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You are here: Home --> Forum Home --> Recent posts by Eol Fefalas
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Topic: Genesis Q&A
Subject: I'm glad you're all so excited!


Gotta give a big shout out to Silent One for her unrelenting pursuit of getting me to reboot this thing! Thanks, little sister!


Also, Altaira asked me earlier if you all start out with and/or are aware of your powers... The answer is yes. Given the events described in the game thread prelude, metas first started appearing in late 2012/early 2013, so it's entirely feasible that you've had your powers for around 4 years or so by the time the game starts. Of course, some metas don't express as quickly as others and, as such, some of you may have only become aware of your abilities only recently (within the last year or so)...

Let's do it this way: if your character is working for the Project, they've likely been aware of you since the beginning and you've been aware of your powers for just as long. If you start the game on the other side of the coin (i.e. you're a subject/detainee) I'll let you decide exactly how long you've been aware of and/or using your abilities. You can take the whole four years or you can decide that your powers have expressed in just the last month or two... Sound like a winner?

Posted on 2017-06-30 at 09:32:32.

Topic: Genesis Q&A
Subject: Coming Soon


You'll all be able to post early next week I think. Mid week at latest.

Posted on 2017-06-29 at 19:42:08.

Topic: Genesis Q&A
Subject: "We named the suit Daddy..."


I imagine, since it's the Project that issues the codenames, Afton would end up with "Overwatch."

The suit, on the other hand, could very well end up designated "Daddy"... Hmmm... Dynamic Ability Dampening and Dispersal, type E... DADD.E!

Edit: If any of you have a picture that you'd like to use in your character entries, feel free to send them my way or post them here. Brom and Tann have already done so... figured I'd just put it out there that it was fine if the rest of you did, as well.

Posted on 2017-06-29 at 14:06:57.
Edited on 2017-06-29 at 14:20:35 by Eol Fefalas

Topic: Genesis Q&A
Subject: Right?


Yes, currently there are three PCs listed as assets (i.e. you work for or with Project Prometheus). Penumbra and Pickpocket are Retrieval Team agents and "Daddy" is head of R&D at the MARSH.

Depending on what sort of concept I get from Grugg, there could be another PC on that side of the coin. I'll have to see what he sends me.

Also... If I remember correctly, MARSH stands for Metahuman Analysis and Research StrongHold... I think... still haven't found the bit of my notes where I have that written... Anyway, you Asset folks would know that...

The rest of you are going to have no bloody clue as to where you are.

Posted on 2017-06-29 at 11:52:58.

Topic: Star Trek: the Edge of Duty Q&A
Subject: My bad...


...Post coming up!

Posted on 2017-06-29 at 11:02:41.

Topic: Genesis Q&A
Subject: LOL


I like that, too!

Take your pick, sir!

Posted on 2017-06-29 at 11:02:18.

Topic: Prometheans Reboot (Closed)
Subject: Indeed...


...not at all what I was expecting!

Got a nifty idea for your power-set just need to figure out exactly how to do it.

Posted on 2017-06-29 at 10:13:39.

Topic: Genesis Q&A
Subject: Updates


Okay... so, I've updated the character entries above per your concepts and added in my ideas as to power-sets (more detailed power sets forthcoming once I get those details worked out)...

Also, I'm still waffling on a codename for Mr Pembrook... I had thought "Overwatch" originally but, given Brom's "Big Brother" subject line, above, I kinda went "Hmmmmm... you know? I don't hate that..."

Posted on 2017-06-29 at 10:05:28.

Topic: Prometheans Reboot (Closed)
Subject: No rush!


Don't feel like you have to hurry, Tann-mann... I've barely started working up powers for the others, yet, and, as such, the earliest I see this thing starting is next week, so you've got time... Just a friendly reminder. The sooner I get that info, the sooner I can get to work on your character... and fill in your entry in the Q&A.

Posted on 2017-06-29 at 09:03:47.

Topic: Prometheans Reboot (Closed)
Subject: Soooo...


...with the addition of Grugg, Tann, and Altaira, we're at SEVEN players (I carved out room for eight but was ready to get things rolling with less, so we're in good shape, I think).

All I need, now, is solid concepts from Grugg and Tann in order to "power them up." Still need to work up powers for Brom, Chess, and Altaira but have plans to start doing that today, at some point.

I will keep recruitment open until I've finished up these characters, though... Maybe that eighth slot will fill itself, by then. If not... No worries! We're gonna play!

Posted on 2017-06-29 at 08:11:30.

Topic: Prometheans Reboot (Closed)
Subject: If?!?!


Whaddya mean if?!

Of course, I'll have you Gruggles! Excited to have you back, sonny-boy!

Posted on 2017-06-29 at 07:55:46.

Topic: Prometheans Reboot (Closed)
Subject: Ooooooooo!!!!


I am SO gonna mess with you people!!!!





Edit: Also... I can totally make room for more people if anyone else is interested. Recruitment isn't closed yet!

Newbies?

Old-timers?

Anyone?

Posted on 2017-06-28 at 18:27:06.
Edited on 2017-06-28 at 18:28:59 by Eol Fefalas

Topic: Genesis Q&A
Subject: Soooo...


...based on the concepts I've received so far it looks like this game might very well have a lot of PvP interaction, at least, at first.

I've updated the first post of this thread with an active players list... If your entry specifies you as an "Asset," you are, at game start, working for or with the Project Prometheus. If you're listed as a "Subject," you're essentially going to start the game in a cell as you had no desire to "join" the project in the first place... These circumstances, of course, are going to place you on "opposite sides of the fence," so to speak. However; don't think I won't throw in plenty of opportunity for you to re-evaluate your positions and/or jump the fence to the other side.

I look for this to be a high-drama/high-RP type of adventure. There will be lots of action but there will also be lots of room for each of you to explore and develop your characters. Keep that in mind, too, as it will determine which side you truly end up on and where this adventure may lead if it turns into a campaign.

Creative uses of powers and/or abilities will culminate in expanded or enhanced power-sets, gear upgrades, etc. The way you decide to team up may just affect the way you choose to develop your characters. Imagination and insight are key!

Questions? Comments? Let me have 'em! Let's call this Q&A Thread "officially open!"

Posted on 2017-06-28 at 18:17:05.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I thought...


...that was a given.

"What?! I ain't had a proper bath in two weeks, puhn yoh! You'd scratch it, too, were it yers!"



Posted on 2017-06-28 at 17:11:24.

Topic: Prometheans Reboot (Closed)
Subject: WOW!


Okay... with Tann and Altaira we've got six and that's more than enough to get started! I'm still going to hold out for a couple of days on recruitment just in case someone's interested but hasn't been on since this thing went up. (I understand Nomad might have an interest).

Also, as we've got some new players, I'll have to have a tiny bit of time to dish out power-sets and 'reform' my original concept to fit the changes. It looks like this group is going to be more prone to PvP action than the original troupe might have been... That last group worked out to about 80/20, where this one may just come in at 50/50 as to being on one side or the other at the beginning of the game.

I've got a couple of PMs out and am awaiting the receipt of a couple more, but it looks like we'll be getting started within the week.

Posted on 2017-06-28 at 17:01:40.

Topic: Prometheans Reboot (Closed)
Subject: Well, alrighty then!!!


Tann - See YOUR PM!

Altaira - Yay! I was hoping for a newbie and you're the newest of the new! I'd love to have you and welcome you into our whacky little neighborhood! Don't worry about the rules... I've got that covered. All i need from you is a character concept (without even thinking about powers)... Who was your character before she got powers? What was her day to day life like? What was/is her job? What does she look like? Where does she live? Etc.

Shoot me a PM and we'll get rolling!

And, hey... *facelick*... Welcome to the Inn!

Posted on 2017-06-28 at 16:43:49.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Good deal...


...I'll just sit there eatin' my fill an' burpin' an' such, then.

Posted on 2017-06-28 at 14:51:08.

Topic: Prometheans Reboot (Closed)
Subject: Actually...


...I might have to modify things a bit from where I was going in the original run. The way the characters are shaping up, this time around, we might have to change things up.

Originally, the majority of your characters were either lured in to Project Prometheus or brought in by force (either way, against your wills) - the exceptions being Tether and Tinder who more or less volunteered. This time, with the concepts I've gotten and the existing characters, I can see it being more of a 50/50 split... We'll see.

Posted on 2017-06-28 at 14:15:07.

Topic: Prometheans Reboot (Closed)
Subject: Speaking of powers...


...I found a BUUUUUNCH of my notes and resources from the original attempt at this game. As such, I've just posted a rather lengthy breakdown of the Akizuki Scale and Hiedelburg-Mann Sets to the Q&A for your reference.

Some of your characters might be very well aware of and familiar with these classification scales, others maybe not so much or at all.


Also... very nice pitch, Hammer! +1

Posted on 2017-06-28 at 13:58:12.

Topic: Genesis Q&A
Subject: Metahuman Classification


From the very beginning, metahumans have defied classification. However, several partially successful attempts at accessing and cataloguing the vast array of metahuman powers have been made. The two prevailing systems for grading and classifying metahumans are the Hiedelburg-Mann Sets, which classify metahumans into gategories, and the Akizuki Scale, which grades the relative power of abilities.

The Akizuki Scale

Shinichiro Akizuki was the director of Saint Francis Hospital in Nagasaki, Japan, and was one of the first doctors ever to deal with radiation related injuries and sickness in the field. He later became involved in medical research of the metahuman phenomenon, and was the first scientist to present evidence against the myth that exposure to radioactive particles was the key factor in mutations.
During his early metahuman studies, Akizuki developed the Akizuki Scale, commonly called A-Rating. The Akizuki scale is a broad scale of the range and power of an individual metahuman. While not terribly accurate, A-ratings are commonly used to quickly describe the power level of any one metahuman's gifts.
A1 - Minimal. The least potent of all metahumans, and some of the most common, are A1s. A1s have very minor abilities, have little or no advantage over humans, and their biology only varies slightly from normal humans if at all.
Emilia Vance, an A1 metahuman, is an ad director in New York City who has no visible features of being a metahuman. However, she can produce a minor static charge at will on her skin.

A2 - Limited. A2s are metahumans with useful abilities or aberrant physiologies, but do not have the scope, extent and power of many other metahumans. They are often hampered by limitations, have their abilities stunted compared to others of their type.
Jonathan Hayden is a 15-year-old A2 metahuman attending high school in Ontario, Canada. He has the ability to transmit messages back and forth telepathically, but only if he is in physical contact with his target. He has shown no signs of manifesting further psychic ability.

A3 - Potent. A3s have abilities that are certainly supernatural, potent and useful. An A3 has respectable force behind his mutation, but nothing earth-shattering. A3s usually have the ability to affect anything they can see with their powers, or surmount obstacles nigh impossible for any normal human. A3s often have areas of weakness however - a ice-controlling mutation might be useless in unusually dry or extremely hot environment.
Fernando Ruiz has the ability to produce coherent blasts of energy from his hands. With his powers, he can reduce a brick wall to rubble in less than a minute. However, he cannot effect crystalline substances such as glass and certain types of metals.

A4 - Impressive. A4s have abilities that other metahumans find impressive and imposing. While an A3 pyrokinetic might be able to set a room on fire, an A4 might be able to set an entire house alight - or an entire skyscraper. Telepaths and psychics whose abilities cover entire cities; telekinetics who can lift more than a ton; and energy casters who abilities rival high grade military weaponry find themselves in the ranks of the A4s.
Wanted Ex Humanitas operative code named Firestorm is an A4 fire elemental. In 2002, his actions resulted in the deaths of over 80 people, including 24 police officers, when he caused a ten story skyscraper to violently explode around him rather than be captured. Firestorm (real name unknown) is still at large.

A5 - Extraordinary. A5s are the most powerful mutations on record. There have been extremely few ever recorded. Most have been in the realm of mental and perceptual powers, able to peer across decades of time and hundreds of miles of space, or read minds from a continent away. No energy-based mutations have been recorded at A5 level, but such a metahuman would be level city block at a time with his powers.
Trinity member Natasha Stanislov was one of the most potent telepaths recorded, and was one of the first metahumans labeled A5 posthumously. She was able to touch the minds of anyone she had ever met, even across the world, and communicate freely with them. This mixed gift gave her immense psychological strain. She committed suicide in 2015.

The Theoretical A6 - The existence of a further classification beyond A5 was first proposed in The Prometheus Projects metagenetics research journals in 2016. To date, no subject worthy of the rating A6 has ever presented itself, and thus the A6 rating is not on the official scale used by the Project. A6 would cover truly cosmic abilities, something the metahuman phenomenon has not shown itself capable of. An A6 telepath would be able to contact every mind in the world at once, while an A6 elemental could bathe entire cities in ice or flame.

The Hiedelburg-Mann Sets

The Hiedelburg-Mann sets were the first codification of the metahuman abilities in the world. When the metahuman phenomenon first appeared, no central theme seemed to exist that encompassed all powers and abilities.
The World Health Organization launched the first official medical study of metahumans in 2013. Geneticist Josef Hiedelburg and Biologist Robert Mann were assigned to head the project. The study was far from conclusive and created more questions than it ever solved, but the HM Designations below are still the standard for labeling metahumans.
Remember, the HM sets are not inclusive or exclusive of one another. Many mutants are mixtures of the various categories, and often which designation a mutant fits into has more to do with the opinion of the designator than any hard standards.
  • Anthromorphs appear to be products of 'alternative evolution'. Some display the traits, appearance or anatomy of other species. They can exhibit cosmetic features (fur, scales, pointed ears, forked tongues); functional organs (poisonous fangs, wings, retractable claws); or be as extreme to be little more than a bipedal intelligent version of another animal.
    Anthromorphs often exhibit innate characteristics related to the animal they are akin to. Feline anthromorphs might have excellent balance and dexterity, while snake anthromorphs might have extremely quick reflexes but also be cold blooded. Anthromorphs of multiple species at once or extinct species are extremely rare, but not unheard of.


  • Biotic metahumans are those who have extraordinary abilities over their own health or bodies, or over the bodies of others. Many are healers of one sorts or another. Some exhibit an extraordinary healing rate, while others can heal others of injury or disease. Others show immunity to biological or chemical attacks, and a rare few can pass that immunity on to others. Those who can alter the bodies of others are also considered biotics, as well as those who can communicate with and manipulate the growth, activity and form of plants and animals.
    Not all Biotic mutations are positive, however. Vampiric metahumans who feed on life energy, as well as disease inflicting powers, are also considered Biotic in nature.


  • Dynamic metahumans (Dynamos) have the ability to affect, manipulate, destroy or create a basic kind of force in the universe, such as magnetism, heat, radiation, light or gravity. Some dynamos are limited to simply affecting their force of choice, such as redirecting or shielding from radiation or heat, or focusing ambient light into a powerful beam. Others have the ability to spontaneous create or cancel out the force - superheating a rock to its melting point, bending metal by creating strong magnetic fields, or reversing one's personal gravity in order to fly.
    The level of control varies greatly from dynamo to dynamo, and the extent of their ability to manipulate these fundamental forces varies as well. Some light-focused dynamic metahumans are able to create elaborate illusions out of light, but little else, while others have nowhere near that detailed control but can produce blinding bursts of burning sunlight.


  • Elementals are metahumans that control a particular type of substance, chemical reaction or class of energy. While Dynamic mutations are focused on the basic forces of the universe, Elementals have unprecedented control over the effects of those forces. While a dynamo might control heat, an elemental metahuman would control fire or ice.
    Elementals also can create, control or disintegrate certain types of substances. An stone-focused elemental could form stone as she saw fit, cause pillars or fists of rock to attack from the ground, or disintegrate stone walls with a touch. Meanwhile, a water-focused elemental could walk on water, summon waves or send powerful jets of water through the air.


  • Herculean metahumans do not have exotic physics-breaking powers, but have their inherent abilities enhanced to such great heights they can no longer be considered normal. Named after the greatest of heroes, Herculean mutations include megastrength, ultraspeed, hyperintelligence and other abilities that humans possess but are magnified to heroic or impossible proportions.
    There are two exceptions to the classification of Herculean - while ultrahearing or ultrasight might be considered simple enhancements of existing abilities, these are considered Perceptual mutations, as are magnifications of the other senses. And unusual abilities regarding singular skills are the domain of the elusive Prodigies.


  • Kinetic metahumans are a broad class of mutant that can manipulate a pure energy that refuses to be classified by science. Many mutations call upon a pure sourceless physical force or powerful energy. Metahumans who can summon force fields, blasts of energy or explosive powers that have no clear source in the realm of physics are labeled Kinetics.
    Kinetics have the advantage of not having any restraints of their gifts, like Dynamos have, but they also tend to be very limited in nature. Blasters, as the many metahumans who can spontaneously create bursts of destructive energy are called, can be quite impressive, but their attacks are the limits of the ability, while a decent heat-focused dynamo can find many other uses for his unique powers.


  • Metamorphs can change the fundamental structure of their own bodies in some way. Many think of metamorphs as being limited to the myriad of shapeshifting mutations, but also includes powers that change the fundamental chemical or physical make-up of one's own body.

    Metamorphs include versatile doppelgangers who can mimic anyone, to shapeshifter with only a few alternative forms. Some metamorphs only have the ability to change their bodies but not their appearance, such as turning their skin into living and nigh-indestructible stone or metal. A few rare metamorphs can change their body into pure energy states, such as becoming pure electricity and being able to transport almost instantly through conductive surfaces.


  • Narcissists are metahumans whose powers affect the powers of other metahumans. Narcissist abilities are varied, and focus around manipulating or eliminating the unique energies surrounding metahuman powers. Some can sense metahumans or their abilities, while others can steal, enhance or cripple metahuman powers.
    Of all mutations, Narcissist ones are the least understood, mainly because they dwell on the source of the metahuman phenomenon, which is hardly understood in the first place. There have been rumors of Narcissists who can cripple or remove metahuman abilities permanently but these are chalked up to fearful rumors.


  • Perceptual metahumans have senses that defy the normal limits of human perception. Whether they ignore the limitations of distance, space or time, their senses go far beyond what any normal mortals.
    Perceptual mutations cover such diverse ground as ultrasensitive senses, such as eagle-like sight or discriminatory smell, but also covers the far more esoteric powers of clairvoyance, presentience and other oracular abilities. Perceptual metahumans are the only mutations that are able to pierce the barrier of time. However, the visions and imprints sensed by Perceptuals are often confusing and imprecise, limiting their usefulness. And a clear view of the future through the fog of probability remains impossible.


  • Prodigies are metahumans who have inherent knacks or skills that are far beyond anything a normal human would have. They excel in all vestiges of any field, and have talents so deep and wide-ranging they are mutations in their own right.
    Of all the mutations, Prodigies are the most stealthy and the hardest to sniff out. Whether someone is simply talented, or their talents stem from a mutation is hard to determine without a full genetic workup to identify any wild card genes in effect.


  • Psionic metahumans (Psychics) possess all the traditional powers of the mind over other minds. Ranging from basic empathy to the ability to possess and utterly warp the minds of others, the psionic metahumans find it easy to hide in plain sight, and are the most feared of all sets of metahumans.
    Psionic mutations govern solely over manipulating, controlling or affecting the minds of other people or things. Some psychics can only affect the minds of animals or certain creatures, while most can manipulate the thoughts in any mind. Some powers traditionally labeled as psionics - pyrokinesis, telekinesis - are covered under the HM Sets of Elementals and Kinetics rather than here.


  • Shifters exist to give physicists headaches. Shifters possess the ability to "shift" space, to teleport matter from one place to another without going through the intermediate points. Shifters are subject to a wide variety of limitations. Some are only able to teleport themselves, others can only use their powers on inanimate objects or can only go to places they have 'tuned' themselves to.
    Research in the Shifter mutation invariably leads to disturbing forays into highly theoretical multidimensional physics. Too much interest is rumored just to invite insanity, since Shifters not only rip the existing laws of about conservation of matter, energy and force to shreds, but use leftovers for kindling. Rumors about temporal shifters, mutations capable of transporting through time as well as space, have never been substantiated.



Posted on 2017-06-28 at 13:54:10.
Edited on 2017-06-28 at 13:54:40 by Eol Fefalas

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I'm good, too...


...unless Dash offended someone and ended up in a tussle... or fondled some other fella's philly and got challenged to a duel or somesuch go suh as might expectedly happen to Sam.

Posted on 2017-06-28 at 13:36:29.

Topic: Prometheans Reboot (Closed)
Subject: Wow!


That's a right handsome fella!

Hmmmmm... I might have a very interesting plan for Mr Pembrook, indeed.... *connives cunningly*

Posted on 2017-06-28 at 12:43:07.

Topic: Prometheans Reboot (Closed)
Subject: It's coming together!


And darn quick-like, too!

Silent- Feel free to hit me with those ideas and background updates... If we're going to change her up, now's the time.

Hammer - Thanks for that info! One less thing I have to sift for!

Brom - Nice concept! I think I've got a good idea where to go with Mr Pembrook. Got him stubbed in on the Q&A, will update as I get things sorted.


Now, we've got Silent One, Hammer, Chessic, and Brom confirmed... Four is enough to get us started, for sure, but I'm going to hold out a couple of days to see if we get anymore interest (and give myself time to power up our new characters)... if things keep going like this, we may be able to kick things off in the next week!

Posted on 2017-06-28 at 11:58:20.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: LOL


Shoot her politely?

You're leaving Sam on the ship, then?

Posted on 2017-06-28 at 11:40:57.

Topic: Prometheans Reboot (Closed)
Subject: Please do!


I've found some of the info I had but not ALL. I'll gladly take a copy of whatever you find.

Posted on 2017-06-28 at 11:09:30.

 
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