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Topic: Affiliates? Input, please! Subject: nice catch!
I'd applaud you again for the help, but I can only do that once per thread. 
I'm not worried about the ads not showing up on add or edit message screens, compose pm screens, etc. But they should show up on all "data" screens.
Posted on 2008-11-19 at 21:42:17.
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Topic: Affiliates? Input, please! Subject: okay, done
I think that this is the look we're going with, subject to minor tweaks.
If you see a page that is missing the buttons, or see one that has them twice, please let me know!
Posted on 2008-11-19 at 21:36:02.
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Topic: Affiliates? Input, please! Subject: as alternative
Please check out the dice roller. I am considering this as an alternative.
Posted on 2008-11-19 at 21:12:28.
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Topic: Affiliates? Input, please! Subject: Affiliates? Input, please!
The Red Dragon Inn has joined an affiliate ring with four large, high quality gaming sites.
The big plus for us is that we get a lot of exposure on these high traffic sites - exposure that will certainly bring new gamers and writers to the Inn. Who knows? Maybe we'll find another artist or two.
Of course, to get that kind of exposure, we have to return it. So, you see the affliate buttons on the top of every page of the site. I understand that they look a bit odd at first glance, but I think that in a day or so, we'll all be used to them.
I don't think that our current layout lends itself well to an "advertising space", which is fine by me. Or has been until now.
At this time, I'm happy to trade links with these sites, so I'm not really looking for input about that, but I AM open to input about the location of the links. If you can think of a better way to display them, please feel free to make suggestions.
Please understand, though, that I can't move them to the bottom of the pages; it's not fair to get great exposure from them and then try to cheat them in return. The buttons HAVE to be clearly visible, in a location "above the fold."
Anyone have any input?
Posted on 2008-11-19 at 20:24:18.
Edited on 2008-11-19 at 20:30:42 by t_catt11
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Topic: Hi everyone Subject: welcome!
Welcome, welcome! This is long overdue.... glad to have you.
Posted on 2008-11-19 at 14:19:22.
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Topic: Star Trek: Charon Staff Fulfillment Subject: well...
....this game is on hiatus (possibly permenantly).
Posted on 2008-11-18 at 20:14:31.
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Topic: New here Subject: hehe
New on Letterman: Stupid Grugg Tricks!
Posted on 2008-11-18 at 18:15:07.
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Topic: NEW Star Trek Trailer (17/11/08) Simon Pegg AWAY! Subject: yay
+1 applaud to Alacrity for excessive geekiness.
Posted on 2008-11-18 at 15:49:32.
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Topic: Olan's baby photobucket Subject: heh
Sorry, you can't have my baby. Go make your own.
Posted on 2008-11-17 at 22:48:47.
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Topic: Sad News About Aunt Lena Subject: good vibes
Thoughts and prayers with you. My grandmother survived breast cancer some fifteen plus years ago, when medicine wasn't as advanced as it is today... and she was a diabetic.
Posted on 2008-11-17 at 22:31:20.
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Topic: Olan's baby photobucket Subject: cool new pics




Posted on 2008-11-17 at 16:31:12.
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Topic: Buried Secrets Q&A Subject: sure
I mean, I did have to look at my notes a couple of times.
But man, this is a strange group. "More monsters, please. Tougher monsters, please. Don't let the wolf help us, please." I mean, sheesh!
Posted on 2008-11-17 at 15:53:56.
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Topic: William Pictures Subject: wow
You really ARE a giant! 
Thanks for the new pics!
Posted on 2008-11-17 at 15:33:18.
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Topic: Buried Secrets Q&A Subject: um
Guys - I know who has the wolf. I had Meera the wolf acting in the best interests of her master (Shianna the cleric), which was to remove the closest threat - coincidence that it happened to be the same zombie that is engaged in combat with Syana, the silent bard.
But if you like, I can retcon the last section of combat, place Meera by Shianna, and remove the damage done by Meera to the zombie.
I'm not suggesting that Meera will always fight as a tandem pair with Syana. However, it is a wolf's instinct to protect not only her master, but the "pack", which Meera surely at least somewehat considers the party to be. Therefore, she will fight on her of her own free will unless Shianna commands her to do otherwise (and even then, she may still do as she sees fit).
So in summary, I am not confused. And you are looking a gift horse in the mouth. 
Posted on 2008-11-17 at 15:31:21.
Edited on 2008-11-17 at 15:32:03 by t_catt11
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Topic: Clawing my way back to the surface... Subject: awww...
...you know we WUV you, Rob! We will wait.
Posted on 2008-11-17 at 15:26:17.
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Topic: Buried Secrets Q&A Subject: dang, you guessed it!
It's aaafter miiiidnight... 
Okay, let me clarify a couple of things:
1. Isaac and Neri killed their zombies. Syana and Meera (the wolf) attacked and injured one zombie (who in turn hurt the bard pretty badly), while Volkmar hit his own zombie (twice). So it's not one unstoppable zombie, it's two that just haven't yet taken enough punishment to fall (curse the dice).
2. You have the two zombies still essentially in the road, both damaged. All eight of the new zombies are in the woods, having come up behind you guys from the same direction you originally came. Three of these are now in melee range, the remainder will be in range this coming round.
3. Shianna can indeed attaempt to turn the new arrivals. The basic rule of thumb is that you get one shot to turn any given undead. Since these were not addressed in your last try, you may certainly try again.
If you guys *do* want to break through and run for it, I need some specific questions answered. Neri has stated a willingness to stand and cover your retreat (yay lawful stupid!). What if one or more of you fall in the attempt? Syana is hurt badly enough to require medical attention, and soon. What if she goes down?
Please do note that if you turn and run while engaged in melee, your foe gets a free shot at your back.
Posted on 2008-11-17 at 14:28:55.
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Topic: Buried Secrets Q&A Subject: gluttons, I say...
Gluttons for punishment. First, they ask for more monsters. Now, they complain about my descriptions of monster defeats. What next? "My sword is too pointy?"
I mean, if you have a problem with the zombie now being dead (instead of undead), I could let it be raised again. Would that make ya happy?
Posted on 2008-11-17 at 01:31:48.
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Topic: Continuing Where We Last Left Off Q&A Subject: awesome
You're quite right - Arien would happily go along with the scout plan. Just don't get killed or captured or somesuch. 
Posted on 2008-11-16 at 23:09:50.
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Topic: Buried Secrets Q&A Subject: yay zombies!
The score:
Two zombies dead. Two more injured (the one near Syana injured quite badly). Eight new zombies have appeared from the woods, back the way the party came from.
The only injury right now *is* Syana, who is hurt pretty badly.
Posted on 2008-11-16 at 21:02:52.
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Topic: Some Secrets are Best Left Buried... Subject: and the fight is joined
18th Olemra (Thirkday), 452 E.R. - dusk
Forest, northwest of Lynx, Ertain.
Isaac was first into the fray, interceding himself between the creatures and the retreating form of Aryan. He swung powerfully, and his two-handed blade buried itself into the rotting flesh of the first zombie, which fell to the forest floor and lay motionless.
Shianna held her holy symbol aloft and commanded the undead to obey Kith-jora's power and leave this place. Unfortunately, knowing how such a thing is to be done, and actually doing it turned out to be quite different things entirely. Perhaps the young priestess harbored a shred of doubt in her heart; in any respect, her attempt to turn these undead failed entirely, for the remaining creatures continued their unholy advance.
Aryan finished her casting, and a bolt of purple energy streaked from her fingertip to slam directly into the face of one of the monsters. The creature staggered from the blow, and the scent of burned meat filled the air - but yet, the creature continued to lurch forward. Unfortunately for it, Neri was there, her blade seeming to flash brightly with Oriana's light. The paladin's stroke was swift and sure, and the creature fell dead, cut almost in twain.
Syana held her ground, allowing another zombie to lurch close before she struck. Her blade sank into the putrid flesh, but unlike living creatures, whom she had faced before, this monstrosity did not seem to recoil from the blow. Meera, the wolf, lunged into the same creature, and rent the flesh with its fangs... and still, it came. Likewise, Volkmar struck true, his spear emerging from the back of the monster he attacked - and yet, it did not fall.
In fact, the creature used the closeness of the spear strike as an opportunity to return the attack to the khord, who was barely able to deflect the attack with his black shield. Syana was also the target of attack, and was struck hard by the undead creature. The force of the blow staggered the quiet mage, and she almost fell from it.
Volkmar struck again, skewering the same zombie again, but the creature still fought on! Both Neri and Isaac tried to help Syana, but were unable to strike the creature who so threatened the bard.
And then, the real trouble began.
More undead abominations appeared from the mist, from the direction the party had already come from. While it was difficult to count among the chaos, it would appear that twice as many new assailants had joined the fray as were already involved. Three were close enough to join into melee, but none of their blows landed. While the party was not fully surrounded, the situation had grown noticeably more grim.
Posted on 2008-11-16 at 20:59:46.
Edited on 2008-12-03 at 15:38:49 by t_catt11
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Topic: Hey, graphics peoples! Subject: well
I will certainly use more than one of these.
Posted on 2008-11-16 at 18:04:13.
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Topic: New here Subject: gimme a break
Everone knows that you DO NOT feed the Grugg. Sheesh.
Posted on 2008-11-14 at 22:34:51.
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Topic: Hey, graphics peoples! Subject: check that
The bottom one is, after you flattened the background colors a bit.
Posted on 2008-11-14 at 19:54:56.
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Topic: Hey, graphics peoples! Subject: cool!
You got the whole head in. 
Better than me. Not sure it's more readble, though.
Posted on 2008-11-14 at 19:44:38.
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Topic: Continuing Where We Last Left Off Subject: a new adventure!
Dawn came all too early, as Arien's "goodbyes" had lasted well further into the evening than the young man had planned. Still, he knew full well that these missions for Dwan could well prove fatal - and he had no intention of standing before whatever judgement awaited him in the next life, carrying a sackful of regrets for a life not fully lived. Indeed, a little morning fatigue was a price well worth paying for the comforts he had enjoyed.
On the way to Dwan's stables, Arien mused about Maximus. The man had shown himself a right fool the day before, and though he was certainly a capable warrior, Arien had serious doubts as to the level of the man's commitment. If some silly prank would cause him to abandon the mission, was it such a bad thing if he left? Could such a temper not give a wily enemy an easy weapon to use against not only him, but the entire party? No, if the big warrior wished to act like a grownup and get over his pettiness, he would be welcomed. If not, Arien would lose no sleep over him.
As the group received their extra equipment at the stables - including an invaluable healing potion each - the heir to House Thedell made it a point to be gracious. "We truly appreciate these provisions, particularly the potions," the knight spoke. With a salute, he mounted Winston, and nudged the warhorse towards their destination.
The journey began uneventfully enough, though colder than Arien would have preferred. At least there was firewood and shelter - the knight had no interest in spending any more time exposed to the elements than could be avoided. Still, his spirits were good - while he has certainly enjoyed the relaxtion and fine company that Freegate offers, Arien lived for quests, and it had been long enough without one.
Then came the accursed rain, and Arien was glad that his armor is sufficiently oiled and polished. Even so, he was well aware that the weather means that he will be spending far too many hours in the coming days, maintaining his gear.
And then, the interesting events began to happen. Refugess told a tale of evil men, dark magic, and cowardly priests. The latter was particularly galling to Arien, who named Heironeous as his patron. He spits in disgust at the story of the priests' cowardice. "My sincere apologies, ladies, at the worthlessness of these who would call themselves worshippers of Heironeous," he spoke. "How such can live with themselves after allowing events like these, I do not know. You have my word that we will do all in our power to set things right."
"Char," Arien asked, "will it benefit us to leave the path, and travel cross country? Or will we lose more time than we already would in dealing with the refugess?"
The knight shook his head. "I would like for us to reach this evil as soon as possible... we should not suffer these poor people to be stricken any more than we can help. Even so, all know that darkness lends aid to such wickedness, and I would have all in our favor as is possible. What say you all?" The last is directed at the party in general.
Posted on 2008-11-14 at 19:22:42.
Edited on 2008-11-14 at 19:23:19 by t_catt11
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