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Topic: D&D with a Horror Theme... Subject: This is a disaster....
She sold your books? Aaargh!
Sir, if you need, I can hook you up with an amazing PDF of all of that out of print 2nd Edition goodness...
Okay folks... I'm cutting off recruitment. As it stands, I have something like four more good submissions than I can use.
I'm sorely tempted to start a second game, but I'm already running Trek, and I don't want all of my games to suffer because I've dived in too deep.
Brom, is there any chance that I cold talk you into DMing a game of your own? Your an excellent writer, and a great DM. The Inn could really benefit from it!
Posted on 2016-03-15 at 23:15:00.
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Topic: Hey all, I'm new here! Subject: nice
Welcome to the Inn!
Posted on 2016-03-15 at 23:07:42.
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Topic: Star Trek: the Edge of Duty Q&A Subject: tonight...
I have a post well on the way that will bump us to Starbase 118, but work has had me working today.
I'm about to go leave to coach two little league games, so it will be tonight, sorry!
Posted on 2016-03-15 at 16:41:10.
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Topic: D&D with a Horror Theme... Subject: lol
I do, indeed!
Posted on 2016-03-15 at 12:41:57.
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Topic: D&D with a Horror Theme... Subject: well...
Low level mages are so delightfully squishy...
Posted on 2016-03-15 at 12:33:05.
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Topic: D&D with a Horror Theme... Subject: roster!
I have updated the first post with a list of accepted characters. Keep and eye on it!
Posted on 2016-03-15 at 10:39:37.
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Topic: Star Trek: the Edge of Duty Q&A Subject: all right...
Drake post in the works; Starbase 118, here we come!
Posted on 2016-03-15 at 09:56:20.
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Topic: Where's Alacrity Subject: ahem
Obligatory "who authorized off time for you???" post.
Posted on 2016-03-15 at 09:32:39.
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Topic: D&D with a Horror Theme... Subject: answer time!
As I already told you in PM, Reralae, I'd love to have you back. Rae was an excellent character, she's a great fit for this adventure. Of course, she has lived the first part of it before. Glitch in the matrix?
Schnozzle:
1) I hate to give away too much. I'd say classic horror meets D&D. I'm sure that those who read between the lines will assume "undead", and that will be a part of it... but there is some pretty disturbing mental imagery that will come into play. Seriously, this disgusts me.
2) That depends on the player. If you're looking to play something that pretty setting-agnostic - i.e. a mercenary warrior, a blaster mage, etc - then the setting won't really impact you overmuch. If you are wanting to play a demihuman character, understand that the "flavor" of the setting will enter in a bit - I'll be happy to help you hash out these points. If you are interested in a divine caster or paladin, you ought to PM me (or at least to a little homework on the Audalis pantheon), as "generic priest template" may not play exactly like you expect.
3) This is ultra hard to predict. It's not an overly long module; if we were at a tabletop, we could finish the adventure in one moderate to long session. However, play by post games can take a looong time.
In an effort to speed the game, I usually handle 2-3 rounds of combat per round of posting (you post your character's basic intentions, give me contingencies, etc), but even shorter fights can still take two or three rounds of posting to resolve. How many posts will the party as a whole spend on various interactions with NPCs along the way? It's tough to say.
I've never seen a play by post game wrap quicker than several months.
Posted on 2016-03-14 at 23:27:16.
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Topic: Hello I'm New Subject: nope
Any avatar is free for anyone to use.
Posted on 2016-03-14 at 16:39:56.
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Topic: D&D with a Horror Theme... Subject: I... I can't even.
Someone fetch my smelling salts!
Posted on 2016-03-14 at 15:38:43.
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Topic: D&D with a Horror Theme... Subject: in all seriousness...
I plan to approach this game like I'm approaching Trek - I'm going to push to move things along. I've been terrible in the past for waiting for people, letting the game get derailed, then I get bored... not this time!
Yes, multiclassing is allowed. I go pretty much by the book, save I don't impose level limits on demihumans.
Paladins are allowed to any race, and need not be Lawful Good. Paladins in my games are servants of their particular deity, so the character's alignment will be tied to the deity. I will carefully explain how the character is expected to act. Basically, you pick an Audalis deity to be a servant of, then you follow their code. Yes, that means that evil deities have paladins, as well... but this game is not suited for those.
I've had great fun, for instance, with a paladin of Shinara (goddess of luck); the character was chaotic neutral, always had to trust in fortune to guide him. Chaos, away!
Posted on 2016-03-14 at 13:50:53.
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Topic: D&D with a Horror Theme... Subject: now see here...
I just... just.
I dunno.
Posted on 2016-03-14 at 13:14:31.
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Topic: D&D with a Horror Theme... Subject: lol
Moody loner. lol
Posted on 2016-03-14 at 12:52:12.
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Topic: Hello I'm New Subject: newbie, eh?
Cool, we're glad to have you. Welcome to the Inn!
Posted on 2016-03-14 at 12:35:19.
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Topic: Star Trek: the Edge of Duty Q&A Subject: ack
Sorry to hear that, sir. Hang in there!
Posted on 2016-03-14 at 09:10:16.
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Topic: D&D with a Horror Theme... Subject: D&D with a Horror Theme...
At this point, recruitment is officially closed. As is, I've bumped the party up a tad larger than I prefer, to seven slots. Thank you so much for all of the interest!
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Okay, folks. I'm trying to be well and truly "back", but to do so, I feel like I need to be running a D&D game.
I have this adventure that I have twice tried to run, and have failed both times. My commitment is strong now, so I'm going to give it one more try.
This will probably be a single adventure only, though I'm not opposed to the idea of a campaign.
The game will be set in Audalis (which means that magic is fairly uncommon), and will be my typical modified 2E rules. In other words, this is old school stuff. You don't have to be familiar with 2E rules, and I'll be happy to help you create a character. I handle arcane magic a bit differently than the rules as written, so be advised of that.
If you are comfortable rolling up your own stats, please use the "roll 4d6, drop low roll from each set, arrange to taste" method of character creation. I expect higher than average scores, but if you come to me with three 18s, I reserve the right to nerf your character as I see fit.
I need at least four - preferably six - adventurers of third level. Pretty much any class or race is okay, but note that this game takes place in Northeast Ertain - one of the five human kingdoms - so understand that really exotic races would probably be out of place, treated poorly by the populace, etc. I would strongly recommend that each of the four primary roles (warrior, arcane spellcaster, divine spellcaster, rogue) be represented in the party, but that will be up to you guys. I will consider any alignment, but this adventure is best suited for a party of overall good alignment (I prefer stories about heroes, not villains). I will consider kits, within reason, but reserve the right to change or veto anything that I don't like.
I expect at least one post per week, and would like to make it two. If posting is really fast and furious, I'll post more often as I'm able. Posts should be at least 2-3 short paragraphs. I want to read about emotions, thoughts, etc. "I charge the orcs!" is not an acceptable post.
Please note that this game is *not* first come, first served. To be considered, I need a PM from you with a basic character concept, maybe a personality, brief history, etc. I will pick the ideas that I like best, that I feel will form the best team. To clarify, I need more than a character sheet for you to be considered for this game. In fact, the character sheet is the *least* important piece of it. I need to know who your character is. Why do they adventure? What is their personality? You don't have to give me a full biography, but a bit of history would be good.
On that note, assume that your characters have been an adventuring party for at least a few months. I don't want to waste six weeks posting about meeting in a tavern, and I'm too old and crabby to deal with the moody loner who always works alone and has to be persuaded to help out. I want all questions about party leadership and such hashed out in the Q&A before we start the adventure. Basically, I want to cut out the annoying fluff and get right to the meat of the adventure.
Regarding the adventure itself:
WARNING! This adventure will contain disturbing, adult/horror themes. If you are easily offended, squeamish, or bothered by the macabre, please do not apply. While this game will *not* contain anything truly explicit, the themes prompt me to limit this game to those age 18 and up.
I do not take credit for this adventure; I actually have had this one on my hard drive for years, as it is posted freely online. However, I have adapted it to Audalis, and I have taken the general plot and carried it to some darker, more detailed places. There is a character in this story that literally bothers me, and sadly, this character sprung directly from my twisted imagination.
One final warning: I have a reputation as a killer DM, and to be honest, the reputation is at least somewhat fair. I truly don't go out of my way to kill players, but if you do stupid things ("I charge into the bandit camp alone, using surprise to my advantage!"), well... you made that bed, you get to lie in it. That being said, I *have* killed off players simply because the dice were not kind. Adventuring is dangerous business, and death is a real part of it. If you sign up to play, and you die, please don't take it personally.
Okay. Now that I've done my best to scare you off, please let me know if you are interested.
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Edit: currently accepted characters follow.
sylvari male ranger [Eol Fefalas]
half sylvari female paladin of Falloes [Reralae]
human male cleric of Solanis [Hammer]
khordaldrum male cleric of Kharox [CAPTIN-CAPSLOCK]
human female thief [Yanamari]
sylvari female mage [AmaraD]
human male bard [Schnozzle]
Posted on 2016-03-14 at 00:01:21.
Edited on 2016-03-15 at 23:23:46 by t_catt11
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Topic: Butterfly Reminisces Subject: well
At least one of those GMs (me!) failed you, too. I've been a king flake.
Sigh, I really want to finish that module, too! lol
Hope to see you back fully active.
Posted on 2016-03-13 at 23:04:05.
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Topic: Star Trek: the Edge of Duty Q&A Subject: sure thing
Ody, sending you a PM.
Yes, 2365 is before the Dominion Wars, before the Cardassians really come onto the stage (DS9 is currently under their control), and before the Borg.
Posted on 2016-03-13 at 17:18:53.
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Topic: Star Trek: the Edge of Duty Q&A Subject: heh
Yay for collaborations!
Yeah, I'm also interested to see how Jessica and her "by the book" attitude will work on a tiny ship like this.
Posted on 2016-03-13 at 16:18:23.
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Topic: Star Trek: the Edge of Duty Q&A Subject: no worries
Nah, I'm not trying to single anyone out, just expressing what I hope we can do. I know that I'm being very much "foot on the gas" with the plot of this game, but experience says that if we don't push, things taper off in a hurry.
Posted on 2016-03-13 at 14:55:51.
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Topic: Star Trek: the Edge of Duty Q&A Subject: c'mon, c'mon
I don't want to drag this out much further. I have two active players sitting on Starbase 118, waiting to play... and obviously, our plot lies there.
Can we get this sickbay visit wrapped up? If RL is in the way, let's backpost it like Duncan says. I would prefer to have it done first, if we can.
Regarding Impulse: the guy has yet to make a single post. PMs with him have been almost having to talk him into playing, as he has repeatedly mentioned how he's not really comfortable with Trek. At this point, I think that it is safe to consider Ensign Agris to be an NPC. If Impulse decides that he wants to play, great... but let's stop holding our breath over that.
Regarding the logbook: glad that you like it! In the maiden cruise of the Discovery, we realized that it could be really tough to keep the timeline straight with lots of people posting, backposting, etc. The logbook (located in the Trek Tools, for those who have never looked at it), is super useful for keeping events in order.
Posted on 2016-03-13 at 14:35:59.
Edited on 2016-03-13 at 14:36:59 by t_catt11
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Topic: Star Trek: the Edge of Duty Q&A Subject: Yep
It's a disaster!
Posted on 2016-03-12 at 20:17:57.
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Topic: Star Trek: the Edge of Duty Q&A Subject: sure
The Chief Tactical officer has an office on Deck 5, adjacent to the Security department/Brig. There would be sufficient room in Security to hold a larger meeting, as well.
Posted on 2016-03-12 at 00:34:15.
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Topic: Star Trek: the Edge of Duty Q&A Subject: heh
I have a spreadsheet for all of the bridge departments for the Peregrine; this is where the data on the first page of this thread comes from.
I can email you what I have, if you like.
Posted on 2016-03-11 at 16:13:42.
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