The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 4025 registered users. Our newest member is JessieErickson.
Online members: cdnflirt
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Trilogy War Q/A (posted by Keeper of Dragons)Trilogy War Q/A
Personal Creations - Audalis X - The Future Awaits (posted by TannTalas)Audalis X
Common Room - Bug Reports! (posted by Alacrity)Bug Reports!
Comings and Goings - Checking In (posted by cdnflirt)Checking In
Comings and Goings - Checking In (posted by Altaira)Checking In
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by t_catt11
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 [Next] [Last Page]
Topic: Star Trek: the Edge of Duty Q&A
Subject: heh

Nice visual.

Loved the post, always great to see those flight control folks.

I'm working on a post, but also working...

Posted on 2016-04-05 at 12:12:43.

Topic: AMC's The Walking Dead
Subject: season finale?

I'm not going to get into spoilers (I hope), but I will say this - I have watched every single Walking Dead episode, I have built my schedule around this show, and I hated that episode as I have hated little else in entertainment.

The entire episode was a giant middle finger to the fanbase. An extra half hour of bleak cruelty just for the point of being bleak and cruel. I thought I was watching the Walking Dead, not "Saw: the Series". And the "cliffhanger" finale?

Congratulations, Walking Dead. You just did what I thought was nigh impossible - you drastically lowered my interest in resuming viewership when the show picks up in the fall.

Okay, maybe spoilers are below, to a point. Read at your own risk.

Teasing a major character's death for weeks, then not even showing it? After the multiple camera shots meant to make you think "it's this person!", "no, it's this person!", then the rapid fire showing of everyone's faces before switching to the victim's perspective?

Cheap, cheap, cheap manipulation of the audience. We have to wait until effing October to know what happened? I am furious.

And to be quite honest, the new tone of hopelessness just doesn't sit well with me. I watch this show because I'm invested in the characters, who are (admittedly flawed) heroes struggling to survive in unthinkable conditions. I understand - and accept - that sometimes, even main characters will die; the world is just that dangerous. Sometimes, their deaths don't even make sense. That's part of it.

But even when things have been at their bleakest, there has always been hope. That is now gone. Unless the writers introduce some unbelievable duex ex machine, this is an utterly unwinnable situation - and I'm not talking about the current "make an example" encounter, I'm talking about the plot of the show going forward.

Negan's people have the Alexandria folks outnumbered ten, twenty to one - and all of Negan's are fighters, well equipped. So Alexandria has to assimilate into this brutal dictatorship or die. Or maybe try to run away, where many will die in the process.

I hated almost every moment of this episode, and I hated the way that the show treated us. I hate the direction that the show appears to be taking.

The two seasons of anti-Governor conflict were my least favorite so far; it appears that now, we're going to take that essence that I dislike and amp it up to eleven.

I am really, really unhappy with this.

Posted on 2016-04-05 at 10:20:29.

Topic: Star Trek: the Edge of Duty Q&A
Subject: what?

Improper use of imaginary tech??? Perish the thought!

Posted on 2016-04-05 at 09:31:23.

Topic: Star Trek: the Edge of Duty Q&A
Subject: sorry for the delay

Had a busy weekend, and just got my internet connection back up at work. I'll post, may be tonight.

Posted on 2016-04-04 at 13:42:44.

Topic: Alacrity withdrawal
Subject: ...

I cannot fully express how much you have meant to the Inn over the years. If not for you, the site would have died long ago. You are always reliable and steady where I tend to be a flake and a flash.

Thank you for all that you have given to us. If I can do anything my friend, please let me know. Maybe one day you can find a little time to game with us again, but regardless, you need to take care of you.

Posted on 2016-04-04 at 12:41:54.

Topic: Star Trek: the Edge of Duty Q&A
Subject: ops staff

We have a document on the first page of this thread with the full breakdown by department, but for brevity's sake, here ya go:


Chief Operations Officer
Assistant Operations Officer
*Operations Systems Specialists (6)
*Supply/Catering Specialists (3)
2 officers
10 enlisted

Which means that the roster, as it sits, is full. However, you can certainly edit NPCs or swap them out entirely. We're still at Starbase 118, so they could simply be part of the fruit basket turnover.

Posted on 2016-04-01 at 12:41:56.

Topic: Star Trek: the Edge of Duty Q&A
Subject: yep

Horatio! Horatio!

Posted on 2016-04-01 at 10:38:20.

Topic: Star Trek: the Edge of Duty Q&A
Subject: heh

I agree, the "pay up" part was subtle, and really well done.

No problem, Duncan. Glad that you and yours are okay, and kudos to you for helping out.

I'm likely about to roll us on to the staff meeting later today.

Posted on 2016-04-01 at 09:29:08.

Topic: Star Trek: the Edge of Duty
Subject: last newbie meeting...

Stardate 2365.02.08
USS Peregrine, Bridge - 1030

Captain Drake sat in the command chair, frowning at yet another PADD from Yeoman Vish, when the turbolift doors whooshed open to reveal a roguishly handsome lieutenant dressed in gold. The newcomer was all business as he snapped to attention and presented himself. "Lieutenant Dio Lasad, new chief of operations, reporting for duty, Sir!"

Drake nodded. "At ease, Lieutenant; welcome aboard," he offered. The Captain signed the PADD, then handed the device to the Bajoran woman waiting there. "Thank you, Riva. Hopefully, that will be the last of them for the next five minutes." She smirked and rolled her eyes before leaving the bridge.

Returning his focus to Lasad, Drake stood. "Lieutenant, if you have a moment, I would appreciate you joining me in the Ready Room."

((OOC: assuming he agrees))

The Captain nodded. "Lieutenant Moriden, you have the bridge." With that, he led the new operations chief through a side door and down the short hall to the ready room.

Upon entering, Drake took the chair behind his desk and gestured for Lasad to take the facing chair. "Please, Lieutenant, have a seat," he spoke.

((OOC: assuming Lasad does so))

"First off," Silas began, "I would like to make you feel welcome aboard the Peregrine. I understand that you have hit the proverbial ground running; Lieutenant Zai tells me that you have done some excellent work in preparing the ambassador quarters. That sort of work ethic does not go unnoticed."

A frown crossed the Captain's face as he talked. "As I am sure that you have already heard, we're in a bit of disarray right now. Half of my department heads have been replaced within the past twenty-four hours; for such to happen at the onset of a delicate mission... that, as I'm sure you are well aware, is a bit unusual." As he spoke, the Captain had allowed his gaze to wander among the various model ships around the room, but now, it focused on Lasad.

"What troubles me," he continued, "is that I know almost nothing about my new Chief of Operations. Starfleet Command sent me the dossier of a completely different officer; until two hours ago, I had believed that your role would be handled by a Lieutenant Tetsuku... and then, you show up. Are you aware, Lieutenant, that your service record is currently sealed?"

((OOC: allowing for a response here))

"Despite my best efforts," Drake spoke, "I have been unable to gain much of any information on you. Even my resident master of bureaucracy, Yeoman Vish, was unable to unearth much about you; staffing claims that there is a records error." His tone made it clear how deeply Drake believed in such a claim. "Tell me, Lieutenant, how long have you had your second pip?"

((OOC: assuming Dio answers truthfully as to his time in rank))

Drake nodded. "That lines up with what I thought... and puts me in a bit of a difficult situation. You see, on a tiny ship like the Peregrine, we simply lack many senior officers. All told, there are exactly six of us ranked lieutenant or higher... and of those, one is the ship's doctor, and one is the chief engineer. That means that there are a mere four line officers above lieutenant junior grade. Lieutenant Berk appears to be a competent officer with an excellent service record, but he is very recently promoted. With you having the seniority, it would seem that you should be slotted to be my new Second Officer... and yet, I know next to nothing about you. Lieutenant Lasad, that frankly does not make me feel warm and fuzzy."

The Captain's voice took on a bit of a hard edge. "I am ultimately responsible for all sixty-seven souls aboard this ship - sixty-nine for the next few days, thanks to the presence of our guests. It is my duty to know everything that there is to know about this ship and her crew, so that I can make the best decisions possible for the common benefit. A wildcard of this magnitude puts me ill at ease." If anything, Drake's gaze grew more intense. "Lieutenant, I have a few direct questions for you, and I need honest answers for them. I trust that you will answer them to the best of your ability."

((OOC: response here, if desired))

Silas folded his hands in his lap and leaned back. "First - are you currently, or have you previously been, assigned to Starfleet Intelligence? Second - what was your last assignment, how long were you there, and who did you serve under? Third - is there any factor that would prevent you from doing your duty, both as Chief of Operations and as Second Officer of this vessel? Finally - is there anything else that I need to know about you?"

((OOC: assuming a full and truthful response here))

Drake sighed and relaxed his demeanor a bit. "Very well. I hope that you understand my need to perform due diligence. Lieutenant, you will find that I will be your staunchest ally - provided that me functioning as such does not come before my duty to this ship and her crew. I again wish to sincerely welcome you aboard the Peregrine."

The Captain stood and straightened his tunic. "And now, it's just about time for the staff meeting. Dismissed."

Posted on 2016-04-01 at 00:53:15.

Topic: Hi everyone
Subject: well

I already welcomed you via PM, but let's do it officially, too... welcome to the Inn!

Posted on 2016-03-31 at 23:20:21.

Topic: Star Trek: the Edge of Duty Q&A
Subject: s'alright

We're playing a game, here - that's real life, and life or death stuff. I don't think anyone will begrudge you some away time.

Heck, all we are doing right now is fluffing things up, anyway; it's not like we can't backpost.

Posted on 2016-03-31 at 22:23:59.

Topic: Star Trek: the Edge of Duty Q&A
Subject: wow

So glad you are okay, man. One of my brewing buddies in Texas has tornadoes in his hometown from the same system... and then, they came to visit us in Alabama.

They didn't come close to us, but man, I'm glad that you and yours are okay. We had the F5 that destroyed Pleasant Grove hop over us and land about a mile and a half away a few years back... I'll never forget that.

Posted on 2016-03-31 at 22:16:53.

Topic: Buried Evil Q&A
Subject: well

To be very clear, it wasn't a ghoul that Talca shot - it was just a particularly tough zombie. Had he hit one of the more decayed ones, he might have one-shotted it.

Posted on 2016-03-31 at 18:24:14.

Topic: Buried Evil Q&A
Subject: cool

One thing to note:

I don't really keep a super close tab on ammunition; I assume that all hits are reusable, as are most misses (unless it's a really bad miss in bad visibility conditions, then the arrow could be lost).

Now, if you dip arrows in pitch and set them on fire, understand, those are consumed.

Again, it's seldom an issue; if you have, say, 40 arrows in your quiver, you virtually never run out. But if you set a half dozen on fire every fight, that can add up.

Posted on 2016-03-31 at 17:59:35.

Topic: Buried Evil Q&A
Subject: allowed?

Psh, I'm never going to say that something isn't allowed. Whether it will work or not... that's another story.

I expect that you would need some pitch or tar, plus a lit torch (or maybe a mage to produce some flame for you). This makes it pretty tough to just light an arrow on your own and fire it (how do you hold the torch and shoot?); historically, archers who used flaming arrows would have torchbearers run through and light everyone's arrows.

Flame might give you, say, a +1 to damage, plus a chance to light the target on fire for bonus fun. However, I would expect that you would see reduced range with flaming arrows, and would certainly incur at least a small accuracy penalty (dipping an arrow in pitch reduces the aerodynamics).

Pitch and/or tar should be easy and inexpensive to source in Crandel, if you were so inclined.

Posted on 2016-03-31 at 17:44:04.
Edited on 2016-03-31 at 17:45:39 by t_catt11

Topic: Buried Evil Q&A
Subject: blessing objects...

This absolutely does work, granting a +1 to the arrow in question. Multiple spells do not stack.

A spell can only be used to bless a single item - i.e. one arrow. The effect lasts until the arrow is used, or until the spell's duration is reached; for 3rd level clerics, that means that the blessing holds for 18 minutes (and only works on objects that weigh up to 3 pounds).

A more permanent blessing requires additional magics beyond the ability of the party.

Of course, bless can also be used in the "traditional" way - as an area of effect buff that gives a +1 to attack rolls, and a +1 to saving throws vs. fear, for everyone in a 50 foot cube centered around the caster.

Posted on 2016-03-31 at 17:33:51.
Edited on 2016-03-31 at 17:39:05 by t_catt11

Topic: Star Trek: the Edge of Duty Q&A
Subject: heh

Well, technically, that would resolve the issue...

Posted on 2016-03-31 at 14:19:41.

Topic: Star Trek: the Edge of Duty Q&A
Subject: exactly

If an Ambassador disarms a security crewman, the stolen tech is not the issue. How's he going to get it off of the ship? It's not like he can step out of the airlock.

Posted on 2016-03-31 at 13:31:25.

Topic: Star Trek: the Edge of Duty Q&A
Subject: nice

Good job, Dox!

You know, I wondered if I was full 'o crap when I mentioned badges. Biosignatures makes so much more sense.

Posted on 2016-03-31 at 11:20:20.

Topic: Buried Evil Q&A
Subject: knowledge check time...

Quick knowledge check for Hammerfoot...

Though none of you had personally ever encountered one before, this was surely a ghoul. According to your knowledge, there is no surgery necessary - nor, in fact, will it help. The paralysis is supernatural in nature, but temporary in duration; given a few minutes, it will resolve itself on its own.

Posted on 2016-03-31 at 09:56:28.

Topic: Buried Evil Q&A
Subject: hah

About time... combat post is up.

Posted on 2016-03-31 at 00:40:39.

Topic: The Evil Best Left Buried
Subject: run away!

The pilgrims scream in panic and pain as shapes from the mist move into their midst. The party all rush towards the stricken travelers in an effort to give aid.

Fortunately, it seems that the attackers are, if possible, even less spry than the travel-weary pilgrims. For a moment or two, it looks as if the Lysorans may be able to break free.

As the melee fighters rush to give aid, Talca pulls up and raises his bow to sight at one of the attackers.

It is a scene from a nightmare.

Their flesh is a pale, greenish-gray - where it still remains whole. In many places, skin and flesh alike hang loose or are missing entirely, revealing bone underneath. The eyes are wide and empty, staring vacantly (provided that the eyes are not missing altogether); yet somehow, you instinctively know that these abominations can see quite clearly.

Aedan begins plucking strings and sings an inspiring tune. The man's musical ability is truly remarkable, for as he sings, it seems as if the rest of you feel physically better.

The sylvari ranger looses an arrow that buries itself deep within the chest of an abomination... that staggers, yet grabs on to one of the pilgrims.

Then, the true terror reveals itself.

One creature seems to be in much better physical condition than the others. Where the majority seem to be slow, awkward, animated corpses shuffling along... this one is different. It appears to be a twisted mockery of a human, but it does not seem to be in the same state of decay as the others. It grins broadly, revealing a mouth full of crooked fangs, then begins giggling in a maniacal fashion as it leaps among the terrified pilgrims. It rends about with claw and fang, and every person it touches either falls to the damp ground or freezes in their tracks altogether.

Vengador brandishes the disk of the sun that he wears around his neck, and gesturing to the sky, loudly denounces the undead in the name of Solanis. The sun god is truly with his priest, as five of the shuffling corpses retreat from his presence.

Pepper tears into the creatures, felling the one that Talca has already shot. Rae is right behind, interceding between the creatures and the two pilgrims still trying to flee. The paladin of Falloes fends off a blow with her shield, then parries, splitting the skull of the zombie wide open.

Irel looses her own arrow, intent on the giggling monstrosity, but it nimbly leaps to the side - and the arrow barely misses a fallen pilgrim.

And then, the creature is upon Pepper. She manages to keep its filthy fangs away from her throat, though it comes close enough to let her smell the stench of death on its breath. However, its dirty claws do rend the flesh on her forearm; while the wound itself is minor, the rogue feels a dank, unholy chill creep into her very bones, and discovers in horror that she can no longer move!

Rae moves to help, landing a blow that staggers the giggling creature. It fixes the shield maiden with yellow eyes, flicks a blackened tongue at her, then leaps away, running off into the mist. Several more of the shuffling corpses press into the melee, and for a moment, things begin to look grim... and then, Hammerfoot finally closes the gap. Holding his own holy symbol aloft, Kharox' cleric commands the abominations to flee - and all of them do so.

Talca pulls his bowstring back... only to discover that there are no more immediate threats.

The fight, such as it is, is over.

Posted on 2016-03-31 at 00:40:07.
Edited on 2016-03-31 at 09:48:56 by t_catt11

Topic: Star Trek: the Edge of Duty Q&A
Subject: also...

The deck layout says that VIP quarters are on deck 2, but diplomatic facilities are on deck 3. Of course, on a Patrol variant like the Peregrine, we have reduced diplomatic and science space, in exchange for more torpedoes and more security personnel.

So, I guess we leave it at deck 2?

Posted on 2016-03-30 at 23:26:46.

Topic: Star Trek: the Edge of Duty Q&A
Subject: makes total sense

You could simply have containment fields set up in corridors that are keyed to only allow authorized personnel; that should do it.

I would honestly think that one escort per ambassador would be enough. I mean, even though we don't trust them, they technically are honored guests, VIPs, etc. I feel like two might be an insult. Leave strict orders that an ambassador is not to leave your sight EVER, unless they are in their quarters (only one way in/out).

I like the idea of having other crew wear sidearms. I mean, guys, this *is* a warship. We don't have families or other civilians aboard.

Posted on 2016-03-30 at 23:23:47.

Topic: Star Trek: the Edge of Duty Q&A
Subject: security concerns...

I will likely have Drake suggest at the staff meeting that we set Security protocols on the turbolifts to prevent access to certain decks.

Honestly, the diplomats should probably only have access to decks 2-5. Security, the armory, and shuttlebay 2 should be off limits on deck 5, but we can't really keep them from the gymnasium, the holosuites, the lounge. Decks 2, 3, 4 all have areas that diplomats would need to have access to (even if limited access), but also have sensitive systems that they should not be allowed to go near.

As far as sidearms go, I imagine that Drake is going to want people carrying weapons they are comfortable with - i.e. typical phasers.

You have six enlisted and two officers who are specifically there as Security officers, to say nothing of the other tactical personnel who could step in, or the security staff that have other details (ordinance specialist, master at arms). We truly don't have enough people to guard all the important systems around the clock, plus have escorts on the diplomats around the clock... but seeing as how they are only supposed to be on board for 3-4 days, you should have enough people. Maybe we can discuss containment fields or the like in key positions, and rely on escorts for the diplomats (few or no guards on other places).

Posted on 2016-03-30 at 22:29:01.

Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 [Next] [Last Page]

  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.