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You are here: Home --> Forum Home --> Recent posts by Hammer
Topic: Legacy of the Shade Lord Q&A
Subject: Where did ...


..... everybody go?

Posted on 2008-09-04 at 17:58:19.

Topic: Auguries of Destruction: The Linsemptus - Q/A
Subject: Okay ...


..... was not sure if Manalagna Hammer had flown away to the Big City before the carrying sling was provided for him!



Posted on 2008-09-04 at 17:52:10.

Topic: Auguries of Destruction: The Linsemptus - Q/A
Subject: New Flaming Scimitar is ...


..... at No Extra Cost you say?

How about a sheathe for that Cursed Blade Manalagna Hammer won in the arena?

***** Or an appropriate carrying sling?

Posted on 2008-09-04 at 17:38:59.
Edited on 2008-09-04 at 17:40:13 by Hammer

Topic: Auguries of Destruction: The Linsemptus - Q/A
Subject: Well ...


..... I just found an old PM from Raralae that gives me some idea of the equipment Manalagna Hammer has!

Now I have to locate the Spells my Dwarf Druid has!

Give me a couple more days and I will post in the adventure!

Posted on 2008-09-04 at 17:16:35.

Topic: Auguries of Destruction: The Linsemptus - Q/A
Subject: Hammer character ...


..... is a Dwarf Druid and I have some catching up to do with my posts in the next few days!

Posted on 2008-09-03 at 11:10:36.

Topic: Cirro: Prologue
Subject: Welcome ...


..... to the Red Dragon Inn and make yourself at home!



Posted on 2008-09-02 at 08:37:04.

Topic: Land of Xenophobia
Subject: Dark Agenda


Six Months Ago

The Black Hooded Guard made his way to a back table at a local Nefaria watering hole for a private conversation with a certain local merchant who dealt in weapons, treasures and exotic trinkets.

This particular merchant nurtured within his mind his ever-growing concerns regarding the delayed arrival of his expected shipments of exotic wares from the secret stores hidden throughout Roxas Isla.

These things took time to acquire and even more time to transport back to his place of business, not to mention the high cost of investing in trustworthy adventurers to procure, secure and deliver the exotic merchandise in a timely manner to be able to turn a greater profit for all in his employ.

The enormity of the potential profitable return from each of these endeavors, although admittedly fraught with untold dangers, far outweighed the price of blood and lives that it took to procure the priceless prizes!

Now with the Emancipation Sand Dance a mere six months away, this merchant was considering investing in a band of potential victors who could in return aid him in solving the dilemma of his disappearing or delayed shipments.

The key was convincing one ThunnGarr the Mighty to agree to enlisting the potential prospects, for the Giant Dwarf Barbarian certainly had an eye for the talent required to finance such an expedition into the unknown beyond Nefaria.

Even now the merchant was secretly selecting certain of his exotic treasures as a pre-payment to equip such a select band of adventurers, to ensure they would have a greater chance to survive the rigors of the Emancipation Sand Dance, which would undoubtedly in return make the surviving beneficiaries agreeable to helping solve the unknown problems that were currently besetting their as yet unknown benefactor-to-be.

Now the Black Hooded Guard would provide the means to meeting with ThunnGarr the Mighty to set the merchant's elaborate and extremely expensive plan into action!

He motioned for the Black Hooded Guard to have a seat, but was soon shocked to learn that a recent decision made behind the closed doors of the Dark Arena Consortium were threatening to spoil the plans already set in motion by the merchant regarding ThunnGarr the Mighty!

"The Dark Arena Consortium are quite displeased by the thought of losing their champion ThunnGarr the Mighty yet six months hence at the Emancipation Sand Dance!"

"All they see is the loss of the revenues they have gained the past ten years from the spectators who come to see the Giant Dwarf battle in the Dark Arena!"

"Now they have secretly decreed that the entire Emancipation Sand Dance will be to the Death against Special Opponents who have the sentence of Death passed upon them!"

"These Special Opponents will be offered the opportunity to Live and Be Set Free if they manage to Kill Every Gladiator who seeks to be freed from the Dark Arena during the Emancipation Sand Dance!"

"ThunnGarr the Mighty is in jeapardy of losing his life! You will have to dig deep into your treasure horde to equip the Giant Dwarf and his teammates if they hope to emerge from the Dark Arena alive!"

"The Price of Admission to this Emancipation Sand Dance Death Fest is costing the spectators more than ten times the gold they have ever paid to witness such a spectacle!"


The merchant merely grunted a reply to this unexpected news, growing more determined than ever to dig even deeper into his hidden treasure coffers to supply ThunnGarr the Mighty and his selected teammates with the means for victorious survival, with the promise of a more profitable adventure awaiting them once they fought their way to freedom from the Dark Arena!



Posted on 2008-08-31 at 20:02:38.
Edited on 2008-08-31 at 20:09:14 by Hammer

Topic: Q & A ~ Land of Xenophobia ~
Subject: Typical Knightly Virtues and Code of Conduct


Below is the Typical Knightly Virtues and Code of Conduct for KNIGHTS as revealed in the Castles & Crusades Players Handbook [on page 27] for Brianna and Abraxis to refer to when roleplaying their KNIGHTS along with everyone else involved in this adventure!

COURAGE
To flee in fear from a battle or from a struggle that might be won is dishonorable and churlish. So long as any hope remains, the KNIGHT is bound to fight until death or victory is won. Personal interests bow to service of the cause. Courage, however, is guided by wisdom and truth.

DEFENSE
A KNIGHT should defend liege, nation, family and all those who depend upon the KNIGHT, or all those deemed worthy of their protection. Sacrificing oneself for these would be considered a worthy and noble death.

DISCREETNESS
A KNIGHT is discreet in affairs with friends and others. Slander is uncalled for, and that whichis not seen or heard personally should not be repeated. A KNIGHT should not demean others, gossip, spread malicious lies or commit slander. Even enemies are treated with respect.

EXCELLENCE
The KNIGHT should strive for excellence in everything, whether the art of war or the gentler arts of the court. Excellence is marked by commitment, zeal, attitude and conduct.

FAITH
KNIGHTS must have faith in their beliefs, for only faith provides courage and loyalty. A KNIGHT's faith provides a shield against the darkness of despair.

HONOR
A KNIGHT should be honest in dealing with others, beign quick to remedy or make restitution for injustice. A KNIGHT keeps his word and follows through on commitments. A KNIGHT performs deeds that bring honor to his or her liege and to the office of KNIGHTHOOD. A KNIGHT shall not attack an unarmed foe, or one asking for mercy.

HUMILITY
A KNIGHT values the contributions of others and their deeds of reknown. Telling the deeds of others glorifies the office of KNIGHTHOOD. It is unseemly for KNIGHTS to boast of their own deeds, for a KNIGHT's reknown, if truly earned, will be noted by peers. Only the weak trumpet their own accomplishments.

JUSTICE
A KNIGHT should seek the path of "right", unencumbered by personal bias and interest. A KNIGHT strives to punish the guilty, while remembering that justice without mercy can itself be unjust. A KNIGHT treats others with fairness and honesty, and mediates disputes without malice.

LARGESSE
A KNIGHT is expected to be as generous as possible. A KNIGHT should be willing to provide aid to friends and allies, and even to other KNIGHTS, with no thought of repayment, for those of a chivalrous demeanor will repaythe KNIGHT in kind and in full measure.

LOYALTY
The KNIGHT's word is a bond, and an oath once sworn should never be refutede, save when an oath-bond is broken by the other party. A KNIGHT should be unwavering in commitment to liege and cause, family and faith, code and ideals. A KNIGHT keeps sacred any confidence entrusted.

NOBILITY
A KNIGHT seeks stature by upholding the virtues of KNIGHTHOOD, though knowing that perfection is impossible. Only by strivingfor perfection, however, does a KNIGHT achieve greatness of character and spirit.

VALOR
A KNIGHT seeks to uphold the office of KNIGHTHOOD, and faces death with valor.

Posted on 2008-08-31 at 18:04:46.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Castles & Crusades


Castles & Crusades is a role-playing game published by Troll Lord Games in 2004.

It was conceived as a reimagining of classic Dungeons & Dragons using streamlined mechanics from third edition Dungeons & Dragons.

The game uses many of the d20 System mechanics, but eliminates skills and feats and expands the number of character classes to 13.

Another feature is the reversion of some rules to the original versions seen in original Dungeons & Dragons (often referred to as "OD&D") or first edition Advanced Dungeons and Dragons (AD&D).

The system that Castles & Crusades uses is called the SIEGE Engine. A significant new mechanic is the notion of "Primes," often referred to by gamers as the 12/18 system.

Through selection of character class and race, players designate some of their character's attributes as "Prime." These Prime attributes use a challenge base of 12, while non-Prime attributes use a challenge base of 18.

Tasks based on the Prime attribute are therefore much easier to accomplish than those based on non-Primes.

Primes allow a wider variety of characters to be created because characters of same class may excel at different types of tasks.

The name of the game derives from the Castle & Crusade Society, founded in the pre-Dungeons & Dragons era, by Gary Gygax.

The title is in homage to the roleplaying industry's birth.

Posted on 2008-08-30 at 20:05:47.

Topic: Hail the birth of Alacrity!
Subject: Birthday Greetings!


CONGRATULATIONS



Posted on 2008-08-30 at 08:19:12.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Example of Seige Engine for Saving Throws in Castles & Crusades


The following is an Example of how the Castles & Crusades version utilizes the Seige Engine for Saving Throws!

Challenge Class is determined by resolving conflicts based upon a PC Character having either a Primary or Secondary Attribute!

The Challenge Base is either 12 for Prime Attributes or 18 for Secondary Attributes!

A d20 + Character Level + Attribute Modifier must Beat the Challenge Class to be Successful during the adventure!

Example:

A 15 Strength 3rd Level Monk is 10 miles outside of a town and on a mountain ledge and discovers an army of Orcs on their way to attack the town!

There is a massive boulder than could be pushed over the side to cause a landslide to impede the progress of the Orcs!

The Elf Monk has CON and DEX as his Primary Attributes, so STR is a Secondary Attribute!

As the Castle Keeper I assign a Difficulty Level of 7 to the Massive Boulder being moved and shoved over the ledge!

Therefore the Secondary Challenge Base is 18 plus the Difficulty Level which is 7 for a total of 25 that the Monk must overcome for success!

d20 roll is a 15 plus the Character Level for a 3rd Level Monk would be + 3 and then add the +1 Attribute Modifier for the STRENGTH which totals 19 points!

The Monk fails to move the boulder over the ledge and the Orcs spot him and start chasing him!

Now the Monk decides to run 10 miles non-stop to the town to sound the alarm for the people to prepare to defend themselves!

He is naturally faster than the Orcs and has a head start, but since he is running over difficult terrain and will NOT stop to rest the Castle Keeper assigns a Difficulty Level of 7 to the run!

CONSTITUTION for the Monk is a 17 and a Prime Attribute!

Therefore with a Challenge Base of 12 for the Prime Attribute plus the 7 Difficulty Level the Monk must Beat a 19 Challenge Class!

Again a 15 is rolled on the d20 and 3 is added for the Character Level which makes 18 and then the Attribute Modifier for CON is added which is +2 for a Total of 20 points!

The Challenge Class was 19 and the d20 roll + Character Level + Attribute Modifier was 20, so the Monk was able to run the 10 miles and get to town in time to alert the people to prepare to defend themselves against the attacking Orc Army!

Attribute Modifiers are -4[1], -3[2-3], -2[4-5], -1[6-8], 0[9-12], +1[13-15], +2[16-17] and +3[18-19]

Posted on 2008-08-29 at 06:11:45.

Topic: Q & A Oaks Heart
Subject: Hammer agrees ...


..... to NOT Split Up!

I would think we have somewhat of an obligation to Protect the Wagons!

My gut says go to the bridge and my better reasoning says to wait for news from the Camp!

Supplies in the wagons are of paramount importance to the people in camp and we can fan out to defend against any attacks from the figures we have seen!

What is Rat inclined to do?

I just suspect that the Main Problem has its origin on the other side of the bridge!

Posted on 2008-08-27 at 07:16:02.

Topic: The Embodiment Q&A
Subject: Uuuhhhhh ...


..... before I left for vacation I thought everything you needed for Salibat had been provided, so I guess I need to know what is lacking for you to create the character?

Posted on 2008-08-26 at 14:33:12.

Topic: Limited usage
Subject: Hey Flirty ...


..... my prayers are with you!



Posted on 2008-08-26 at 08:03:56.

Topic: Greetings
Subject: Hey markos


Welcome to the Red Dragon Inn!

Go to the Rules-based RPGs and click on Dungeons & Dragons and you can get an idea of how the story writing works here on the boards from the Created PC Characters!

Posted on 2008-08-24 at 21:38:03.

Topic: Vote for the Inn
Subject: So we ...


..... now fall to 10th in the listings!



Posted on 2008-08-24 at 18:56:43.

Topic: Q & A Oaks Heart
Subject: Hingatuli Hammer follows Anvil has ...


..... been posted and for your information there are no current Spells available to deal with the smoke etc!



Posted on 2008-08-24 at 10:01:11.

Topic: Oaks Heart
Subject: Hingatuli Hammer follows Anvil


Hingatuli Hammer gripped his Heavy CrossBow with grim determination as he followed the directions given to the party by Anvil.

He shields his nose, mouth and eyes as best as he can while concentrating for any movement that would warrant the quick release of a CrossBow Bolt and he listens intently for any sounds in the distance or from Muffin that would trigger a response with his weapon!

Posted on 2008-08-24 at 09:58:29.

Topic: Vote for the Inn
Subject: Only ...


..... 2 slim points ahead of 10th place!

Posted on 2008-08-22 at 13:37:18.

Topic: Hammer Hiatus
Subject: Hey Abraxis ...


..... I just noticed you made a comment here!

Check out the Land of Xenophobia recruitment in case you have room for another challenging game adventure!



Posted on 2008-08-19 at 15:16:35.

Topic: Land of Xenophobia
Subject: Bard in the Flower Garden


Six Months Ago

The eerie tones of the Bone Flute fluttered in the stillness of the Floral Garden as ThunnGarr embraced the tranquil moments afforded him.

"ThunnGarr the Mighty is Crazy! The Sanctuary is Nothing More Than a Fantastic Fantasy to Entertain Children!"

Those words would have burned a black hole of discouragement in a lesser man, but ThunnGarr the Mighty was a Barbarian born ... not a mere Human ... but a Giant Dwarf ... an anomoly well suited to his present environs!

Soothed by the tones of the Bone Flute, ThunnGarr made his way to the Great Stone where his closest friend in the Dark Arena ... one Half-Orc Bard by name of Ollie Gory ... clad in similar attire while awaiting that Great Day of the Emancipation Sand Dance ... ready to help his Barbarian friend gain his long sought freedom ... composed another ballad for the momentous occasion:

"ThunnGarr the Mighty is Crazy they say
For dreaming the path of The Sanctuary way

Yet a mere six months and ThunnGarr has the chance
To follow that dream after the Emancipation Sand Dance

The Dark Arena Consortium will unleash countless foes
Against the Mighty ThunnGarr and the other world heroes

Who will form a bond of allegiance to survive
Against their opponents from the Dark Arena hive

The scheme is to prevent them from emerging alive
But the dream imparts courage to win and deprive

The Dark Arena Consortium from executing the displaced
Who will turn the tables with their talents so graced

By the Dark Arena spectators shouting their cheers
To inspire the other worlders to conquer their fears

So prepare them well oh ThunnGarr my friend
These other worlders must prove themselves faithful to the end"








Posted on 2008-08-16 at 22:12:44.
Edited on 2008-08-30 at 15:08:23 by Hammer

Topic: Q & A ~ Land of Xenophobia ~
Subject: There is a Plot Twist that ...


..... takes place during the Prelude to the Fight for Freedom that will provide the non-Fighters as well as the Fighters some additional tools for surviving the battle!

NomadD2 raised the question in a PM about how the non-Fighters would be able to survive the Dark Arena?

Stay Tuned to Find Out How!
[When the Adventure Begins!]

Be Sure to Note the New Info Located in the Recruitment Threads for Gauging Interest for Land of Xenophobia!

See Example Below!


These are the following guidelines for Character Creation!

Use 4d6 to roll for each of the 6 attributes!

Drop the Lowest Number!

I will allow you to Re-Roll a One(1) so that the Lowest Possible Number will be a(2)Two!

Roll Six(6)Times for each of the Attributes!

Place the Final Numbers on the Attributes of Your Choice!

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

As the Castle Keeper I Am Trusting Each Participant to Roll with Integrity and Honesty!

Meaning You Can Roll the 4d6 Dice at Home and NOT Be Confined to Rolling at the Inn with Someone Watching!



Posted on 2008-08-16 at 07:52:35.

Topic: The Legacy of the Shade Lord
Subject: Mercenary by the Very Nature


Manuhol the Monk had become a Mercenary by the Very Nature of the sequence of events that had brought chaos and confusion to the order of things since the Shade Lord had seized power and executed most of his perceived opponents!

The Mercenary Monk had kept his silence during the entire proceedings after the violent entrance against the Kobolds!

The Monk was quick to be polite to the servers and he drew welcomed nourishment and refreshment from the delicacies that were offered by their unexpected hosts!

He studied the responses of every companion and made intent mental notes of their newfound ally/employer!

Manuhol recognized the irony of preserving his life against the Blue Dragon heir ... causing him to collect his gain by working in the Dragon's employ!

But this was now a New Age and former antagonists would be forced to work together to unseat the Usurper from his throne of power!

Seifu in his wisdom had drawn Manuhol the Monk into an unexpected alliance such as this to help restore the Green Dragon Dojos to their former glory!

Of this truth ... Manuhol the Monk was certain!

Posted on 2008-08-14 at 01:26:54.

Topic: Auguries of Destruction: The Linsemptus - Q/A
Subject: Sounds ...


..... good to me so just figure that Manalagna is flying to the Capital City and go ahead and write the particulars in your next Capital City update and then I will proceed from there!

Thanks!



Posted on 2008-08-14 at 01:03:39.

Topic: Auguries of Destruction: The Linsemptus - Q/A
Subject: Okay ...


..... I have posted a somewhat meager description of Manalagna Hammer summoning his Giant Eagle named Banatan ... so feel free to write them into the storyline and if you still want me to participate ... then let me know what comes next in the process!



Posted on 2008-08-13 at 23:44:37.

 


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