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Topic: CWWLLO QnA
Subject: Rules..................


Ugh................

1 Mississippi, 2 Mississippi........

:-/

Posted on 2015-03-19 at 19:03:53.

Topic: Weird War II
Subject: The Taste Of A Woman.............


(Back Storey Post Of Doc and Star, By Ody and Astrid)

Doc's Storey........

"Hey Doc! ", Jack turned and roll his eyes as the girl entered the room, he smiled as Star grinned.

"Hey Ali", Jack replied knowing she didn't like being call that.

"Don't call me that!", she huffily growled under her breath,.....Ya, got a minute?... I need you to look at something for me."

Star made a gesture with her thumb over her shoulder as if pointing to her back. She winched as the muscle pulled taught; her arm froze in place before going limp to her side.

Jack had been treating her ever since that day he found unconscious in a Nazi holding cell. He can see that day.

She had been placed on a dirty cot, face down on her belly. When she had not responded to his whispers he took the keys from body on the dead guard and entered her cell. He checked her for a pulse and was relieved to find she alive.

Her shirt was rapped open and marks of torture were heavy on her back. An ugly open sore gaped on her shoulder. He could tell from smell and the seeping that gangrene was setting in. The wound must have been from an acid burn and was left too long. The medic couldn't wait to get her back to treat her, they still had this Nosferatu thing to find and stop.

Jack had seen this rot before and knew it must be removed and wound cleaned or this girl would die of its poison. Pulling his combat knife Jack opened the scabbing that was crusting over the wound. The girl didn't move, now worried that the poison may have already effected her too much to respond Doc knew he had to get that puss out. Taking a deep breath Doc leaned in and placed his mouth over wound sucking the mass of slime and blood. He was careful not to swallow, but the putrid taste invoked a gag reflex. He spat and then wiped his tongue on his sleeve. He continued this between each attempt to draw out the poison. As the taste changed from rot to blood "Doc" Reid knew he'd got out as much as he could.

Grabbing a mouthful of water from his canteen the corpsman flushed the poison from his own mouth. Jack then washed and cleaned that and the others wounds on the girls back. After treating the open wound with sulfa he closed it with tape and covered it with a bandage. When he heard a slight moaning he realized the girl was awakening. He put the GI issue med bag where she could see the Red Cross. He saw her hands tense, ready push and move. As she turned her head he saw more scars on her face," You're not in great shape kid, but I got to get you out of here,.."

It must have been his America accent but the tension went out of her. He was amazed that she able to sit up and then stand. The girl was made of pretty strong stuff and soon was holding her own as they continued the mission.

they soon found she had a knowledge of things spooky that proved essential to being able to defeat creature that was their assignment. It was as if she was born to hunt the things that go bump in the night.

When they had returned," Star" as she liked to be called, stayed and joined the team. Jack was glad because now he could continue to treat the damage that had nearly ruined her should. He hoped through treatment and therapy she would regain full control again.

Star had been a bit upset when some of wounds had got infected, but it was her own fault for not keeping them clean and following his instruction. She even tried to fight him once when he needed to reopen and clean the festering. "If you want that arm to fall off you just keep doing as you please, it as if I know anything about it. I can get help to hold you down and this time you'll be awake." Doc guessed that someone must have told her about how he cleaned her wound back in that cell because she seemed to be a little more tolerant of his care. She had even attempted to apologize, but Doc told her, "Listen..my sister Anna never needed to say nothing and neither do you,, just don't screw up my good work!"


Now Alistaria regularly came in when thing didn't work right. So when he saw her arm twitch and fall limp he said, "Ok..STAR,you get yourself back to the examin'n room. I'll see if we can't loosen that up a bit."


Posted on 2015-03-16 at 18:24:51.

Topic: Weird War II
Subject: Cheesy.............


Doc sat at a table inside the conference room at headquarters. Colonel Kevin Darling had called the team here for another mission briefing. The Colonel was thoughtful enough to have sandwiches and tea brought in. The British officer was now the Liaison officer with High Command.

Doc thought, "High Command", he was still finding it odd how they got to here from that near botched mission to destroy a rocket fuel plant at Castle Rautenberg. The paratrooper company was quickly reduced to a few men when their planes were shot out of the sky by Nazi fighters. The few survivors pulled together to attempt completing the mission. Only the mission changed when they found out that the castle was not a fuel lab, but actually a secret sight to access occult stuff to give the Germans unbeatable forces or creatures. A woman they had saved, Miss Hofsetter , had been there to try to regain the items being used to call these creatures and she guided them to recover the mystic things. They had eventually recovered the items but lost a good man, sergeant Brutal, who sacrified himself to save the team. Now here they were, a special team that was sent out to stop other such Nazi unnatural plans. Apparently it was decided the small group was more effective than creating a company.

The rest of team, some from the original survivors and a couple of new recruits, had also now gathered at the tables in the room. In his proper British accent Colonel Darling started to outline a new assignment.

"Right. Now listen up. ,Early this week, we received a coded transmission from Miss Hofsetter with a set of coordinates and the message that the SS occult division was highly interested in this site. The message also mentioned the SS was sending the "Coven" to retrieve whatever is there. Unfortunately we have no idea what or who the Coven is. The coordinates are in Egypt, about 100 miles south west into the desert from Fort Maddalena. Thanks to some work by Sidney Cotton, we were able to get some aerial photo graphs using a small plane and special cameras." The Colonel pulled several black and white pictures out of a manila envelope and puts them up on the board. The photographs showing some sort of ruins in the desert, but one large building was still intact.

"According to our research people, this is most likely a tomb of an ancient ruler called Hamon-Rye. Apparently he was considered a mage of great power and is rumoured to have collected some antiquities of note. Like most of the rulers of the time, he bankrupted his kingdom building an enormous tomb and his people rose against him. Nothing left but these ruins now." The Colonel stopped to take a breath and drink some of his tea. "Whatever is there, the Jerries are moving fast. We got a report that three lorries were spotted heading in the direction of the ruins this morning. So, as you can plainly see no time for dilly-dally. Gear up and get yourself out to airfield 4 within the hour. We want to be wheels up as soon as possible so we can drop you at dusk. Usual mission. Stop the Jerries, get the magic, bring it back home. We have a man in Fort Maddalena who can get you home once you get out. Any questions?"

Star, a young women they had rescued during another mission and was now their team expert on occult, nearly dropped her tea cup when she heard the colonel mention Hamon-Rye.

"Colonel, if it pleases you, I'd like to add what little I know to the pool as it were." Star looked at the group one after another then closed her eyes, drawing the information from her mind she spoke.

"Hamon-Rye an his consort Monanedra were great rulers long before the pyramids were constructed. It was said that they were great an powerful couple. Who made a lush an fertile kingdom in the desert for his people. So great was their magic their it is said that the waters that flowed forth fresh sweet an could could heal a man of illness, plague or injury. With the high priestess Monadedra at his side, he wheeled the great staff of Mo-Pelar. Through which its said that his magic flowed through the giant diamond which topped the staff.

It is said that he was the very first to build a tomb, to transport his earthly remains to the afterlife. Accounts differ on why he was over thrown or how simply that he was. Upon his death his consort gathered his followers and hid Hamon-Rye in a secret tomb underneath the temple. She then sealed herself into the tomb so she could be with him in the afterlife and cursed the lands that were once his to shrivel up and die. After his death, the waters ceased to flow and the lush fertile lands dried up and were taken by the desert.

The only other accounts I've come across are accounts of A Roman Centurion named Decimus Severian. Found the tomb around the time of Cezar Augustus. taking everything of value an wealth of torching the rest. However given the ease of success the Romans had and the relatively small amount of loot that was found. It is believed by most scholars that Decimus found a false tomb.

In 1865 Heinrich Karl Brugsch found the temple. Which is why it is on the map. It is noted that He said the tomb was long plundered. Though the temple was in control by cultists. They believed Hamon-Rye would return one day and grant them the secret of eternal life. Heinrich was hampered insistently by the cult unable to make a long expedition of the tomb because of them. To the point he had to leave in a hurry or face their wrath.

He did make mention of a mysterious fire within the tomb that was still burning bright when he discovered it but he later recanted that story claiming to have celebrated the discovery with bad liebfraumilch with lead to him seeing the impossible."


Doc raised an eyebrow as he looked at her, "Phew,you sure about that?.....You seemed a bit sketchy on the details." Then he let out a low chuckle, "Mercy girl,what could you find if we gave you time to look that stuff up?" Doc was always amazed by what was locked up that brain of hers.

"Well good thing you got it inside that head of yours, we don't have time to go to no library when we're in the field."

Almost before he could take a breath Doc heard that German accent coming out of that Hillbilly Marine. Just like the rapid fire of his favorite tommy gun Rat let out a blast of questions; one after another while not seeming to wait for an answer.

"Hey Legs! Thanks for the History Lesson!"

"So ... Colonel Darling ... Sir! No trace of Panzers?"

"Sarge best have a supply of explosives for any unexpected German tanks!"

"Hey Doc! There be some nasty critters in the desert sands! You got plenty of medical supplies to deal with poison critters? Them African desert snakes, lizards and spiders make the Kentucky mountain critters seem tame!"

"Hey Cap! Never heard tell of any 'Coven' during my days with the British 'Rat Patrol' units! But there be plenty of Scurvy Cut Throats roaming the sands! They be ready to slit yer throat for yer canteen of water! Any strategy suggestions Cap?"

"Well I ate enough sand over there in that ungodly sand box to know we need to be extra special prepared for this mission!

"We be needing plenty of salt pills, be wary of all those stinkin' sink holes and be prepared for the rapid temp changes! Best to travel at night under cover of darkness!

"Corban you prepared for Snipe Huntin' in the desert sands?"

"I never heard of no Coven, but them Jerries be up to no good for sure! Hey Legs! You know anything more about this Ham Sandwich Tomb or what the Jerries might be searching for?"

"How about you ... Colonel Darling ... Sir? Any Theories?"

Doc looked over at the Marine and imitated the rapid questioning, "You get that nick name Rat from being in the desert patrol or because of that cheesy chatter of yours?

,,As a cook you should know it ain't no regular Ham samwich, it's Ham on Rye,.

You ever breath when you're talking?......

And if'n you take care of them snakes then don't you worry about me taking care of you, but if all else fails I got nice toe tag with your name on it."

Looking back to Star, "Say ain't them Coven things usually women,,you know like a bunch of witches?"


Posted on 2015-03-14 at 16:50:22.

Topic: Talk about The Inn
Subject: Helpful Hints......


Well I just went searching for what would be concidered "Helpful Hints" for posting and manuvering through the Inn and we don't really seem to have it in one easy place. Things get posted in the "Common Room" but your still need to know the thread to find it and review.

Archive's "Other" tells of formating but what about other ideas? Like the one I just said about searching old post by person. Where would it go so it was intuitive to look there?

I would guess others have found such things that they use to enable them to post more in sync with others. DM's need quick ways to check facts and review posts. These tools are handy and an easy to find location on "How To" would be great.

Folks talked about their troubles with Chat; did we have a centrol place other then a post in the common room to suggest help ideas and make it easy to find.

Maybe a "Helpful Hints" drop down would be a good centrol place. It could be broken into sections such as "Chat","Posting","Searching". Folks could post their hints there and it could build to a good "User's Tool".

Ok, so there are some Ody ideas, now back to my "Good Old Froth-n-Slosh".




Posted on 2015-03-14 at 10:49:40.
Edited on 2015-03-14 at 10:56:52 by Odyson

Topic: Talk about The Inn
Subject: Easy or Not?


Would it be possible to list PM in newest to oldest?

Currently we have enter PM and click on last past page number and scroll to the end.

Not a biggy but would be quicker, especially if we are checking on a smart phone.

I don't know others use it but I have found the ability to search posts by person very helpful. So please keep that. If I'm not sure of a detail from a past post it makes the search much easier. I can click on their icon and when it goes to their info page I click on recent posts. Scoll search takes a bit but so much easier than paging back through stories.

I don't know if that ability is listed as a helpful hint, but it should be.

Posted on 2015-03-14 at 10:19:11.
Edited on 2015-03-14 at 10:54:39 by Odyson

Topic: Weird War II Q n A
Subject: Alrighty Then..............


Just finished Astrid's and Hammer's post. Great stuff.

Doc will popoff at Rat and quip about Star's depth of knowledge.

Got to get started.

Posted on 2015-03-13 at 17:41:57.
Edited on 2015-03-14 at 15:05:27 by Odyson

Topic: Jack is Back
Subject: You Bet'cha........


Now that you're back I'll just have Igor reengrave your tankard. As usual the "Good Old Froth-n-Slosh" flows free. So draw yourself a tall one. As for the Facelick, better take this towel, You're never safe. Eol would be just as happy to welcome back and he is to first greet you.

Glad you stopped back.



Posted on 2015-03-13 at 17:24:28.

Topic: Weird War II Q n A
Subject: Gotta Catch Up........


I'm already falling behind. Got a PM Astrid and I think we will also have a little side post. I was out of town yesterday and didn't take my laptop so I miss a bit. Had to rent a car and drive hours last night to Pontiac, got in about 9:30 pm. Went to GM Powertrain HQ to put on a 20 minute section of a supplier raining. Then went to Chrysler to pick some parts. Drove back after lunch and am just now reading Q&A, stories and PMs.

Astrid, I liked what you wrote in the PM and I'll send Doc's POV (once I get it written) for your review and then we can post. I think I'm going to backup a little more and go over Doc's POV of when he found you and started treating your wounds. The will take a little liberty with Al's storey set up. Then jump to sync with your PM. Sound OK?

If you can't tell I haven't read your or Hammer's post yet, that's next.



Posted on 2015-03-13 at 17:18:25.

Topic: Weird War II Q n A
Subject: Yyyyeeeeessssss....


Duct Tape Improv...... I get to be MacGyver!!!!!!!!

Posted on 2015-03-11 at 19:44:21.

Topic: Weird War II Q n A
Subject: Sigh............


It warms me to hear Will is doing well. Taking the small victories can get us through the day. I wish you and Van continual small victories.

Posted on 2015-03-10 at 19:32:11.
Edited on 2015-03-11 at 19:35:52 by Odyson

Topic: Weird War II Q n A
Subject: Wow............


Just looking at the dates of old posts and it's hard to believe it has been nearly three years.

I was reading some of Doc's interaction with Brutal an remembered how I playing Doc very differently than my other characters. I'll need to try push that roughness a little. It was easy when I played off of Ye Olde. Doc can be blunt, not cruel just blunt.

Posted on 2015-03-10 at 18:49:29.
Edited on 2015-03-10 at 19:22:33 by Odyson

Topic: WWII Horror LFP
Subject: Just Read The Wrap................


Great wrap. I won't change Doc's back store it can fit and who checks dates anyway.

I don't think I need to make any changes to Doc's character but I'll look over it again. I'll review the gear, but we need the madical supplies. I actually found them in a site about WW2.

 photo Kit Medical Parachutists_zpsrll4icdw.png





Posted on 2015-03-09 at 21:44:37.
Edited on 2015-03-09 at 22:12:32 by Odyson

Topic: WWII Horror LFP
Subject: Well..........


Well if we are changing the date back then I'll rewrite Doc's back story. I had it in sync with actions in Europe and the development of Medics as paratroopers.

With the change to an Op Team I'll keep him as the medic but we can go with special training.

I'll do a cut and past to update, should I send it in a PM?

Posted on 2015-03-08 at 19:37:24.
Edited on 2015-03-08 at 19:59:35 by Odyson

Topic: WWII Horror LFP
Subject: In Memory.........


How about Joint Special Forces, Team YeOlde.

This alludes a command group "Joint Special Forces" and own section in "Team YeOlde". It is in memory of YeOlde and it suggests we look into things from the past.

 photo Team YeOlde_zps9wfumd7t.jpg

Posted on 2015-03-07 at 19:21:33.

Topic: The Gobber King- QnA
Subject: Minor Edit.............


I did a minor edit to put Dudley's actions in sync with Wembley's movements.

Posted on 2015-03-07 at 10:12:34.

Topic: CWWLLO QnA
Subject: Just To Clarify..........


b>BTW- Without an updated map to show just how close the charging rat-men are I had to figure that Ody places the spell beyond harm of the party and would curve it for maxium effect on the enemy coming down off the mound.

I read that the mound is 30 feet high but I don't remeber seeing just how far away the mass of Rat-men up there were from the party. I looked at the drawing but still wasn't quite sure how they would charge. So instead of just a wall of fire to barakade them I'm trying a fire flood rushing up toward them. It should catch most if not all of them for some gamage. Then those that break through will go down easier to melee.

Posted on 2015-03-07 at 09:58:06.

Topic: Continuing Where We Last Left Off Again
Subject: Vermen On Toast..........


The party's attack had foiled the ambush but as was usual with rats there were many more hiding in the dark on top of the mound. From the faded hiding place a barrage of javelins arced their way. The group was able to survive this initial attack but now face the mass of remaining rat-men as the pack charge down the side of the mound. The surge of 50 to 60 enemy charging with spears would close on the party in an attempt to over whelm them. Ody saw the flame strike had been a good start so more fire would better. Calling upon the strength of him diety he cast a storm of fire up the mound to catch the charging scourge before they reached his friends. The Rat-men's own momentum would carry them into their own destruction.

(O.O.C.: Again for the benefit of readers to understand the spell.

Fire Storm
Level: 7 Sphere: Elemental (Fire) [Evocation]
Range: 160 yds. Components: V, S
Duration: 1 rd. Casting Time: 1 rd.
Area of Effect: two 10-ft. cubes/level Saving Throw: ½

When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame that equal a wall of fire spell in effect. Creatures within the area of fire and 10 feet or less from the edge of the affected area receive 2d8 points of damage plus additional damage equal to the caster's level (2d8 +1/level). Creatures that roll successful saving throws vs. spell suffer only one-half damage. The damage is inflicted each round the creature stays in the area of effect. The area of effect is equal to two 10-foot x 10-foot cubes per level of the cater--e.g., a 13th-level caster can cast a fire storm measuring 130 feet x 20 feet x 10 feet. The height of the storm is 10 or 20 feet; the imbalance of its area must be in length and width.


BTW- Without an update map to show just how close the charging rat-men are I figure that Ody places the spell beyond harm of the party and would curve it for maxium effect on the enemy coming down the mound. Ody can see what I only imagine.


Posted on 2015-03-06 at 20:40:28.
Edited on 2015-03-07 at 09:38:35 by Odyson

Topic: WWII Horror LFP
Subject: Cpl. John Stewart (Doc) Reid Reporting For Duty......


Well I think I was the first to say I'd be in if you restarted.


I'm going to have to retire so I have time to write in all my stories.

Posted on 2015-03-06 at 19:21:23.

Topic: The Gobber King
Subject: A Little Healing.....


Suddenly the room and surroundings looked different. The colors were gone. Dudley saw Iron Men turn away as if they had no interest in him. Whatever the button had done his Goddess had blessed him with luck again.

Dudley wanted to share the fun with Wembley so he hurried over to the small rogue. As he approached the other Cid he could see Wembley was hurt badly by Iron guards. The Cleric knew he must help his friend. Whispering a prayer of healing, while ducking and moving with Wembley as he continued to chatter and attack, the Cleric lightly places a hand on Wembley's shoulder. He called upon Shinara to apply what little skill he had to cure some of Wembley's wounds.

(O.O.C., Dudley cast cure light wounds. At first level that is all the healing he has to offer.)


Posted on 2015-03-05 at 20:41:52.
Edited on 2015-03-07 at 10:10:04 by Odyson

Topic: Happy GM's Day
Subject: I'd Do This One.........


Weird War II : After the events of Castle Rautenberg, the allies come to realize they need a team of men to go in and deal with the rise of occult and supernatural events that are occurring due to nazi research. You are that team, dealing with the monsters under the bed of freedom.

I really liked Castle Rautenberg. G.I. ghost buster could be a hoot.

So if you need a medic, Doc is still around.


Posted on 2015-03-04 at 19:13:04.
Edited on 2015-03-06 at 18:37:58 by Odyson

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I Know...........


My post is mostly just change in POV from Roger's post but it does reflect a bit of how Ash sees things around him. Asher sees himself as a body guard and is standing ready to do his job.

Posted on 2015-02-28 at 20:59:45.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: The Man In The Hat..........


Connors leads the way to the bi-level portion of the ranch house and holds the door open to enter. There is a hallway several closed doorways on the main floor and a stairwell going up to the second floor. Asher couldn't help a brief flashback to the sheriff's office in Frisco. There in the hall he'd walked into an ambush with flashbangs and a crazy girl with a gun.

On the side wall were several wooden pegs for hanging jackets and hats; below them are more hooks for hanging ones sidearm. Connor point to them saying, "If you would oblige, I'd ask that you put your side arms up there. Miss Ellie, bless her soul, could never stand weapons in the house and although she is gone, we like to respect her wishes even now. Don't worry, no one will mess with your stuff." The hair on the kid's neck seemed to tingle at the thought of leaving his gun on the hook. But Wyatt obliged so kid unbuckled and hung his iron next to Wyatt's.


Connors lead the way upstairs and down the hallway to a doorway. Knocking twice he opens the door. "Mr. Morningstar. There is a Captain Wyatt Sung here to see you?"

From inside comes,"Okay Jon. Bring him on in."

Connors opened the door wide and Ash followed Wyatt and Willow into the office. It is a large room. Behind a large dark wood desk is on the far right if the door sits an older man in a white suit and a white hat . He smiles and stands up as you enter the room. A man dressed in a Shepherd's outfit stood near by.

Addressing the man that had brought them in the man in the hat said, "Thank you Jon. Good Evening to you." Connor nods politely and left the room. Then the Man in White offers his hand to Wyatt, "I'm Virgil Morningstar and this here is Shepherd Wiley Carson. How can we help you?"

The kid had no real reason to be worried about the men in the room but he was glad he still had his combat knife strapped under his pant leg. Between it and his fists he could still adequately defend Capt'n Wyatt and Miss Willow.


Posted on 2015-02-28 at 20:43:36.

Topic: The Gobber King
Subject: Oh How Lucky.....


Grabbing the staff from cabinet the Cid wanted it to create magic to swish away the green gas but nothing happened. The Iron guards kept advancing and one got close enough to strike at the Cleric. Deftly dodging away Dudley had time to examine to staff that he now held. It felt really good in his grip. One end had a bluish metal cap and the a brownish red cap. But most wondrous of all it had a button in the middle.

Dudley called out to Wembley, "I got a but..ton,..I got a but..ton."

Turning the staff so Wembley could see to button the reddish end of the staff was directly pointed toward the Ironman that nearly hit Dudley. With a joyously huge smile on his face the cleric pushed the button.


Posted on 2015-02-27 at 21:46:46.

Topic: The Gobber King- QnA
Subject: Soon......


I got a button...I got a button!!!



Posted on 2015-02-27 at 20:26:29.

Topic: CWWLLO QnA
Subject: You Bet.......


Seven daze makes one weak!

Posted on 2015-02-26 at 19:35:35.

 
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