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Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Good deal...


...I'll just sit there eatin' my fill an' burpin' an' such, then.

Posted on 2017-06-28 at 14:51:08.

Topic: Prometheans Reboot (Closed)
Subject: Actually...


...I might have to modify things a bit from where I was going in the original run. The way the characters are shaping up, this time around, we might have to change things up.

Originally, the majority of your characters were either lured in to Project Prometheus or brought in by force (either way, against your wills) - the exceptions being Tether and Tinder who more or less volunteered. This time, with the concepts I've gotten and the existing characters, I can see it being more of a 50/50 split... We'll see.

Posted on 2017-06-28 at 14:15:07.

Topic: Prometheans Reboot (Closed)
Subject: Speaking of powers...


...I found a BUUUUUNCH of my notes and resources from the original attempt at this game. As such, I've just posted a rather lengthy breakdown of the Akizuki Scale and Hiedelburg-Mann Sets to the Q&A for your reference.

Some of your characters might be very well aware of and familiar with these classification scales, others maybe not so much or at all.


Also... very nice pitch, Hammer! +1

Posted on 2017-06-28 at 13:58:12.

Topic: Genesis Q&A
Subject: Metahuman Classification


From the very beginning, metahumans have defied classification. However, several partially successful attempts at accessing and cataloguing the vast array of metahuman powers have been made. The two prevailing systems for grading and classifying metahumans are the Hiedelburg-Mann Sets, which classify metahumans into gategories, and the Akizuki Scale, which grades the relative power of abilities.

The Akizuki Scale

Shinichiro Akizuki was the director of Saint Francis Hospital in Nagasaki, Japan, and was one of the first doctors ever to deal with radiation related injuries and sickness in the field. He later became involved in medical research of the metahuman phenomenon, and was the first scientist to present evidence against the myth that exposure to radioactive particles was the key factor in mutations.
During his early metahuman studies, Akizuki developed the Akizuki Scale, commonly called A-Rating. The Akizuki scale is a broad scale of the range and power of an individual metahuman. While not terribly accurate, A-ratings are commonly used to quickly describe the power level of any one metahuman's gifts.
A1 - Minimal. The least potent of all metahumans, and some of the most common, are A1s. A1s have very minor abilities, have little or no advantage over humans, and their biology only varies slightly from normal humans if at all.
Emilia Vance, an A1 metahuman, is an ad director in New York City who has no visible features of being a metahuman. However, she can produce a minor static charge at will on her skin.

A2 - Limited. A2s are metahumans with useful abilities or aberrant physiologies, but do not have the scope, extent and power of many other metahumans. They are often hampered by limitations, have their abilities stunted compared to others of their type.
Jonathan Hayden is a 15-year-old A2 metahuman attending high school in Ontario, Canada. He has the ability to transmit messages back and forth telepathically, but only if he is in physical contact with his target. He has shown no signs of manifesting further psychic ability.

A3 - Potent. A3s have abilities that are certainly supernatural, potent and useful. An A3 has respectable force behind his mutation, but nothing earth-shattering. A3s usually have the ability to affect anything they can see with their powers, or surmount obstacles nigh impossible for any normal human. A3s often have areas of weakness however - a ice-controlling mutation might be useless in unusually dry or extremely hot environment.
Fernando Ruiz has the ability to produce coherent blasts of energy from his hands. With his powers, he can reduce a brick wall to rubble in less than a minute. However, he cannot effect crystalline substances such as glass and certain types of metals.

A4 - Impressive. A4s have abilities that other metahumans find impressive and imposing. While an A3 pyrokinetic might be able to set a room on fire, an A4 might be able to set an entire house alight - or an entire skyscraper. Telepaths and psychics whose abilities cover entire cities; telekinetics who can lift more than a ton; and energy casters who abilities rival high grade military weaponry find themselves in the ranks of the A4s.
Wanted Ex Humanitas operative code named Firestorm is an A4 fire elemental. In 2002, his actions resulted in the deaths of over 80 people, including 24 police officers, when he caused a ten story skyscraper to violently explode around him rather than be captured. Firestorm (real name unknown) is still at large.

A5 - Extraordinary. A5s are the most powerful mutations on record. There have been extremely few ever recorded. Most have been in the realm of mental and perceptual powers, able to peer across decades of time and hundreds of miles of space, or read minds from a continent away. No energy-based mutations have been recorded at A5 level, but such a metahuman would be level city block at a time with his powers.
Trinity member Natasha Stanislov was one of the most potent telepaths recorded, and was one of the first metahumans labeled A5 posthumously. She was able to touch the minds of anyone she had ever met, even across the world, and communicate freely with them. This mixed gift gave her immense psychological strain. She committed suicide in 2015.

The Theoretical A6 - The existence of a further classification beyond A5 was first proposed in The Prometheus Projects metagenetics research journals in 2016. To date, no subject worthy of the rating A6 has ever presented itself, and thus the A6 rating is not on the official scale used by the Project. A6 would cover truly cosmic abilities, something the metahuman phenomenon has not shown itself capable of. An A6 telepath would be able to contact every mind in the world at once, while an A6 elemental could bathe entire cities in ice or flame.

The Hiedelburg-Mann Sets

The Hiedelburg-Mann sets were the first codification of the metahuman abilities in the world. When the metahuman phenomenon first appeared, no central theme seemed to exist that encompassed all powers and abilities.
The World Health Organization launched the first official medical study of metahumans in 2013. Geneticist Josef Hiedelburg and Biologist Robert Mann were assigned to head the project. The study was far from conclusive and created more questions than it ever solved, but the HM Designations below are still the standard for labeling metahumans.
Remember, the HM sets are not inclusive or exclusive of one another. Many mutants are mixtures of the various categories, and often which designation a mutant fits into has more to do with the opinion of the designator than any hard standards.
  • Anthromorphs appear to be products of 'alternative evolution'. Some display the traits, appearance or anatomy of other species. They can exhibit cosmetic features (fur, scales, pointed ears, forked tongues); functional organs (poisonous fangs, wings, retractable claws); or be as extreme to be little more than a bipedal intelligent version of another animal.
    Anthromorphs often exhibit innate characteristics related to the animal they are akin to. Feline anthromorphs might have excellent balance and dexterity, while snake anthromorphs might have extremely quick reflexes but also be cold blooded. Anthromorphs of multiple species at once or extinct species are extremely rare, but not unheard of.


  • Biotic metahumans are those who have extraordinary abilities over their own health or bodies, or over the bodies of others. Many are healers of one sorts or another. Some exhibit an extraordinary healing rate, while others can heal others of injury or disease. Others show immunity to biological or chemical attacks, and a rare few can pass that immunity on to others. Those who can alter the bodies of others are also considered biotics, as well as those who can communicate with and manipulate the growth, activity and form of plants and animals.
    Not all Biotic mutations are positive, however. Vampiric metahumans who feed on life energy, as well as disease inflicting powers, are also considered Biotic in nature.


  • Dynamic metahumans (Dynamos) have the ability to affect, manipulate, destroy or create a basic kind of force in the universe, such as magnetism, heat, radiation, light or gravity. Some dynamos are limited to simply affecting their force of choice, such as redirecting or shielding from radiation or heat, or focusing ambient light into a powerful beam. Others have the ability to spontaneous create or cancel out the force - superheating a rock to its melting point, bending metal by creating strong magnetic fields, or reversing one's personal gravity in order to fly.
    The level of control varies greatly from dynamo to dynamo, and the extent of their ability to manipulate these fundamental forces varies as well. Some light-focused dynamic metahumans are able to create elaborate illusions out of light, but little else, while others have nowhere near that detailed control but can produce blinding bursts of burning sunlight.


  • Elementals are metahumans that control a particular type of substance, chemical reaction or class of energy. While Dynamic mutations are focused on the basic forces of the universe, Elementals have unprecedented control over the effects of those forces. While a dynamo might control heat, an elemental metahuman would control fire or ice.
    Elementals also can create, control or disintegrate certain types of substances. An stone-focused elemental could form stone as she saw fit, cause pillars or fists of rock to attack from the ground, or disintegrate stone walls with a touch. Meanwhile, a water-focused elemental could walk on water, summon waves or send powerful jets of water through the air.


  • Herculean metahumans do not have exotic physics-breaking powers, but have their inherent abilities enhanced to such great heights they can no longer be considered normal. Named after the greatest of heroes, Herculean mutations include megastrength, ultraspeed, hyperintelligence and other abilities that humans possess but are magnified to heroic or impossible proportions.
    There are two exceptions to the classification of Herculean - while ultrahearing or ultrasight might be considered simple enhancements of existing abilities, these are considered Perceptual mutations, as are magnifications of the other senses. And unusual abilities regarding singular skills are the domain of the elusive Prodigies.


  • Kinetic metahumans are a broad class of mutant that can manipulate a pure energy that refuses to be classified by science. Many mutations call upon a pure sourceless physical force or powerful energy. Metahumans who can summon force fields, blasts of energy or explosive powers that have no clear source in the realm of physics are labeled Kinetics.
    Kinetics have the advantage of not having any restraints of their gifts, like Dynamos have, but they also tend to be very limited in nature. Blasters, as the many metahumans who can spontaneously create bursts of destructive energy are called, can be quite impressive, but their attacks are the limits of the ability, while a decent heat-focused dynamo can find many other uses for his unique powers.


  • Metamorphs can change the fundamental structure of their own bodies in some way. Many think of metamorphs as being limited to the myriad of shapeshifting mutations, but also includes powers that change the fundamental chemical or physical make-up of one's own body.

    Metamorphs include versatile doppelgangers who can mimic anyone, to shapeshifter with only a few alternative forms. Some metamorphs only have the ability to change their bodies but not their appearance, such as turning their skin into living and nigh-indestructible stone or metal. A few rare metamorphs can change their body into pure energy states, such as becoming pure electricity and being able to transport almost instantly through conductive surfaces.


  • Narcissists are metahumans whose powers affect the powers of other metahumans. Narcissist abilities are varied, and focus around manipulating or eliminating the unique energies surrounding metahuman powers. Some can sense metahumans or their abilities, while others can steal, enhance or cripple metahuman powers.
    Of all mutations, Narcissist ones are the least understood, mainly because they dwell on the source of the metahuman phenomenon, which is hardly understood in the first place. There have been rumors of Narcissists who can cripple or remove metahuman abilities permanently but these are chalked up to fearful rumors.


  • Perceptual metahumans have senses that defy the normal limits of human perception. Whether they ignore the limitations of distance, space or time, their senses go far beyond what any normal mortals.
    Perceptual mutations cover such diverse ground as ultrasensitive senses, such as eagle-like sight or discriminatory smell, but also covers the far more esoteric powers of clairvoyance, presentience and other oracular abilities. Perceptual metahumans are the only mutations that are able to pierce the barrier of time. However, the visions and imprints sensed by Perceptuals are often confusing and imprecise, limiting their usefulness. And a clear view of the future through the fog of probability remains impossible.


  • Prodigies are metahumans who have inherent knacks or skills that are far beyond anything a normal human would have. They excel in all vestiges of any field, and have talents so deep and wide-ranging they are mutations in their own right.
    Of all the mutations, Prodigies are the most stealthy and the hardest to sniff out. Whether someone is simply talented, or their talents stem from a mutation is hard to determine without a full genetic workup to identify any wild card genes in effect.


  • Psionic metahumans (Psychics) possess all the traditional powers of the mind over other minds. Ranging from basic empathy to the ability to possess and utterly warp the minds of others, the psionic metahumans find it easy to hide in plain sight, and are the most feared of all sets of metahumans.
    Psionic mutations govern solely over manipulating, controlling or affecting the minds of other people or things. Some psychics can only affect the minds of animals or certain creatures, while most can manipulate the thoughts in any mind. Some powers traditionally labeled as psionics - pyrokinesis, telekinesis - are covered under the HM Sets of Elementals and Kinetics rather than here.


  • Shifters exist to give physicists headaches. Shifters possess the ability to "shift" space, to teleport matter from one place to another without going through the intermediate points. Shifters are subject to a wide variety of limitations. Some are only able to teleport themselves, others can only use their powers on inanimate objects or can only go to places they have 'tuned' themselves to.
    Research in the Shifter mutation invariably leads to disturbing forays into highly theoretical multidimensional physics. Too much interest is rumored just to invite insanity, since Shifters not only rip the existing laws of about conservation of matter, energy and force to shreds, but use leftovers for kindling. Rumors about temporal shifters, mutations capable of transporting through time as well as space, have never been substantiated.



Posted on 2017-06-28 at 13:54:10.
Edited on 2017-06-28 at 13:54:40 by Eol Fefalas

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I'm good, too...


...unless Dash offended someone and ended up in a tussle... or fondled some other fella's philly and got challenged to a duel or somesuch go suh as might expectedly happen to Sam.

Posted on 2017-06-28 at 13:36:29.

Topic: Prometheans Reboot (Closed)
Subject: Wow!


That's a right handsome fella!

Hmmmmm... I might have a very interesting plan for Mr Pembrook, indeed.... *connives cunningly*

Posted on 2017-06-28 at 12:43:07.

Topic: Prometheans Reboot (Closed)
Subject: It's coming together!


And darn quick-like, too!

Silent- Feel free to hit me with those ideas and background updates... If we're going to change her up, now's the time.

Hammer - Thanks for that info! One less thing I have to sift for!

Brom - Nice concept! I think I've got a good idea where to go with Mr Pembrook. Got him stubbed in on the Q&A, will update as I get things sorted.


Now, we've got Silent One, Hammer, Chessic, and Brom confirmed... Four is enough to get us started, for sure, but I'm going to hold out a couple of days to see if we get anymore interest (and give myself time to power up our new characters)... if things keep going like this, we may be able to kick things off in the next week!

Posted on 2017-06-28 at 11:58:20.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: LOL


Shoot her politely?

You're leaving Sam on the ship, then?

Posted on 2017-06-28 at 11:40:57.

Topic: Prometheans Reboot (Closed)
Subject: Please do!


I've found some of the info I had but not ALL. I'll gladly take a copy of whatever you find.

Posted on 2017-06-28 at 11:09:30.

Topic: Prometheans Reboot (Closed)
Subject: Aaaaand...


...I've tacked up a Q&A thread in order to get a jump on "character sheets" and the like. Those of you whom I know, for sure, are returning with your previous characters (Silent, Hammer) can find your character's "basic" info there, now.

As I get more players (I've left room for 8, and have 3, so far), I'll update those "Confirmed Character" entries. (Chess, I've stubbed Jason in and will update once I've got his power set figured... also, see my PM re: location.)

Posted on 2017-06-28 at 10:30:13.

Topic: Genesis Q&A
Subject: Hijacked


More info to come

Posted on 2017-06-28 at 10:17:23.
Edited on 2017-07-01 at 14:57:22 by Eol Fefalas

Topic: Genesis Q&A
Subject: Hijacked


More info to come

Posted on 2017-06-28 at 10:17:00.
Edited on 2017-07-01 at 14:56:37 by Eol Fefalas

Topic: Genesis Q&A
Subject: Hijacked


More info to come

Posted on 2017-06-28 at 10:16:37.
Edited on 2017-07-01 at 14:56:05 by Eol Fefalas

Topic: Genesis Q&A
Subject: Hijacked


More info to come

Posted on 2017-06-28 at 10:16:15.
Edited on 2017-07-01 at 14:51:52 by Eol Fefalas

Topic: Genesis Q&A
Subject: Recovery/Extraction Teams


Recovery Teams are deployed on VTOL craft known as Carnivals.




The Carnival is the only air freighter of its kind, retrofitted to handle metahuman transport. She has six power plants (four for the engines and two for the containment units), rear ramp access and VTOL capabilities. She also holds ten containment units for prisoners as well as seating for five people (i.e. a recovery team) behind secured bulkheads. All interior components are double-protected against electronic countermeasures and control.

Carnivals may be supported in recovery efforts by Kiowa Warrior helicopters and/or Humvees.

Recovery Teams, as mentioned above, typically consist of five people. Most often a Metahuman Asset and four "normal" humans. (There is a faint possibility that one or more of them will be powered beyond the capabilities of their armor/weapons.)

Standard Issue Recovery Team Gear
  • Armored Jumpsuit/Uniform
  • Commlink
  • Heavy Pistol/SMG/Shotgun/Sniper Rifle
  • Combat Knife
  • "Subduer" (Basically a glorified grenade launcher/stunner)
    • Snare Grenades
    • Sleep Gas Grenades
    • Tear Gas Grenades
    • Smoke Grenades
    • Stun Gun


More Details To come re: Gear


Delta Sigma 3
  • Aly Synklar (Penumbra)

  • Nasib "Alexander" Arissen

  • Wendell Christianson

  • Daniel Henson

  • Elodie Elder


DS3's Carnival currently has three metas in Containment Pods on board.

Alpha Echo 6
  • River Glau (Syphon)

  • Salome "Sally" Leblanc

  • Lennon "Lenny" Horne

  • Stewart Hardwick

  • Sonny Ramiro


AE6's Carnival currently has four metas in Containment pods on board.

Posted on 2017-06-28 at 10:15:54.
Edited on 2017-07-26 at 13:10:43 by Eol Fefalas

Topic: Genesis Q&A
Subject: Project Prometheus and The M.A.R.S.H.


Project Prometheus




((Information about the Prometheus Project will appear here as it becomes available.))

  • NPCs of Note

    • Benton Ashcroft - The Director of Project Prometheus


    • 'Victoria' - Ashcroft's aide (and a powerful Psionic - The Project's very first and most formidable 'Tether')




Metahuman Analysis Research Suppression and Holding

  • aka The MARSH

  • Occasionally referred to as "The Mountain"

  • Located on an island somewhere NE of Baffin Bay in the Arctic Ocean

  • The MARSH is an incarceration and research facility for super-powered individuals. From the exterior, The MARSH looks like your typical mountain. A four lane road winds its way up the slope, finally, along a shallow incline, hitting a small, unnamed town built by the Project to support construction of the facility and, now, to provide housing to the staff. The road continues up, however, where the already cold temperatures dip by more than a few degrees and a perpetual, icy mist hangs in the air. Past the bunkered checkpoints at the three perimeter fences, the road eventually reaches a mile-long ledge sheared into the mountain face. Beyond the landing pads and armed sentry bunkers is a rectangular tunnel-mouth, the size of a football field, carved into the cliff side. It's meant to look imposing.

    The mountain's height and warmer air trapped on the opposite side of the mountains keep temperatures between five to ten degrees colder than at it's base. The air has a constant dampness, amplified when the rains hit, and winter weather starts earlier and lasts longer by several months.

    The mountain peak is nearly bald with exposed granite. Further down, however, fir, pine, and cedar trees appear in isolated clusters that grown and join the green waterfall that cascades down the mountain's skirt. The tree line begins well above the entrance to the MARSH, quickly covering all but the road, the ledge, and scattered sheer cliffs. The evergreen trees and soaring mountain against a cold blue sky are the last snapshots of wilderness beauty before entering the long tunnel (called a sally port) to the facility's vault door.


((Information about the MARSH will appear here as it becomes available.))

Posted on 2017-06-28 at 10:15:30.
Edited on 2017-07-03 at 12:10:20 by Eol Fefalas

Topic: Genesis Q&A
Subject: The Ain't Havin' Its


  • Disturbance

    File#: 14346


    Akizuki Scale Rating: A3 (potent)

    Hiedelburg-Mann Set: Herculean/Dynamo

    Real name: Smith, Preston (presumed to be an alias)

    Current Occupation: Preacher (presumed to be a cover)

    Age: 35

    Height: 6'4"

    Weight: 230

    Hair: Black

    Eyes: green (r), blue (l)

    Background: [Currently Classified]

    Powers:
    • Super-strength: lift/carry capacity, heavy-load=179.2 tons

      • Groundstrike (radius 100 ft)

      • Shockwave (Cone; 100ft)

    • Enhanced Strength

    • Enhanced Constitution

    • Leaping (Jumping distance x1000)

    • Immunity (ballistic, electrical)

    • Impervious Toughness

    • Electro-Magnetic Pulse(uncontrolled) (range 40ft, instant)



    Notes:
    • Subject acquired in Paraguay, South America

    • Subject exhibits signs/symptoms of Dissociative Identity Disorder



    Played by: Hammer



  • Phobos

    File #: 15943




    Akizuki Scale Rating: A3 (potent)

    Hiedelburg-Mann Set: Psionic


    Real name: Blake, Jason

    Current occupation: Fast Food Cook

    Age: 25

    Height: 6'6"


    Weight: 258 lbs


    Hair: Brown

    Eyes: Dark blue

    Background:


    Powers:

    • I Know Your Fear

      • Fear Sense (Mind Reading; Limited to target's fears only)

      • Fears Come to Life (Illusion - creates full spectrum sensory Illusions based on the fears Phobos senses from his targets)

      • Playing on Fear (Emotion Control - fear only; allows Phobos to increase/amp up a fear sensed from his target)

    • Teleporation - Linited; line of sight. Ghost trail after effect



    Notes:
    • Subject acquired in Franklin, Tennessee, USA

    • Exhibits signs of paranoia. Extremely cautious and wary in interactions with staff and/or other subjects

    ________________________________________

    Played by: Chessicfayth


  • Lightning

    File #: 18056


    Akizuki Scale Rating: A3 (potent)

    Hiedelburg-Mann Set: Herculean/Kinetic


    Real name: Williams, Brea

    Current occupation: Student/Waitress


    Age: 19

    Height: 5'3"

    Weight: 119 lbs

    Hair: Red

    Eyes: Cinnamon

    Background: Brea Williams is a 19 yr old college student at the University of Michigan in Ann Arbor Michigan. She is in her Sophomore year on the track for a Mechanical Engineering Degree. Mechanical Engineering was considered a man's field, and she had to work twice as hard to show that she was worthy of being there. She was receiving financial aid to help pay for her schooling, but she had to work part time to have any spare money on which to live. What little free time she managed to find, she spent indulging her fearless streak with white water kayaking, base jumping, and any other daredevil sport she could try, legal or not. She is an accomplished dancer, having started at the age of 9, and is skilled in Ballet and Jazz.

    Brea is daring and fearless in regards to physical activities, that does not extend to her diet or body fitness. She is a Vegan and adheres to a strict workout regime every day before classes. She is considered attractive by some, but she wears a minimum of makeup and therefore others have thought her a little plain. She has a natural energy to her that makes her rather outgoing and extroverted; she is often very talkative in groups or parties, even with strangers. She always has a smile on her face, and enjoys life to the fullest.

    Brea is an only child of Brandon and Felicia Williams of Northampton, MA., where she was raised and graduated Summa Cum Laude from Northampton High School. She was accepted to the University of Michigan, College of Science and Engineering in the Mechanical Engineering Program.

    Powers:
    • Super-speed

      • Quickness: perform routine tasks at 2500x speed

      • Speed: 10,000 mph, 88000 ft/rd)

      • Improved Initiative

      • Rapid Attack (Radius 50ft)

      • Rapid Fire

      • Running Punch

      • Wall Run

    • Light Control: (Std - Ranged; 20ft - Sustained)

      • Dazzle (Affects visual senses; 20ft - Instant)

      • Light Dart (Blast)



    Notes:
    • Subject acquired in Ann Arbor, Michigan, USA


    ________________________________________

    Played by: Altaira


  • Boomer

    File #: 00018



    Akizuki Scale Rating: A3 (potent)

    Hiedelburg-Mann Set:

    Real name: Brady, Nathaniel "Nate"

    Current occupation: Legal Intern

    Age: 27

    Height: 6'2"

    Weight: 215 lbs

    Hair: Blonde

    Eyes: Blue

    Background: Nate Brady has led a privileged life. The son of a name partner in a powerful LA law firm, Nate was fast tracked into Stanford as a "legacy" largely due to his father's reputation in (and subsequent donations to) the school's law program. His last name played a significant part in his graduating, as his carefree attitude and unfocused mind led to him skipping lectures for all day surf sessions as well as requiring multiple attempts at the passing the bar.

    Though a pleasant person liked for his easy going attitude and judgement free observations, accusations of succeeding purely through nepotism have soured some people's opinions of him. For his part Nate is largely unaware of the criticism, his father's influence largely blinding him to how difficult his path would normally be. Nate has little personal interest in the law, his life so far being set before him by his family with no negotiations.

    His optimism combined with relative ignorance means Nate rarely takes situations seriously, assuming a solution will present itself as it always has. Even his current career is just a "distraction" for Nate, who grew up idolizing Joe Montana, Bo Jackson and Kelly Slater, and envisions himself one day as a professional athlete, though he has no firm plans and seems to change his view of the future almost daily.

    Powers:

    • Kinetic Boost
      • Blast (Object only: Range 70 ft; Explosive; Autofire; Delay; Charge - every half action spent charging adds +1 damage)

      • Strike - Inflicts explosive damage in melee combat

    • Enhanced Reflexes

    • Enhanced Strength

    • Enhanced Speed (25 mph; 220 ft/rd)



    Notes:
    • Subject Acquired in Los Angeles, California, USA



    ________________________________________

    Played by: Grugg



Posted on 2017-06-28 at 10:15:08.
Edited on 2017-07-03 at 08:41:16 by Eol Fefalas

Topic: Genesis Q&A
Subject: The Agents



  • Overwatch

    File #: 00031



    Akizuki Scale Rating: A3 (potent)

    Hiedelburg-Mann Set: Elemental


    Real name: Pembrook, Afton

    Current occupation: CEO/Owner of PemTech International, Inc. in London, England; Consultant and Tech Engineer at Project Prometheus' MARSH facility.

    Age: 45

    Height: 6'0"

    Weight: 200 lbs

    Hair: Silver

    Eyes: Blue

    Background: Afton is a law and order loving tech genius who developed the Hunter software that is designed to hunt down blackhat programmers, identify them for law enforcement, and track their digital biology so that whenever they log into the Internet, their habitual method of typing, their unique way of writing code, their preferred technology, etc. is all tracked and the Hunter software can learn, updating its database along the way. He sold licenses to governments around the world making him one of the wealthiest men in the world, the demand of which caused the necessity of the actual company PemTech International, Inc. which employs a few thousand people worldwide and is still privately owned. Unmarried, Afton Pembrook is a recluse who avoids media attention and humbly refuses his public reputation of a genius. He developed the Hunter software in response to a hacker destroying his father's company by raiding its bank accounts. The losses and the stresses encured caused his father's suicide. From what the paparazi have been able to determine, his constant companion is a great dane named Tank. Afton has also been seen in or leaving various martial arts studios and rumor has it that he is also an adept survivalist and prepper with multiple safehouses and stashes/caches throughout the world that include everything from vehicles and fuel to weapons, cash, gold, silver, food, clothes, etc.

    Powers:

    • Irradiated (Radiation Control): Burst Area(15ft radius), Permanent, Uncontrolled


      • Note: Power is contained/nullified by a special harness developed by Project Prometheus in conjunction with Mr Pembrook. This harness has been upgraded with the capacity to utilize the radiation Pembrook generates to power the D.A.D.D.E power-suit.


    • D.A.D.D.E.: Dynamic Ability Dampening and Dispersal Engine


      • Absorption (Radiation)

      • Integrated Communications (radio/satellite)

      • Immunity (Life Support)


        • Human Waste Filtration System - Creates drinkable water from urine generated within the suit.


      • Protection (Impervious)

      • Enhanced Strength

      • Flight (500 mph, 4400 ft/rd)

      • Super-senses


        • Blindsight (radio/satellite extended radius)

        • Darkvision

        • Direction Sense

        • Distance Sense

        • X-Ray Vision

        • Time Sense


      • Super Strength (Lift/Carry capacity, Heavy load= 33.3 tons)

      • Force Beams (Range 100 ft)

      • Grenade Launcher


        • Flashbangs x4

        • Sleep Gas x4

        • Smoke x4

        • Tear Gas x4

        • Bolo x4


      • Stun Gun

      • Multi-tool

      • Flash/spot light

      • Medium Composite Shield (collapsible)





    Notes:


    • Upon expression of his metahuman abilities, Mr Pembrook voluntarily contacted Project Prometheus in hopes of removing or nullifying his powers. As no reliably permanent reversal was readily available, Mr Pembrook contributed resources and assets to the Project's Tech Division.


    • Currently serves as a consultant and ah-hoc Chef of Technical Research and Development at the MARSH facility.


    • Has constructed a "power-suit" for himself which can either repress his meta human abilities or utilize them to power the suits other capabilities.



    ________________________________________

    Played by: Bromern Sal


  • Syphon

    File #: 00002



    Akizuki Scale Rating: A3 (potent)

    Hiedelburg-Mann Set: Narcissist/Metamorph

    Real name: Glau, River

    Current occupation: Metahuman Asset; Project Prometheus Recovery Team Alpha Echo 6; (Former Thief)

    Age: 26

    Height: 5'6"

    Weight: 125 lbs

    Hair: Brown (naturally)

    Eyes: Brown (naturally)

    Background: ((Coming soon))

    Powers:

    • Power Pilfer


      • Mimic - Copy/Absorb all powers from a target (Range - Touch; Duration 3)

      • Nullify - Nullify all powers from a target (Range 40ft)*


    • Morph (Limited)


      • Minor cosmetic changes only. Eye color, Hair color/style/length





    Notes:

    • Second meta ever discovered/recruited by the Project

    • Completed in-processing, orientation, and preliminary training at the MARSH complex.

    • Asset assigned to Recovery Team Alpha Echo 6



    ________________________________________

    Played by: TannTalas


  • Penumbra

    File #: 00027



    Akizuki Scale Rating: A3 (potent)

    Hiedelburg-Mann Set: Elemental/Kinetic

    Real name: Synklar, Alyeria ('Aly')

    Current Occupation: Metahuman Asset; Project Prometheus Recovery Team Delta Sigma 3

    Age: 18

    Height: 5'7"

    Weight: 120 lbs

    Hair: Black

    Eyes: Blue

    Background: [Currently Classified]

    Powers:

    • Alternate Form - Shadow


      • Chilling Touch (fatigue)

      • Concealment (sight, hearing)

      • Insubstantial (incorporeal in shadow form)

      • Super-movement (slithering, wall-crawling... requires presence of shadows)


    • Darkness Control (Range: 60 ft Radius: 250 ft)

    • Sonic Scream (Range: 40 ft, Radius: 20 ft, Trail area effect: 100 ft trail)

      • Blast (cold/darkness; range: 40 ft)





    Notes:

    • Asset recruited at a bus station in Wetaskiwin, Alberta, Canada.

    • Completed in-processing, orientation, and preliminary training at the MARSH complex.

    • Asset assigned to Recovery Team Delta Sigma 3




    Played by: Silent One


  • Nomad (Pending)



Posted on 2017-06-28 at 10:14:46.
Edited on 2017-07-02 at 12:21:55 by Eol Fefalas

Topic: Genesis Q&A
Subject: Genesis Q&A


This is the Q&A thread for the rebooted Prometheans: Genesis game.

Our list of Players

  • Project Prometheus Assets


    • SilentOne - Playing Penumbra; Recovery Team Asset


    • Bromern Sal - Playing Overwatch; Tech and Admin Asset


    • TannTalas - Playing Syphon; Recovery Team Asset


  • Project Prometheus Subjects/Detainees


    • Hammer - Playing Disturbance; a Project Prometheus Subject


    • Chessicfayth - Playing Phobos; a Project Prometheus Subject


    • Altaira - Playing Lightning; a Project Prometheus Subject


    • Grugg - Playing Boomer; a Project Prometheus Subject



  • Still awaiting concepts

    • Nomad


Posted on 2017-06-28 at 10:14:14.
Edited on 2017-07-03 at 09:11:16 by Eol Fefalas

Topic: Prometheans Reboot (Closed)
Subject: Okay... just because I couldn't help myself...


The world in which Prometheans takes place is essentially the Earth we have known for much of our own lives with history diverging from our own in May of 2003 as to be described here!


Yes... given the response I've already gotten, I decided to go ahead and open a game thread with the "introduction/prelude" from the original game. Give it a read, if you're interested... it'll give you a bit of insight into the world and divergent history.

Posted on 2017-06-28 at 10:05:56.

Topic: Prometheans: Genesis (The Reboot)
Subject: Prometheans the Reboot


Armageddon.

The Apocalypse.

Ragnarok.

Doomsday.

From the very beginning of human history, it seems, there have been tales spun, myths and legends woven, and prophecies bolted forth regarding the time and circumstance of "the end of the world." There were flavorful differences in them all, of course - a battle between the Gods will ravage the earth and leave it a frozen waste, The God will return (after having left us to our own devices for millennia) and, after winning a battle with some great Evil, judge us each for our own sins, casting the wicked into a lake of fire and welcoming the cleansed to Paradise, "The Commies'll push ‘The Button'", a meteor will hit the Earth, Global Warming, December 21, 2012 - but, in the end, they all heralded the same thing, didn't they?... The world as we know it ends and humankind dies out, "The End of Days."

For as long as there have been tales and legends and prophecies put forth by some and piously adhered to by others, though, there have been still more, from narrow-minded "shouters" to high-brow scientists through the ages, who sought to dismiss or even debunk these predictions in one way or another, And, don't you know it, dear readers, in almost every single case thus far (save for those few that can, by the very nature of their mythos, neither be confirmed nor denied) and despite the fervent beliefs of the adherents to the various prophecies, the naysayers have managed to prove themselves right by simply waiting out the foretold event. Oft times they've even had parties to "celebrate their impending doom." So it has been throughout time and so it was with the most recent prophesied extinction event in our history, the end date of the Mayan Calendar, December 21, 2012. The thing is, the cynics may just have actually missed the mark on that one. Maybe it was because they failed to realize that the Mayans didn't predict the end of the world, just the end of an Age. Maybe it was because they were expecting the "world ending event" or, at least, it's spectacular beginning to occur on that specific date

It didn't.

Not really.

Well,

,sort of.

You see, it was another supposed doomsday event that was the inception of it all. Another end of the world theory to which many were hungry to espouse and, conversely, found just as many (or more) who seemed fervently sworn to discredit. The Nibiru cataclysm.

The Nibiru cataclysm was a supposed disastrous encounter between the Earth and a large planetary object (either a collision or a near-miss) which certain groups believe would take place in the early 21st century. Believers in this doomsday event usually refer to this object as Planet X or Nibiru. The idea that a planet-sized object could collide with or pass by Earth in the near future was not supported by any scientific evidence and had been rejected as pseudoscience by astronomers and planetary scientists.

The idea was first put forward in 1995 by Nancy Lieder, founder of the website ZetaTalk. Lieder described herself as "a contactee with the ability to receive messages from extra-terrestrials from the Zeta Reticuli star system through an implant in her brain". She stated that she was chosen to warn mankind that the object would sweep through the inner Solar System in May 2003 causing Earth to undergo a pole shift that would destroy most of humanity. The prediction subsequently spread beyond Lieder's website and was embraced by numerous Internet doomsday groups, most of which liked to link the event to the 2012 phenomenon. Of course, aside from those aforementioned groups, most people thought Lieder was a "kook" and that her prediction was just as "kooky" as she was.

Until it came true.

More or less.

On May, 27 2003 "Planet X" did, in fact, pass very close to our solar system. It didn't quite sweep through as Lieder foretold, nor did it exactly cause a pole-shift on Earth. But the object was of such mass, such size, such gravity that it's near grazing of Sol's little family of planets did have some life altering effects on the "Third Rock from the Sun". From Earth, Nibiru's passing was first perceived as an exceedingly bright "star," streaking across the sky in a curious arc and trailing what can only be described as a ribbon of cosmic dust in its wake. The star itself was there and gone in a matter of moments, really, but the ribbon lingered, and grew. What had begun, on that May evening, as a fine, undulating stroke of reddish, cosmic paint across the canvas of the night sky, soon bled out into an amorphous fog-like stain on that celestial backdrop, and the more it grew, more changes came to light.

In the summer of 2003, humans had parties under the rippling ribbon that Nibiru's passing had scribbled across the heavens, reveling in its beauty. By the winter of that same year "Nibiru's Ribbon" had bloomed farther across the heavens. It was still a thing of beauty and wonder, of course, but eyes that framed it might have done so, then, with a spark of suspicion, especially when the stars in the constellation Aquila increased several orders of magnitude in brightness and turned red on Christmas Eve. By Groundhog's Day of 2004, Nibiru's Ribbon had increased its size fifty-fold if half, and it, along with the stars of Aquila which, now, outshined most others in the sky at night, were visible to the naked, human eye, even in the day.

There was now more than a little suspicion in the gazes cast skyward, and more people, or, should I say "Agencies", "Organizations," perhaps... "They" took a greater interest and began giving the phenomena more scrutiny. And then the storms came, Nibiru's Ribbon was still growing, still roiling closer and closer towards Earth, it seemed, even as the planet's atmosphere cloaked itself in clouds so thick they obscured it, it wasn't difficult to imagine what was, by then, certainly a completely red-washed sky, scattered with glittering, dusty particles, residue from the birth of the universe, perpetually lit by eight, tiny, crimson suns beyond the banks of churning, grey-black clouds that enrobed the Earth on the day of the Autumnal Equinox, September 22, 2004.

Again, the weather oddities that occurred during the Storm Season (as the months between the Autumnal Equinox of 2004 to the Vernal Equinox of 2005 would come to be known) were not quite as cataclysmic as might have been expected of a world-ending, or should I say world-changing, event, but they were odd, to say the least, and, in most cases, just a little more than terrifying, and, in the end, I suppose, they did change things, It started with the meteorological phenomenon of the clouds themselves, of course, and was quickly followed by intense concern and scrutiny of the sudden, erratic tides, the rash of savage thunderstorms in seasons and locales where there should be none, the unrelenting hurricanes that had sprung up in the Atlantic, The west coast of North America literally "cracked off" from the rest of the continent on October 13, 2004 when a major quake tore along the San Andreas, and more devastation ensued as the volcanoes of the "Ring of Fire" that skirted the Pacific all seemed to ignite simultaneously. For several months, it was the same world-over. Fault lines cracked open, volcanoes rumbled and belched smoke and ash and lava, the seas rose and fell with no rhyme or reason, and curious (sometimes nigh impossible) weather patterns became the order of the day,

Peculiar.

Terrifying.

Devastating.

World-changing, but, again, not world-ending.

, March 20, 2005 marked both the vernal equinox for that year and, also, the end of the Storm Season. Weather patterns returned to their expected norms almost as quickly as they had toppled into chaos, sea levels stabilized, and, at last, the thick, roiling clouds that had enshrouded the Earth for the past six months dissipated and afforded humanity its first look at the long missed sky. And, when humanity looked, it marveled, not just because an unfettered view of the sky had been sorely missed during the Storm Season but, also, because, since the first time since the rogue planet's passing in 2003, Nibiru's Ribbon was nowhere to be found - not as the broad, red swath it had been before the storms came, nor even as the distant, delicately undulating crimson ribbon it had been when it had first appeared. The stars of Aquila still shone more brightly in the sky than they had before Nibiru's passing (although, the reddish cast they had all taken on before the Storm Season was now gone) but, otherwise, it appeared that the world had returned to the normalcy it had enjoyed prior to the events of May 27, 2003,

But we all know that appearances can be deceiving, don't we, faithful readers?

, Yes, the end of the Storm Season, saw humankind, once again, emerge from the government provided safe zones and their own, personal hidey-holes. Once they had taken a moment to celebrate their "surviving the apocalypse," their attentions turned to mending the Earth's hurts. The physical destruction wrought by the Storm Season was addressed with all due urgency - side-by-side, in fact, with the less visible damage that those six months had wrought on individual and global economies - and, within the year, infrastructure, commerce, communications, and travel were all well on their paths back to what they had been before the Storm Season had begun. Even the west coast of North America was well on it's way to, once again, being reconnected to the mainland by a series of bridges and tunnels (contrary to popular belief and reports during the Storm Season, California did not fall into the ocean; the portion of it on the western side of the fault line had simply shifted a mile or so farther westward after it had broken free of the continent and, now, is separated from the rest of the states by what came to be called the San Andreas Chasm).

New discoveries were made in the weeks, months, and years following the ending of the Storm Season, as well. New islands had begun to appear in the world's oceans as a result of the volcanic activity of those months - most notably along the Ring of Fire but that zone didn't hold the monopoly; the Mediterranean spawned a number of new ‘landmasses,' as did parts of the Indian Ocean - glaciers had accelerated their retreat from the northern parts of Europe, Asia, and North America but, despite this, it seemed, the Arctic (particularly the polar ice cap) seemed to have become colder and even more foreboding than it had been prior to 2004. These terrestrial changes, as curious and awesome as they might have seemed, paled in comparison to the changes that had taken place outside the atmosphere, though, and it was those changes that had the most bearing on what the future held. In late June, 2005, after the people of the world had begun repairing the damage done by the storms in earnest, it was revealed that, sometime during those months in which the Earth's eyes were blind to happening outside the atmosphere, Pluto, at its apogee, had stopped orbiting the sun.

Scientific fingers were quick to point at the, now, seemingly dead planetoid where it hung (and had begun to slowly sink) in space, and name it as, at least, one of the catalysts for the Storm Season. Nibiru's Ribbon, the brilliance and curious color changing of the stars in Aquila, and the inexplicable cessation of Pluto's orbit simply had to have had something to do with it all, didn't they? There had to be answers there, somewhere, didn't there? With the proper funding and study, the scientific community was sure that they could piece those answers together. Unfortunately, the government resources required to fund such research were, at the time, tied up in more urgent, earth-bound concerns and lobbying for funds from the private sector seemed equally as futile. Most organizations who could have bankrolled the research were, like the governments of the world, more interested in leveraging their capital against the repair efforts in search of profit and power in the end, you see?

Most organizations.

But not "Them".

No, "They" were just as interested in the happenings at the edge of the solar system and beyond as "They" had been when Nibiru's Ribbon first appeared, perhaps even moreso. As most governments and private sector agencies focused their attentions on repair and recovery, "They" sought answers to the questions that people were really asking and, even though "They" weren't sharing any information, it is easy to presume that "Their" quest was far from fruitless, Easy because, shortly after New Year's Day 2006, Nancy Lieder disappeared, and, over the course of the next few years, numerous engineers, physicists, geneticists, and others of scientific renown, too, simply (for lack of a better term) vanished into thin air. At first, as is usually the way of such things, these disappearances were regarded as little more than news fodder - curious and interesting little snippets used to flesh out nightly broadcasts and fill space on media websites. As years passed, though, and the repair and recovery of the world's infrastructures and economies fell from the forefront of peoples attentions, these still continuing disappearances kindled to life a string of conspiracy theories that, before long spread like wildfire across the internet and, before long, found their way into the mainstream, inspiring news stories and specials all their own,

Had our governments known something about what was going on this whole time? Had they used the rebuilding that followed the Storm Season as a distraction intended to keep the populace occupied while they huddled in their secret chambers, had their secret meetings, and toured their secret facilities? What did they know that the rest of us didn't? Who had the real answers? How could those answers be found? What was it that they were hiding? The governments of the world, along with the corporate giants who, in the years following the appearance of Nibiru's Ribbon, had started to become like governments unto themselves, refuted any conspiracies that had been laid at their doorsteps and denied any involvement in anything beyond the status quo.

,Yes. The world had pretty much returned to exactly the way it had been before the Nibiru Cataclysm. The people of the world were "fat and happy," again, and their governments, having spent trillions and trillions of dollars to make them so before slipping back into the tedium of global politics, once again became the objects of suspicion and mistrust. And so it was from early 2009 until the next prophesied doomsday event; December 21, 2012.

Again, the foretold "end of times" was a less than spectacular event for most. The day dawned like any other. People went about their lives as if it were any other day and, aside from an almost lighthearted nod to the Mayan End Times in the news, very little transpired here on Mother Earth, unless you count the fact that ISAR (the International Society for Astrological Research) happily announced that Pluto had started orbiting again (now, though, in a pattern in line with the other eight planets of the solar system, save that it travelled around the sun in reverse of the others), and that the first instances of metahuman activity were reported that day.

December 21, 2012 was not the end of the world, dear readers, any more than was the Nibiru Cataclysm almost ten years earlier, bit it did mark the dawn of a New Age for mankind, An age in which once-ordinary people suddenly found themselves capable of extraordinary things, An age in which the answers to the conspiracy theories that had cropped up since the Storm Season would begin to find some validation as answers were shaken loose from low-hanging branches of leaked information.

This was the dawning of the Age of the Prometheans,


Posted on 2017-06-28 at 10:00:35.

Topic: Prometheans Reboot (Closed)
Subject: @ Brom


Dude, feel absolutely free to jump in if the urge strikes! I'd love to have you aboard!

That said, if there are any "newbies" out there who have been hesitant to join a game or so much as post an intro, I'd love to have any of you, as well... c'mon, step out of the shadows of lurkdom and pop on in to the light of game-time!

Posted on 2017-06-28 at 09:57:20.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Wu de mah!!!


I conjure I'm humped, reckonin' from that last post!

An' me without a gu... oh... hang on a sec... I do have a gun! Bring it on Phoenix... but if'n ya touch my boat er my family, I swear by my frilly pink housecoat I'll end ya!

Posted on 2017-06-27 at 16:06:49.

Topic: Prometheans Reboot (Closed)
Subject: Most likely...


...I just need to remember where I hid it. Once I find it, I'll shoot the info your way.

Posted on 2017-06-27 at 12:56:41.

Topic: Prometheans Reboot (Closed)
Subject: Prometheans Reboot


So, Innmates, what are your thoughts on metahumans (or, if you prefer more recognizable terminology, "superheroes/supervillains")? Ever wondered what it might be like to suddenly find yourself with superpowers? Ever wondered what you'd do with those powers? Would you use them mostly for "self-gain" or would you take the "with great power comes great responsibility" route, maybe, and go all Spiderman? Would you keep your powers/identity a secret or would you be more inclined to a little less discretion? Heck, for that matter, would you even want the power(s) you ended up with or would it be more of a curse than a gift for you?

Even better question... Wanna find out?

A while back (years, if I'm being truthful) I kind of started running those thoughts/questions through my mind (for probably the umpteen-millionth time since I was old enough to watch Superfriends) and decided, you know, I'd love to see how some of the Innmates might handle the sudden burden of super-powers! To that end (and to get a new game running and mayhap liven the boards up just a skosh), I came up with a little adventure seed that could certainly allow you to explore those possibilities and Prometheans: Genesis was the result... It had great potential, i think, but, unfortunately, mostly due to my own failings at the time, it kind of fizzled out. However, thanks to some prodding (and some thinking of my own), I've decided to reboot the idea and, am looking for further interest.

My plan is to run this as rules-based but to a certain extent "rules-lite" adventure with the possibility of it leading into a full-fledged campaign, and I'm looking for somewhere in the neighborhood of four to six folks who are interested in getting in touch with their inner superhero (or villain). No need to roll stats, pick powers, or anything like that, though... I'll take care of that "behind the scenes" based on the character concepts I get from those that are potentially interested (kind of the way Olan did with character creation in his Zombies in Chicago game)... So, what do I need from you to get started? Honestly, not too much. If you're interested, all I need is for you to hit me with a little write up of who your character is/was before he/she got hit with whatever it was that made them more (or, potentially, less) than human.

Hit me with the character's name (a regular name, not a "superhero/villain" one... we'll get to that in game... maybe), age, physical description, occupation (if any), and run me through a "day in the life" of the character and we'll go from there. Pretty simple, right? Just a few more notes before you run off to get started, though...

  • No "pre-teen" characters, please. Most of the games I tend to run tend to lean toward the "mature" side of things and, as such, I'd prefer not to have to do anything "vile" to small children. Keep your character's age above 16

  • Feel free to start your characters anywhere in the known world... Are you a corporate CEO who spends most of his/her time in New York City? Maybe you're some punk teenager on the streets in London? Could be you're just a community college student in some random small town in Iowa, some random homeless dude in Dayton, Ohio, or, maybe, you're a safari guide in Africa somewhere? Doesn't matter where you start out, really, I've got evil plans to get you all together before things get too crazy. *winks*

  • A list of your character's skills wouldn't hurt, either... hobbies? After school activities?

  • Get creative with your "day in the life" bit... Sure, your Hawaiian surf-bum might not do much but hang out on the beach, smoke a little weed, and surf all day and night, but give me some details, there... Any particular beach? Do you prefer the big waves on the North Shore or are you less extreme and find beaches with tamer swells? Exactly how much weed do you smoke, anyway, and do you get it from one source or do you buy from whoever might be selling? Might not seem like it matters too much when you're writing it up but, trust me, every little snippet you send my way will help me to determine not only what powers you get but how you get them.

  • Timeframe is present day/very near future. Dec 21, 2012 has come and gone with no end of the world as prophesied by the Mayans... Of course, the Mayans didn't really predict the end of the world, did they? They predicted the end of an "Age"... *winks* ... and the dawn of a new one?


I think that covers it for a start-up, anyway. If there are any questions I can answer for you before you start on a concept, just holler at me... either here or via PM... and I'll get back to you as quick as I can.

I've gotten certain interest from two of the original players - Silent One will be reprising her role as Penumbra and Hammer is interested in returning as The Disturbance... Any other takers?

Another quick note, here... this game will most definitely present PvP options depending on how each of your characters reacts to events as they unfold in the game, soooo... something to keep in mind...

Posted on 2017-06-27 at 12:50:31.

 
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