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You are here: Home --> Forum Home --> Recent posts by Odyson
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Topic: The One Word Game
Subject: Lost?


End

Posted on 2010-04-22 at 23:27:56.

Topic: The One Word Game
Subject: Where's he keep his stuff?


warehouse

Posted on 2010-04-22 at 19:16:21.

Topic: Add On Story. Fill in 3 words!
Subject: Ewwwwww.........


wiggling very strangly

Posted on 2010-04-22 at 16:56:56.

Topic: The One Word Game
Subject: A sign of the times.


gesture

Posted on 2010-04-22 at 16:47:26.

Topic: Not Really a Game, But...it COULD Be
Subject: Whoa, you guys are good!


After reading these background I feel so amiture. But here goes. I just created a barbarian cleric that was to be the gardian and mentor to our party leader. We are both decended from the same line. His side was warrior mine was healers,priest and guardians. Oh and healers are werebears. So here is the tale and the
pantheon for the werebear priest.

Pantheon of Barbarian Cleric


Based on the belief that all things are gifts to the Great Spirit and were created by Mother Earth and Father Sky.

In the beginning the Great Spirit created three great forces of power. One of Light, one of Dark and one of Warmth.

The power of Light and Dark could not combine, but either Light or Dark could combine with the Warmth.

The Light combined first and together they formed the stars. The Dark did not like the spreading of Light and he force himself on the warm and created a void that started to swallow up the stars. Now knowing the Dark only wanted to destroy the Light and all things, Warmth knew she must do something. The Dark and the void could not consume Warmth, but Warmth could embrace the Dark. She spread herself over him and enveloped the Dark before he realized what she was doing. In rage the Dark tried to break out from he grasp. Warm struggled to hold the Dark in; she was loosing the force of her warmth and was becoming a solid ball around the force Darkness. The Light knew he must do something to save Warmth before she lost all her power to create and become a dead casing around the Darkness. The Light spread himself around Warmth to help her hold the Darkness, he combine with her and created a great bright ball of Light and fire in the sky that he call Sol. Sol drove back the Dark and replaced the Warmth that the Dark continued to draw. The Warmth of the Sol gave her strength and she knew she would forever have to hold the Dark. And thus was Mother Earth formed. The Light promised to forever hold her and so was formed Father Sky.

The Dark forever tries to escape; it draws at the Light creating night so him minion could covered by his darkness. Father Sky pulled one of his stars to rise above the Dark night and catch the Light of Sol casting it back down to Mother Earth driving the Dark back into the small places. Mother earth named this Luna and together with Sol they aid Father Sky to protect mother Earth. Even as Dark draws the warmth from Mother Earth and bring the cold and snows of winter, Luna and Sol work together to return the warmth bringing spring.

The struggle to hold the Dark created the mountains, the desserts, the hills and plains. The voids in the earth are the place where the Dark has come so near to escape. Here he still forced himself on the spirit on Mother Earth and combined with the force of Warmth to make his minions to help free him and to destroy the things Father Sky and Mother Earth created.

Father Sky and Mother Earth continue to join. They created the heavens, the wind, the birds, the beast and fishes, the waters that formed the rivers and lakes. These were to honor the "Great Spirit that had created them.

The Great Spirit had been saddened that Dark had chosen the “Way” of evil and dishonor. But was pleased that Light and Warmth did not destroy Dark but chosen the “Way” of good and honor. The Great Spirit knew that Light and Warmth understood that Dark was also his creation and it had purpose. The Great Spirit them create Men and Women and placed them on Mother Earth to tend and protect those things she and Father Sky had created.

The Dark was angered that that the Great Spirit would not free him and schemed to destroy these new creations and all that was created to honor the Great Spirit. Dark created stronger servants to rule and guide his minions to turn the hearts of men and to ruin the lands and creatures. These he called Demons.

When Mother Earth and Father Sky saw this they knew they had to help the men and women that the Great Spirit had created. To this purpose they created their own children to help safe guard the creations and teach men the ways of care. So six children of Mother Earth and Father Sky came forth, three Daughters and three Sons.
The third daughter “Amamlthea” was guardian and spirit of the plants and forests. Amamlthea is the primary goddess of the forest, the very life force, Who has the power to give life and take it away. Grass grows and flowers bloom where ever her hoves touch down. Amamlthea protects the “Tree of Life”. She is seen as a WhiteUnicorn. The skills of healing a granted from Amamlthea.

The third son was ‘Himmel” guardian of the sky (weather), the birds and insects.

The second daughter “Berg” was guardian of mountains, hills and plains.

The second son was “Tier” guardian of the rivers, lakes and oceans.

The first daughter “Fawna” was guardian all beasts wild or tame.

The first son “Lieut” was give the task to be guardian of his brothers and sisters. He was their teacher and aided them it there tasks. Later he became quarian of the people, to guide them toward understanding the care of the creation of Mother Earth but to help protect them from the ways of the Dark. This understanding of the “Blessings” of Mother Earth is known as the “Way”.

Shaman of the Great Bear

In the time before people Lieut watched over his sisters and brothers and thus learned much about world. Fawna saw there was much to do and called the great bear. ‘Your great strength and gentle manner will aide you to watch over my beasts. You shall roam the mountains and plains being my eyes and ears when I am not there. You are as my own child. And so the bear became first among those that walked the earth.


The Great Spirit was pleased and placed people on the land. Lieut was charged to be the guardian of the people. The great bear saw these new creature and added them to its duty for were not also beasts of the land? Lieut and Fawna were pleased and together they guided and watch the great bear, for it aided both their charges.

Because of the bear’s great size and strength the people became fearful and weary of the beast. From that fear and misunderstanding the first chief of the spear people, Addom, sent his two sons out to destroy the bear. Mikel was a mighty hunter and warrior. Jon was a tracker, woodsman and healer. Together they tracked the bear into the hills. Here the found the cave of the bear. They waited for the bear come out. As the sun started setting there were sounds of movement near the cave opening. Mikel notched an arrow and shot it into cave. A small scream of pain came from the cave mouth as small bear cub tumbled out, the arrow lodged in its side. The small bear whined painfully for it mother. Mikel notched another arrow but Jon stopped his arm before he shot. “The cub is not what we came to kill, there is no honor in protecting our people from the death of a babe.” Grabbing his healer’s bag Jon went to the cub and tried to save the cub.

Jon’s calm and gentle manner smooth the young bear and it allowed Jon to tend it and remove the arrow. From the darkness of the cave a great form lumber toward Jon. The great bear emerged and raised up on hind legs. With teeth bared and clews extended the she bear was going to protect her cub. Mikel quickly let another arrow fly. The line of flight was true to the bears heart, a sure kill.

Jon saw the arrow flight, but it just stopped, hanging in mid air. He turned and Mikel was standing as if stone watching the arrow. He looked at the bear and it to stood silently still. The air around Jon began to shimmer and two low glowing balls of light appeared between him and the bear. The spirits of Fawna and Lieut appeared. “Jon,” Fawna said,” You are brave and good of heart. You must teach your people not fear my bear. She is here to serve me and watch over all my creatures.”

Lieut said, “She is here the aide me; to watch over the people too.”

“But the bear was surely attacking me, she will kill me” said Jon.

“She was protecting her babe, she drew the arrow to her to save her cub” said Fawna. “You must learn from her for she is as my child. You must teach your people to respect her and know the bear is good and watching over them too. She will lead you to my brothers and sisters, they will teach you the of their powers and how you can call upon them for aid. You will then gather others of the people and teach them of the “Way”.

With that the bear now moved too. Turning to Fawna the bear said, “Mother, what must I do? My babe is dying from this creatures attach, surly they are no longer my charge but shall be my pry.” “No my daughter, this one has saved you child and proven they can be good of heart, they do not understand your purpose and must learn. This one will stay with you and you shall learn from each other.”

“How can that be, it is so small and weak it surely can not serve in the wild?”

Fawna raised her hand and Jon transform into the shape of a great brown bear. “He will to take this form when he needs the strength of the Shush so that he may travel and hunt with you.”

Lieut, waved his hand and bear transformed into a beautiful maid of the people. “In this form you will learn more of the people and their ways. You will be able to call this form when you need it. Now your spirits will unite so that you may understand and trust each other. “

Mikel, though unable to move saw and understood all that was happening. Lieut turned to Mikel, “ You will return to your father and tell only that you have learned that the great bear is not to be feared, but respected for it silently stands guard to protect the people. You tell your father that Jon has gone to learn the ways of the great bear spirit and to spread the knowledge among the people. Tell him that his son has seen the Great Bear Spirit and will be the first Shaman of the Great Bear.”

Mikel returned to the people and told his father all as he was instructed. Jon never returned to his father, but a Shaman came and trained a member of the tribe in the ways of healing and the how to call the powers of the earth and creatures. These Shaman had great powers that made the worth in battle, healing and become trusted counselors. All of these things came the secrets jon learned from the spirit of the bear and the guidance of the “Guardians”.


And so it is that the followers of the “Great Spirit” will need a teacher to guide them, one knows the “Way” of each “Guardian”, devoting themselves to each starting with Amamlthea and ending with Lieut. This teacher will learn to guide, to serve, to heal, to protect and to act as the link between the people and the “Way”. The Shaman draw powers from the blessings of the “Children” of Mother Earth and are granted the ability to do special feats. If servant of the “Way” has completed his learning of the “Six” and is chosen and passes the test of the “Children” they may crossover between the boundaries of the “Ways” and become joined with that that the Guardian guards.






Posted on 2010-04-22 at 02:49:10.

Topic: Prayers and Light needed
Subject: Real life and character life are with you!!!


I am sending all the strength, hope and prayers I can. I am sending all the strengh, hope and prayer both of my Clerics can give. May Gods warmth, love and grace be with your sister and my Gods grace hold you strongly.

Posted on 2010-04-22 at 00:01:55.

Topic: New Comic Art - Character concepts
Subject: Great Look, But New Dynamic


These look great but will it change the geek factor? Are you planning on keeping the comic people and use the avatars as stylized PC's? My fanasy charactors never looked this good even in my mind. You have a real talent.

Posted on 2010-04-20 at 02:18:02.

Topic: Home Made Game Stuff
Subject: Home Made Game Stuff


One of the fun things in gaming is to create things to use in your games. I was wondering what sort of things the Innmates may have devised for their games. My DM likes things presented in storey form, I think other DM may want them present in just fact form. In any case is there anyone that would like to share thier cool stuff and how they used it?

I'll go first. After an encounter with a Buhir my Gnome Cleric/Thief wanted figure out how the creature cast lightening. Here my storey of his discovery.

Lightening Jars


During the hours that passed as the party recovered from battle with the giants Rocca wondered how the beast, the Behir, made that lightning bolt that had knocked Gildenrod from his mount. He carefully cut the Behir apart to find it’s secret. He discovered a series of rope like tendons running from sacks in the beasts tail to the teeth. One of the sacks had been ruptured by Gildenrod’s lance and the smell of brimstone and brine was strong. Taking his knife Rocca started to cut one of the small pair of tendons coming off one of the sacks. The tendon was tough. Grabbing the two tendons coming off the sack he pulled hard to slice both. As his blade entered the second, sparks shot from his knife as hot pain coursed up his arm. The small gnome was knock backwards and found himself sitting in the guts and goo of Behir. Rocca’s arm tingled and the chain mail beneath his robe felt warm. Rubbing his arm Rocca smiled to himself because he knew he had found where the Behir got it’s lightning. But how did it cast it out?
Carefully now Rocca started to remove the sacks from the flesh and untangled the tendons. Soon he knew which sacks went to which teeth. Each tooth had ten small sacks. The secret of the flash had to be in the teeth. With the skill of a gem cutter Rocca used a mallet and wooden spikes to remove the teeth. Without touching them or cutting the tendons, he caught each tooth in a wooden box. Only ten of the teeth that had been connected to the tendons. One he had cut the tendons and some of the sacks had been ruined by the lance. How could he save the other nine and what could he do with the one?
Rocca retrieved some canning crocks from the wagon. Because the teeth were in the head of the beast and the sacks were in the tail Rocca sensed there was a need to keep them separated. After fashioning wooden discs with a notch for the tendon Rocca placed the sacks in the bottom of the crock. Coiling the tendons in some brine water, then inserting the disc. Using wooden tongs he placed the tooth last on top of the disc. A candle dripped wax over the notch and around the edge of the disc sealing the brine in the bottom. He seemed to sense that tooth gained more power as he coiled the tendon. Placing the lid on the crock Rocca sealed it and placed it into a wooden storage box. He did the same to the other eight. The damaged sacks and tooth were placed in smaller crocks, Rocca would study them separately.
After carrying the box back to the wagon Rocca took one of the jars from the box. He wanted to know how the Behir threw the lighting from its mouth. Carefully Rocca bored a small hole in the top of the crock, just the size to slip an iron spike into. He hoped the spike would act like a wand and cast the lightning at his intended target. He carried the crock to the edge of the clearing. There about thirty feet away was the trunk of large dead oak tree. He raised the crock and shook it toward the tree. Nothing happened. He tried chanting and then shook it. Nothing again. Rocca heard the laughter coming from the party behind in the camp and knew they had been watching and were now making fun of him. Anger grew in him and in a fit of rage he flung the crock at the tree as he shouted a curse. The crock sailed through the air and crashed into the tree. As the crock shattered and brine water sprayed out a great flash of light roared forth and engulfed the tree. The splitting of wood mixed with a mighty thunderclap as the tree burst into flame. Even at thirty feet the eruption was enough to stagger Rocca backward.
There was silence from the party now and Rocca turned and walked back to the wagon smiling to himself with great satisfaction. He could now cast lightning. For what ever reason each of his jars were as powerful as the Behir’s single attack and he knew how to release it.

(Moved to Surveys - Gruggers)


Posted on 2010-04-19 at 17:01:22.
Edited on 2010-04-23 at 12:06:43 by Grugg

Topic: Spell Swap Shop
Subject: So much for this


Well this seems to have flopped.

Sigh...........:
CRY:

Posted on 2010-04-19 at 01:09:07.

Topic: The One Word Game
Subject: Got cha


Binding

Posted on 2010-04-18 at 01:36:51.

Topic: Blatantly Obvious Lies
Subject: Can't win in last place.


Wal-Mart did have one of the first Stock Cars but it Rolled Back! So of course it was stocked out. Beside did anything fast come from Arkansas? Who would a yellow smiley face on the side of your car, it would look like a taxi.

So tell me why Lawful Good is Good?


Posted on 2010-04-17 at 01:39:47.

Topic: How to play.
Subject: Who needs couth?


*draws attention*

Posted on 2010-04-17 at 01:23:54.

Topic: The One Word Game
Subject: Mysterious


Eyelash

Posted on 2010-04-17 at 00:55:54.

Topic: Comic uncertainty
Subject: Sweet!!!!!!!!!!!!!!!!!!!!


Now if can just figure the rest of this site. I have much to read here then understand, duh. I like story writing so it seems to be the place. Comics, stories, goofy geeks, I feel so at home!

Posted on 2010-04-16 at 17:08:35.

Topic: Spell Swap Shop
Subject: My Last One


I used this in a encounter when three ships carrying Hobgoblin were coming in to a captured port. We had two Druids in the party. One became an Eagle and flew my Gnome out and dropped him on the last ship. He cast the this spell (rolled a 19) and the ship started to tumble apart. The other Druid became a dolphin and pick me up in the water and took me back to shore. It was a roit. Worked much better than Warp Wood.


Disassemble Large Sized Objects
By: Rocca DeBoliva, Gnome Cleric
Spell Level: 4
Sphere Combat
Range: Touch
Components: V, S, M
Duration: Instantaneous
Casting Time: 4
Area of Effect: One Object
Saving Throw: None
When cast all fasteners on the target object fail and release what they were holding together. Straps release, knots untie, rivet release, screws, bolts and nail come apart. If cast on a castle gate the hinge come apart and the lock falls out. If cast on a bridge, it will collapse. If cast on a machine, it will start to fall into pieces. If cast on ship, the haul will open and the ship sinks. The material is any multi-tool and a command of “that’ll fix it” must be uttered.


Posted on 2010-04-16 at 16:57:33.

Topic: Spell Swap Shop
Subject: Next Level


Disassemble Medium Sized Objects
By: Rocca DeBoliva, Gnome Cleric
Spell Level: 3
Sphere Earth Elemental
Range: Touch
Components: V, S, M
Duration: Instantaneous
Casting Time: 3
Area of Effect: One Creature or object
Saving Throw: None
When cast all fasteners on the target creature or object fail and release what they were holding together. Buckles open, button unbutton, knots untie, rivet release, stitches open, screws and nails come apart, chain mail turns to a pile of rings. If cast on a fully armored creature their armor will come apart and fall off. If cast on a door the hinges come apart and the lock falls out. If cast on a wooden chest it becomes a pile of wood laying on top of the chests content. If cast on a horse and rider the saddle and bridle fall off the horse. If cast on a wagon the wheels and sides fall off and the horses run away. The material is any iron nail bent in a circle and a command of “oof” must be uttered.



Posted on 2010-04-16 at 16:44:46.

Topic: Spell Swap Shop
Subject: A Little More


Disassemble Small Sized Objects
By: Rocca DeBoliva, Gnome Cleric
Spell Level: 2
Sphere Earth Elemental
Range: Touch
Components: V, S, M
Duration: Instantaneous
Casting Time: 3
Area of Effect: One Creature
Saving Throw: None
When cast all fasteners on the target object fail and release what they were holding together. Knots untie, rivet release, stitches open, screws and nail come apart. If cast on a small wooden box it becomes a pile of slats. A chair will collapse; a table comes apart. The material is any common tool and a command of “oops” must be uttered.


Posted on 2010-04-16 at 16:43:56.

Topic: Spell Swap Shop
Subject: Next Spell


I wrote a series of advancing ablitity for the same general spell type. Here the next one.

Unfasten
By: Rocca DeBoliva , Gnome Cleric
Spell Level: 1
Sphere All
Range: Sight
Components: V, S, M
Duration: Instantaneous
Casting Time: 2
Area of Effect: One Creature
Saving Throw: None
When cast all belts, straps and ropes on the target object fail and release what they were holding together. A sword belt buckle opens and the belt falls off, a backpack straps release and the pack drops, pants belt releases and pants drop, a horses saddle and bridle unbuckles and the rider falls off. The caster must be able to see the target . The material is a button hook and a command of “open” must be uttered.


Posted on 2010-04-16 at 16:42:41.

Topic: Spell Swap Shop
Subject: My first Spell


Here's was my first attempt and then I wrote others that advanced on this.

Undo (reversible) (Orson)
By: Rocca DeBoliva, Gnome Cleric
Spell Level: 0
Sphere All
Range: Sight
Components: V, S, M
Duration: Instantaneous
Casting Time: 1
Area of Effect: One object
Saving Throw: None
When cast a belt buckle or a straps or a rope or a button on the target object will release what it is holding. A sword belt buckle opens and the belt falls off, a backpack strap release , pants belt releases and pants drop, a horses saddle or bridle unbuckles. The opposite can be cast to close a fastener. Only one item can be opened or closed per round. The caster must be able to see the fastener. The material is a button and a command of “open” or “close” must be uttered.


Posted on 2010-04-15 at 19:38:41.
Edited on 2010-04-28 at 00:21:23 by Odyson

Topic: Spell Swap Shop
Subject: 2nd Editon Priest Spells


Ok, here goes my first plunge into this sight. Is anyone intersted in spell sharing? I'm hoping to find some interesting home grown 2nd Edition spells that can spice adventures. I'm hoping for level one through four because at higher levels the original ones seem powerful enough. Also priest spells are not automatic which adds even more fun. I play a Gnome Cleric and just started a Barbarian Priest that is also a Werebear. (I had to write a Pantheon for Werebear Priet. If anyone would be interest in that back story I can post it.) I have just written a couple of spells for the Gnome and I'll post them if there is any interest in this thread. So anyone interested??????

Posted on 2010-04-15 at 17:06:35.

Topic: Comic uncertainty
Subject: That's Great


It was the Loaded Dice comic that led me to this site. I'm still new here and just lerking while I get use to all the goings on.

Posted on 2010-04-15 at 16:46:10.

 
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