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You are here: Home --> Forum Home --> Recent posts by Hammer
Topic: Ads on the Inn?
Subject: Best


To have Ads that are actually relevant to the InnMates!

Posted on 2014-09-06 at 15:19:56.

Topic: Tann's 2014 NFL U Pick'em Game
Subject: Hammer Picks for Week 1


THU, SEP 4
Seattle
SUN, SEP 7
New Orleans
Minnesota
Pittsburgh
Philadelphia
NY Jets
Cincinnati
Chicago
Houston
Kansas City
Miami
Carolina
San Francisco
Denver
MON, SEP 8
Detroit
San Diego


Posted on 2014-09-04 at 05:30:19.

Topic: Tomeraith- an undead campaign (I'd like active players please)
Subject: Bowing Out


Your Recruitment Requirement is for Active Players, so I am informing you to go ahead and replace my Character with another Player who will be Active in Posting!

Some things have come up this week that require my attention for the foreseeable future, so I have to let this game go before I get started, as I only have room in my schedule to play in one game at the present time!

My Apologies!

Hammer

Posted on 2014-09-04 at 02:14:11.

Topic: Waggity-Wag, Everybody!!
Subject: Hey Pit


Welcome Back

Posted on 2014-09-03 at 15:03:26.

Topic: Noir Camelot - Issue 1, Series 1 - The Disappearance of Prof. Stern
Subject: Introducing the Zilver Wreker


Noir Camelot
Issue 1, Series 1
The Disappearance of Prof. Stern
Inside the Clover Dreamer
5 Hours Previously


His name is Zilver Wreker. At least that is the name he is known by when he is in costume. Out of costume he is known as 'Murk' because of his dark and brooding countenance, especially when he frequents the 'Clover Dreamer' pub.

He blends into the background, sitting at a table in the corner, a brown fedora pulled low over his brooding blue eyes, as he listens to the conversations in his native English; with an ear to the phrases of Italian or Japanese that will sooner or later betray the criminal elements he hunts. [He learned these two languages during his training as an Espionage Mercenary].

The police rarely intrude into this part of town. Murk blends in as he smokes a Reefer or puffs on a Hash Pipe, but he cordially declines the invitations to partake of the opiates offered freely.

He is not desperate enough to bed down with any of the 'Mollies' as he calls them, opiated whores who have no clue where they are or who they are entertaining.

No one suspects that Murk is the Zilver Wreker.

He sips an ale or puffs a pipe, collecting the information that he seeks, easing the pain of memories that haunt and ache his alert brain.

Only his friend 'Dutch' knows his dark secret. Only Murk knows the secret of his friend Dutch. Both were mercenaries in a former life. Murk more ruthless than Dutch. They left that life behind them, or that is what Murk was led to believe.

"Dutch sure got himself in a mess with the NIA this time!" thought Murk as he maintained an alert eye to his surroundings in the Clover Dreamer pub.

His Zilver Wreker costume had been left behind at his Sanctum Sanctorum, because Murk was merely relaxing this late afternoon, or that is how it appeared to any of the patrons of the Clover Dreamer pub.

He could have covered it beneath the wide shoulder and tapering sleeves of his beige trench coat, but he had come here to casually gather some information, while enjoying a puff and a brew.

His double-breasted trench coat with two sets of buttons down the front of the torso, had quickly shed the water that had drenched Murk, as he made his way to the pub through the pelting rain.

The coat was cut fairly loose in the body, but was not baggy and could have easily covered his alter ego costume, had he deemed it necessary. The belted waist and very wide, pointed lapels increased the impression of broad shoulders and a wide chest.

Although such a coat was worn by a wide range of social classes, it was considered stylish everyday outerwear for middle class businessmen.

Therefore, Murk was able to blend in with the clientele at the Clover Dreamer, while he kept an ear open for any loose talk regarding the local New Camelot Crime Families: the Lisoretti family, the Midnight Gang or the Onigumo family.

The Clover Dreamer serves as a somewhat neutral playground for the minions of these families to interact with one another, according to the terms of an uneasy truce that designated certain night clubs and pubs as 'safe zones' for the local gunsels.

As Murk thoughtfully puffed on his hand crafted hash pipe, a well endowed brunette waitress coyly approached our unknown hero, playfully eying the ruggedly handsome man at her table station.

"What'll it be ... Murk ... ale ... or ... Gail ... ???"

The waitress motioned with a simultaneous toss of her light brown shoulder length hair, combined with a seductive glance with her deep brown sultry eyes, towards a young lady across the room, surrounded by a group of revellers who were looking her over like an item at auction, but it was obvious to Murk that Gail was drowning in the effects of the opiates that kept her ... should we say ... manageable.

"Clover Ale!" he barked serenely, as the waitress playfully retreated to fetch the famous 'House Ale' of the Clover Dreamer pub.

Murk kept an intent gaze in the direction of the opiated whore named Gail, while alertly keeping an eye and an ear open for any clues he could use later this night or sometime in the near future.

"Too bad that looker Gail is a 'Mollie'!" reflected Murk as he focused upon who her handler might be? "She could keep me warm on a night like this ... but too bad she be a 'Mollie' ... someone should be made to pay for ruining her life!"

A few minutes later he was thoughtfully sipping his mug of cold Clover Ale, watching and waiting to discover who the pimp was who handles the 'Prosty' Gail.

He sat there for an hour or more, snatching traces of conversation about a heist here, a hijacking there, but nothing that might lead him to the whereabouts of suspected saboteurs.

He thought about the explosion and the simultaneous lightning bolt that caused the burning chemicals to transform his life forever, from that fateful night he was investigating a band of saboteurs suspected of targeting the Carder Chemical Plant.

For another half hour he relived the haunting memories of that fateful night, all the while sipping Clover Ale and drawing long puffs on his hash pipe to ease the pain of remembering:

The pain throbbing in his head was pushing his thoughts so far away in the recesses of his clouded mind that he could barely hear them calling for his attention.

His eyes were swollen nearly shut with the taste of his own blood choking and gurgling in his throat, as the labored breathing of his lungs from the kicks to his ribs and the merciless beating to his back and face had left him a crumpled mass, about to flat line, if he failed to rouse himself back to semi consciousness in time to try to escape his impending doom.

As he struggled to his feet and began shuffling his battered body towards the nearest exit, a slowly burning fuse simultaneously ignited a strategically secreted series of explosives; causing the Carder Chemical Plant to burst forth with a cacophony of sounds and brilliance, as an assorted array of flaming chemicals sought to extinguish his life in the blink of an eye!

An inexplicable lightning bolt struck the fleeing man at the precise moment an undetermined combination of flaming chemicals engulfed its prey, hurling him through a nearby concrete wall, without a trace of his passing through the unyielding obstacle!


"I never dreamed in a million years that I would be able to pass through walls without suffocating and leap further than any man I ever saw jump!"

Murk was still lost in thought when the amorous waitress coyly approached him regarding another refill, but she caught his gaze in the direction of the 'Mollie' named Gail, who was still the object of much assessment from a small gathering of lecherous men.

"Gail is a Virgy ... a First Timer ... you interested ... Murk ... ???”

"Not My Type!"

Murk rose to his feet, all of 5' 6" with 120 lbs well proportioned on his 30 year young frame, but his black hair and brooding blue eyes naturally disguised his trail worn years.

The waitress involuntarily sucked air into her lungs, hungering for some private intimate time with Murk, while blurting out, "Just what is your type ... Murk ... ???"

Murk stepped forward, handing her some money to pay his bill, gently squeezing the left cheek below her waist, while planting a light kiss on the right cheek of her expectant face, then whispered huskily:

"No Time!"

Then, without further ado, he headed out a side door and disappeared from view, into the rain swept darkness enveloping the underbelly of New Camelot.

Another 45 minutes passed before the Virgy 'Mollie' named Gail was half dragged by two surly men, out the back door and into the dark alley behind the Clover Dreamer.

Waiting out of sight on the rain swept rooftops was Murk, still without his Zilver Wreker costume, but well able to come to the aid of this most unfortunate 'innocent' young woman!

As the two men tried to stuff the helpless opiated young woman into the back seat of a waiting sedan, the unseen hero made a prodigious leap, planting each foot in the back of each ruffian.

The woman unaware, did not witness Murk grabbing each battered ruffian by the back of their coats, before making another prodigious leap directly into a nearby concrete wall; resulting in Murk passing through unharmed, while the two ruffians lay in the alley bleeding and broken!

Murk wasted no time in returning to aid the helpless woman!

He took her gently into his arms, then disappeared with her into the rain swept night, making leap after prodigious leap, until she was safely transported by the Zilver Wreker to the waiting refuge known to the dark denizens of the community as Our Lady of Victory church.

Outside in the pelting rain stood the majestic form of Father Brian O'Brien, brandishing his long sword in defiance of the thunderings and lightnings that periodically exaggerated the form of the man that Murk had known for years as Dutch.

The 5' 10" 130 lbs black haired, blue eyed 'Clergy Man' was a well seasoned 32 years of age, more trail worn than most priests from the underbelly of New Camelot.

But he played his role well, demonstrating with his long sword that any undesirable activity against the church he now oversaw, would not go lightly unpunished by his firm hand ... and if necessary ... the blade he wielded in full public view ... as an exercise of restraint ... or promised retribution!

"What have we here ... My Son?"

Dutch fairly chuckled as Murk bristled at his condescending words!

"A 'Mollie' ... a Virgy 'Mollie'!"

"Come My Son!"

Murk played the part of an obedient Parishioner, rather than argue with his long time comrade in arms!

"I was wondering what was delaying Murk?" thought Dutch as he played the part of Father Brian O'Brien far better than Murk thought possible!

"Dutch better watch himself with that public sword play!" thought Murk as he followed his friend to a familiar chamber where Gail would begin the long process of drying out and receiving a new life within the confines of Our Lady of Victory.

"You better get in costume!"

"Why?"

"I have called an assembly of the Knights of Camelot within the hour!"

Murk nodded and went his way to his underground Sanctum Sanctorum, to make the necessary preparations for the ordered conclave.

"What kind of mess has Dutch gotten himself into now with those Stinkeroo Biggies from the National Intelligence Agency?"

So the Zilver Wreker donned his costume and hastened with short leaps, passing through concrete walls, to be the first one assembled in the usual meeting place, that Father Brian O'Brien secretly set aside for the Knights of New Camelot.

Once seated in his accustomed position, his back to the wall with a full view of everyone who would be assembling with Father Brian O'Brien, he began inspecting his gear.

His Black Body Armor was secure beneath his black leather jacket; his Mask was fully operational with its capabilities of Darkvision and Penetrating Concealment; his Silver Pistols and vast array of silver bullets were at the ready when needed; his Silver Knuckleduster was also available to loosen the lips of the hardest nut to crack, whenever the need for his type of interrogation arose; his Silver Knife was sharp and well balanced; whereas, his mercenary boots, pants and shirt underneath his Black Body Armor were comfortable enough to weather the toughest assignment that Dutch could offer!

Soon his fellow Knights of New Camelot were assembled with Father Brian O'Brien, curious as to why they had been summoned together on this dark and dreary rain soaked evening?

"Thank you for coming," he says. "I know it's a short notice, but this required some urgency." He stretches his arm to the door and a dame enters. An attractive specimen of the more likeable gender, she walks in hesitantly in her red dress and expensive fur coat. "These are the friends I told you about," Dutch says in as friendly a voice as he can muster. "Please, tell them what you told me."

Gwendolyn Marionette-Stern introduces herself and explains her plight as best she can, then breaks down in tears, before anyone can respond or question the woman!

The gaze of his old friend Dutch fell upon Murk and stayed fixed and unmovable, until his friend made a response, the eyes of the 'Good Father' transmitting an unspoken message that the one now known to the outside world as the Zilver Wreker (Silver Avenger) owed Dutch a countless number of favors, including coming to the aid of this distraught woman.

"What kind of mess has Dutch gotten himself into now with those Stinkeroo Biggies from the National Intelligence Agency?" These thoughts and suspicions kept repeating and echoing down the halls and corridors of the Zilver Wreker's tortured memories!

Dutch aka Father O'Brien was convinced in his own mind that the disappearance of Professor Albert Stern was somehow linked to the assignment that his superiors in the NIA had dumped into his lap.

Murk had already made his decision to help the woman, secretly salivating at the beauty in the red dress and expensive fur coat, so he merely nodded his assent to Dutch that the Zilver Wreker was 'in'.

The costumed vigilante had many questions, but he thought it wiser to allow his fellow Knights the opportunity to quiz their attractive guest, while he enjoyed the view!

"Mighty strange that Professor Stern would neglect bedding down with those shapely legs ... and even more puzzling that he would disappear without her!"

Murk leaned forward to measure the breathing of the distraught woman, focusing on the swell and heaving of her enticing bosom, straining against the confines of her red dress.

Then he looked deep into the eyes of Gwendolyn Marionette-Stern as he asked one burning question:

"Where Is Your Son?"

Posted on 2014-09-03 at 06:01:24.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Hopefully


I will have the second part of my Intro Post completed by later this evening which focuses on my main character Zilver Wreker for all you Lurkers to enjoy reading!

Thanks Eol for 'Raising the Bar' on our writing!

Posted on 2014-09-02 at 21:32:10.

Topic: Padre
Subject: Understandable


Family First

Posted on 2014-09-02 at 18:23:59.
Edited on 2014-09-02 at 18:24:48 by Hammer

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Hey Alacrity (Hammer post # 3333)


First Person Works for Me!

Seemed to make it all that much more enjoyable!

Posted on 2014-09-02 at 18:15:02.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Enjoyed the Read


I just re-read Skari's opening, my opening and Roger's opening which I thoroughly enjoyed by the way!

Posted on 2014-09-02 at 16:58:22.

Topic: Trilogy Ten Year Anniiversary
Subject: Congratulations Tann


Thankful I had a miniscule contribution when you needed a fill-in for Trilogy War

Posted on 2014-09-02 at 15:50:03.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Verifying Spending 3 Power Points (Hammer)


Hey Skari-dono

I am verifying the spending of the 3 Power Points as follows:

The first 2 Power Points are being added to the Leaping Power of Zilver Wreker to increase his Leaping Rank from Rank 5 to Rank 7 so he can leap 900 feet instead of 250 feet.

The 3rd Power Point is being added to the Sidekick Father Brian O'Brien which Increases his Sidekick Rank from a 6 to a 7 [giving him an Additional 5 Power Points]

This Increase in Power Points is being used for Increasing Existing Skills as follows:

Vehicle Rank from 2 to Rank 4 = 1 Power Point
Treatment Rank from 2 to Rank 4 = 1 Power Point
Expertise (Military) from 2 to Rank 5 = 1.5 Power Points
Close Combat (Swords) from 2 to Rank 5 = 1.5 Power Points



Posted on 2014-09-02 at 03:50:58.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Friendly Reminder to Players


What I wrote in the Game Post was for the benefit and understanding of the Lurkers and Readers!

Player Characters know Father Brian O'Brien as the Church Leader named Father Brian O'Brien.

Only the Player Character named Murk aka Zilver Wreker and the Narrator/GM aka Skari-dono know the hidden background of Father Brian O'Brien and his codename Dutch.

Looking forward to your posts!



Posted on 2014-09-02 at 03:36:06.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Need Posting Clarifications


Hey Skari-dono

What is your preferred Format for posting Conversation and Thoughts from our characters ???

Conversation in Bold Quotations ???

Thoughts in Italics ???

Do you have a problem with Color Quotations or Thoughts ???

As you can see from my Game Post, neither Conversation nor Thoughts were included, other than the explanation as to why Zilver Wreker nodded his approval to agree to take the assignment to locate the missing professor!



Posted on 2014-09-01 at 17:05:21.

Topic: Noir Camelot - Issue 1, Series 1 - The Disappearance of Prof. Stern
Subject: Nod of Approval


Noir Camelot
Issue 1, Series 1
The Disappearance of Prof. Stern
Somewhere Inside Our Lady of Victory



Father Brian O'Brien aka Dutch adjusted his clerical collar as his eyes tried to pierce the thoughts of the brooding countenances of the Knights of New Camelot.

Dutch had fallen out of favor with his superiors in the National Intelligence Agency (NIA) for which he and his friend Murk had done some rather 'dirty business' as mercenaries several years past.

Murk had moved on with his life, while Dutch had gotten more entrenched in the devious actions and cloak and dagger aspects of the NIA, until an Op had gone wrong and Dutch was hammered as the one who was responsible for the 'most unfortunate incident' by his NIA superiors, who were covering their own assets and needed a 'fall guy' to blame and discipline.

So his superiors had banished Dutch to this 'Hell Hole' in the underbelly of New Camelot, given him a new identity as Father Brian O'Brien, financed the renovations to Our Lady of Victory church and assigned him to the 'Mayor's Task Force Against Crime' with the intention of punishing Dutch; while assigning him the covert task of uncovering the vast network of saboteurs linked to the Crime Syndicates operating under the darkness of New Camelot.

Murk was the only one of the group privy to this knowledge, as the other members of the Knights of New Camelot knew Dutch only as Father Brian O'Brien, the sidekick of the Zilver Wreker.

However, the outcast operative had fully embraced his new undercover guise as Father Brian O'Brien, adapting to his new personae as a divinely granted form of 'penance' for his past actions that had bloodied his hands with his 'dirty work' for the NIA; affording him the opportunity of publicly reaching out to help the unfortunates in the community surrounding Our Lady of Victory church.

His gaze fell upon Murk and stayed fixed and unmovable, until his friend made a response, the eyes of the 'Good Father' transmitting an unspoken message that the one now known to the outside world as the Zilver Wreker (Silver Avenger) owed Dutch a countless number of favors, including coming to the aid of this distraught woman.

Dutch aka Father O'Brien was convinced in his own mind that the disappearance of Professor Albert Stern was somehow linked to the assignment that his superiors in the NIA had dumped into his lap.

Murk had already made his decision to help the woman, secretly salivating at the beauty in the red dress and expensive fur coat, so he merely nodded his assent to Dutch that the Zilver Wreker was 'in'.

Posted on 2014-09-01 at 16:52:19.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Game Clarification for Players


Dutch is also Father Brian O'Brien

Posted on 2014-09-01 at 15:21:29.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Not Quite Clear Skari in Regards to ...


..... Exactly what you Consider to be 'Changing' a Character and 'Adding To' a Character ???

So with the 3 Power Points what I think is 'Adding To' a Character:

2 Power Points added to the Leaping Power of Zilver Wreker to increase or add to his Leaping Rank from Rank 5 to Rank 7 so he can leap 900 feet instead of 250 feet.

Not Quite Clear if our GM considers this Adding To a Rank or Changing a Rank ???

As for Father Brian O'Brien the 3rd Power Point would be added to Increase his Sidekick Rank from a 6 to a 7 (Again, is this considered Adding To or Changing ???)

Then I would Add To his Skills with the 5 Power Points that an Increase in Rank would provide as follows:

His 4 Skills that are currently a Rank 2 would be increased by Adding To his current Skills [which does Change him, so again Not Quite Clear ]

Vehicle Rank from 2 to Rank 4 = 1 Power Point
Treatment Rank from 2 to Rank 4 = 1 Power Point
Expertise (Military) from 2 to Rank 5 = 1.5 Power Points
Close Combat (Swords) from 2 to Rank 5 = 1.5 Power Points

So Skari-dono, if these additions to my Sidekick are considered Changes instead of Adding To him, then I will just reserve the 3rd Power Point until Zilver Wreker attains another Power Point increase within the game.

Likewise, if you consider the first 2 Power Points to Add To his Leaping Power a Change, then I will reserve those 2 Power Points until such time as he receives a Power Point increase within the game.

Thank You for Clarifying

Hammer [who is a bit ecstatic that 'The Game is Now Afoot!'

Posted on 2014-09-01 at 15:15:49.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Hey Ayrn


I have sent your 'Sidekick Makeover' to Skari-dono for his approval, so we will see what happens ?????

Thanks Again for All Your Help!

Posted on 2014-08-30 at 15:37:26.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Adjusting Father Brian O'Brien


Okay Gang

Spending my 3rd Power Point to upgrade Father Brian O'Brien from Rank 6 to Rank 7 Sidekick

[This Provides another 5 Power Points for my Sidekick]

5 Power Points for Sidekick Upgrade to be spent as follows:

Inventor Advantage 1 Power Point

Skills
Vehicle Skill Upgrade from Rank 2 to Rank 4 1 Power Point

Treatment Skill Upgrade from Rank 2 to Rank 4 1 Power Point

Technology Skill Rank 4 2 Power Points

Thanks Again to Ayrn for his help!



Posted on 2014-08-30 at 04:04:05.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Was Not Thinking Ayrn


So as long as I am allowed to increase Father Brian O'Brien from Rank 6 Sidekick to Rank 7 Sidekick, then I will gladly utilize the 5 extra Power Points for my Sidekick.

Gonna have to take some Extra Time to figure out what I am going to do for Upgrading my Sidekick now!

Thanks Again Ayrn



Posted on 2014-08-30 at 01:38:53.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: How Hammer Spent His 3 Additional Power Points


Hey Gang

I am adding 2 Power Points to the Leap Power of Zilver Wreker to increase his Leap Rank by 2 from Rank 5 to Rank 7 to be able to Leap 900 feet.

I Originally Envisioned him being able to Leap the length of 3 American Football Fields so with these 2 additional Power Points he is now able to do so!

I will add the Final Extra Power Point to increase Father Brian O'Brien's Treatment Skill Rank of 2 to Treatment Rank 4 which seems to make the most sense to me, at least in the light of my self-imposed deadline for adding the Extra Power Points!

Posted on 2014-08-30 at 00:23:45.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Considering


Using 2 of my Power Points on Zilver Wreker and one PP on Father Brian O'Brien so I will submit my decision here and to Skari-dono by late this evening!



Posted on 2014-08-29 at 16:43:04.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Ayrn


I am not offended and have only skimmed over what has been written while on my Phone and have been away from my laptop!

Our GM did not Post the Back Story for Father Brian O'Brien and therefore it is hidden from the rest of the Players, not to mention that I have not Included Everything in regards to Father Brian O'Brien to our GM, because I am leaving it for development as I write posts in the upcoming and hopefully soon to be launched Adventure!

These Factor Heavily in how I created the Sidekick Character and did receive the Okay from our GM that both Zilver Wreker and Father Brian O'Brien were given his seal of approval, even though I totally changed the concept of Father Brian O'Brien and threw Skari-dono a curve with the changes I made to Father Brian O'Brien.

So Currently I am trying to figure out how to add the 3 Power Points to my Sidekick, also considering Equipment upgrades to the Vehicle for Father Brian O'Brien.

As noted in the Character Sheet, the Sword has every attribute that the Player Handbook requires for wielding a Sword, so I will give it a couple of days for the rest of you to decide what you may or may not do with combining Power Points, as I have some things requiring my attention in Real Life today and probably Friday, with my Saturday being spent mostly away from my laptop to spend time watching College Football with a neighbor!

I do appreciate your Passion for this Game and MM Insights that you have so graciously posted already Ayrn, so I am sure the group as a group and individuals will reach a decision(s) for the Good of the Game!

I also echo what Roger stated about being attracted to this adventure because of Superheroes and the Flaws will be part of the Adventure!

Even if it costs Father Brian O'Brien his 'game' life!

Posted on 2014-08-28 at 20:15:07.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Special Note on Sanctum Sanctorum


Sanctum Sanctorum costs 12 Equipment Points [page 179]
Upgrade Size to Mansion, Cave Complex costs 1 Equipment Point [page 174]
Upgrade Toughness +4 costs 2 Equipment Points [page 174]
Large Cave Sanctum Sanctorum with Toughness 14 costs 15 Equipment Points


The above was used with Zilver Wreker's Equipment Points and an Additional Equipment Point for a Gym was used by Father Brian O'Brian's Power Points:

Gym = 1 Equipment Point [Headquarters Features pg 174 & 177 to be added to the Sanctum Sanctorum for the Zilver Wreker Headquarters]

Also this is what the Vehicle already has:

Large Car [page 172] costs 8 Equipment Points
Upgrade to Add 2 Features [page 170]
Alarm costs 1 Equipment Point
Navigation System costs 1 Equipment Point
Large Car with Alarm & Navigation System costs 10 Equipment Points


Looking forward to what Ayrn comes up with for additions!

Thanks Ayrn and Thanks Everyone for Pooling Power Points!





Posted on 2014-08-26 at 17:43:20.
Edited on 2014-08-26 at 17:44:51 by Hammer

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Sounds Okay


I was going to upgrade Father Brian O'Brien's Abilities from -1 Awareness Rank to 0 Awareness Rank and his -1 Presence Rank to a +1 Presence Rank.

If you all want to Pool Power Points, then that sounds okay with me and we can sort it out with Ayrn and the group!



Posted on 2014-08-26 at 17:01:18.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Enjoy Your Vacation Ayrn


I will probably place the 3 extra Power Points on Father Brian O'Brien, but I will take a closer look later today!

Thanks Again to our GM



Posted on 2014-08-26 at 16:12:13.

 


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