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You are here: Home --> Forum Home --> Recent posts by Hammer
Topic: Land of Xenophobia
Subject: Fallen Fighter and Cleric Casualty Turn 1 Combat Round 4


Roxas Isla
City of Nefaria
Dark Arena
Emancipation Sand Dance
Second Wave
Present Day


North End
Although the HobGoblins are unable to draw blood against a majority of the Human Fighters who prove to be surprisingly agile, Fighter #4 is Mortally Wounded by the combined efforts of two HobGoblins! [Dies on T1-CR6]

The remaining Fighters respond with 2 more Kills, knocking 2 others Unconscious and another HobGoblin is left Unconscious on the brink of Death with Grievous Wounds!

West End
The HobGoblins move into position against the Gnome Clerics and 3 HobGoblins attack Cleric #4. Although the Cleric is injured by the first attack, the other two miss!

However, 3 other HobGoblins fare much better against Cleric #5. The first attacker misses, but the Cleric is unable to dodge the other two as their combined blades inflict Mortal Wounds! [Dies on T1-CR5]

The 4 remaining Clerics are able to render 2 of their foes Unconscious with Grievous Wounds, while also scoring a Mortal Wound [Dies on T2-CR1] plus a Kill from 2 Arrows!


The HobGoblins move in for the attack against the two remaining Monks, inflicting injuries against both Halflings!

Monk #4 succeeds in Mortally Wounding two foes! [One Dies on T2-CR1 and the other Dies on T1-CR6]

South End
Four of the advancing HobGoblins move an additional 15 feet towards the South Enders.

ThunnGarr and Amberlyn manage to avoid the blades of their foes, but Shandra receives a glancing chop on her left arm! [Shandra loses 4 hit points! She is now 8/12]

The Fuzzy Wolverine moves 25 feet North away from his Kill, sensing that the HobGoblins in the South End are Doomed to Die!


Bumble Brew unleashes another Lightning Bolt with nearly the full damage dealing potential she can currently muster!

The vitality of HG3-T4 is reduced by half and HG2-T5 is left twitching in the Dark Arena sands Unconscious with Grievous Wounds at the brink of extinction!

Cunning Fox steps ahead 5 feet and fires all 3 of his Arrows at HG3-T4 that leaves his foe Unconscious with Grievous Wounds!

Sir Yder steps ahead 5 feet to his diagonal right to finish the job with his first Arrow as the ultimate opportunist leaves HG3-T4 laying upon the Dark Arena sands with Mortal Wounds! [Dies on T1-CR6]

The Human Knight fires his second Arrow at HG2-T5 as it lays twitching in the Dark Arena sands and scores another Kill against his foe!

Ullrich steps back 5 feet to his diagonal right for a clear shot against HG1-T5 as the magical properties of the Oath Bow sings with another low shout of “Swift death to those who have wronged me!”

The Human Ranger is rewarded with a maximum damage impact that leaves the HobGoblin twitching in the Dark Arena sands Unconscious with Grievous Wounds at the brink of elimination!

He threads the needle with his second Arrow against HG3-T5 to protect Ariane and follows swiftly with his third Arrow as his Oath Bow continues its Song of Death, leaving his foe barely hanging on to active life!

ThunnGarr the Mighty bashes the twitching HG1-T5 with just enough minimal force to Kill his foe!

Then he hurls his Dwarven Thrower War Hammer at HG3-T5 with enough brute force to Instantly Kill his foe that was threatening Ariane!

The South Enders have eliminated All their Immediate Threats!

Amberlyn, Shandra and Ariane all move 15 feet to their diagonal right towards the East End to assist the Halfling Monks.

Amberlyn looses 2 Arrows against HG4-T5 with slightly above average minimal damage that leaves her target Unconscious with Grievous Wounds!

Shandra finishes the job with her first Arrow that inflicts a Mortal Wound in her foe! [Dies on T1-CR6]

The young Monk then rapidly fires her other 2 Arrows against HG5-T4 with slightly above average minimal damage!

Ariane fares a bit better with her 2 Arrows as she follows suit against the same target, leaving HG5-T4 twitching Unconscious on the Dark Arena sands!

Ollie Gory decides to finish the job started by his Monk and Paladin teammates as his first Arrow shot Mortally Wounds their common foe! [Dies on T1-CR6]

Then he fires his second Arrow with near maximum damage dealing impact at the formerly unhurt Lieutenant from Troop 5 to aid the Monks!


Gladiators have regained the Initiative for Combat Round 5 over the HobGoblins!


Posted on 2009-01-07 at 15:17:38.
Edited on 2009-01-07 at 15:35:49 by Hammer

Topic: Land of Xenophobia
Subject: HobGoblins Advance Turn 1 Combat Round 3


Roxas Isla
City of Nefaria
Dark Arena
Emancipation Sand Dance
Second Wave
Present Day


South End
The HobGoblins march forward, but for some reason related to their twisted overconfidence, they do not charge and attack.

They are now dangerously close as four of them are now next to Sir Yder, Ullrich, ThunnGarr and Amberlyn.

Another is within range of moving forward to attack either Sir Yder or Ullrich and three others are also in range of moving and attacking Amberlyn and Shandra.

Still another is not far from Ariane.

The Fuzzy Wolverine instinctively senses that Bumble Brew will move into a better position to attack the HobGoblins, so he springs into action and attacks the unconscious twitching HG1-T1, ripping the HobGoblin to death with his claws!

The young Wizard moves 5 feet to her diagonal left and unleashes a Lightning Bolt against HobGoblins 4, 7, 8 and 9 from Troop 1.

She seems to be improving her ability to wield the Staff of Power as she is able to deal two-thirds the damage dealing potential of her Staff of Power and bring her 4 targeted foes to the brink of unconsciousness.

Sir Yder quickly swings his blade against HG4-T1 with such force that he instantly Kills his foe!

Cunning Fox targets his nearest foe HG5-T1 and it takes all three of his Arrows to Kill the HobGoblin!

Ullrich steps back 5 feet and fires at HG7-T1 as the magical properties of the Oath Bow responds with another low shout of “Swift death to those who have wronged me!”

It takes two Arrows to Kill his target and his third Arrow finds its mark against HG8-T1 as his Oath Bow sings its song of death, resulting in his second target falling to the Dark Arena sands Unconscious with Grievous Wounds twitching at the brink of no return!

ThunnGarr the Mighty immediately smashes the twitching HobGoblin with his Shield of Bashing and kills his foe as he follows through with his Dwarven Thrower War Hammer against HG9-T1 with such force that he Mortally Wounds his second foe! [Dies on T1-CR5]

Amberlyn fires 2 arrows at HG1-T5, but the HobGoblin is barely fazed by her two shots!

Shandra fires 3 Arrows at HG2-T5, but her foe still has enough vitality left to pose a threat to her and her teammates!

Ariane decides to fire at HG3-T5 with her 2 Arrows to weaken her foe before it advances any nearer!

West End
Six HobGoblins including a Lieutenant advance on the Gnome Clerics and two of them charge Clerics 4 and 5 with vicious bites!

In the ensuing battle, Cleric #8 succeeds in Mortally Wounding a HobGoblin! [Dies on T1-CR6]

East End
All the HobGoblins march towards the Halfling Monks and are now out of range of the Finger of Death Wand that the Half-Orc Bard was brandishing!

In the ensuing battle HG1-T4 trades weapons clashing blows with Monk #3 who succeeds in Mortally Wounding his foe! [Dies on T1-CR6]

Also of note, HG7-T4 breaks his weapon while attacking Monk #4 and before he can claim the weapon of his fallen teammate Monk #4 delivers the Mortal Wound to his unfortunate foe! [Dies on T1-CR4]

North End
These HobGoblins all advance upon the Human Fighters and are also out of range of the Finger of Death Wand used by the Half-Orc Bard previously!

During the attack Fighter #4 falls to the Dark Arena sands Unconscious with Grievous Wounds, but he also begins twitching with a reviving life from the Dark Arena Dome!

In fierce retaliation the Fighters are able to Kill 2 HobGoblins, knock another Unconscious and Mortally Wound another! [Dies on T1-CR5]


With all the HobGoblins out of range of his Finger of Death Wand, Ollie Gory is resigned to using his Composite Long Bow instead, resulting in Mortally Wounding HG6-T4 at the East End [Dies on T1-CR6] to aid the Monks and HG1-T3 at the North End [Dies on T1-CR5] to aid the Fighters!



HobGoblins have again gained the Initiative for Combat Round 4 over the Gladiators!


Posted on 2009-01-07 at 15:13:16.
Edited on 2009-01-07 at 15:32:37 by Hammer

Topic: Land of Xenophobia
Subject: Gladiators Press Their Advantage Turn 1 Combat Round 2


Roxas Isla
City of Nefaria
Dark Arena
Emancipation Sand Dance
Second Wave
Present Day


Ollie Gory wasted no time in pressing the advantage with his Finger of Death Wand as he next eliminated HG6-T4, followed by the Lieutenant from Troop 4, scoring Kills against both his selected targets!

Monk #3 continued to be inspired by the aid of others as two of his Arrows drained the life from a HobGoblin, while Monk #4 was able to knock another Unconscious with his three Arrows!

The Human Fighters advanced another 15 feet before firing their Cross Bows once again, Fighter #6 knocking another HobGoblin to the Dark Arena sands Unconscious and Fighter #7 Killing another!

Clerics #4, #5 and #6 combined their efforts to Kill another HobGoblin; while #7 and #8 were able to render another Unconscious!

The Fuzzy Wolverine remained on the alert in its crouched position as Bumble Brew managed to unleash another Fire Ball with half the increased damage dealing ability against the HobGoblins!

This time she targeted HG5 and the resulting explosion added damage to all remaining HobGoblins in Troop1 except for HG10, plus HG1 from Troop5.

Cunning Fox was then able to Kill HG2-T1 and render HG1-T1 Unconscious with Grievous Wounds with his other two Arrows!

Sir Yder fired his two Arrows at the Troop1 Lieutenant with just enough effectiveness to allow Ullrich to follow through with 2 more Arrows as the magical properties of the Oath Bow responded with another low shout of “Swift death to those who have wronged me!”

The Lieutenant fell to the Dark Arena sands Mortally Wounded [Dies on T1-CR3] as the third Arrow managed to stagger HG5-T1 just a few heartbeats from unconsciousness with the same song!

ThunnGarr the Mighty was still disciplined enough to hold his position as his teammates continued their aerial barrage, waiting for the precise moment when his Dwarven Thrower War Hammer would be able to strike with the most effectiveness against the HobGoblins!

Amberlyn fired two more Arrows that rendered HG10-T1 Unconscious with Grievous Wounds, twitching in the Dark Arena sands!

Shandra was able to Kill HG2-T4 with her first two Arrows, eliminating another threat against the Monks, before her third Arrow guided by The Light found its mark with just enough force to Mortally Wound HG10-T1 [Dies on T1-CR5] that lay twitching on the Dark Arena sands!

Ariane managed to score only slightly more than minimal damage against HG1-T4 with her two Arrows as she continued to assist the Monks!

HobGoblins on the Move
South End


The following HobGoblins advance 30 feet against the South Enders: 1, 4, 3, 7, 8 and 9 from Troop1; 3 from Troop 4; plus 1, 2 and 3 from Troop5.

West End
HG 4, 5, 7, 9 and L from Troop2 and HG3 from Troop1 advance 30 feet against the West End Clerics.

East End
HG1, 5, 7, 8 and 9 from Troop4 along with HG4, 5, 7, 8 and L from Troop5 also move 30 feet against the East End Monks.

North End
HG9 and 10 from Troop5; HG10 from Troop4; HG1, 2, 3, 4, 5, 6, 7, 8, 9 and L from Troop3; plus HG1, 2 and 3 from Troop 2 march 30 feet against the Human Fighters.

Two of the HobGoblins also charge Fighter #2, inflicting some damage with their weapons before Fighter #2 succeeds in Killing one and rendering another Unconscious!

Fighter #3 is attacked by another charging HobGoblin and suffers some damage, but is able to retaliate with enough force to bring his foe to the brink of unconsciousness!

Two more HobGoblins charge Fighter #4, inflicting some serious damage before he is able to bring one of his attackers close to unconsciousness, while inflicting Grievous Wounds on the other!

Fighter #6 is also charged and attacked by another HobGoblin, but he only receives minimal damage before striking back and leaving his foe twitching in the Dark Arena sands with Grievous Wounds!



HobGoblins have gained the Initiative for Combat Round 3 over the Gladiators!

Posted on 2009-01-07 at 15:10:59.

Topic: Land of Xenophobia
Subject: Gladiators React to the HobGoblins Turn 1 Combat Round 1


Roxas Isla
City of Nefaria
Dark Arena
Emancipation Sand Dance
Second Wave
Present Day


The Fuzzy Wolverine crouches and waits for a HobGoblin to break ranks and threaten Bumble Brew as the young Wizard focuses her abilities to unleash a Fire Ball against the HobGoblins.

The ability to channel the arcane blast from her Staff of Power seems to have increased, although the damage dealt was still less than half the potential.

She targeted HobGoblin 6, succeeding in damaging all in Troop 1 except for #3; plus 1, 2 and the SubChief in Troop 5.

Cunning Fox decided to use his 3 Arrows against HG2-T1 with mixed success as a half damage, maximum damage and minimum damage left his opponent close to the threshold of unconsciousness!

Sir Yder had his heart set on targeting the Lieutenant from Troop 1, but first he had to remove HG6 from the equation.

His two Arrows did just enough damage to allow his teammate Ullrich to follow through with 3 Arrows from his Oath Bow.

“Swift defeat to my enemies” whispered the white composite Long Bow as the Ranger nocked and pulled the first Arrow, swearing aloud to slay HG6 and as many other HobGoblins as possible before firing, with the fresh remembrance of the Giant Ants reviving under the Dark Arena Dome reminding the Ranger that these opponents were more dangerous than their previous foes.

The magical properties of the Oath Bow responded to Ullrich with a low shout of “Swift death to those who have wronged me!”

Ullrich was swiftly rewarded as the 3 Arrows found their mark, inflicting extra magical damage enough to drop the HobGoblin lifeless to the Dark Arena sands!

ThunnGarr the Mighty smiled approvingly as he patiently waited in his position, allowing his teammates to pepper the HobGoblins with their assorted missile fire.

There was no immediate need to rush headlong into battle, since their Second Wave Opponents would have to get closer before the Giant Dwarf would be able to unleash his Dwarven Thrower War Hammer.

Let the Arrows and Fire Balls soften their foes before ThunnGarr the Mighty is needed to enter the fray!

Amberlyn fired 2 Arrows against HG10-T1 that weakened her foe further from the effects of the Fire Ball blast; while Shandra chose to aid the Monks by shooting 3 Arrows against HG2 from Troop 4 that brought her chosen target to the brink of unconsciousness!

Ariane also chose to fire 2 Arrows to aid the Monks, targeting HG1-T4 with marginal success that inspired Monk #3 to keep from losing heart against the seemingly impossible odds!

The Halfling Monk succeeded in Grievously Wounding his chosen target with his 3 Arrows, although Monk #4 was only able to deal half the damage against his chosen foe.

West End
The Clerics were able to fire 2 Arrows against their foes and a bit of teamwork between 3 of the Gnomes resulted in Mortally Wounding one of the HobGoblins! [Dies on T1-CR3]

North End
The Human Fighters were impatient to face these HobGoblins weapon to weapon as they moved ahead 15 feet before firing their Cross Bows!

Meanwhile, Ollie Gory fired his Finger of Death Wand twice under the influence of the Dark Arena Dome enhancement, first Killing the Chief HobGoblin, followed by the SubChief in the Troop 5 line!


Gladiators have gained the Initiative over the HobGoblins!

Posted on 2009-01-07 at 15:08:46.

Topic: Utan's out for a while -- a long while
Subject: My Condolences ...


..... and prayers for your brother!

Posted on 2009-01-04 at 09:07:19.

Topic: Vote for the Inn
Subject: Need consistent voters ...


.... even though we are currently in fifth place!

Posted on 2009-01-03 at 15:06:35.

Topic: Q & A Oaks Heart
Subject: By the way ...


..... in a few days I will be leaving for the Philippines and may not have regular internet access until sometime in February after I return to the States!

Posted on 2009-01-03 at 08:57:27.

Topic: Vote for the Inn
Subject: Already ...


..... voted earlier before the site reset today!

Posted on 2009-01-02 at 16:26:06.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Friendly Reminder


Cunning Fox, Ullrich and Shandra each get to fire 3 Arrows per Combat Round.

You other Archers only get to fire 2 Arrows per Combat Round.

Also, these HobGoblins have a slight bit more vitality than the Giant Ants [Lieutenants have more than the Warriors] and those Two-Handed Battle Axes they are using can potentially inflict twice the damage that the Giant Ants were able to inflict upon the gladiators.

At Least you Only have 57 HobGoblins to eliminate!

Nomad asked me how many Waves are there?

That is Undisclosed Information!


Also Please Note that the Generic Orders for Combat Rounds 1-6 regarding Bumble Brew, Fuzzy Wolverine, ThunnGarr and Ollie Gory are at the bottom of the previous page!

Posted on 2008-12-30 at 12:10:00.
Edited on 2008-12-30 at 12:19:36 by Hammer

Topic: Q & A ~ Land of Xenophobia ~
Subject: Generic Orders for ...


..... Bumble Brew, Fuzzy Wolverine, ThunnGarr and Ollie Gory are as follows so you get a feel for what is going on in the next 6 Combat Rounds and you can make your choices accordingly:

Bumble Brew will unleash a Fireball from her Staff of Power that will connect on HobGoblin #6 facing the South Enders that will inflict some damage also on #10 and the Lieutenant; plus 1, 2, 4, 5, 7, 8 and 9 from the Troop facing the South Enders.

It will also get #1, #2 and the Subchief from the 5th Troop facing the East Enders.

If the Gladiators get the Initiative for Combat Round 2 then she will repeat the attack. If not, she will use the Fireball as long as her teammates are out of range; otherwise, she will switch to Lightning Bolt to strike the most HobGoblins that she can!

If she needs to defend herself she will use another option from her Staff of Power, but will try to utilize attacks as much as possible.

Fuzzy Wolverine will remain near to Bumble Brew until a HobGoblin gets close enough to threaten Bumble Brew for the Fuzzy Wolverine to run and attack to protect Bumble Brew.

ThunnGarr the Mighty will remain in position until a HobGoblin gets close enough for him to throw his Dwarven War Hammer.

30 feet is the distance that he can throw this weapon and he can only move 15 feet and still throw his weapon. It actually inflicts more damage when thrown than when he holds it and strikes an opponent.

He does not use a Long Bow and will rely on the others to attack the HobGoblins with their Arrows.

This also allows for Bumble Brew to take another shot without endangering the Giant Dwarf as he may have to get too close to her range to make such a throw.

Ollie Gory is now able to take 2 shots with his Finger of Death per Combat Round, so he will Kill the Chief and then the Subchief.

This will cause the Troops to possibly scatter in unexpected directions, but most certainly they will be motivated to move away from that Death Dealing Bard.

He will target any Lieutenants or warriors in range of his Finger of Death and then use his Arrows.

Initiative for Combat Round 2 will not be determined until I configure Combat Round 1, so get your generic orders posted to me here or by PM so I can configure the South Enders results!




Posted on 2008-12-30 at 11:55:06.
Edited on 2008-12-30 at 12:00:49 by Hammer

Topic: Q & A ~ Land of Xenophobia ~
Subject: You have ...


..... forgotten your number so soon?

That is understandable.

Shandra is #7 but I will make another edit for everyone since several weeks have passed.

1 = Bumble Brew
2 = Cunning Fox
3 = Sir Yder
4 = Ullrich
5 = ThunnGarr
6 = Amberlyn
7 = Shandra
8 = Ariane

Posted on 2008-12-30 at 08:25:19.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Updated Hieroglyph Map for ...


..... the Second Wave Opponents is now posted and I finally got it edited properly enough to be viewed on the regular page.

Crude as it is the map serves its purpose!





Your new opponents are able to move 30 feet walking, so they can only move 15 feet and then attack, unless they decide to charge with defensive penalties.

I need your generic orders for Turn 1 Combat Rounds 1-6 as requested at the bottom of the post for Second Wave Opponents Turn 1 Combat Round 1 in Land of Xenophobia.

In a couple days I will begin configuring the first Combat Round, so speak up please!

Posted on 2008-12-29 at 20:31:17.

Topic: Land of Xenophobia
Subject: Second Wave Opponents Turn 1 Combat Round 1


Roxas Isla
City of Nefaria
Dark Arena
Emancipation Sand Dance
Second Wave
Present Day


Although the Giant Ants had done their damage to cull the weaker from the stronger, the Dark Arena Consortium had ordered The Healers to restore the vitality of the survivors.

ThunnGarr the Mighty knew that the Dark Arena Consortium had some sort of trick up their collective sleeves by providing the surviving gladiators some sort of false hope that The Healers would continue to restore lost vitality after every wave.

Long years of fighting in the Dark Arena serves his memory well as the South Enders return to their original positions; while the Fuzzy Wolverine crouches 10 feet to the left of Bumble Brew, continuing to protect the young Wizard as ordered.

"Do Not be lulled into a False Sense of Security," warns the Giant Dwarf as he takes his position, "because the Dark Arena Consortium is setting us up to expect The Healers to return after we survive this Second Wave of Opponents!

"I have seen them pull this type of stunt before, so Expect the Unexpected and Watch Each Other's Backs! They are Probably Preparing to Spring Some Type of Trap on All of Us! Trying to Entice Us to Fight with Wild Abandon Against the Second Wave of Opponents with No Fear for Our Lives!

"Expecting Us to Think that The Healers will Patch Us All Up Again! Before Sending a Third Wave of Monstrosities to Finish Us All Off!"


Suddenly, as if trying to subtly silence the Giant Dwarf, the Dark Arena Dome subdues the lighting to erase every trace of brightness upon the Dark Arena sands.

The elevator hums as it descends beneath the sand surface to begin spewing forth the opponents for the Second Wave!

Sir Yder and Amberlyn are aware of a hostile force seeking the blood of the gladiators as their respective helmets pick up the thoughts of their as yet unknown opponents.

Ollie Gory takes a position on the ramp above facing the East End, where he can assist the two remaining Halfling Monks. It seems to him to be the most strategic and beneficial decision for aiding his friends at the South End.

Long, agonizing moments seem to stretch unendingly, before a somewhat peculiar formation of foul featured humanoids begins assembling on the Dark Arena sands.

They resemble a human male in size only. Thick, knobby blackish green skin and darker, knotty, greasy hair hangs down to their waists. The ugly faces and twisted features show no mercy for their anticipated foes.

Clad in Chainmail and armed with Two-Handed Battle Axes, these monstrosities emerge into a formation of five(5) groups of ten(10) fiercely militant warriors, each commanded by a Lieutenant standing behind the sixth(6th) warrior in each troop.

Four(4) of the troops form into a pattern resembling a deadly, formidable flower design, while the fifth(5th) troop stands in a straight line inside the formation, facing the two(2) remaining East End Halfling Monks, their Lieutenant standing behind the sixth(6th) warrior, while a Subchief and a Chief stand behind the second(2nd) and tenth(10th) warriors respectively.

Ollie Gory grips his "Finger of Death" Wand as he bellows to the remaining gladiators:

"Prepare Yourselves For The Hobgoblin Horde!"


Photobucket">

Filled in boxes denote the dead gladiators.
Numbers 1-10 represent the 10-member troops.
L = Lieutenant
S = Subchief
C = Chief
W = Fuzzy Wolverine
1 = Bumble Brew
2 = Cunning Fox
3 = Sir Yder
4 = Ullrich
5 = ThunnGarr
6 = Amberlyn
7 = Shandra
8 = Ariane


Note from the Castle Keeper
Turn 1 consists of 6 Combat Rounds, so please either PM me or preferably Post in the Xenophobia Q&A your generic orders for the first six(6) Combat Rounds.

I am leaving for the Philippines two(2) weeks from today and I would like to get these first 6 rounds of Turn 1 configured, typed and posted a few days before I leave so you can decide on your generic orders for Turn 2.

Am not sure how internet availability will affect my posting while in the Philippines, but I can at least configure the 6 Combat Rounds of Turn 2 and type them into my computer to post whenever possible.

Then it will take another few days or so to get things sorted out once I arrive in the USA.


Posted on 2008-12-29 at 19:25:18.
Edited on 2008-12-30 at 11:17:41 by Hammer

Topic: Q & A ~ Land of Xenophobia ~
Subject: Yes Cirro ...


..... the Healers were dispatched to restore hit points to everyone that was still alive!

You also have some extra weapons, especially the Arrows that you are going to need later on!

Will write up the Second Wave intro sometime this week and hopefully before the New Year!

Posted on 2008-12-28 at 15:46:38.

Topic: Merry Christmas, Innmates!
Subject: Seasons Greetings ...


..... including Merry Christmas and a Happy and Prosperous New Year!

Happy Holidays to Every Inn Mate



Posted on 2008-12-25 at 13:23:33.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Merry Christmas and ...


..... a Happy and Prosperous New Year to All of You Players and Lurkers!

It will be a few days before I will post the Second Wave of Opponents!

I will need instructions from each Player for Turn 1 of the Second Wave which consists of 6 Combat Rounds!

Obviously, you will be firing Arrows as the Second Wave of opponents emerge from the elevator!

I have to get an updated map scanned and posted for you all to know the whereabouts of your New Opponents!

Plus I have to write an introduction to go along with the post, so enjoy your Holiday!

Once you see the new post [with the map] in a few days you will be able to make an informed decision as to your Character instructions for the Turn 1 Combat Rounds 1-6 for the Second Wave of Opponents!

CONGRATULATIONS for Surviving the First Wave of Giant Ants!

Posted on 2008-12-25 at 08:33:03.

Topic: Land of Xenophobia
Subject: Unexpected Wave


Roxas Isla
City of Nefaria
Dark Arena
Emancipation Sand Dance
Unexpected Wave
Present Day


Before the rest of the Gladiators have time to respond to the sudden victory of surviving the First Wave of Giant Ants, the Dark Arena Dome suddenly flashes repeatedly with brilliant lights that brings a sudden transformation!

The dead and dying Ants instantly vanish from the Dark Arena sands!

Healers momentarily appear, restoring maximum vitality [hit points] to each Gladiator who suffered from Ant bites during the First Wave of battle action!

Finally, the backup weapons of the Dead Monks are distributed to the South Enders as a sign of respect for aiding the Monks!

However, the Fighters refuse any backup weapons from the Clerics, confident that their own weapons will suffice in the coming battles, so the Clerics give all the backup weapons of their fallen comrades to the South Enders as a sign of respect for aiding them also!


Time has seemingly stood still during this Unexpected Wave, but the surviving Gladiators return to their original positions, readying themselves for the Second Wave of Opponents that are about to emerge upon the Dark Arena sands!

Posted on 2008-12-25 at 08:20:52.
Edited on 2008-12-29 at 19:16:42 by Hammer

Topic: Land of Xenophobia
Subject: Fighters to the Finish Turn 2 Combat Round 5



Roxas Isla
City of Nefaria
Dark Arena
Emancipation Sand Dance
First Wave
Present Day


North End
Before either the South Enders or Clerics can launch another attack against their foes, four of the Fighters succeed in Slaying the two Ants that had marched against them!

Plus, the two remaining twitching Ants at the West End were also Mortally Wounded by the Cross Bow Bolts fired by two other Fighters! [Both Die on T2-CR6 and T3-CR1 respectively]


All Ants are now Officially Dead as the remaining Gladiators [8 North Enders, 8 South Enders, 5 West Enders and 2 East Enders] have Survived the First Wave of Dark Arena Opponents!


Posted on 2008-12-25 at 08:17:36.

Topic: Land of Xenophobia
Subject: Clearing the Clerics Turn 2 Combat Round 4


Roxas Isla
City of Nefaria
Dark Arena
Emancipation Sand Dance
First Wave
Present Day


Bumble Brew still seems to be having some difficulty focusing the energies of her Staff of Power as she unleashes another Lightning Bolt against the 11 Ants remaining in her line of fire.

However, she does succeed in knocking Ant W2-R4 Unconscious with Grievous Wounds, while inflicting Mortal Wounds on Ants W3-R3 and W4-R1 [Both Die on T2-CR6] to do her part in aiding the Clerics!

The Fuzzy Wolverine rakes his claws against Ant W5-R3 and bites Ant W4-R3, Killing both of its foes!

Cunning Fox selects 3 more Arrows and succeeds in Mortally Wounding Ants W5-R5 [Dies on T2-CR5] and W1-R1 [Dies on T3-CR1] with his first two Arrows!

He Kills Ant W4-R2 with his third Arrow!

Sir Yder targets Ant W2-R5 with his 2 Arrows, leaving the Ant Unconscious and twitching upon the Dark Arena sands with Grievous Wounds!

Ullrich locates Ant W1-R4 which still possesses its full vitality to attack the Clerics, but his 3 Arrows leave his foe twitching in the Dark Arena sands, Unconscious with Grievous Wounds!

ThunnGarr the Mighty jogs 60 feet to a position 50 feet in front of Fighter #3 to better position himself in case he is needed for further combat; while Amberlyn, Shandra and Ariane each jog 60 feet straight ahead to provide any needed missile support against any remaining Ants.

West End
The five remaining Clerics succeed in Slaying two more Giant Ants and Mortally Wounding a third [Dies on T2-CR6] as the tide turns in their favor!


The two remaining Monks Mortally Wound the two remaining twitching Ants from the East End [Both Die on T2-CR6] and Monk #4 fires his third Arrow with minimal damage dealing against one of the North End Ants to aid the Fighters!

North End
Ollie Gory fires his first Arrow and Kills the final North End Ant, then fires his second Arrow at one of the twitching West End Ants, but fails to eliminate his targeted foe!

Brandishing their Heavy Cross Bows, the Human Fighters move into positions where they can fire upon the West End Ants that are threatening the Clerics!

They succeed in Killing one Ant and knocking another Unconscious with Grievous Wounds, causing the two remaining active Ants to march against the Fighters!

One of the Ants marches 45 feet to the top diagonal location between Fighters #7 and #8, while the other Ant marches 35 feet to the right side of Fighter #8, thus clearing the Clerics from harms way!


Initiative has once again been gained by the Gladiators for T2-R5 against the Giant Ants!


Posted on 2008-12-25 at 08:13:47.

Topic: Land of Xenophobia
Subject: South Enders Rescue the Monks Turn 2 Combat Round 3


Roxas Isla
City of Nefaria
Dark Arena
Emancipation Sand Dance
First Wave
Present Day


Bumble Brew still had not quite gotten the hang of how to channel the full potential of her Staff of Power, but with a dozen Giant Ants in her line of fire even the bare minimum of destructive force by a Lightning Bolt was better than nothing in her attempt to aid the Clerics!

The Fuzzy Wolverine made its move as soon as Bumble Brew had fired the Lightning Bolt from her Staff of Power. Making a beeline for the Ant nearest Bumble Brew that was out of her line of fire, the Fuzzy Wolverine moved 15 feet to the left side of Ant W5-R3, viciously ripping its right side with his claws before sinking its teeth deep into his foe, inflicting Grievous Wounds as the Ant fell twitching to the Dark Arena sands!

Cunning Fox spent his 3 Arrows against Ant W4-R3 with moderate success and Sir Yder followed suit with his 2 Arrows at the same target, rendering his foe Unconscious with Grievous Wounds and twitching in the Dark Arena sands!

Ullrich also continues to aid the Clerics as he chooses 3 Arrows as he moves up 15 feet in a diagonal line to draw a bead on two Ants in his new line of fire.

His first Arrow renders Ant W4-R2 Unconscious with Grievous Wounds and as it lays twitching in the Dark Arena sands his second and third Arrows strike Ant W3-R2 with the same results!

Meanwhile, Amberlyn continues her crusade against the Ants threatening to eliminate the Monks.

Her first Arrow inflicts a Mortal Wound upon Ant E5-R5 [Dies on T2-R4] and her second Arrow does just enough damage to bring Ant E4-R4 to the brink of Unconsciousness!

ThunnGarr moves ahead another 10 feet, hurling his Dwarven Thrower War Hammer at the Ant that Amberlyn has weakened, resulting in a Mortal Wound that saves the Monk's life! [Dies on T2-R5]

Shandra spends two of her Arrows against Ant E2-R4, inflicting a Mortal Wound upon her foe! [Dies on T2-R4]

Her third Arrow finds its mark in the back of the Unconscious twitching Ant E3-R4, inflicting a Grievous Wound as the Ant continues its twitching!

Ariane grabs 2 Arrows, but it only takes one to inflict a Mortal Wound that finishes the twitching Ant that Shandra had spent her third Arrow upon! [Dies on T2-R4]

The South Enders have eliminated the remaining East End Ants and rescued the 2 surviving Monks!


West End
The Gnome Clerics Mortally Wound 2 Ants [Both Die on T2-R6] as 2 others are left twitching on the Dark Arena sands with Grievous Wounds!

Another Ant is brought to the brink of Unconsciousness, but Cleric #1 Dies as he is swarmed and bitten to death by 4 Giant Ants!

North End
Although the 2 Monks have been rescued, they do not hesitate as they each grab 3 Arrows and fire upon the Ants that left them for dead to march against the Fighters!

Monk #3 Kills his target and Monk #4 renders his target Unconscious with Grievous Wounds!

Ollie Gory Mortally Wounds another Ant [Dies on T2-R4] with his first Arrow and his second Arrow robs precious vitality from another that the Fighters finally Kill, while Eliminating 3 other Ants and Grievously Wounding another!

Only two Ants remain twitching in the Dark Arena sands, unable to attack the Fighters!


Initiative has once again been gained by the Gladiators for T2-R4 against the Giant Ants!


Castle Keepers Note
In case you all missed the comment in the Xenophobia Q&A earlier today, the remaining Combat Rounds have already been configured and written down!

I will type and post them here as I have the time to do so!

There is No Need for anyone to post any further instructions [which should be done in the Q&A] but feel free to post any role play after the final results are posted here!


Posted on 2008-12-24 at 17:19:04.
Edited on 2008-12-24 at 17:25:56 by Hammer

Topic: Q & A ~ Land of Xenophobia ~
Subject: South Enders to the Rescue ...


..... has been posted in Land of Xenophobia.

I have configured the remaining Combat Rounds and will post them as soon as I can get the results typed up into Land of Xenophobia.

Hopefully the remainder will be posted sometime on Christmas Day!

Posted on 2008-12-24 at 11:35:11.

Topic: Land of Xenophobia
Subject: South Enders to the Rescue Turn 2 Combat Round 2


Roxas Isla
City of Nefaria
Dark Arena
Emancipation Sand Dance
First Wave
Present Day


ThunnGarr yells "Cover Me! When you see the Ants move, shoot them with your Arrows!"

The Giant Dwarf jogs 60 feet in a diagonal line to draw the attention of the West End Ants away from the two remaining Halfling Monks!

Bumble Brew says nothing because she doesn't want her voice drawing the attention of the Ants. Her confidence is bolstered by the presence of the Fuzzy Wolverine who continues to protect her and the inner assurance that her teammates can fire their Arrows straight and true to keep the Ants at bay while she positions herself to unleash a strategic Lightning Bolt against their foes that are menacing the Gnome Clerics.

Bumble Brew jogs 55 feet while the The Fuzzy Wolverine slowly stalks its way 50 feet to a position where it can attack whichever Ant poses the greatest threat against Bumble Brew.

Amberlyn selects 2 Arrows and notices Ant E5-R5 turning in the direction of ThunnGarr. She breathes a quick prayer to The Light as first one and then the other Arrow imbed themselves in the right side of the Ant, causing it to fall Unconscious to the Dark Arena sands, twitching with Grievous Wounds!

Ariane takes 2 Arrows and focuses on Ant E2-R4 as she sees it turn towards ThunnGarr. It stops momentarily as each Arrow finds its intended mark, then shifts its attention back towards ThunnGarr.

Shandra picks 3 Arrows and decides to follow Ariane's lead by targeting Ant E2-R4 to reduce the odds against ThunnGarr and the Monks.

Her first Arrow bites deeply into its target, causing the Ant to immediately fall to the Dark Arena sands Unconscious and twitching with Grievous Wounds!

She decides to target Ant E3-R4 with her other two Arrows to help Monk #3 and although her foe is far from approaching death, it loses half its vitality to the Arrows sticking in its right side!

Ullrich selects 3 Arrows to target the Ants directly in his diagonal line of fire. His first Arrow strikes deep and true against Ant W4-R2 in front of Cleric #4, followed by his second Arrow with less than half the effectiveness of the first, but his target falls to the Dark Arena sands Unconscious and twitching with Grievous Wounds!

As the Ant falls to the Dark Arena sands, Ullrich fires his third Arrow towards Ant W3-R2 that stands a bit further away in a direct diagonal line from the Ranger. Although it does less than half the damage, his foe momentarily draws its attention away from Cleric #4.

Sir Yder takes 2 Arrows and fires along a straight diagonal line at the two twitching Ants in his line of fire, mortally wounding Ant W2-R1 [Dies on T2-R3] with his first shot and killing Ant W5-R2 with his second Arrow!

Cunning Fox selects 3 Arrows to target Ant W5-R5 which has not suffered any loss of vitality and threatens Cleric #7.

Although his first Arrow only inflicts a quarter damage dealing impact, his second Arrow strikes with full impact and his third Arrow follows with three-quarters damage. His foe is at the door of Unconsciousness, but still active enough to strike back at the Cleric!

East End Monks
Monk #3 attacks and the weary Monk manages to render his foe Unconscious; while Monk #4 moves 10 feet under his target to stay out of range of the Arrows fired by the South Enders.

He is able to reduce the vitality of his foe to less than half and the Ant misses its mark when it retaliates against him!

West End Clerics
Clerics #3 and #6 render their targets Unconscious, twitching in the Dark Arena sands with Grievous Wounds!

Clerics #4 and #7 are bitten; while Cleric #1 is rendered Unconscious with Grievous Wounds, twitching in the Dark Arena sand in the same manner as the previously fallen Ants!

Death claims Cleric #3 instantly as his neck and jugular vein is snapped by a lone foe!

North End Fighters and Ollie Gory
Ollie Gory fires two more Arrows that render another Giant Ant Unconscious with Grievous Wounds, twitching in the Dark Arena sands!

The Human Fighters also render 3 more Ants Unconscious with Grievous Wounds; while 2 others suffer Mortal Wounds! [Dies on T2-R3 and T2-R5]

The North End Ants retaliate with reinforcements moving up from the East End, but only two of the Fighters are bitten by their foes!


Initiative has been gained by the Gladiators for T2-R3 against the Giant Ants!



Posted on 2008-12-24 at 11:16:55.
Edited on 2008-12-24 at 11:28:49 by Hammer

Topic: Some Secrets are Best Left Buried...
Subject: By the Fire


Volkmar Vanara ordered a bowl of the rabbit stew and potatoes with a side helping of the bread and cheese to dip in the stew.

He included a tankard of Gregor's brown ale to wash it down and the taste was so much to his liking that he ordered two more refills during the course of the meal.

As politely as he could muster, Volkmar excused himself from the table and pulled up a stool close to the fire to get the dampness out of his bones while he ate and drank with a measure of peace.

... This is better than fighting shamblers in the dark and damp of a rainy night ... A full belly and warm bones will make the rigors of a meeting more comfortable ...



Posted on 2008-12-24 at 06:48:23.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Holidays Heads Up for ...


..... everyone as I realize this is Christmas Week back in the good ole US of A.

I will be configuring the rest of the results for the First Wave of Giant Ant Opponents and then get them typed and posted so that everyone can begin the New Year against the Second Wave of ????? Opponents!

Posted on 2008-12-21 at 11:34:35.

Topic: Buried Secrets Q&A
Subject: My Dwarf ...


..... is just brooding by the fire getting warm and drinking ale and eating!

Write him up as it pleases and benefits the storyline!

Thanks!

Hammer

Posted on 2008-12-19 at 07:26:23.

 


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