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You are here: Home --> Forum Home --> Recent posts by Hammer
Topic: Cyberpunk - Flesh & Blood Recruitment
Subject: How Many Openings are Left ???


Hired Gun ???

Med Tech ???

Techie ???

Giddy are you playing a Hired Gun or Med Tech ???

(This is my way of 'Bumping' this Recruiting Thread)



Posted on 2016-03-22 at 16:29:04.

Topic: The Evil Best Left Buried
Subject: Walk On Down the Right Side of the Road


Vengador watched the Pilgrims pass by, noting their features and manner of dress; a bit of compassion stirring in his heart, but he refused to leave his temporary post; staying ever alert for any sight or sound from the enveloping mists, for a trace of the mysterious 'They', since the Pilgrim Leader had given them an ominous warning, to not be on the road in the dark.

Hammerfoot approaches the group, pulling a flask out of his belt pouch and taking a swallow before putting it back. "Well, that went about as well as it could have. Let's get to town and get drunk before whatever 'they' are can get us." He chuckles heartily and continues walking as if nothing had happened, picking up his anecdote about Syl women where he had left it.


Vengador watched as Hammerfoot quenched his thirst with a nip from his flask, before resuming his walk towards Crandel, while the others lagged behind.

We cleared that Trade Route from the threat of those marauding bandits. I do not blame friend Hammerfoot for wanting to get to Crandel for a warm meal and a cold ale, as soon as possible.


Vengador watched as Rae offered the Pilgrims both coin and dried fruit, then turned his attention back to the right side of the road, relying on Talca to be vigilant on the left side.

"Vengador is right to be vigilant; our alertness protects us as much as any armour. As long as we don't allow it to cause us to do harm to others, it's alright. That being said, you needn't shout if there's a next time," Rae gently scolded Vengador, "If they were weaker of heart, they might not have reacted so well to the shock. Walk with whoever is approaching to share your suspicion, and in that way as well you are in position to help defend them."

She smiled, "Now then, I agree we should continue. It sounds like there's trouble about at night in this region, and I believe we'd be readier to face it indoors than out."



Vengador responded with a low grunt and a slight nod to the Shield Maiden of Falloes, before placing his Syl War Sling back inside his Syl War Tunic.

Then the Cleric of Solanis pulled his Mace free from the mud, balancing it upon his right shoulder, as he prayed for guidance from Solanis.

He heard Pepper ask if the adventurers should consider helping the Pilgrims reach their destination unharmed, followed by Irel calling out to the Pilgrims, asking if they were in need of an armed escort to help them get to the Shrine of Lysora; while he watched Hammerfoot continue his trek in the opposite direction towards the town of Crandel, in search of slaking his hearty thirst for more ale.

A few seconds later, the Dawnbringer decided to walk on down the right side of the road another ten or twenty yards, making sure that Hammerfoot did not outdistance himself from immediate aid, should any Shamblers or 'They' suddenly emerge from the mists to target the lone Khord.

As he walked, the Dawnbringer rolled and shook the 3 stones in his left hand as he thoughtfully surveyed the imposing mists, before stopping once more, not wanting to leave the others too far behind.

He switched his Mace to this left shoulder, while transferring the 3 stones to his right hand.

Vengador drew his right arm back to hurl the 3 stones into the mists a few yards further down the road and to his right, but the Dawnbringer decided to refrain from such action, leery of prematurely alerting any hidden foe, deciding rather to tuck the 3 stones into his Syl War Tunic to serve as either souvenirs of a dismal day, or to be available to fling from his sling, when needed in the future.

He decided to stand his ground in the mud and drizzle at that point, giving the others the opportunity to catch up, while keeping a wary eye on both the right side of the road and his Khord friend Hammerfoot.

Vengador continued praying to Solanis for protection, while stroking the braid of his beard between his right index finger and his right thumb, entwined with the Emerald gem awarded by the Khord Elders, for helping 'Loco' Fungihammer rescue the Khord children who had been kidnapped by Slavers.

((OOC: Vengador stands on the right side of the road, his Mace ready for combat, cradled gently on his left shoulder with a firm left handed grip, while he quietly prays to Solanis, stroking his braided beard with his right hand, preparing himself for a possible confrontation with the unknown 'They'.

Surveying the mysterious mists with both of his eyes intently focused for anything more amiss, he readies himself for face to face combat; or if necessary, to Turn Undead, for he is still not convinced that there be no Shamblers lurking within or beyond the mists!))


Posted on 2016-03-22 at 15:57:55.
Edited on 2016-03-22 at 16:03:17 by Hammer

Topic: Buried Evil Q&A
Subject: No Problem Olan


Your first response actually cleared up the possibility of our group trying to escort the Pilgrims to the Shrine (which I understand by the 'Roll' is an emphatic NO)

Thank You Sir



Posted on 2016-03-21 at 23:48:55.

Topic: Buried Evil Q&A
Subject: Another Question


Why is our group in Northern Ertain and why are we heading towards Crandel ???

Thank You for the previous answer Olan



Posted on 2016-03-21 at 23:23:59.

Topic: Buried Evil Q&A
Subject: Question


Is there any particular reason why this group is in Northern Ertain and heading toward Crandel ???

Posted on 2016-03-21 at 21:36:32.

Topic: Buried Evil Q&A
Subject: Okay Gang


I am going to give everybody a chance to Post before I add anything more.

Note to Olan
There is something additional that I plan to have Vengador do before your next Update.

However, the Posts from other Players may or may not have a bearing on what Vengador will do next.

Thank You



Posted on 2016-03-21 at 13:04:56.

Topic: The Evil Best Left Buried
Subject: First Round


Vengador did not change his expression of intent vigilance as he responded to the Syl Ranger:

"We Make It Alive to Crandel This Night ... And No Shamblers Emerge From the Mist ... When We Find a Dry and Comfy Inn ... The First Round Is On Me ... Friend Talca ..."

Vengador let a further response hold fast in his throat, as he shifted his intent gaze to the right of the road where he stood, listening intently for any sounds beyond those of his companions, or the weary Pilgrims who had just passed on the dire warning: "You would do well if you were not on this road come dark. They are coming."


Posted on 2016-03-21 at 12:37:15.
Edited on 2016-03-21 at 12:38:20 by Hammer

Topic: Cyberpunk - Flesh & Blood Recruitment
Subject: Pondering


If I can get something worked out with Tann that is worth playing then I am in

Posted on 2016-03-21 at 02:37:21.

Topic: The Evil Best Left Buried
Subject: Not Certain for Sure


11th Sempore (Thirkday), 453 E.R.
Woods near the village of Crandel (west of the Indigo river, near the Sendrian border)



"Mani?!" Vengador's booming warning had caused Talca to bring his bow to full draw, then, and to lift his aim from the lead creature's chest to it's head. "Are you certain, cleric," he asked, now intently focused on his own breathing and aim,Please say you are not,


"I have been wrong before," Vengador responded to the Syl Ranger, "So Not Certain for Sure ... But the Last Time I Made a Wrong Call , Thinking an Approaching Group was Sick ... Nearly Cost Me My Life!

"I Would Rather Be Wrong Today ... and Be the Subject of Your Jokes Tonight at a Table in a Warm and Cozy Inn ... But I Fear that Pepper is Right in Regards to a Sickness in Crandel ... So Why Would Sick Folk Be Shuffling Away from Crandel ??? ... Possibly a Danger Either Way to our Compassionate Friend Hammerfoot ... So I Stand Ready in Case They Be Undead Shamblers!"

Vengador fell silent momentarily, staring intently beyond where Hammerfoot was making his stand, as the Dawnbringer began praying to Solanis for the Strength and Courage to Dispatch Dark Foes ... if indeed the approaching Strangers be Dangerous Shamblers ... and Not Sick and Feeble!


Posted on 2016-03-20 at 14:30:26.
Edited on 2016-03-20 at 14:44:13 by Hammer

Topic: Cyberpunk - Flesh & Blood Recruitment
Subject: Hey Tann


I was thinking the same thing

If you can help me out (collaborate as we go along) then I may reconsider

Certainly will need help creating a Character

Posted on 2016-03-20 at 14:11:51.

Topic: Cyberpunk - Flesh & Blood Recruitment
Subject: Great Game


But I do not think that I have the time to acquaint myself with all that I need to know to be able to contribute a high quality Role Play to this game.

I will officially bow out and let someone else claim a spot and enjoy gaming with a Great DM and group who are well versed in the Cyberpunk scenarios.

Posted on 2016-03-20 at 09:17:03.

Topic: Cyberpunk - Flesh & Blood Recruitment
Subject: Hmmm Been Debating


Been debating about throwing my hat into the ring for a Hired Gun, especially since Sal is such an Outstanding DM, but if you have others who want to play then I can gladly step aside to make room for someone who wants to play and does not have another game to play in at the moment

Posted on 2016-03-19 at 15:27:02.

Topic: Buried Evil Q&A
Subject: Not the Leader


My Esteemed Gaming Partners

Before we proceed much further into this adventure, I just want to establish that I in no way consider Vengador to be the Leader of this merry band of adventurers!

Although he is quite capable of taking the Lead on any occasion where such action may be warranted, he considers himself to be both the Healer and the Protector of this group and is content to follow the Lead of both Talca and Rae (I think that CAPTIN already established in his writing somewhere that Hammerfoot is not the Leader ???)

If you read my long Intro thoroughly, then hopefully I wrote with enough clarity to establish the parameters of my character and his actions thus far have been quite in line with his character history that has been established in the body of the Game Intro.

Vengador probably has many more Syl and Khord friends than he has Human friends.

He has a special place in his heart for the Khords, as it has been established that he was awarded the Emerald gem for his heroism in aiding 'Loco' Fungihammer in rescuing the captured Khord children.

'Loco' was a character that I created and played I think twice in Audalis adventures DMed by Almerin.

'Loco' has also been a reference point for more than one of my characters since he was 'retired' from my using him as my Main Character in an active adventure here at the Inn in recent years.

Because of his heart being so close knit with 'Loco' and the Khords, when Hammerfoot charged forward to help the shuffling travelers, my character shouted out the "UNDEAD" warning first in the Khord language to try to alert his friend of the possible danger!

I could have just have had Vengador holler out in Khord to alert only Hammerfoot of the possible danger (as my character has the most, albeit limited, experience with Zombies & Skeletons) but I figured because it was in character for him to both Heal and Protect the group, then it was 'In Character' to shout the warning in all 4 languages that he both speaks and understands.

As mentioned earlier, my character looks to both Rae and Talca for Leadership of the group, and as the Healer and Protector my character will usually march at the back of the group.

This serves two purposes: 1. He can keep an eye on all 6 adventurers as the Healer and Protector and 2. He can serve as a Protector in case of any ambushes or attacks against the rear of the group while marching onward into our glorious adventure!

I do realize that although I am a gifted writer to some degree, the truth of the matter is that what I intend to come across in my writing does not always get conveyed to the Party Members or Lurking Readers as was intended when I wrote the Post (for whatever reason).

Hope that helps clarify things ???

Hammer the Word Smith



Posted on 2016-03-19 at 12:29:29.

Topic: Buried Evil Q&A
Subject: Desired Result


Fortunately, the desired Role Play result has transpired between our good CAPTIN and myself.

Hammerfoot's response to Vengador's cry of warning and his reaction to the response, hopefully adds credibility to the story and is well within character for both of us.



Posted on 2016-03-19 at 11:15:17.

Topic: The Evil Best Left Buried
Subject: Sigh of Relief


11th Sempore (Thirkday), 453 E.R.
Woods near the village of Crandel (west of the Indigo river, near the Sendrian border)



Vengador's immediate fear for his fellow Cleric was that Hammerfoot might well rush in to help alleviate the pain and suffering of a group of dying pilgrims ... only to discover too late that he had become the unsuspecting prey of something more foul ... cut off from immediate assistance from his comrades ... who had stopped far behind the compassionate Khord.

Hammerfoot shook his head vigorously, clearing his thoughts. He heard his fellow cleric's shout, which had dislodged a voice in his head that he tried to keep under lock and key but always managed to slip out... He calmly said back to Vengador, "Calm yourself, Laddie! I'm sure they're just travelers..." Yet at the same time he deftly drew his shield and took up a combat pose, shield raised and slowing his approach, and restating his prior question, "Folks, I'm gonna ask ye again, is there anyway I can assist ye? Ye look ill. I can help ye, but I'll need ye to respond to me and tell me what's wrong." He stood his ground, right foot mounted hammer prosthetic planted back in the mud, left foot firm, ready for anything, outwardly hoping that the travelers were just that, travelers, but inwardly hoping that they were the shambling corpses of the undead, that he could let off some steam and find an outlet for some of his more violent impulses...



Vengador let out a momentary sigh of relief.

At least his friend Hammerfoot had come to a stop, drawing a line of defense, rather than further distancing himself from the group behind him.

Vengador held his ground, waiting in almost breathless anticipation, relieved that he would not be standing there ... sling in hand ... watching his friend rush headlong into a nightmare ... from which the Khord Cleric might not have had the time to escape from ... without paying for it with his life!

What if you are wrong again? What if they are not Undead? You have been fooled many times before! What if they are just sick? Your friends will no longer trust you! You are Just Crying Wolf Today! You Have Failed Your Vision! They Will No Longer Trust You! They Will Laugh at You! Your Error Today Will Cost All of Them Their Lives Tomorrow ... or in the Near Future!"


These and a multitude of other negative thoughts bombarded his brain in a matter of seconds.

Vengador took a deep breath and exhaled slowly.

He would rather be wrong and shout out a warning to the group ... than to be right ... and remain silent ... at the cost of watching a friend die needlessly ... because he had remained silent ... for fear of being wrong!

Vengador was ready to face the ridicule of his friends ... if he were indeed wrong this day!


((OOC: Vengador continues to stand his ground, ready to use his Syl War Sling and the 3 stones he has plucked from the muddy path, to aid the Khord Cleric from afar, in case the slowly shuffling group approaching them really are Undead foes!

He also quickly surveys his other companions, to see how they have reacted to his hasty warning!

Vengador is also prepared to uproot his Mace from the mud, aided by the sure grip of his Khord War Gloves, in case he must enter a battle face-to-face against any unexpected foes!))



Posted on 2016-03-19 at 11:03:36.
Edited on 2016-03-22 at 13:55:32 by Hammer

Topic: Buried Evil Q&A
Subject: Okay Olan


I will leave my Post stand as is and see what reactions are forthcoming from the other Players, if any, before you Post in game as the GM to move the adventure along.



Posted on 2016-03-19 at 00:54:00.

Topic: Buried Evil Q&A
Subject: Sent a PM Reply Olan


Will see about adjusting the ending of my Novel

Posted on 2016-03-19 at 00:46:33.

Topic: Buried Evil Q&A
Subject: Posted and Needing Editing


Post is up but I see where there needs to be a space between a couple of paragraphs

Lurkers Enjoy!



Posted on 2016-03-19 at 00:33:14.

Topic: The Evil Best Left Buried
Subject: Healer and Protector


11th Sempore (Thirkday), 453 E.R.
Woods near the village of Crandel (west of the Indigo river, near the Sendrian border)



Vengador, the Human Male Cleric of Solanis of the Dawnbringers sect, [for all you Lurkers out there at the Red Dragon Inn, sitting at a table with a mug or tankard of Good Ole Froth ‘N Slosh, waiting in breathless anticipation for the unfolding of another epic tale] squinted with his left eye, as he peered through the damp drizzle, accompanied by an eerie foggy mist, arising from the road to seemingly kiss the light of day goodbye, as he plodded along the muddy road, a few steps behind his six companions.

His duty as a Healer was plain and sure. Keep his companions and himself, healthy and mended, in case any of them were injured in battle, or ailing from disease or accident.

His duty as a Protector was also plain and sure. Keep his companions and himself, safe from harm both known and unknown, lest he be forced to use his Spade to dig a hole to bury their remains.

This is why he chose to position himself a few steps behind his comrades, protecting the rear ranks, confident that Talca the Syl Ranger, would utilize his skills to help prevent the group from blundering into a trap, or walking into a surprise attack from unseen foes.

But the unseemly weather, preventing the rays of the sun from lighting their path along this road, during the final leg of their journey to Crandel, was threatening to envelop them under a cloak of premature darkness, before they would be able to safely reach their destination.

Vengador was also confident that Rae, the Half Syl Paladin of Felloes, would be more than ready to spring into action with her sword and shield, should the safety of the group be compromised, or if Talca gave any indication that something was amiss up ahead.

The drizzle ran rivulets down every angle of his bald head, for the Cleric of Solanis refused to wear either cap or helm, choosing rather to expose the 8 year old scar that ran from the back of the left side of his head, diagonally across the top of his deeply bronze tanned pate, down across both his forehead and his right eye, before ending at the bottom of his right cheek bone.

He wore this scar like a badge, refusing to cover it for any reason, in hopes that some passerby may recognize the wound, as well as the 25 year old muscle man, who had been left for dead on a field of battle, somewhere near the border between Sandria and Drannon.

Vengador knew nothing of his given name, nor his origins prior to his year 17, when an old Priest of Solaris named The Silent One, found him and brought him back from the abyss of death.

For you see, this Vengador, Cleric of Solaris of the Dawnbringers sect, has no knowledge of his past from the day he awoke in the care of The Silent One, at a secluded temple of the Eyes of the Blazing Sun sect, until this very day of heat and humidity and clammy cold drizzle, as he suffers from a form of some type of unknown amnesia, inflicted upon him by the effects of the exposed scar on his otherwise hard head.

He smiled as he watched the ever vigilant Syl, Irel, as she marched along with the confident air of a seasoned palace guard, noting not only her enticing beauty, but the air of a magical aura about her, that gave Vengador an inner peace that the group had yet another Dependable Warrior in their ranks.

His bright green left eye sparkled in the drizzle, as he cast a quick look towards Pepper. Here was a Human Bard who was more than a Bard. Vengador had already noticed her tendencies to relieve unsuspecting persons of their personal possessions.

He was enjoying a quick peek, as she wriggled her enticing body underneath her armor, removing her soaked shirt and tying it around her waist.

Although he was not entirely ready to entrust his possessions to the keeping of this beauty, he was satisfied that she could hold her own in a fight, as he turned his gaze away from what must surely be a prize to be sought underneath her armor, as she pulled her Long Sword free.

Vengador may not have a clue as to the origins of his past, but he learned soon enough in his short life these past few years, to follow his instincts when it came to enjoying the company of a willing woman for a night or more, whether she be Human or Syl, or between one or the other.

Turning his gaze away from the spicy Pepper, the Solanis Cleric viewed the Human Bard, Aedan. Although a mere 2 years younger than Vengador, the lad seemed to have much to learn in the ways of battle with sword.

Although capable enough in a skirmish, the lad would prove to be a much better warrior, should he ever learn to wield his sword as deftly as he could wield his quill or dulcimer or sing a song of valor.

Aeden had already proved himself as an asset to the group, both as a chronicler and an encourager, with his colorful words and inspiring songs of bravery and courage.

Then there was Hammerfoot, the Khord Cleric of Kharos, he of the Weaponized Prosthetic Foot Hammer and wielder of a mighty War Hammer.

The two Clerics were learning to work together for the good of the company, in spite of serving separate deities. For in Audalis, no matter which Kingdom a Party of Adventurers traversed, there were never too many Healers to be had in the ranks, as evidenced by the countless unknown dangerous encounters that were reported in song or exhortation, at every tavern and inn throughout the land.

Especially on days like today.

Although his Khord War Hide was hidden beneath his Syl War Tunic, the Cleric of Solanis could feel the sweat of his chest meeting the dampness of the drizzle throughout his Syl War Shirt, but he refrained from trying to extricate the shirt from beneath his armor, as Pepper had done earlier.

He was aware that something was amiss with their surroundings. A strange foreboding steadily gnawed at his memories. Sounds and Shapes seemed to mock and threaten the adventurers from behind the mists that rolled in upon them from either side of the now miry path that served as a road in name only.

His 6'2" muscular 200 lb frame served as a mini watch tower from behind the group he was sworn to 'Heal and Protect'. In mere moments, he saw Talca freeze in his tracks, crouch low in the mud, as the Syl Ranger notched an arrow to his bow, while motioning his companions to proceed with caution.

Vengador saw them in the distance, a group of shuffling strangers, heads low in the drizzly mist, plodding along in the muck and mire; at such a slow gait as if they be old, wounded or ill.

Perceptive as ever, Talca thought, lifting his bow, now, and adding a bit of tension to the string as he drew back a bit, and sighted the lead member of the approaching group along the shaft of his arrow. The other group was, yet, at a distance where even his eyesight wasn't enough to verify a valid threat, but, his years in the wild, coupled with the peculiarity of the weather had him, perhaps, overly cautious. Much like that weather, the shambling aspect of the "mirror group" set an unpleasant, prickling sensation in the nape of his neck and a certain unease knotted his stomach. When his own party was within ten feet or so of his position, he eased the tension from his bow string long enough to hold up a hand, hopefully signaling his companions to stop or, at least, slow.

"I do not care for the looks of this, melloneamin," he stated, matter-of-factly, when he was sure they were within earshot, "This weather bothers me, yet, these seem to pay it no mind." He settled into a shooting posture, once more, drawing back the string of his bow and sighting along the arrow, again. "What say those of you with access to magic," he queried, settling his aim on the head of the foremost of the oncoming group, "is my concern unwarranted or, perhaps, should we abandon this trail and wait for these others to pass?"



Vengador took immediate heed to the words and actions of the Syl Ranger. Striding forward towards the front of the party, lifting the Black Eye Patch with the Silver Stitched Holy Symbol of Solanis, exposing his purplish red right eye from beneath its hiding place, as the Cleric of Solaris was wont to do when preparing for battle.

Reaching into his Syl War Tunic, the ever vigilant Cleric of Solanis withdrew his Spy Glass, seeking a better view, in spite of the drizzly mist, as the strangers slowly shuffled towards the alerted party.

Yon Strangers are either Plague Carriers or Shamblers, the thoughts bombarding the young mind of Vengador reminded him of his past failures and mistakes!

More than once in his early years as a Dawnbringer in training, the young Cleric of Solanis had drawn his weapons to eliminate a group of Shamblers, only to discover that his targets were suffering from the ravages of a rampant plague sweeping through the region.

While at other times during his past training, the young Dawnbringer had rushed headlong to aid a group of wayfarers, intending to minister healing to their apparently disease ridden bodies, only to barely escape the clutches of a group of Shamblers that were terrorizing the region.

Solanis be praised that other more mature and discerning Dawnbringers had accompanied him during those times of terror, lending their aid and eliminating the threat of the group of Shamblers that sought to prematurely end the life of the young Cleric of Solanis.

Then there were the times that Vengador had hesitated almost too long, not wanting to mistake Plague Carriers for Shamblers, or Shamblers for Plague Carriers; endangering the lives of those he companied with during his past times of training, long before being sent out on his own by the Elder Dawnbringers.

Vengador had learned valuable lessons from his past mistakes. He replaced his Spy Glass and withdrew his Syl War Sling, stooping momentarily in the muddy path to select 3 appropriate stones that had caught his eye, not wanting to waste any of his 50 Sling Bullets, before drawing closer to both the motionless Talca and the Shield-Maiden of Falloes.

Hammerfoot stopped his playful anecdote about Sylvari women and said, "Calm yourself Talca. Lower your bow. I shall approach them and ask if they need assistance." Hammerfoot began slowly approaching the other group, a natural looking grin on his face, but his hammer in hand. "Folks, I couldn't help but notice that you seem to be a bit unhealthy looking. Is there anything I can do for ye?"


Vengador had but mere moments to make a decision, as the Khord Cleric cautiously advanced towards the approaching group of Strangers, who seemed to be escorted towards them by the drizzly mist.

Aedan hastily scribbled another note. Was the party right to draw arms on these people? Aedan wasn't sure, but he was certain that he wouldn't be the first to draw blood today. Either way, the mood could certainly use a lift. He swallowed

"This, this tension is too much for m, me. How about a l, little music, folks?" he asked, stowing his journal and pen. Without waiting for a response, he slung his dulcimer off his back and began to play, singing the words almost to himself.

A squirrel in the forest had lost his way
amid the oaks and the locust
he saw Mister Badger and asked him 'Say'
Which way's home? I just can't seem to focus...



Vengador momentarily turned his head to the left, catching another glimpse of the Bard and the Guard.

There were no antics with undershirts from Irel

Maybe it was the mist. Maybe it was the obvious unease keen-eyed Talca. Maybe it was old habits. But these persons on the road with their odd gate of movement, the obvious lateness of these "pilgrims" departure. Why would anyone depart town so very late, if they were truly so obviously unwell or infirm? Their silent ignoring of the armed and armored folk ahead, and the thick mist that continued to gather around them. Her nerves stood on edge.

" 'tiss this really a time for music friend Aedan?" she hissed quietly, the tall fighter stepping forward to help pull their other "bard" from the mud.



The spontaneous song by the young Bard behind him caused a surge of clarity to flood the mind of the indecisive Dawnbringer.

Stepping forward and to the right of Talca and Rae, the booming voice of Vengador sounded out from the Dawnbringer with the same single word:

First in the Khord tongue!

Second in the Syl tongue!

Third in the Drannese tongue!

Fourth in the Apanonese tongue!

"UNDEAD"

"UNDEAD"

"UNDEAD"

"UNDEAD"


((OOC: Vengador stands his ground for battle, his 6'2" muscular 200 lb frame striking a determined pose, by first sticking the end of his Mace in the mud, to free himself to hold the 3 stones in his left hand, while he grips his Syl War Sling in his right hand))


Posted on 2016-03-19 at 00:30:55.
Edited on 2016-03-22 at 13:53:54 by Hammer

Topic: Buried Evil Q&A
Subject: Heh Schnozzle


You are Correct

Posted on 2016-03-18 at 23:42:43.

Topic: Buried Evil Q&A
Subject: Great Fun


I am still working on my Opening Post and I see that AmaraD has checked in and will be Posting soon

Best for me to wait for her Post before I finalize my Post

After reading her Post then I will double check what I have initially written and make any adjustments that are necessary before submitting my Opening Post tonight



Posted on 2016-03-18 at 23:16:35.

Topic: Buried Evil Q&A
Subject: Hey Olan


Still writing my Opening Post and will have it completed and Posted before I go to sleep later tonight

Posted on 2016-03-18 at 22:40:25.

Topic: Buried Evil Q&A
Subject: Hmmmmmmmm


Working on an Opening Post

Enjoying the Read People

Posted on 2016-03-18 at 18:20:45.

Topic: Buried Evil Q&A
Subject: Drum Roll Please for the Introduction of Vengador


Player:
Hammer

Character:
Vengador

Class:
Cleric of Solanis, God of Light and Life

Sect:
Dawnbringers

Colors:
Yellow, White

Symbol:
Gold disc embossed with a blazing sun

Granted Powers:
Cast Light twice per day
Turn Undead as if one level higher

Alignment:
Chaotic Good

Race:
Human

Gender:
Male

Languages:
Drannese (Sandria & Drannon)
Apanonese (Common)
Khord
Sylvari

Age:
25

Height:
6'2"

Weight:
200 lbs

Build:
Muscular

Primary Hand:
Right Hand (with plenty of Strength in his Left Hand to choke an opponent with his Left Hand)

Beard:
Jet Black with an Emerald gem entwined in a Single Braid

Eyebrows:
Jet Black and Bushy

Body Hair
Jet Black (blending with numerous scars on his arms, legs, back and chest)

Facial Appearance:
Head Hair has been plucked out and a Scar runs diagonally from the back left side of his skull, across the top of his head, down across his forehead and over his Right Eye to the bottom of his Right Cheek Bone, accentuating a deeply tanned bronze colored head, face, arms, legs and body

His large ears are set close to his large head, showing signs of suffering repeated blows, resulting in semi-cauliflower ears and a twice broken nose that looks like a miniature club foot, yet none of his teeth have been broken and his lips are full and weather beaten (ruggedly handsome)

Left Eye:
Bright Green

Right Eye:
Purplish Red (he can miraculously see out of his Right Eye) which he covers with a Black Leather Eye Patch with his Solanis Holy Symbol stitched in Silver (Eye Patch is tied around his head and can flip up when he wants to expose his Right Eye for whatever purpose)

Weapons
Heavy Mace (Oak Club with a Heavy Iron Ball at the end with a Solanis Holy Symbol etched in Silver on the Iron Ball)
Sap (Sylvari War Sap: Heavy Iron Ball enclosed in Leather with a Leather Hand Strap)
Sling (Sylvari War Sling) [50' Range]
Sling Bullets (50) [30 Lead & 20 Silver]
Hand Axe (Blade with Solanis Holy Symbol etched with Silver on both sides)
Throwing Axe (Blade with Solanis Holy Symbol etched with Silver on both sides) [10' Range]

Armor
Khord Hide Armor (has several layers of Leather and Padding where the Khords have crafted Granite Particles between the Padding and into the Leather layers for Extra Protection)

Equipment
Knife (Sylvari Hunting Knife)
Back Pack
Bed Roll
Blanket (Fur)
Bags (3)
Sacks (2 Large)
Belt
Belt Pouch
Healer's Kit
Extra Bandages
Extra Healing Herbs
Soap (10)
Spade
Greek Fire Flasks (10)
Holy Water Flasks (10)
Fishing Net
Game Trap
Silver Holy Symbol (on Silver Chain worn around neck)
Silver Mirror (Small)
Rope (50' Hemp)
Spy Glass (Telescope)
Trail Rations (15 Days)
Torches (10)
Wood Stakes (10)
Silver Stakes (10)
Tinder Box (1 with Flint & Steel and Fire Starting Materials)
Water Skin (1)
Wine Skin (1 filled with Sylvari Sweet Dreams Wine)
Pipe (Sylvari Smoking Pipe)
Sylvari Sweet Dreams Smoking Herbs (5 lbs)
‘Glittery Gold' Mushrooms (50) gifted by the famous Kith-jora Khord Cleric ‘Loco' Fungihammer [Hallucinogenic Shrooms ‘Glittery Gold' have long purple stems that branch into 5 tendrils with glittery gold specks on the small bulbous ends, about an inch in length and 1/4 inch stem and tendrils that obviously affect all 5 physical senses and more]

Clothing
Sylvari War Boots (comfortable for long marches and blend silently with terrain)
Sylvari War Pants (comfortable for long marches and blend with terrain)
Sylvari War Shirt (comfortable for long marches and blend with terrain)
Sylvari War Tunic (comfortable for long marches with hidden pouches and blend with terrain)
Khord War Gloves (laced with Granite particles)

Bio Background
His name was merely The Silent One and no one knew for sure if he did not speak by his own choice of personal consecration to Solanis, or if he had suffered a natural cause for his seeming inability (or unwillingness) to communicate with words, while in the company of others.

Yet it was obvious that The Silent One understood Drannese, Apanonese, Khord and Sylvari by the way the old Priest of Solanis reacted with nods or facial expressions, whenever any of these languages were spoken by individuals or groups in his presence.

No one really knows where The Silent One had found the badly injured 17 year old Human, but most of his fellow Priests of the Eyes of the Blazing Sun sect, had agreed that it must have been somewhere near the border of Sendria and Drannon, after determining the amount of time that their fellow Priest had been absent on his unknown journey from the Temple of the Eyes of the Blazing Sun, secluded somewhere in Ertain, within a 3 day's journey of both Drannon to the west and Sendria to the north.

Judging from the unique mud stains on his boots and robes, plus the particular healing herbs that The Silent One had brought back to the secluded temple, his fellow Priests knew that their silent companion had not come from the south nor the east.

The Silent One had indeed found the young 17 year old Human near the border of Sendria and Drannon, nearly dead on a battle field littered with corpses, burned wagons and broken weapons.

All were beyond the help of his healing abilities, but for some unknown reason, the young man lying in the blood and debris of a recent battle, with his skull split open, from the back of the left side of his head, running diagonally across the top of his head, down across his forehead and right eye, to the bottom of his right cheek bone, simply refused to die.

The Silent One immediately called upon Solanis with gestures and grunts, that anyone who might be looking on from close by or far away, would agree that the old Priest was dedicating the nearly lifeless form to a future life of full time service to Solanis.

After tending the wounds with his Priestly expertise, coaxing water down the young man's throat, followed by chewing medicinal herbs mixed with trail rations, before washing the unknown substance down the young man's throat to feed his battle racked body, the old Priest of Solanis began his long journey back to the secluded temple, carrying his slowly recovering burden in his arms, as if he were cradling a sack of precious herbs for the healing of the multitudes.

The Silent One kept the young man quartered with him in his own private room, where for the first month of his stay the young man could be heard murmuring incoherently in Drannese and Apanonese.

For the next year and a half the old Priest tended to the young man, allowing his fellow Priests of Solanis to speak of the ways of Solanis to his young charge, who was found to be suffering from some type of amnesia from the trauma of the head wound.

There were times at night, when his fellow Priests would walk the corridors of the temple, when they could have sworn they heard two voices coming from the room of the old Priest, carrying on deep conversations in Drannese and Apanonese.

Other nights, they could have sworn they heard an older voice, slowly speaking in Khord and Sylvari, followed by a younger voice repeating the words, then translating in both Drannese and Apanonese.

But such whispered conversations were dismissed from their thoughts as figments of their imaginations; as each passing day they watched the old Priest and his young charge communicate with gestures and facial expressions, as they carried out their duties together in the secluded temple.

The true identity of the young charge was never determined during his stay at the secluded temple, though many rumors were entertained by the Priests regarding his origin, but the young man still suffered amnesia from his brutal head wound.

One day the old Priest bid his fellow Priests of Solanis goodbye, as he and his young charge packed their bags for a long sojourn, as they headed south from the view of the secluded temple.

After 3 days of wandering in a south easterly direction, they changed course and headed north east, sharing many adventures and helping countless strangers, before arriving at their destination.

For the next 4 years, The Silent One and his young charge made their abode among the Priests of the Solanis sect of the Dawnbringers, sequestered somewhere between Khoralis, Sendria and the Northern Kingdom of Sylvaria.

It was here that the young charge began his training as a Dawnbringer, including having each hair of his head pulled out one by one, during a Special Dawnbringer Training for Toughness that only a select few were ever known to endure; but his full memory failed to return, robbing him of his birth name.

The name Vengador (the Spanish name for Avenger) was bequeathed upon him by the old Priest, with the approval of the other Dawnbringer Priests, of which The Silent One was an Elder Leader.

Vengador was trained as a Priest of Solanis of the sect of the Dawnbringers, for an as yet unknown purpose, but there were whispers of an ancient Dawnbringer Prophecy, that many of the Priests, including The Silent One, suspected was the foretelling of the coming of Vengador.

In the presence of a few of his fellow Dawnbringer Priests, the Priest of Solanis known to the outside world as The Silent One, openly conversed in the Drannese, Apanonese, Khord and Sylvari languages.

Vengador was well taught in the four languages, as well as the doctrines and practices of all the sects of Solanis, but was groomed first and foremost as a Cleric Warrior of the Dawnbringers.

Time passed quickly, as did the long life of The Silent One; so after his mentor was laid to rest and the time of mourning for The Silent One (who was more of a Father to Vengador than a mentor) had passed according to the custom of the Dawnbringers, it was time for Vengador to fulfill his calling in life.

Before departing, Vengador was gifted with a Heavy Mace (Oak Club with an Iron Ball at the end with the Holy Symbol of Solanis etched in Silver on the Iron Ball) as well as a Hand Axe (with the Holy Symbol of Solanis etched in Silver on both sides of the blade) and a Throwing Axe (with the Holy Symbol of Solanis etched in Silver on both sides of the blade).

The only possession that Vengador took with him as a remembrance of his deceased mentor, was the Silver Solanis Holy Symbol on a Silver Chain that The Silent One had worn around his neck.

Now it was Vengador who proudly displayed the Silver Solanis Holy Symbol on a Silver Chain around his own neck, as he endured the final ceremony of departure from his fellow Dawnbringer Priests.

He began adventuring in the Northern Kingdom of Sylvaria, utilizing his ability to speak in the Sylvari tongue to befriend and aid many of its inhabitants; where over a process of time, Vengador was gifted with a Sylvari Smoking Pipe, Sylvari Sweet Dreams Smoking Herbs, Sylvari War Sap, Sylvari War Sling, Sylvari War Boots, Sylvari War Pants, Sylvari War Shirt and a Sylvari War Tunic.

Rooting out and eliminating the threats of Zombies and Skeletons along the Sylvari, Sendria and Khord borders, he found his way into a company of Khord Clerics.

He became fast friends with the famous Kith-jora Cleric named ‘Loco' Fungihammer and fought at his side, when they set out by themselves to rescue dozens of Khord children that had been abducted by a brutal band of Slavers.

Having accompanied ‘Loco' to help escort the Khord children back deep inside the Mountains of Kharolis, the Cleric of Solanis was well received, because he openly conversed with the Khord populace in their own native tongue.

Vengador was awarded a special Emerald gem that the Khord Elders had braided into his beard, in honor of his selfless valor for helping rescue the children of a race that were not his own.

Additionally, he was gifted a pair of Khord War Gloves, laced with Granite particles; plus a specially tailored Khord War Hide, consisting of several layers of Leather and Padding, where the Khords crafted Granite Particles between the Padding and into the Leather layers for Extra Protection.

After several weeks of Khord celebrations, the two Cleric friends excused themselves from the company of the merry makers, to pursue their own Cleric duties and destinies.

‘Loco' persuaded Vengador to accompany him to his private quarters deep inside the ‘Caves of Madness', where the Cleric of Kith-jora introduced the Cleric of Solanis to the spiritual wonders of ‘Glittery Gold' mushrooms (or Shrooms as the Khords are wont to call them).

[Hallucinogenic Shrooms: ‘Glittery Gold' have long purple stems that branch into 5 tendrils with glittery gold specks on the small bulbous ends, about an inch in length and 1/4 inch stem and tendrils that obviously affect all 5 physical senses and more.]

The consumption of these ‘Glittery Gold' Shrooms proved to enhance Vengador's visions and perceptions, with many other rather unusual and extraordinary and interesting insights.

At the end of 5 months, each of the Clerics had separate visions that would change the course of their respective lives in Audalis.

Vengador made ready to return to the Kingdom of Ertain, where his vision had shown him a company of adventurers who would need the added talents of a Priest of the Dawnbringers, to aid them in a quest against an unknown darkness seeking to enslave the Kingdoms of Audalis.

As the Clerics of Kith-jora and Solanis parted company on good terms, each respecting the grim silence of the other in regards to what they saw in their respective visions, ‘Loco' gifted Vengador with a generous supply of ‘Glittery Gold' Shrooms (to keep his mind and senses occupied) for his help in rescuing the Khord children.

It was many months and numerous adventures later, before Vengador finally found those he had seen revealed in his Shroom Induced Vision, within the Caves of Madness.


Posted on 2016-03-18 at 16:48:42.

Topic: Buried Evil Q&A
Subject: At Last


Vengador info has been submitted to Olan for his approval



Posted on 2016-03-18 at 16:13:28.

 


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