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Topic: Return to Charadun - Q&A
Subject: Discord added


Bumping this thread, added Discord channel link to post #1.



Posted on 2024-01-25 at 18:27:19.

Topic: Miniature Painting
Subject:


You should share them!


I'm currently working on my second skeleton.  I've done one other skeleton, a barrel, and a crate.



Posted on 2024-01-22 at 16:18:02.

Topic: Miniature Painting
Subject:


You could upload the images on a host like imageur.  Then click the "insert/edit image" button on the toolbar above your post.  Copy/paste your image link, and you're done.



Posted on 2023-12-13 at 11:52:30.

Topic: Return to Charadun - Q&A
Subject: Return to Charadun - Q&A


This will be the offical Q&A thread for the "Return to Charadun" game.  I expect that most of the actual Q&A stuff will go on in our FB messenger group, but you can feel free to post here as well.

Also, if you'd like to introduce your charcter here, you can.  You do not have to do so, however.


 


Here is the Discord channel link!  



Posted on 2023-12-08 at 14:07:13.
Edited on 2024-01-25 at 18:26:57 by t_catt11

Topic: Miniature Painting
Subject:


I'm not a mini painter, but I have asked for he supplies to get into it for Christmas.  I'm not an artsy guy, so mine will likely look like a child's efforts, but hopefully I will still have fun.



Posted on 2023-12-08 at 14:04:41.

Topic: Return to Charadun - Recruitment
Subject:


Ody, I don't have a problem with you sitting in, if the rest of the group doesn't mind.



Posted on 2023-11-20 at 12:28:03.

Topic: Return to Charadun - Recruitment
Subject:


And that's all, folks - we have a full character roster!



Posted on 2023-11-18 at 14:46:35.

Topic: Return to Charadun - Recruitment
Subject:


We are up to three confirmed characters!



Posted on 2023-11-16 at 20:43:09.

Topic: Return to Charadun - Recruitment
Subject:


Tann, like the post says, roll 4d6, drop the low roll, arrange to taste.  I don't do point buy.


 


Cleric is fine, just pick a deity.  Runemaster is there in the Audalis info if you want to look at it.



Posted on 2023-11-16 at 16:56:39.

Topic: Return to Charadun - Recruitment
Subject:


Concept received!  Loving what we have so far.



Posted on 2023-11-16 at 13:38:58.

Topic: Return to Charadun - Recruitment
Subject:


Send me a character concept, Tann.  Whatever floats your boat.  

I am envisioning a party of six players, so two martial types would be ideal.  You could play a cleric of Kharox, you could play the Runemaster (custom cleric type class), you could pick another good/neutral deity to cleric for - it just needs to make sense.

We don't really have beserkers as part of normal Khordaldrum lore, but that doesn't mean that you can't make one.



Posted on 2023-11-16 at 10:21:39.

Topic: Star Trek, and thoughts on narrative games...
Subject:


I find that the Captain-as-GM-voice approach works reslly, really well.  It allows the GM to roleplay, but (should) remove the temptation to force their will on everything.  The true joy of a great Trek game is seeing all the inane creative approaches that players have.


I'd love to playtest with you.  I keep worrying the festering sore that is completing the last Trek tale - even if I just do a narrative dump on it.



Posted on 2023-11-16 at 10:19:13.

Topic: Return to Charadun - Recruitment
Subject:


I am stoked, sister.



Posted on 2023-11-15 at 11:15:02.

Topic: Return to Charadun - Recruitment
Subject: Return to Charadun - Recruitment


Hey folks!


This is not my usual recruitment, as this game will not be play by post here at the Inn (though I do intend to get back to doing those).  Instead, this is for a virtual tabletop game - likely using Discord or Zoom.  I'm looking to start this game in January, with us playing twice a month; a typical game session will run three to four hours.


This is for an old school D&D game.  I will be using my modified/houseruled 2nd edition Dungeons and Dragons rules (aka AD&D).  Characters will start at either 2nd or 3rd level (I have yet to decide).  I.e. you will be an adventurer with some real experience under your belt.  If you have zero experience with 2E in particular, or with D&D in general, have no fear.  If you can roleplay and cooperate with others, you are welcome.  I will gladly help you make your character, and I tend to manage almost all of the rule stuff myself, anyway.  I have all of the rulebooks in digital form, and am happy to share.


All characters for this game MUST be Khordaldrum (dwarves), though I might consider a cidal (halfling).


The concept:


Over a thousand years ago, there were two races of Dwarves in Antaron.  The Khordaldrum hailed from the Khordal Mountains of central Antaron.  Their cousins, The Chakrandrum, slightly taller and fairer of skin and hair than their kin, were from the Chakran Mountains of Eastern Antaron, with the mountain ranges divided by the great Sylvarian Forest, home of the Sylvari (elves).


The two nations shared the deepest of connections, for they were in fact all related, and dwarves view family and blood as the most sacred of bonds.  But it was a time of war and strife, and the Chakrandrum fought two significant wars - the First and Second Ogre Wars.


The Chakrandrum actually fought not only ogres, but their allies - both goblins and the mysterious subterranean ungoulid.  While they defeated the monstrous alliance - after heavy losses - in the First Orge War, three centuries later, the Chakrandrum were completely exterminated in the Second Ogre War.  The entire civilization was wiped out, lost to history.


Our adventure begins in the present day.  Deep in the vaults of Kharolis, the underground capital of the Khordaldrum, lies a rune-covered sphere carved of pure obsidian.  


For the first time in many lifetimes, one of the runes on that sphere has begun to glow.


This artifact is so ancient that it's purpose was nearly forgotten, but one of the oldest living runemasters was able to identify it.  The sphere is one of a pair, the other of which is said to have resided in Charadun, the lost capitol of the Chakrandrum.  The lore states that these spheres were used in ancient times to allow the two kingdoms to communicate with one another, although the full knowledge of *how* to use these spheres has been lost to time.   The lore is very clear that ONLY a dwarf can cause these runes to ignite.


How is this possible that it glows today?  


It is once again a time of unrest.  Enemies threaten Kharolis, so the Khordaldrum dare not send a significant military force to the Chakran Mountains to investigate.  Furthermore, any such force would have to march through the Sylvarian borders, and while the two nations suffer an uneasy truce, any such detachment would surely be viewed as an act of war.  Instead, it is decided that a group of skilled individuals would do better to serve on an expedition such as this, where they can move fast and react nimbly.


You will be playing members of this adventuring party, charged with the heavy task of traveling more than a thousand miles, negotiating passage through the Sylvarian Empire, to venture into territory known to be infested with hostile monsters - ogres, goblins, ungoulid, and who knows what else?  You are to find the lost city of Charadun, uncover a way inside, and learn what you can of the fate of not only the city, but of your kin, the Chakrandrum.  Who or what is causing the sending sphere to light?  Is it possible that some of your distant kin have survived, hidden away, for more than a millenia?  What became of the legendary riches of the lost kingdom?


My desire is for six players, all khordaldum (perhaps one cidal), ideally using some of the khord-specific classes.  I'd love to see a Spiderguard, a Runemaster, a Geomancer in this party


Characters must be good or neutral.  I will only consider an evil character from a well established roleplayer who can convince me that the character will be a good fit for a party like this, who will not derail things just to derail things.  This is a the story of heroes, not villains.


For stats, roll 4d6, drop the low roll, arrange to taste.  I expect every character to have two exceptional ability scores (15+).  I *might* accept a third such score, DM's option.  I reserve the right to nerf or buff stats as I see fit to preserve party balance.   I will roll your hit points.  


My rules for magic are MUCH more generous than RAW.  I will brief any spell casting characters on these.


Gameplay will begin after the first of the year.  Characters will NOT be awarded on a first come, first served basis.  I need to see good character concepts.  You don't have to write a novella, but I need to know that you have put some thought into your character, and I want charcters that are interesting, that are good fits.


To be considered, reply here.  You can PM me here on the Inn, or you can reach out to me on Facebook (Olan Suddeth).  


Current roster:


Male fighter (spiderguard), played by Eol Fefalas (Rob)
Female fighter (spiderguard), played by Meredeth (Samantha)
Female geomancer, played by Breebles (Bree)
Male fighter/rogue, played by Vesper (Gregory)
Male runemaster, played by alovet (Alan)
Male cleric of Kharox, played by Chessicfayth (Justin)




No slots remain.  If you are interested, you could reach out to see if we can fit you in as a stand by player in case we need to make a roster change.

Thanks for your interest!



Posted on 2023-11-15 at 10:53:49.
Edited on 2024-01-25 at 09:26:44 by t_catt11

Topic: Star Trek, and thoughts on narrative games...
Subject:


I have run several successful (and many more fizzled) Trek games over the years.    You can see those here on the Inn.

What I've always done is run games that function like the old school PBEM games.  There are many "fleets" that do PBEM and PBP games.  While there are more rules-based Trek games, I find the strictly narrative approach to be best for this genre - and that's me speaking as a dyed in the wool clickety-clack dice roller.

The Captain is basically a plot device.  They command the ship, yes - you as the GM use the Captain to inform the crew of the mission, and to help keep things moving in the right direction.

Eveyone else plays a lower ranked character, usually a department head or the like.  

You set the scene, they RP their characters, rine and repeat untl you advance the scene.  

The thing is, while RPGs are never about "winning", Trek is even less so.  You have to all agree to share the spotlight, to collaborate on cool solutions.  You have to have buy in that we are making the best story together as opposed to each player just trying to beat the monster or whatnot.  

It's a huge challenge, but in term sof pure story, it's very tough to be a well played Trek game.



Posted on 2023-11-15 at 09:53:58.

Topic: Star Trek: The Scales of Eternity Q&A
Subject:


Hey folks, I see we've hit a bit of a lull.  Do you want me to bump things forward?



Posted on 2022-12-14 at 11:35:25.

Topic: Star Trek: The Scales of Eternity Q&A
Subject: also...


Also, Nomad just helped push my imagination in a new direction.  This is why I love Trek gaming... I LOVE when players come up with new wrinkles!



Posted on 2022-11-16 at 20:57:09.

Topic: Star Trek: The Scales of Eternity
Subject: divine?


Stardate 2365.05.16 - Impact minus 49:20
USS Peregrine, Captain's Ready Room - 16:26


Drake sat at his desk while Lieutenant Ferrero shared his concerns.  Silas had to admit that he was glad to know that his 2O had apparently undergone a change of heart in terms of whether or not the Peregrine should intervene.


The Ops chief made compelling points as to how they could be fostering a theocracy on the planet, how no matter what they did, it violated the Prime Directive. 


Drake nodded.  "Ander, I understand your concern.  If we act in ANY manner, it will impact the development of the planet.  There is no doubt of that; and there is no doubt that doing so is at odds with the entire purpose of the Prime Directive."


Ferrero's words reverberated deep within Drake's psyche.  It seems the Universe has not given you the option of following the Prime Directive.  By the choice to act or the choice to not act, the Peregrine will determine a planet’s fate. 

The Ops chief continued to speak.


"Commander, if we had a way to stick with the Prime Directive I might well continue to argue for that line.  But I don't think we do.  And in the absence of a way to avoid breaking the Directive, there really only seems to be one choice.  We need to stop it."


Silas swallowed before replying.  "I concur.  We will detemine their fate - and I will not move on from here ignoring their pleas.  If they had a few small technological advances, it would be our duty to save them.  I cannot accept that a lack of those advances justifies the damnation of their entire species, their entire world.  We must stop this destruction, their extinction.  Rest assured that I will no longer debate the 'if' of that matter - I will only consider the 'how'."


As the Second Officer took his leave, Ferrero added on his opinion that it was better to allow the Peregrine to be seen, and thus dilute the chances that the rescue was perceived as part and parcel of divine interference.  Silas was not sure how he felt about revealing his ship to primitives, but he had to conceed that Ander had a point. 


The Captain nodded.  "I don't know that I agree with that course, Lieutenant, but you raise some excellent points.  I will take your advice into consideration."


 


 


 


 



Posted on 2022-11-16 at 20:42:29.

Topic: Star Trek: The Scales of Eternity Q&A
Subject: quick reminder


Hey folks, a quick reminder here.  Try to remember to keep your post headers in place.  These should include the following:

The date - currently, we are including that "impact minus" section, thogh this is optional.
The location.  The time.  Please see my example below.

Stardate 2365.05.16 - Impact minus 49:45
USS Peregrine, Captain's Ready Room - 15:51


When the posts start flying fast and furious, with different people doing different things, the timeline can get challenging - especially when people start backposting to clear things up.  Post headers ae CRITICAL to keeping things straight.

Thank you!



Posted on 2022-11-16 at 20:08:02.

Topic: Star Trek: The Scales of Eternity Q&A
Subject:


Nomad and Alodie (formerly Brennus) are authorized players on the game.  Welcome aboard!



Posted on 2022-11-12 at 13:54:06.

Topic: Star Trek: The Scales of Eternity Q&A
Subject:


There we go.  A post!



Posted on 2022-11-07 at 23:42:47.

Topic: Star Trek: The Scales of Eternity
Subject: resumption?


Stardate 2365.05.16 - Impact minus 49:45
USS Peregrine, Captain's Ready Room - 15:51


Captain Drake sat stoically as a rather rumpled Commander Kennedy assumed parade rest in front of his desk and brought up Ensign Owen's little science flight.  Momentarily, she sought permission to speak freely.


Silas nodded.  "Of course, Commander.  I always welcome the honest input of my staff," he replied.


Once the permission was granted, the CEO launched into a frankly surprising tack of how the Angel was unproven, how the mission was volatile, how she felt that Zai should be the pilot.  As she freely admitted, the engineer was offering advice outside the scope of her expertise... the entire conversation was frankly bizarre.  What right did she think that she had to come and advise the captain as to who should and should not pilot a frilling shuttle?


For several heartbeats, Drake allowed her words to hang unanswered in the air as the fingers of his right hand pressed into the surface of the desk.  And then, suddenly, the truth hit him around the head and shoulders.


The wrinkled uniform, the mussed hair, the bizarre subject matter delivered with an utterly professional tone - a tone much like the one that Kennedy had used when she lied to him at the staff meeting about the status of the replicators.


No, the Chief Engineer wasn't lying, per se - but she was omitting some very relevant information.  It didn't take some seasoned poker player to read the tells on the woman's face, in her voice and body language.  Kennedy had far more than a professional stake in this matter.


She was sleeping with the Peregrine's XO.


For several more heartbeats, the Captain strongly considered issuing a blistering rebuke, advising the engineer to stick to her responsibilities and warning her to never again darken his door when confusing her personal life with her duty.  But for once, he opted to make an attempt at a more... diplomatic approach.


"Commander Kennedy," Silas spoke, gesturing to a chair in front of his desk, "have a seat." He allowed a long pause before adding on.  "Please."


OOC: assuming that she complies...


"Kennedy," he continued, "I appreciate you sharing your concerns with me.  Your passion is plain to see, and I can respect passion." He met the CEO's gaze and held it for several moments with a neutral expression.  The two of them had understood one another well enough when she told her lie at the staff meeting.  Silas was hoping that Kennedy would similarly understand his meaning here.


Momentarily, Drake resumed.  "With that said, Commander, I have every confidence in Ensign Owen, who is an extremely talented pilot.  You may not be aware, but I personally gave Owen her field commission largely due to her flying that very craft you speak of.  When most of my crew - including Commander Zai - were incapacitated, Ensign Owen flew the Aurora Angel on the mission to the USS Serapis that ended up eliminating the Chimera nanite threat in the face of extremely difficult conditions."


He paused for a moment.  "I have studied the science reports for 2365 C41A3 DN17 in great depth.  The asteroid is large, it is dense, and it has an unusual magnetic field.  None of these items would be enough to deter me from sending a second year cadet on a flight to it; Owen is so much more than qualified for the task that there is simply nothing to discuss there.  Now, if you don't feel that the Aurora Angel is a viable choice as a vessel, I see no reason to not simply use a more conventional shuttlecraft."


Drake shook his head.  "As for Commander Zai..." his voice trailed off for a moment.  "Yes, I grounded him from all flights.  He was planning to take the Aurora Angel, fly her to the asteroid, crash into it, or detonate the warp core, or otherwise destroy or break up the rock.  He tried to resign his commission to do so in a noble - albeit futile - gesture to protect me and the Peregrine from the ire of Starfleet Command.  As if admiralty is so foolish as to believe that an XO quitting and flying his personal ship away would somehow not raise objections from his Captain."


Silas chuckled ruefully.  "Of all the harebrained schemes... Kennedy, even were we orbiting Mars, I still could not simply accept the resignation of an XO from a ship under weigh.  To say nothing of the fact that while that shuttle belongs to Tochi, I suppose... with no title or registration for it from Starfleet, any ownership is in spirit, at best. Starfleet would correctly point out that he crafted it using a great deal of raw materials and replicator cycles that belong to them.  So not only would I be derelict in duty in allowing my XO to desert his posting, I'd also be allowing him to take Federation property to carry out a blindingly obvious mission to violate the Prime Directive.  His choices wouldn't shield me from court martial, wouldn't protect anyone.  All it would do would end up with him losing his career, likely his freedom, and potentially his life if he decided to go full on sacrifice."


The Captain sighed.  "No, Kennedy, I could not allow him to do that to himself.  He can be angry with me if that's what he needs, but I cannot let that happen."


Drake sat back in his chair.  "I don't know if you are aware, but we have received a distress signal from the planet.  They don't specifically know of the Federation, but they do realize that there are likely intelligent life forms here with the ability to save them.  They are begging for us to help, Kennedy.  Tomorrow, if we haven't found a better solution, we will destroy that asteroid with torpedoes, and that will be that.  I will play those recordings to Starfleet Command, will argue that we are not violating the Prime Directive - and hope that plea covers me to the court.  If not, so be it. If this is how the court rules, better I take the blame than both myself and Zai take it - and, say, possibly Ferrero as acting XO for not helping to stop Zai."


Momentarily, Silas took his feet.  "No, Commander," he spoke.  "I cannot let Tochi fly that shuttle.  Period.  I appreciate your concern, but my decision has been made, and it is sound.  If for some reason Ensign Owen feels that she is not qualified to fly the science mission, we will simply cancel it."


Drake sighed.  "Is there anything else, Commander?"


OOC: assuming nothing of importance...


The Captain nodded.  "Very well.  Dismissed."


 



Posted on 2022-11-07 at 23:42:20.

Topic: Star Trek: The Scales of Eternity Q&A
Subject: after a silly long delay...


We are about to start moving on this game again!



Posted on 2022-10-25 at 17:18:39.

Topic: Star Trek: Scales of Eternity Recruitment
Subject:


Man, it has been FOREVER.


What's funny is that while we took a huge hiatus, I had just reached out to the core group about kicking this gae back into motion.  I'm sending you a PM, Brennus!



Posted on 2022-10-25 at 17:00:20.

Topic: Star Trek: The Scales of Eternity Q&A
Subject:


Temper, temper... and the return of the Love Boat!



Posted on 2022-03-24 at 15:09:54.

 
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