the next day game time from when I submit the UpDate in a day or two!

Posted on 2013-11-06 at 22:47:52.

Topic: Treasure Seekers QnA
Subject: Heads Up


If I can get the UpDate written before Friday (am either half way or two thirds done now!) then I will post it as soon as I am satisfied all the bases are covered to promote role play before entering the next phase!

Your Character will have about 2 weeks to hang around town, because you have been given Free Room and Board and some Gold to spend from a grateful crew of Stout Hearts which may be spent getting additional gear or just gambling and carousing or saving it.

In Addition
Mad Dog Muldoon is rewarding you with 5000 Gold Coins at a Reward Banquet, along with an Offer (Adventure Hook).

That 5000 Gold Coins is for a One Time Opportunity to purchase some Weapons, Armor and Healing Items that Probably WILL NOT be made available to your character In Game Again!

So you will have to choose wisely, as the life of your Character may depend upon the items you purchase!

Also, Please Consult Your Maps so you can decide among yourselfs where the Seekers will journey to next, which is the mainland to the west, but you get to decide where!

Future Leveling Up will happen along the way during your future adventures!



Posted on 2013-11-06 at 14:01:31.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: Yes


I realize he is still a 'Teenager', but one who had to grow up quickly through the adversity of the death of both of his parents

Plus he is Half Syl, so however that equates ???

Posted on 2013-11-06 at 05:35:10.
Edited on 2013-11-06 at 05:36:12 by Hammer

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: Appreciate the Input


As I have stated earlier, Galardil is searching for his Druid twin brother who has disappeared and failed to meet him in the Southern Elf Kingdom to celebrate their 75th birthday together.

Galardil could know Eol's character because he and his brother live in the Northern Elf Kingdom and have waged battles against Goblins because their father was killed by Goblins and their mother died of a broken heart over the death of her husband.

So heading back to the Northern Elf Kingdom or even the Central Elf Kingdom, Galardil could have crossed paths with Eol's character and decided to travel with him in hopes of finding his brother etc.

He is not interested in leading the group, just hopeful that by some chance with his joining other adventurers, when he finds his brother he will have an extended family to help him if there is some kind of battle that would ensue if his brother is a captive, or worse!

Posted on 2013-11-06 at 05:14:38.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: Know Also Eol


That Galardil is originally from the Northern Kingdom as previously posted in the Recruitment Thread.

Posted on 2013-11-06 at 02:01:41.

Topic: Treasure Seekers QnA
Subject: Okay Kamina


You may want to wait for my UpDate, which I am working on, from which you will be able to back post and forward post also

Posted on 2013-11-06 at 00:36:36.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: Not Sure


Where Galardil met up with the others, as he was searching for his lost brother as he headed north initially from the Southern Elf Kingdom.

I am open for whatever possibilities are presented here by the other Players!



Posted on 2013-11-05 at 23:47:42.

 


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.