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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Zombies in Chicago Q&A
Subject: hehe


Okay, post is up.

Posted on 2010-08-18 at 21:31:10.

Topic: Zombies in Chicago
Subject: what's with the CPD?


October 26, 2014
Cornelia Avenue, 800 block - 12:15 PM

The girl/creature/thing was dead, and the encounter had caused strong reactions from most of the group of survivors. Emotions battled within them, and a great deal of willpower was engaged just to stay sane. After all, had they committed these acts ten days ago, they would have been on trial for capital murder.

Of course, ten days ago, the nearest police presence would have been much more than a crashed and empty cruiser.

Once everyone had collected their wits and followed Tommy Murphy's suggestion to move on to the police car (leaving the dead body behind in the street), the attention was turned to that very car.

The driver door hung open, with only small fragments of broken glass still clinging to the window frame. The group's caution proved to be unnecessary, as the car was well and truly empty - however, a large, dark, reddish-brown stain covered a large portion of the driver's seat, indicating that someone had lost a great deal of blood there. Further examination revealed a spatter of blood droplets inside the windshield and across the dashboard and steering wheel.

The keys still hung in the ignition, negating Mac's need to use the crowbar on the trunk. Further good news came from inside the car itself; still nestled in the rack sat matte black FN SLP shotgun. A quick examination reveals that it is fully loaded (six shells in the stock, one in the chamber).

Bad news, on the other hand, came from under the hood. It would appear that the radiator was badly cracked from the wreck; since this presumably happened over a week ago, the radiator is certainly empty by now.

A look in the trunk reveals around a half box of twelve guage rounds (twelve more rounds, total of nineteen for the SLP), as well as a police baton (nightstick), and a clipboard. Naturally, there is a spare tire back here, along with a tire iron that could be used as a wepon, if someone wants it.

You now stand right before the corner of Cornelia (your current street) and North Halsted Street (running north and south). There is a huge multicar accident in the middle of the intersection; that may bear some consideration when picking a route.





Posted on 2010-08-18 at 21:27:57.
Edited on 2012-03-26 at 14:01:52 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: heh


I still have you a smite for it, for good taste, but it does not interfere with the hilarity.

Posted on 2010-08-18 at 20:41:22.

Topic: Zombies in Chicago Q&A
Subject: whoa


That pickup line is WIN.

Posted on 2010-08-18 at 20:33:54.

Topic: Zombies in Chicago Q&A
Subject: okay


Okay, post from me coming shortly.

Posted on 2010-08-18 at 18:06:35.

Topic: Zombies in Chicago Q&A
Subject: heh


I was wondering where the Emily thing came from. I was thinking "Amber, I can see... never saw an Emily indication from Murph".

Posted on 2010-08-18 at 17:49:51.

Topic: Another Newbee
Subject: welcome!


Wow... your resume sounds like something you tailored just to fit in with our core of old timers, here.

Welcome to the Inn! Let's see...

I emjoy 2nd edition (hands down what I prefer to play)

I have DMed for years

I play online because I just can't seem to fit in tabletop time to my real life schedule

With considerable help from this community, I have created my own campaign world

I enjoy long walks on the beach, moonlight nights, and...


Ahem.

Welcome!


Posted on 2010-08-18 at 16:59:34.

Topic: Zombies in Chicago Q&A
Subject: heh


Also, Eol has been known to exhibit signs of multiple personality disorder, so it's easier for him.

Posted on 2010-08-18 at 16:50:14.

Topic: Zombies in Chicago Q&A
Subject: nice take, Tiamat


I knew when I took Eol and Merideth (having played with both more than once) that it would be tough for anyone to keep up with their "awesome level" - they are unfairly good players.

You do NOT have to try to write novellas like them to be a great player. That being said, your attitude is ery much appreicated. There's something to be said for trying to constantly improve (which is one reason they're both as good as they are).

They use a "secret" formula in their posts - rather than just worry about the game mechanics, they try to figure out just how this persona they are playing would react to a given situation. They then write about those feelings, perception, etc. It's more than just playing, it's really almost a collaborate novel concept.

Again, nobody should feel inferior; if you continue to post regularly and give me two to three short paragraphs per post, try to give me some insight into why your character is doing what they do, I am 100% happy.

Posted on 2010-08-18 at 16:31:14.

Topic: Zombies in Chicago Q&A
Subject: outstanding!


I think that my wife often wonders why I don't outgrow RPGs.

Take the last two posts in the main game thread (Eol and Meredith), and there it is, in a nutshell.



Posted on 2010-08-18 at 15:55:57.
Edited on 2010-08-18 at 16:05:36 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: okay


Merideth, waiting on you before I move forward (if you wish to post, that is). Also, no post from sunow yesterday? Odd, that.

I'll be bumping the game today, barring unforseen circumstances.

Posted on 2010-08-18 at 13:13:56.

Topic: Zombies in Chicago Q&A
Subject: for what it's worth...


...note that I keep close tabs on ammo.

I have Jake down to one molotov as his sole method of defense, and Murph down one ten guage round (four in the gun, 21 total remaining).

Posted on 2010-08-17 at 21:49:37.

Topic: Zombies in Chicago Q&A
Subject: heh


Cute, fun link.

My zombies are fast and scary, though.

Posted on 2010-08-17 at 19:17:57.

Topic: Continuing Where We Last Left Off Q&A
Subject: well then


Bullywugs are meant to be.

Posted on 2010-08-17 at 19:06:37.

Topic: Continuing Where We Last Left Off Q&A
Subject: eyep


I believe that I do, indeed, have those.

Posted on 2010-08-17 at 19:00:43.

Topic: Zombies in Chicago Q&A
Subject: okay


Thanks for the heads up. I'll NPC your guy as need be.

Sorry, not trying to come across as a jerk, but in a rules-based game, I have to keep a tight hand on things.

Posted on 2010-08-17 at 18:15:40.

Topic: Zombies in Chicago Q&A
Subject: okay


Feel free to post - combat post is up.

Note that for most fights, you may want o lay out a strategy for what you'll try to accomplish over a couple of combat rounds. Otherwise, I might assume for you.

As it all turns out, Jake won initiative and made a great throw (attack roll amost perfect), so a lot of the earlier posts would have been fine.

That being said, STILL DON'T ASSUME.

Okay, folks, feel free to post where you go from here.

Posted on 2010-08-17 at 16:49:09.

Topic: LD Filler: Roll For Save
Subject: wow


Just... wow.

Also - 8 up and 7 down? Even T&A is not good enough for reddit these days?

The horror.

Posted on 2010-08-17 at 16:46:29.

Topic: Zombies in Chicago
Subject: the first encounter


October 26, 2014
Cornelia Avenue, 800 block - 12:10 PM

As the creature steps from the shadows of the alley into the direct sunlight, it hesitates for a moment as if disoriented, but quickly resumes its headlong rush at the party.

Jake lights his makeshift molotov and throws it in a perfect arc, where it explodes against the stomach of the creature, engulfing it in flames (and very nearly including Murphy in the explosion). However, the creature bears little notice to the damage; it screams in either pain or fury and continues to charge.

At the last possible moment, the Browning in Murph's hands roars, catching the attacker in the left temple. The force of the blow spins it completely around in midair before it crashes to the ground and lies still.

The flames contiue to burn for several moments as the remainder of the alcohol is consumed by the fire, and the air is filled with the smells of burned flesh and hair. Thankfully, the creature's momentum caused it to roll over enough to somewhat hide the fact that it is now missing a large chunk of its head.

The corpse on the ground stares out from its one visible eye, and now appears much less threatening. In fact, in another time and place, this young woman's lifeless body could be that of Emily's sister - she was about the same size, coloration, and had very similar curly brown hair and dark eyes. It is a horrifying glimpse at mortality, to say the least.

Soon, the fire burns out, and all is again deathly silent.

Posted on 2010-08-17 at 16:40:55.
Edited on 2010-08-17 at 22:12:20 by t_catt11

Topic: LD Filler: Roll For Save
Subject: lol


Ah, good old Al the perv.

Posted on 2010-08-17 at 16:03:54.

Topic: LD Filler: Roll For Save
Subject: heh


Very nice, Ody. I was slow on the uptake as to why you'd picked a d38...

Looks like reddit likes this strip (no huge surprise, there). That being said, total votes are pretty low (6 up, 2 down), so if you like it, please vote it up. Literally takes seconds to register if you don't have a reddit account.



Posted on 2010-08-17 at 15:45:20.

Topic: Zombies in Chicago Q&A
Subject: heh


I never said for how long.

Posted on 2010-08-17 at 13:49:42.

Topic: LD Filler: Roll For Save
Subject: LD Filler: Roll For Save


Here we go - new filler comic today.

If you like it (or like Loaded Dice), please vote it up at reddit.

This one is 100% Lyra... she wanted to draw a hot fantasy chick, so she did. Thoughts? Opinions? Share 'em here!

Posted on 2010-08-17 at 13:49:07.

Topic: Zombies in Chicago Q&A
Subject: okay


Now hear this!



Here's the deal. This is a rules-based game, not a freeform game. I thought that I made that exceedingly clear in my very first recruitment post, but I will admit, I did not go into the full details of exactly what that means. We've discussed it a bit here in the Q&A, but there still may be some room for misunderstanding, so let me clarify now.

You, as a player, control the actions of your character, and your character only. You may not create items or NPCs, you may not narrate where something is located, what a given situation is, or determine the outcome of ANY action whatsoever.

I am the GM. I narrate the setting, place NPCs (whether human, zombie, or anything else) within it. I use rules, stats, and dice to determine the outcome of every action.

When combat situations arise, I use modified D20 Modern rules to resolve it. You, as the player, post what your character is intending on doing. I, as the GM, use the dice to determine initiative (which is the order in which every combat participant gets to act). I then determine the success or failure of combat actions or other skill checks. For instance, had Murph rolled to go first, and scored a critical hit with his shotgun, the zombie's head would have exploded, and there would have been no need for the molotov to have been lit. Had the zombie gone first, it might have attacked Jake before he got the chance to fling the moltov.

In noncombat situations, post what your character is trying to do, and I'll let you now if it works or not. Want to hotwire a car? I'll determine if it works. Hack a computer? Same thing. Heal an injured teammate? I'll let you know.

In short, you cannot assume ANYTHING. Post your character's thoughts and intentions. Do not post the results of any action, as it limits the choices for other characters.

I am retconning (i.e. changing reality) back to the beginning of this fight. The molotov has not been thrown, much less exploded. I will then resolve combat from there.

This will be the only warning.



Normally, I would deal with these sort of offenses very harshly, indeed. However, we do have players who may be new to rules-based gaming, so I will make a one-time exception. In the future, if you have a question, ask myself, Merideth, or Eol Fefalas.

I love the enthusiasm, but quit trying to post three times before I have gotten a chance to respond. Slow down, figure out the full details of what your character is going to do, and why they are doing it. Post your characters thoughts, let us know their motivations, and let us know what they are trying to do. BUT LET ME HANDLE THE RESULTION OF THOSE INTENTIONS.

If anyone else steps on my GM toes and tries to affect reality of the game, post results of actions, etc, that character will be unceremoniously killed in a humiliating manner, and the player will be permenantly removed from the game (no backup character allowed).

Are we all perfectly clear?

Thanks. As long as it does not hapen again, no harm, no foul, life goes on.

Posted on 2010-08-17 at 13:29:08.
Edited on 2010-08-17 at 13:33:58 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: okay


Hold on to your horses before anyone else posts. I need to assess the situation, and make a major retcon.



Posted on 2010-08-17 at 13:08:26.

 
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