Topic: Zombies in Chicago Q&A Subject: true
It's not looking good at all. Sigh.
Post coming mid morning or so, I hope.
Posted on 2010-09-24 at 13:20:33.
|
Topic: Zombies in Chicago Q&A Subject: well
That's what I'm talking about - if you'd like to post your character's final thoughts and such.
You don't get to choose how you die.
Posted on 2010-09-23 at 20:20:22.
|
Topic: Zombies in Chicago Q&A Subject: whew
So, uh, let me go ahead and ask. If your character buys it, would you like for me to handle the death scene, or would you like input in it?
Posted on 2010-09-23 at 20:12:22.
|
Topic: Zombies in Chicago Q&A Subject: heh
Guys, I am not purposely going to try to kill you all... but man, you're maing it tough on me.
I've already beaten up Tiamat enough times for his dramatic loss of consciousness, no need to rehash that one.
But I have to say, there were a couple of other tactical errors, here.
1. Bringing the unconscious guy to a situation that screamed "danger". I know, you guys HAD to have food. I know, I am the evil GM who put zombies in the grocery store, but the original plan of "wounded in a safe place, send one or two armed and capable people" might have worked better.
Heh, at least for Mac. 
2. "We in a scary place? Let's split up!"
Really?
Do none of you watch horror movies? 
A scout, maybe. A split party... eegh.
Then again, I *am* the evil GM, and hindsight is 20/20, etc, etc.
Posted on 2010-09-23 at 18:07:11.
Edited on 2010-09-23 at 18:08:44 by t_catt11
|
Topic: Zombies in Chicago Q&A Subject: heh
Well, now you would be...
Posted on 2010-09-23 at 15:54:51.
|
Topic: Zombies in Chicago Q&A Subject: heh
In lots of places, they don't - they'll happily charge you $35 to park. But neighborhood stores like this tend to have small lots that they RELIGIOUSLY police.
Say, if you parked at Treasure Island and walked to Wrigley, they would darn sure notice - you'd come back to a booted car, if it hadn't been towed already.
Posted on 2010-09-23 at 15:11:01.
|
Topic: Zombies in Chicago Q&A Subject: shockingly
There is a parking lot in front of the Grocery store (check Google street view if ya don't believe me). Sadly, no motorcycle.
Posted on 2010-09-23 at 14:47:23.
|
Topic: Zombies in Chicago Q&A Subject: huh
Sunday! Sunday! SUNDAY! For one show only, Father Ted versus the HORDE!
Posted on 2010-09-23 at 14:14:40.
|
Topic: Zombies in Chicago Q&A Subject: heh
I'm gonna tell you now - there's no way that any non-superhero is going to be able to push a wheelbarrow at a dead run and possibly keep up with unburdened runners. And that's with an empty wheelbarrow; add a grown man, and you are just going to be a lot slower.
Posted on 2010-09-22 at 21:25:41.
|
Topic: Zombies in Chicago Q&A Subject: sigh
Okay, I GUESS.
Posted on 2010-09-22 at 20:40:01.
|
Topic: Zombies in Chicago Q&A Subject: blargl!
What? No "If the others run and leave Mac, Ted will defend him", or "Ted will move his wrinkly butt, also"?
Posted on 2010-09-22 at 20:16:30.
|
Topic: Zombies in Chicago Q&A Subject: whoa
Yes, that is quite helpful. Scary, but helpful.
Posted on 2010-09-22 at 20:11:02.
|
Topic: Zombies in Chicago Q&A Subject: okay
I was going to send this via PM, but think it's better if I post it.
Meredith:
Amber has a clear path to the front of the store; with the broken out glass, she'll be able to easily flee (provided she is not ambushed along the way).
Will she stop in front of the store? Will she keep running? If so, how far? In what direction?
I really do not want to decide this for Amber. If you want to state that she's too panicy to make a logical decision, I'll leave it up to the dice. I don't want anyone thinking that I am either (a) trying to lead a player to their death or (b) showing a player preferential treatment.
Posted on 2010-09-22 at 19:58:42.
|
Topic: Zombies in Chicago Q&A Subject: whew
Check your PMs, Merideth.
Posted on 2010-09-22 at 19:49:21.
|
Topic: Zombies in Chicago Q&A Subject: okay
Again, just waiting on Grugg. How will Father Ted react to Amber running from the store? Obviously, Alaster and Murph will be at least one round behind.
Also: Tiamat, feel free to share your thoughts here, but sadly, you don't seem to have much say right now.
Meredith: how long will Amber run? Where will she go? What if the others hand back, or are delayed?
Posted on 2010-09-22 at 19:22:54.
|
Topic: Zombies in Chicago Q&A Subject: huh
Well, let this be a lesson for all of you kiddies at home: NEVER give up consciousness if you have a choice. Instead of making you look cool, it can make you be dead.
Posted on 2010-09-22 at 19:09:03.
|
Topic: Zombies in Chicago Q&A Subject: so...
...again, I wonder how you guys intend on handling the "Macbarrow" situation. I don't see any of you pushing him at full speed on a dead run. All indications are that these zombies have not lost a single step of speed.
Just sayin'.
Posted on 2010-09-22 at 18:34:15.
|
Topic: Zombies in Chicago Q&A Subject: eyep
Heroes get dead.
Or worse. 
I need a post from Grugg, or at least some direction here in the Q&A, and we go.
Posted on 2010-09-22 at 18:06:01.
|
Topic: Loaded Dice #57: Mano a Mano Subject: well
I believe it simply is there to ilustrate the unnatural cold he is being exposed to.
Posted on 2010-09-22 at 13:45:40.
|
Topic: Zombies in Chicago Q&A Subject: Nah
Zombies are in the store. They'll still get you before the pills metabolize.
Posted on 2010-09-21 at 20:41:41.
|
Topic: Zombies in Chicago Q&A Subject: psh
Rat poison will take far longer to take effect than zombie chomping will.
Posted on 2010-09-21 at 20:10:23.
|
Topic: Zombies in Chicago Q&A Subject: heh
Mac: Gurgle.
Posted on 2010-09-21 at 19:41:03.
|
Topic: Zombies in Chicago Q&A Subject: heh
You are quite welcome, of course.
Amber, Murph, Alaster are seperated by an aisle or two each. The other half of the group is indeed within quick fleeing distance of the exit.
Alsster is, indeed, in combat.
You have obtained some food already, so yes, you can run and not starve. There is the Alaster issue, of course; also, it may be tough to run with the Macbarrow.
Posted on 2010-09-21 at 19:28:36.
|
Topic: Zombies in Chicago Q&A Subject: not a lot here
Will you fight? Will you run? Will you do something else (not sure what that might be)?
Posted on 2010-09-21 at 18:42:48.
|
Topic: Zombies in Chicago Subject: nom nom nom
October 26, 2014
Treasure Island Foods - 2:05 PM
Just a week and a half ago, Treasure Island had been a chic place to shop for groceries - it billed itself as the "most European supermarket" in America. Sure, you might have paid a little more to shop here, but many were happy to do so for the chance to obtain the highest quality ingredients for authentic ethnic cuisine. And hey, you could still get your Corn Pops and Cheetos in the same trip!
Now, the place was a mess. Broken glass, rotting meat, decomposing produce. With no power, the store appears quite dark further back inside. In short, this place looks far from safe. Unfortunately, starvation will kill a person just as surely as a murderous attack; the survivors have to eat.
Father Ted agrees to stand watch with the injured Emily over the still unconscious Mac (in his wheelbarrow). The trio moves to just inside the broken out windows so as to stay out of direct sight from the street, but in a position to flee quickly if need be.
Murph, Amber, and Alaster go over their "shopping list": canned goods, mostly - meats, vegetables, fruits. Some dry staples that will require minimal cooking - beans, rice, pasta. The plan is to splt up and rush through the grocery store, grabbing as much as possible in the least amount of time.
In retrospect, it is perhaps not the wisest plan they could have come up with.
The store is filled with shadows, prompting Mac's flashlights to be used to examine labels. Two or three entire sections of shelves are turned over, causing additonal difficulty in mavigating the store. The stench is much worse inside; clouds of flying insects surround especially the meat and produce sections, but there are multiple bloody spots on the floor, as well as a half dozen corpses scattered throuhout the building.
It is Amber who, while grabbing canned meats, spots the movement first. Off to her right, up high. The barmaid calls out a warning - a warning that possibly saves Alaster's life. The carpenter looks up in time to see a shape lunge from atop one of the shelf units - a shape that was once human, but as it goes airborne, the identity is reveled by the unearthly shriek that these creatures so love to emit.
Unable to stop the attack altogether, Alaster is able to sidestep the blow somewhat, and while he is knocked back into the shelving, he does not go down.
Naturally, the shriek does not go unanswered - several shrieks sound in reply from the stockroom in the back of the store. Another comes from the manager's office at the front of the store, frighteningly near the location of Ted, Emily, and Mac.
Alaster is locked in deadly combat. The rest of you have moments before the attack comes.
Posted on 2010-09-21 at 18:33:37.
|
|