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You are here: Home --> Forum Home --> Recent posts by Hammer
Topic: Audalis Dreaming QnA
Subject: Yes ...


..... I am still in this one and waiting for the adventure to begin!



Posted on 2011-12-29 at 14:46:21.

Topic: Castles & Crusades Audalis Adventure
Subject: Riaucard


At the moment just give your 80 points so it is clear to me and then we will make the adjustments.

I will have to take a closer look when I have more time.

Just remember that Slaakar are shunned and feared by many folk (racial discrimination) so make your story background and history interesting and plausible.

Especially how your character gets to Quevin.

Good start and looking forward to your participation in this adventure!

Posted on 2011-12-29 at 05:17:10.

Topic: Monster Hunters Collective - Q/A
Subject: Okay ...


..... it will take me another day or two to get my thoughts collected for Brokkrok mode before I am able to post in the game thread again!

Posted on 2011-12-28 at 06:34:36.

Topic: LC Avengers QnA
Subject: New Game Thread Post Is Up ...


..... so read it over at your leisure and post here in the QnA if you have any questions or comments.

I really do not expect to be Updating again until after the first of the year, so take your time guys!

Posted on 2011-12-28 at 04:35:28.

Topic: Castles & Crusades Audalis Adventure
Subject: Welcome Aboard and ...


..... be sure to research the information regarding Audalis at the tab between 'Home' and 'Articles' at the top of the RDInn page!

Developing a character history etc that meshes with the scenario is most important at the present time!

Be sure to read the 'Once in a Lifetime' post in the Game Thread to get a feel for what is going on!

Posted on 2011-12-28 at 03:56:53.

Topic: The Leather Coats Avengers
Subject: Uneventful Night


Leather Coats Avengers
Cast & Characters

Rextugenous [played by Hammer] a level 5 (Human) Paladin, Wizard, Bard who worships Brigit
Danamar Maeleneill [played by Raven] a level 5 (Elf) Druid, Ranger who worships Oercus
Toraad Ovmek [played by Tuned_Out] a level 5 (Dwarf) Cleric, Monk who worships Steel
Sir Calmindon Jorralan [played by Ziklag] a level 5 (Half Elf) Knight, Illusionist who worships Araulin

Toraad, Rextugenous and Sir Calmindon spoke up in favor of proceeding with the journey to Lasch under the cover of darkness. Danamar nodded his approval for a unified majority consensus.

The group rested as long as they dared, then took their positions once more as Fredrico barked the command to resume their way towards the city of Lasch.

Sir Cal chose to walk beside his trusted steed Orion, as a reward for keeping the duo from plummeting into the sand cave-in earlier that day while battling the kobalds. There was no telling what dangers lurked between here and Lasch. It was always a good policy to rest your mount as a precaution, in case of an unexpected battle along the way.

The wagon caravan maintained a slow, but steady, pace as they made their way towards Lasch. The 4 hired guards remained ever vigilant, straining their eyes and their ears for any trace of danger, but the night seemed to be uncommonly quiet as they journeyed onward.

Well after midnight Fredrico called a halt to allow everyone the opportunity to refresh themselves with some semblance of sleep. Guards were posted as before, but not even a wolf was found to draw near to the caravan as they had the previous night.

Interlude for Lurkers
The kobald shaman Sligrat surveyed the scene of devastation where an untold number of his followers had been swallowed up by the sands from the dwarven spell cast by Toraad.

Infuriated by the failure of his followers to ransack the wagon caravan during their bold daylight raid, the kobald shaman vowed to his deity to make more humans pay for the insolence displayed by the wagon train guards.

Sligrat picked his way through the debris of battle, seeking the best location to begin exacting his revenge upon the humans he had sworn to eliminate. Then he brooded until the midnight hour and set his evil plan in motion.

First he unleashed a blackish purple crackle of evil energy that encompassed a 50 foot by 50 foot area marking the territory of his Desecrate Spell.

Then Sligrat unleasehed yet another macabre bolt of blackish purple energy that blanketed a 25 foot by 25 foot area within the first Desecrated area. Then he waited for the Animate Dead Spell to draw forth from the desecrated ground such as would serve his evil purpose.

"Me Go North ... Me Make Humans Pay!"

Sligrat would spend the next 72 hours formulating a plan that would best suit his evil purposes!

Unknown to the populace in Sherrill, the encounter with the kobalds by the Leather Coats Avengers had spared them the horrors of a merciless kobald attack under the command of Sligrat the Shaman.

On the Horizon
Dawn on Wednesday
March 14, 212awd (After Winter Dark)


As the first rays of daylight began to kiss the ground surrounding the resting wagon caravan, those who were sleeping were jarred to reality by the barking commands of both Fredrico and Lars.

Not far off in the distance the adventurers could see the treeline of the Forest of Frie and that welcome sight meant that their journey to the city of Lasch should be concluded before the noon day sun was high in the sky.

A quick meal of fruit and juice was provided for everyone as Fredrico laid out his morning plan before the wagons got underway for the final leg of their journey:

"The Forest of Frie is but 10 miles long and 15 miles wide. The city of Lasch is located about 7 miles north along the edge of the forest. Which means we should be there before noon ... if we get underway within the hour.

"Now I do not expect any trouble ... because we are near enough to Lasch where periodic patrols are usually guarding the trail along the edge of the forest ... but just in case there is trouble ... I expect you hired guards to follow the orders that I am about to give you!

"We cannot rely on any patrols to protect us from any attacks ... so if there is any sign of trouble ... I want you guards to go fight that trouble head on without question!

"That will allow the wagons to make a run for it ... and I promise you that we will alert the proper authorities in Lasch to send you reinforcements as soon as we arrive safely!

"Those authorities do realize that any danger we may encounter this morning ... is also a danger to the safety and well being of the city! They will do what is necessary to keep their trade route open between Lasch, Sherrill, Domdel and Chinon!

"In case we do get separated ... meet us at the Dragon Claw Inn ... and you will be well compensated for the inconvenience of staying behind to help guarantee the safe arrival of these wagons in Lasch ... as you were hired to do!

"Such compensation will be in addition to what I am already prepared to pay you ... for your excellent services thus far!"


Toraad, Danamar, Sir Cal and Rex nodded their assent. There was no use grumbling about strategies. Afterall, they were in the employ of Fredrico and had signed on to do a job under his command.

Everyone found a renewed vigor as they prepared themselves for the final leg of their journey. Each of the Leather Coats Avengers made their personal preparations and spent some time with their deities, without any trace of murmur or complaint, making the best of the situation presented to them.

Danamar noted that the Forest of Frie seemed to be uncommonly quiet for a forest, but he welcomed the sight of trees, noting that each wooded area has a personality all its own. He also noted the signs of struggle and bloodshed along the trail ... especially near the trees ... but his observations were also obvious to his companions as they too kept a watchful eye all along the tree line.

Although there were the occasional sounds of wildlife emanating from the Forest of Frie, there was indeed a deathly quiet within the forest that did not seem to be natural.

Yet the wagon caravan did not seem to be in any danger from either side of the trail as they drew ever nearer to the city of Lasch. As for the trail behind them, there was no indication that Rextugenous could detect any signs of trouble from the kobalds they had defeated the previous day.

Within another hour the spires of the guard tower in the center of the city of Lasch could be seen on the distant horizon. Fredrico gently urged his horses to quicken their slow pace and Lars quickly followed suit.

Rextugenous noticed that Drog and Seg Kargar were maintaining the slower pace of their wagon. He waited long moments, debating about whether or not to bark a command of his own for the Halflings to keep pace with Fredrico and lars.

He waited longer than usual to say something to the Halflings, as he noted a flock of crows suddenly taking to the air, as if someone or something had disturbed their resting place off in the distance to the north of the wagon trail.

Almost on cue, the Halflings quickened the pace of their horses, but Rex noted they were still being ever so slightly outdistanced by Fredrico and Lars.

In a few minutes there was an unintelligible yell from the lead wagon. Rex leaned forward around the right side of the treasure wagon, trying to figure out what was the matter?

All he saw was Toraad jumping off the lead wagon and pointing towards a hill not far from the trail. In a few moments Danamar followed suit as Sir Cal spurred Orion to join them.

As the treasure wagon drew nearer, Rextugenous noted that Fredrico and Lars were urging their horses forward at a much faster rate of speed than a few moments before. Drog and Seg Kargar quickened the pace of their horses, but still seemed to be falling further behind the lead wagons.

Rextugenous had no time to deal with the Halflings and how they chose to drive the treasure wagon. In a few moments the wagon was passing his 3 companions as Rex could finally see what all the commotion was about. He let out a blood curdling cry to his deity Brigit as he jumped from the wagon to join his companions.

There on the nearby hill was a mysterious hooded figure pointing a weather beaten staff in their direction, as all 3 of the wagons they were sworn to protect were heading for the city of Lasch, as fast as their travel weary horses could pull them!

In a few moments more, Rextugenous realized that the hooded figure was not necessarily pointing the staff at the Leather Coats Avengers ... but rather at a group of 10 human skeletons, armed with medium shields and longswords ... that were slowly advancing towards them from the seclusion of an outcropping of rock nearly a stones throw from where the 4 companions were standing!

Posted on 2011-12-28 at 03:34:07.
Edited on 2011-12-28 at 03:49:54 by Hammer

Topic: LC Avengers QnA
Subject: Right Now ...


..... I am reviewing the last scenario of posts and will be writing the UpDate later tonight to move us along.

Just figure you all go ahead and enjoy the New Year Weekend with Friends and Family and then we can resume posting sometime next week as your schedules allow!

Posted on 2011-12-27 at 23:05:44.

Topic: Castles & Crusades Audalis Adventure
Subject: Castles & Crusades Audalis Adventure


'Once in a Lifetime'
(an Audalis Adventure)


Synopsis
Featuring the RDInn created setting of Audalis, using the Castles & Crusades seige engine of Primary and Secondary Attributes, I am looking for a minimum of three to five (3-5) Level One (1) adventurers to participate in an Epic Audalis Adventure Campaign.

Each episode of this adventure will lead to the development and growth of each character through role play, hack n slash and dungeon crawl experiences. Upon completion of each progressing episode, all PC characters in this party will level up, before proceeding on to the next episode of this adventure.

Rules
As stated previously, Castles & Crusades is the game system being used for this adventure. This is quite similar to D&D and is published under the Open Game License (OGL) version 1.0a by permission of Wizards of the Coast, Inc.

The Open Game Content appearing in the 4th printing C&C PHB (2009) is derived from the 3.0 System Reference Document, copyright 2000 Wizards of the Coast, Inc. All contents, excluding the OGL, is property of and copyright 2004 Troll Lord Games. All Rights Reserved.

The Trolls have given me permission to freely use their game products here at the Inn.

Players participating in this adventure should concentrate on developing their characters with personality, description and interesting history. It is more important to focus upon your writing and role play than to fully understand the mechanics of the game system.

Starting Level
Level One (1) is the starting level for all characters and they are Not Veteran Fighters and they are Not Experienced Wizards, Illusionists, Clerics or Druids!

These are Basic Raw Recruits who have been studying and training under a variety of situations and tutors to help them prepare for whatever paths their lives choose to explore.

The first episode of this adventure will be a 'test of fire' so to speak as each character is confronted by challenges that force him or her to utilize their knowledge and training for the very first time!

Classes
Classes are chosen from the C&C Players Hand Book (2009). Upon reaching Class Level 3 or higher a player may choose to expand the horizons of their character by adding another Class to begin at level 1 after the next episode of the adventure is completed.

Players choosing this option are required to write a plausible explanation in their game post for choosing to multi-class their character. This may be done only once.

When future episodes are completed, the player must choose which of the two Classes to level up and are required to write a plausible explanation and description in their game post.

Races
Players pick the Race of their characters strictly from the list of Audalis races. However, where applicable, the Castle Keeper may allow certain elements from the C&C PHB regarding Humans, Dwarves, Elves, Half Elves, Gnomes and Halflings to be integrated with their Audalis counterparts.

Primary Attributes

Strength: Fighter, Ranger

Dexterity: Rogue, Assassin

Constitution: Barbarian, Monk

Intelligence: Wizard, Illusionist

Wisdom: Cleric, Druid

Charisma: Knight, Paladin, Bard

Players then assign one more Primary Attribute to their Character (2 if a Human Character)

Attribute Modifiers for this particular adventure
2-3 (-4)
4-5 (-3)
6-7 (-2)
8-9 (-1)
10-11 (0)
12-13 (+1)
14-15 (+2)
16-17 (+3)
18-19 (+4)

Attribute Modifiers are either added or subtracted depending upon the numbers assigned to Attributes (and modified by Racial Traits)

Starting Stats
Starting Stats for Character Creation is 80 points to be distributed among the 6 Attributes of Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.

Race Modifiers will be added or subtracted accordingly after the initial 80 points are assigned to the Character Attributes.

Hit Points
The Maximum number of Hit Points for a particular Class will be allowed for each Level 1 Character.

Each time a Character levels up he or she will receive the maximum number of Hit Points added to his or her previous total.

In the event a Player chooses to add a Class, then the maximum number of Hit Points for that Class will be added to the previous total of Hit Points (no matter if they are higher, lower or the same as the original Class choice).

Multi-Class Characters will receive the maximum number of Hit Points (to add to the previous total number of Hit Points) for the Class the Player chooses to level up after future episodes are completed.

Alignment
Characters are either Lawful Good, Neutral Good or Chaotic Good.

Deity
Characters serve a deity from the list of Audalis deities, keeping in mind it must be a deity that a Good Aligned Character would serve!

There are both Benefits and Restrictions in regards to weapons etc that serving a deity imposes upon the Character.

It would be wise to read the Audalis deity list first before choosing a Class and Race for your Character!

Deity choice will have a direct impact and influence upon the role play, personality, description and history of your Character!

Equipment and Starting Gold
Characters are allowed a reasonable amount of equipment (including Weapons and Armor) that Any Ordinary Normal Inexperienced First level Character would have to begin an adventure.

All equipment lists are subject to the approval of the Castle Keeper!

Characters will also begin their journey with 20gp in their possession to help them buy provisions and lodging in the next town along their journey.

Gold (gp), Silver (sp) and Copper (cp)
10gp = 1 Platinum piece (pp)
10sp = 1 Gold piece (gp)
10cp = 1 Silver piece (sp)

Coins exchange at the above rate and all coins equate to about one ounce in weight.

Game Posting
Posting frequency will be once a week with conversational interaction and description of what your Character is thinking, remembering or doing as often as possible between Characters.

Proper spelling and grammar is most helpful for accurate comprehension and readability for both Players and the Castle Keeper (not to mention the enjoyment of the RDInn Lurkers!)

Speech, Thoughts and Actions of the Characters should be written and posted to help keep the game flowing and moving. This also provides each Player with enough information for the Characters to interact with each other.

Updates will be written accordingly and all dice rolling will be done by the Castle Keeper (me aka Hammer) to determine the outcome of actions and consequences from a variety of scenarios during the course (story arc) of each episode of this adventure.

Battle descriptions resulting from the Castle Keeper rolling the dice will be described in the Game Thread Updates. Use the QnA to ask the Castle Keeper questions (and to receive answers) to discuss between yourselves what your Characters may or may not decide to do and then Write Your Decisions and Make Your Intentions Clear in the Game Thread Posts.

Character and Adventure Background
Make sure to study the Audalis Maps while creating your Character to add substance to what you write for your Character History and to develop his or her personality and description.

You may collaborate with other Players via PM Messages to determine how well your Characters know each other by where they originate from or to where they have journeyed for their study and training.

'Once in a Lifetime' begins in the region of Coria, specifically to the east in the town of Quevin (the only city of common control between Man and Elves) where elves and men meet to discuss treaties, disputes, and celebrations. It is the ambassadorial center for all races, and it is the home of the Knights of Aina'rutha.

Hired to journey through Alloryen (the northern elven kingdom of Antaron) to investigate reports of a taint of evil spreading from the Chakran Mountains; masks a secret agenda assigned to this party of adventurers to quest for, locate and map the locations of hidden treasures along the way.

Your initial contract is a signed deed of your choice to 50 acres of land (5 acres bordering water and 10 acres deep into the forest) on either the northern shore of the Lakes of Heroes or the eastern shore of the Thrace River.

Upon a successful return to Quevin, each character should have riches enough from bringing samples of the hidden treasures they have located, to develop their deeded land into suitable homes to 'retire' from adventuring and raise families.

This is a golden opportunity that only comes along 'Once in a Lifetime' ... providing your character survives the experience!

Posted on 2011-12-27 at 18:58:14.

Topic: Once in a Lifetime [Questions and Answers]
Subject: Reserved


Reserved

Posted on 2011-12-27 at 18:51:41.

Topic: Once in a Lifetime [Questions and Answers]
Subject: Reserved


Reserved

Posted on 2011-12-27 at 18:51:25.

Topic: Once in a Lifetime [Questions and Answers]
Subject: Reserved


Reserved

Posted on 2011-12-27 at 18:51:05.

Topic: Once in a Lifetime [Questions and Answers]
Subject: Reserved


Reserved

Posted on 2011-12-27 at 18:50:37.

Topic: Once in a Lifetime [Questions and Answers]
Subject: Reserved


Reserved

Posted on 2011-12-27 at 18:50:18.

Topic: Once in a Lifetime [Questions and Answers]
Subject: Reserved


Reserved

Posted on 2011-12-27 at 18:50:01.

Topic: Once in a Lifetime [Questions and Answers]
Subject: Reserved


Reserved

Posted on 2011-12-27 at 18:49:42.

Topic: Once in a Lifetime [Questions and Answers]
Subject: Reserved


Reserved

Posted on 2011-12-27 at 18:49:22.

Topic: Once in a Lifetime [Questions and Answers]
Subject: Reserved


Reserved

Posted on 2011-12-27 at 18:49:03.

Topic: Once in a Lifetime [Questions and Answers]
Subject: Reserved


Reserved

Posted on 2011-12-27 at 18:48:45.

Topic: Once in a Lifetime [Questions and Answers]
Subject: Reserved


Reserved

Posted on 2011-12-27 at 18:48:23.

Topic: Once in a Lifetime [Questions and Answers]
Subject: Peryl


As a 1st level Cleric your character Peryl will be able to cast three(3) 0 level spells and one(1) 1st level spell

Plus she can have another 1st level spell because of her Bonus Spell for her Wisdom.


CLERIC SPELLS (Divine)

0-LEVEL CLERIC SPELLS (Orisons)

1.
CREATE WATER
Creates 2 gallons/level of pure water.

2.
DETECT CHAOS/ EVIL/ GOOD/ LAW*
Reveals aura of creatures, spells or objects.

3.
DETECT MAGIC
Detects magical aura and its strength along 50 ft. path.

4.
DETECT POISON
Detects poison in one creature or small object.

5.
ENDURE ELEMENTS
Protection from natural elements and weather.

6.
FIRST AID
Bandages bleeding wound.

7.
LIGHT
Object shines like a torch.

8.
PURIFY FOOD AND DRINK
Purifies 1 cu. ft./level of food or water.

1ST-LEVEL CLERIC SPELLS
1.
BLESS*
Allies gain +1 to hit and +1 on saves against fear.

2.
BLESS WATER*
Makes holy or unholy water.

3.
COMMAND
Subjects obey one-word command for 1 round.

4.
CURE LIGHT WOUNDS*
Cures 1d8 damage.

5.
DETECT SECRET DOORS
Reveals hidden doors within 60 ft.

6.
DETECT UNDEAD
Reveals undead within 60 ft.

7.
INVISIBILITY TO UNDEAD
Undead can’t perceive subject.

8.
PROTECTION FROM CHAOS, EVIL, GOOD OR LAW*
+2 AC and saves, plus other defences.

9.
REMOVE FEAR*
Protects from fear; grants new save vs fear.

10.
RESIST ELEMENTS
Grants +2 bonus to saves vs selected element.

11.
SANCTUARY
Opponents can’t attack the caster.

12.
SHIELD OF FAITH
Aura grants +2 bonus to AC and saves.

13.
SOUND BURST
A pulse of sound that causes 1d8 damage.


Posted on 2011-12-27 at 18:48:01.
Edited on 2012-04-17 at 03:57:00 by Hammer

Topic: Once in a Lifetime [Questions and Answers]
Subject: Once in a Lifetime [Questions and Answers]


City of Quevin

Total Population:
10942
Humans: 6018
Sylvan (Elves): 2188
Half Syls (Half Elves): 1641
Khords (Dwarfs): 547
Cids (Halflings): 328
Other (Kender, etc): 219
Total Guard: 73
In addition, 137 Clergy tend to the spiritual needs of the City and are overseen by 5 Ordained Priests
Inns: 7
Taverns: 27
Blacksmiths: 18
Healers: 7
Weaponsmiths: 5
Armorers: 5
Bowyers: 7
Magic Shops: 3*
Booksellers: 2
Merchants: 7
Leatherworkers: 18
Tailers: 31
Jewelers: 5
Cobblers: 34
Fishmongers: 9
Farmers: 22
Carpenters: 22
Masons: 16

*Magic Shops typically sell components scroll paper and such minor items --- no "off the shelf" wands, staves, etc!

Also, while you may get a high result for a given service, that does not necessarily mean there are that many businesses in a given settlement. For instance, your town may show 15 tailors, but the DM may rule that there are only 6 clothiers in the town … the rest serve as assistants/apprentices.


The Quevin Town Elders (comprised of 3 Female/2 Male Humans and 3 Female/2 Male Sylvari) had been issued the task, under the authority of Mayoress Alesta de Quevin, of coordinating strategies for dispatching a wide variety of adventurers to specific missions in answer to the decree that had been issued 40 days ago by the Mayoress Alestra de Quevin and the membership of the Quevin Quiver.

Quentin Quiver
As any knowledgeable bowman knows, a quiver contains 20 sharp arrows. Therefore the 'Quevin Quiver' is comprised of 20 'sharp arrows with sharp points' to confer together and vote upon issues of possible War and Defense that would affect each of their respective kingdoms and races.

Roll Call for Quevin Quiver:
4 Humans of the Quevin Town Council (2 Females and 2 Males)
2 Humans from Ertain (1 Female and 1 Male)
2 Sylvari [Elves ]from Alloryen the Northern Sylvari Kingdom (1 Female and 1 Male)
2 Sylvari [Elves] from Londelirinen the Central Sylvari Kingdom (1 Female and 1 Male)
2 Sylvari [Elves] from Mealamin the Southern Sylvari Kingdom (1 Female and 1 Male)
2 Khords [Dwarves] from Kharolis (1 Female and 1 Male)
2 Brathunspar [Gnomes] from Brathnaii Hallows (1 Female and 1 Male)
2 Cidals [Halflings] Shawlin Priests from Kindwell (1 Female and 1 Male)
1 Human Mage from the Court of the Empress of Coria (1 Female)
1 Half Elf owner of the Blue Noob Inn (1 Female)

The Half Elf owner of the Blue Noob Inn represents the voice of the common people and newcomers who frequent the tavern. She theoretically serves as a tie-breaker for any stalemated votes from the Mayoress and the rest of the membership of the 'Quevin Quiver'.

Since the region of Coria is ruled by an Empress (ala medieval France) the border town of Quevin honors the Empress by including Females in important positions of government and decision making. This includes Females from the other races serving in the ranks of the 'Quevin Quiver'.

The 'Quevin Quiver' includes all races who may be affected by any unusual activities originating from the unknown darkness that spreads from time to time from the cracks and crevices of the mysterious and foreboding dangers lurking throughout the Chakran Mountains (or from within the borders of their respective kingdoms and from any unwarranted influences or threats from any of the kingdoms to the west of Coria).

The current ruler is Empress Isabella of Coria and she has sent the Lady Marquise (who is the Royal Mage serving Empress Isabella of Coria) to represent Empress Isabella as a member of the 'Quevin Quiver' with all honor and respect due her position as the Royal Mage.

Blue Noob Inn
The Blue Noob Inn adjoins the Scarlet Tankard tavern, both are owned and operated by the beautiful 100 year young Half Elf Ranger named Avarial who explains in her own words:

"The Blue Noob Inn is famed far and wide ... at least in the area surrounding Quevin ... as a place where first-time adventurers are wont to assemble for an opportunity to seek fame ... and fortune ... for the right price ... as well as the right reason."

Posted on 2011-12-27 at 18:45:52.
Edited on 2011-12-27 at 18:47:09 by Hammer

Topic: Once in a Lifetime
Subject: Once in a Lifetime [Intro]


Town Hall
Quevin, Coria
Winter
Day 50
Morning


"Convene the Quevin Quiver!"

Mayoress Alesta de Quevin unexpectedly shouted the order to her aide as she read the reports that had been forwarded to her office. For such a petite human woman with flowing brunette hair, it was shocking and a bit unsettling to hear the volume of authority that spewed forth from her mouth.

The 'Quevin Quiver' consisted of 20 unique individuals representing various kingdoms, who were usually assembled together by order of the Mayoress during times of extreme uncertainty and duress.

Those times were usually when things were amiss to the east in the Northern Sylvari Kingdom of Alloryen, affecting the Sylvari trade routes and commodities that would ultimately find their way into the border city of Quevin.

Total Population: 10942
Humans: 6018
Sylvan (Elves): 2188
Half Syls (Half Elves): 1641
Khords (Dwarfs): 547
Cids (Halflings): 328
Other (Kender, etc): 219

As any knowledgeable bowman knows, a quiver contains 20 sharp arrows. Therefore the 'Quevin Quiver' is comprised of 20 'sharp arrows with sharp points' to confer together and vote upon issues of possible War and Defense that would affect each of their respective kingdoms and races.

Roll Call for Quevin Quiver:
4 Humans of the Quevin Town Council (2 Females and 2 Males)
2 Humans from Ertain (1 Female and 1 Male)
2 Sylvari [Elves] from Alloryen the Northern Sylvari Kingdom (1 Female and 1 Male)
2 Sylvari [Elves] from Londelirinen the Central Sylvari Kingdom (1 Female and 1 Male)
2 Sylvari [Elves] from Mealamin the Southern Sylvari Kingdom (1 Female and 1 Male)
2 Khords [Dwarves] from Kharolis (1 Female and 1 Male)
2 Brathunspar [Gnomes] from Brathnaii Hallows (1 Female and 1 Male)
2 Cidals [Halflings] Shawlin Priests from Kindwell (1 Female and 1 Male)
1 Human Mage from the Court of the Empress of Coria (1 Female)
1 Half Elf owner of the Blue Noob Inn (1 Female)

The Half Elf owner of the Blue Noob Inn represents the voice of the common people and newcomers who frequent the tavern. She theoretically serves as a tie-breaker for any stalemated votes from the Mayoress and the rest of the membership of the 'Quevin Quiver'.

Since the region of Coria is ruled by an Empress (ala medieval France) the border town of Quevin honors the Empress by including Females in important positions of government and decision making. This includes Females from the other races serving in the ranks of the 'Quevin Quiver'.

The 'Quevin Quiver' includes all races who may be affected by any unusual activities originating from the unknown darkness that spreads from time to time from the cracks and crevices of the mysterious and foreboding dangers lurking throughout the Chakran Mountains (or from within the borders of their respective kingdoms and from any unwarranted influences or threats from any of the kingdoms to the west of Coria).

The current ruler is Empress Isabella of Coria and she has sent the Lady Marquise (who is the Royal Mage serving Empress Isabella of Coria) to represent Empress Isabella as a member of the 'Quevin Quiver' with all honor and respect due her position as the Royal Mage.

Mayoress Alesta de Quevin addresses the 'Quevin Quiver'
"We have had no diplomatic contact from the Moonlit Castle of Isilme-Ishtel ... or the cities of Hith Elee and El'endar ... since late summer.

"Lomelindel has sent recent reports of unusual strange activity throughout the forests to the east ... but no trade caravans have arrived since late Autumn from the aforementioned cities ... their reports state that Summer was the last time that trade caravans arrived with any regularity.

"They do report that their trade to the north has continued with no unusual disruptions ... but all messages sent to the eastern cities of Alloryen have gone unanswered.

"From our last report received from Istalindir in mid Autumn ... there have been no problems from their trade with Kaimelar to the north ... but trade with the Moonlit Castle of Isilme-Ishtel ... and the city of Hith Elee ... were reported to be sporadic at best.

"I fear that the vermin infesting the dark cavernous maw of the Chakran Mountains ... are once again stretching their dark tendrils towards our borders ... with the fate of our Sylvari neighbors ... hanging in the balance.

"So I propose that the 'Quevin Quiver' membership ... authorize the following decree ... for Freedom Fighters to assemble from your respective regions ... to confront whatever dire dangers have infiltrated the borders of Alloryen ... and thereby threaten our own!"


Upon reading the decree, the membership of the 'Quentin Quiver' voted unanimously to publish the following throughout their respective regions to aid the Northern Sylvari Kingdom:

Antaron Adventurers
Hear Ye! Hear Ye!

By Unanimous Decision of the Quevin Quiver, in response to reports of dark threats disrupting the trade routes of Alloryen from the eastern cities of the Northern Sylvari Kingdom, the services of any and all available stout-hearted Freedom Fighters from throughout the lands are required.

Those closest to the eastern cities of Alloryen are to proceed with haste to aid your neighbors! The surrounding eastern forests are in need of Defenders!

Warriors are needed to take the fight to the source of the unspoken evils emanating from the hidden recesses of the Chakran Mountains!

Those adventurers close enough and brave enough to undertake an expedition into the aforementioned Chakran Mountains and nearby areas to Expose and Exterminate with Extreme Prejudice any and all threats to the Northern Sylvari Kingdom are to do so post haste!

Ensuring the freedom of your own homelands, while fighting for the freedoms of your Sylvari neighbors, are reward enough for those who are true of heart and strong of stature!

Nevertheless, any treasures secured while fighting for the freedom of your homelands and the freedom of your Sylvari neighbors, are to be shared with the local population before freely filling your pockets!

All other adventurers who are far removed from the Chakran Mountains and the eastern Alloryan Sylvari cities, are to proceed to the city of Quevin in Coria for further instructions, before deploying to Aid and Defend our Sylvari neighbors!

Signed
Mayoress Alesta de Quevin
On behalf of the membership of the Quevin Quiver

Dated
Winter
Day 50


Blue Noob Inn
Quevin, Coria
Winter
Day 90
Evening


The Quevin Town Elders (comprised of 3 Female/2 Male Humans and 3 Female/2 Male Sylvari) [not to be confused with the Quevin Town Council of the Quevin Quiver] had been issued the task, under the authority of Mayoress Alesta de Quevin, of coordinating strategies for dispatching a wide variety of adventurers to specific missions in answer to the decree that had been issued 40 days ago by the Mayoress Alestra de Quevin and the membership of the Quevin Quiver.

An odd assortment of candidates from all walks of life were steadily streaming into Quevin, volunteering for a variety of reasons, in answer to the summons for Adventurers.

All newcomers were directed to the Blue Noob Inn, where Avarial the Half Elf owner was authorized to greet and assess the prospective volunteers, before assigning them to specific missions in the name of the Mayoress Alesta de Quevin and the Quevin Quiver.

On this particular evening, the slender Half Elf Ranger named Avarial had invited a particularly odd assortment of raw recruits to meet with her in her spacious private office [located beneath the adjoining Scarlet Tankard tavern] between a spacious wine cellar and an incredibly large weapons room.

The 100 year young Half Elf was strikingly beautiful with an athletically curvaceous body that held no hint of her actual age, nor did her attractive face for that matter, highlighted by long golden hair tied back in a pony tail and alluring green eyes that seemed to look right through each raw recruit.

After studying each one for a few moments, satisfied that they were not so raw and inexperienced as to be lacking a certain required potential, the Half Elf Ranger began to reveal her proposed assigned mission for these new raw recruit volunters:

"Welcome to Quevin. My name is Avarial, owner of the Blue Noob Inn.

"The Blue Noob Inn is famed far and wide ... at least in the area surrounding Quevin ... as a place where first-time adventurers are wont to assemble for an opportunity to seek fame ... and fortune ... for the right price ... as well as the right reason.

"Quevin is blessed to be the home base of the Knights of Aina'rutha ... those who seek to end the tyranny and evil of the dark and undead ... and there are others ... myself included ... who stand ready to fight and defend this land ... from the taint of the dark denizens of the Chakran Mountains.

"But there comes a time ... such as this ... when Freedom Lovers everywhere ... must take the fight to the enemy unknown ... no matter the risk ... no matter the peril ... no matter the inconvenience!

"For whatever reason ... only you may know ... here you are face to face with me ... ready to confront the unknown ... each for purpose only known in your heart ... ready to walk away from your life as you once knew it to be … to embrace uncertain challenges ... in hope of gaining uncertain rewards.

"Each of you are guaranteed 20 gold coins ... to help you on your way ... to face countless perils unknown ... not much incentive ... for facing certain death ... in these uncertain times.

"But I see a special quality deep inside each of you ... perhaps untapped ... and hidden ... even to yourselves ... that will serve you well ... on your journey to the Chakran Mountains ... and mayhap ... your heroic return to Quevin ... to regale the patrons of the Blue Noob Inn ... of your tales of triumph over apparent tragedy ... should you survive and choose to pass this way again?

"I do have a proposal for each of you ... a contract between you ... and myself ... and some important friends of mine ... who require the services of a special group of adventurers ... above and beyond the call for warriors to battle against ...he evils emanating from the Chakran Mountains.

"We require a trusted group of adventurers ... such as yourselves ... to quest for ... locate ... and map the locations of hidden treasures ... that you may have the good fortune of discovering along the way.

"We are prepared to offer each of you a contract this night ... a signed deed of your choice to 50 acres of land … 5 acres bordering water ... and 10 acres deep into the forest ... on either the northern shore of the Lakes of Heroes ..... or the eastern shore of the Thrace River.

“Upon a successful return to Quevin ... each of you should have riches enough ... from your journey through Alloryen to the Chakran Mountains and back ... carrying a few samples of the hidden treasures you have located ... riches enough to develop your deeded land into suitable homes ... where you may choose to 'retire' from adventuring ... and raise families.

"This is a golden opportunity ... that only comes along 'Once in a Lifetime' ... providing you survive the experience!

"The choice is yours ... 20 gold coins to face the unknown evil emanating from the Chakran Mountains ... or 20 gold coins plus a signed deed for 50 choice acres of land ... to provide us maps to the hidden treasures you are most certain to discover ... while helping to remove the taint of evil from the Northern Sylvari Kingdom ... during your journey through Alloryen to the Chakran Mountains ... which will begin 3 days hence!

"As I said before ... this is a golden opportunity ... that only comes along 'Once in a Lifetime' ... providing you survive the experience!"


Avarial patiently ... but expectantly ... awaits your response ... as she offers each of you an individual deed to sign ... before you begin your journey on the Morning of Spring Day 3.

[Spring, Summer, Fall and Winter each have 90 days per season]


Posted on 2011-12-27 at 18:33:43.
Edited on 2011-12-27 at 18:39:03 by Hammer

Topic: Once in a Lifetime
Subject: Once in a Lifetime


GREETINGS RED DRAGON INN LURKERS
Pull up a chair and enjoy this epic tale titled 'Once in a Lifetime' as a group of raw recruits begin their journey through Alloryen, the Northern Kingdom of Sylvari, to do their part to help eliminate the evil taint emanating from the Chakran Mountains in the RDInn created setting of Audalis.

Audalis
Created and developed by InnMates of the Red Dragon Inn, this unique fantasy world named Audalis is fraught with unknown dangers and high adventure!

WARNING
This particular adventure may contain intense graphic scenes and/or Mature Adult Content that some readers may find to be too sensitive or offensive in nature for their literary tastes!

Please Proceed with Caution!
For the sake of creating a great adventure ... any tobacco or alcohol related, drug related and/or sexual references are by no means intended to promote or glorify their use in Real Life!

The same should be understood regarding the descriptions of any major or minor graphic violence ... including the use of all other elements in this adventure that are necessary components for an Epic Fantasy Adventure!

SPECIAL THANKS to the Owners and Moderators of the Red Dragon Inn who make the posting of this and other adventures possible for us InnMates to enjoy!

Also a Special Kudos of appreciation to Every Person responsible for their part in creating and developing the landscape and mythos of Audalis.

SPECIAL APPRECIATION to Stephen Chenault of Troll Lord Games who gave me permission to use the Castles & Crusades products to help craft an exciting and entertaining adventure here in the RDInn land of Audalis!


You Have Been Forewarned ... Now Enter If You Dare!





Posted on 2011-12-27 at 18:10:56.

Topic: Creative Writers and Role Players Required
Subject: Later Today ...


..... I will be posting the Recruitment Thread titled 'C&C Audalis Adventure' that will be replacing this one for recruiting players to participate in the 'Once in a Lifetime' adventure set in Audalis.

The Recruitment Thread will be posted after I have posted both the Game and Question & Answer Threads!



Posted on 2011-12-27 at 18:03:37.

Topic: Creative Writers and Role Players Required
Subject: Almost Ready ...


..... to post the New Recruitment Thread as I have now tentatively written the Game Thread Intro, the first QnA post and the Recruitment Thread.

Am going to sleep on it and take another look at all of them on Tuesday, then tweak or edit where necessary before posting them!

Those of you who are interested in participating in this new Audalis adventure should continue getting acquainted with the Audalis info.

Also, you should be developing your Character and Background as it fits with the Audalis setting!

Posted on 2011-12-27 at 05:37:34.

 


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