You are here: Home --> Forum Home --> Recent posts by t_catt11
Topic: A Cold Day in Hell Q&A Subject: mea culpa
The GM has screwed up big time, and someone just now pointed it out to me. 
For some unknown reason, I had fire team A going north, and fire team B going south. So if you were confused by my descriptions, that's why.
I have thought about it, and I don't think that it makes sense to replay things, or to do any "reality editing" - so if everyone's okay with it, we'll just pretend that the looey ordered team A to the north end, team B to the south... not the other way around.
My apologies!
Posted on 2007-11-06 at 21:46:15.
Edited on 2007-11-06 at 21:57:57 by t_catt11
|
Topic: The Tides of Fate Q&A Subject: apologies
I had more of a post worked up, then somehow managed to overwrite the file.
That being said, it is time to move this game, we're getting stagnant.
:-/
Posted on 2007-11-06 at 21:35:27.
|
Topic: Star Wars: The Tides of Fate Subject: time to get things moving again
Jaal fixes Ziv with a stare. "Somebody that can help? Maybe so. Hmmm..."
Lana interrupts. "Listen, boys, I know you all are just itching to play hero, to shoot up the TDF base and swoop out with your friends in tow, but have you thought about what you'd do then? We gotta get off this rock sometime, and if you go cracking open a TDF holding cell, you better have a ride lined up."
Jaal looks at Lana, then back at Ziv and Mercury. "Maybe she has a point?"
**********************
The med tech injects Caise with a powerful healing serum, and then begins dissolving the various pieces of shrapnel with a med laser. At the same time, another tech tends Damanil's wounds. Other than that, the ride to TDF quarters is a quiet one.
Fifteen minutes or so later, Caise regains consciousness. The jedi realizes that the injuries are still quite serious - but that he will live. Likewise, Damanil also looks much better; whatever substance these TDF are using must be a potent healing agent, indeed.
Suddenly, the personnel carrier lurches to a halt. The dirver's voice comes in over the intercom. "There is some sort of disturbance ahead. Everyone remain calm and seated."
The med tech tending Caise goes pale. She looks confused, torn, then... resolute. She reaches for a hypo, then asks her colleague to hand down an instrument from a storage bin above. When he turns to do so, she jams the needle into his neck, whereupon he instantly crumples to the ground.
Panic in her eyes, the young woman faces the group. "Move quickly," she hisses. "The driver is in on it - they will be here any moment!" She fixes her gaze on Dime, and speaks an odd phrase. "The stars of the core shine even here."
She opens the rear hatch, and blaster fire can be heard from the not too far distance. "You are being set up, but I will not stomach the TDF murdering a member of the jedi order. Know that there are still supporters of the Republic on this system. Go now - they intended to use the confusion of this attack to ensure your deaths. Instead use it to cover your escape!"
Posted on 2007-11-06 at 21:34:02.
Edited on 2007-11-06 at 21:36:46 by t_catt11
|
Topic: A Cold Day in Hell Q&A Subject: whoa!
Tons of good questions, there!
I would think that yes, the vehicles could indeed provide cover. Everyone can reach cover within this round, and still fire.
You are not close enough to any exit to simply step out of the room. You may flee, of course.
The turret is the only visible ranged weapon. The turret appears to have free movement; if forced to guess, you'd think that it could cover perhaps a 270 degree arc, with the only blindside being the opposite side of the robot. Of course, the robot does appear to freely hover.
Re: hover questions... do you think I'm gonna just tell you? Hard to say if it can hover over a vehicle; you have not seen it do so. Does not mean that it cannot (or that it can). It appears to be hovering about two feet off of the ground... no idea if that is a hard limit, or simply the chosen altitude.
Grenades from the M413 are effective against most substances. Hardened bunkers are unaffected, and it is typically a waste of time to fire a grenade against tank armor (designed to stop depleted uranium rounds). However, Denes would know, for instance, that firing a grenade against a tank's TRACKS would be extremely effective.
Denes (for that matter, no one in the group) has never seen, nor heard of, a device like this robot. It is unknown whether bullets or grenades will be efective.
Nothing in your briefing has covered the possibility of this creation. You know that there was classified research going on here, but to your understanding, it was in the field of physics, not robotics. There is no SOP for state of the art deathbots... you'll have to use your own best judgement.
Posted on 2007-11-06 at 14:51:47.
Edited on 2007-11-06 at 14:52:38 by t_catt11
|
Topic: Continuing Where We Last Left Off Q&A Subject: yes, massa!
I'll get a post up today.
Posted on 2007-11-06 at 14:43:00.
|
Topic: What’s Your Favourite Edition? Subject: a bit that never dies...
I'm an old codger. I still prefer 2nd edition D&D.
Yes, I like the skills and saving throws in D20. That's all. Stinking combat rounds that are 1/10th the time in game time, but take the DM ten times as long to run! You kids get off my lawn!
I will confess that the 2nd edition I run is HEAVILY modified. Who needs to change editions, anyway? Why, back in my day...
***insert neverending monologue here***
Posted on 2007-11-05 at 20:45:23.
|
Topic: A Cold Day in Hell Q&A Subject: hehe
Never said to not try something, just pointing out that Charlie has zero intel on this, or on any projects that sound remotely like this.
This thing looks like it stepped out of a sci-fi novel.
Posted on 2007-11-05 at 18:56:42.
|
Topic: A Cold Day in Hell Q&A Subject: you sound like eol
Yes, yets and a death bot. Geez, you poeple act like you've never been on an adventure before.
Yes, you do have security codes to this place. However, Charlie has never seen or heard of anything like the robot in the garage. I'm not saying that a code won't work, but I am saying that she has nothing to correlate to this.
"Deactivate deathbot code: mydogspot" does not exist.
Posted on 2007-11-05 at 18:30:26.
|
Topic: A Cold Day in Hell Q&A Subject: ...and things get ugly...
First off, fire team B stayed in the cold for another nine minutes, requiring yet another FORT check against the cold. Kane, Johannsen, and Lee failed their saves. As a result, the entire team is now fatigued. Health is listed below:
LT Kernan: mild cold damage
PFC Pearson: moderate cold damage
WO Blake: minimal cold damage
CPL Hatherford: moderate cold damage
CPL Hart: moderate cold damage
SSG Kane: moderate cold damage
CPL Johannsen: serious cold damage
SGT Lee: mild cold damage
A word to the wise - do NOT expose skin to the kind of cold found outside of ARF36. It would have been better to cut off a chunk of the yeti, and then take a sterile sample inside where it is warm, than it would to freeze yourself. I was kind and did not apply frostbite; don't test the GM's benign nature again (as most here will tell you I don't really have one).
Fire Team A, you guys are in combat (unless maybe you talk the critter out of attacking you?). Remember that everyone in this fire team, save Hatherford, is carrying a weapon with selective fire - single (most accuracy), three round burst, and autofire (most damage, eats a whole magazine unless you try to conserve). Please specify the firing mode on all attacks.
Hatherford, I am assuming you are using your sidearm, due to the range involved. You may, of course, use the SWS (sniper rifle) if you desire; let me know.
Everyone has grenades; as grenadier, Pearson has the M413 grenade launcher.
Fire team B, please consult the map and let me know how you wish to proceed. I'm guessing that you explore the bunk room, the sample storage are, and then, perhaps, the testing laboratory? Kane, a list of room numbers in the order you plan to investigate them, would be appreciated.
Any questions, please ask.
Posted on 2007-11-05 at 17:45:52.
|
Topic: A Cold Day in Hell Subject: you just thought things were strange before...
May 8th, 2025
Antarctic Research Facility, Antarctica - 1751
Fire Team A
After finsihing the sweep of the rec room and storage closets, Lieutenant Kernan's team opens the door to the garage.
The room is large, designed to hold two snow crawlers and three snow cats, along with tools and adequate space to maintain all of the vehicles. The large garage doors are uninsulated, which results in this room being colder than the rest of the station - though far warmer than the brutal environs outside.
It appears that some time in the recent past, a fire has swept though this room - the walls are charred, and smoke damage is evident everywhere. All five vehicles are present, but all have apparently been cannabalized for parts; various access panels are open (or even cast aside), wires stick out from odd places, sections of vehicles are simply gone, as if carried off. The vehicles themselves are blackened from soot and smoke; it is doubtful that any of them are functional.
As the team picks its way through the garage, a strange whirring sound fills the air. Suddenly, a large, shining, metallic abomination levitates up from the far corner of the room!
It is a thing from a nightmare - from one side of the asymmetrical torso sprouts a long, gripping arm terminating in a powerful metal claw, as well as two smaller, more delicate limbs. The other side of the torso sports a fearsome weapons mount, with some sort of rotating turrent assembly. The squat head has three red eyes, as well as an impressive array of sensors. The entire body floats two feet above the ground over a cloud of blueish particles.
A metallic voice eminates from within the robot. "Intruders detected," it speaks in a calm, unhurried manner. "Initiating protocol Gamma-four-six. Hostiles to be destroyed."
The oddly shaped barrel from the turret rotates to point at the fire team, then begins glowing red!
*************************
May 8th, 2025
Antarctic Research Facility, Antarctica - 1751
Fire Team B
Sergeant Kane orders the medic to take a sample of the yeti, and so, she breaks out the needed gear. Meanwhile, Hart examines the door and the door frame, and muses over what he has seen so far.
The blue field did not seem to stop him from reaching back through it, any more than it had stopped him from entering in the first place. That was comforting.
The door had been clearly ripped off from the outside; perhaps the creature had torn off the door in an effort to escape the attackers who had shot it? Unfortunately, the creature could not tell them.
Johannsen removes her outer gloves to don surgical ones, and immediately regrets the decision. Even though the fire team is somewhat sheltered from the wind, the room, being exposed to the weather, is truly no warmer than the environmnet. The medic's fingers go numb almost immediately; by the time her samples are taken, they are blue with cold. Finally, the job is done, and the team stumbles into the heated area of ARF36.
You find yourselves in the south end of a long hallway. On the left wall are regularly spaced doors that correspond to the map's desginations for staff quarters. The first door on the right is the receiving room.
The receiving room is fairly nondescript; a large, metal door dominates the eastern wall, with a switch to raise and lower it. A large hydraulic jack is here.
Posted on 2007-11-05 at 17:32:51.
Edited on 2007-11-05 at 18:11:29 by t_catt11
|
Topic: A Cold Day in Hell Q&A Subject: RTFM
This info is posted on the first page of the Q&A. 
Charges are about 40% stronger than C4. Smaller, lighter. Still require a detonator or blasting cap. Burn well, but not explosively. Dropping, cutting, smashing, shooting does not cause explosion.
Posted on 2007-11-02 at 18:39:52.
|
Topic: A Cold Day in Hell Q&A Subject: brikker brakker
Five out of eight have posted. I know that most of fire team A won't have much to say right here (which is fine, though I'd prefer a post), but I need something from Kernan. I would imagine that the sarge's report would draw some sort of instruction from him!
Posted on 2007-11-02 at 13:33:49.
|
Topic: The Tides of Fate Q&A Subject: geez
Oh, sure. guilt me, why don't ya!
Posted on 2007-11-02 at 13:20:54.
|
Topic: The Tides of Fate Q&A Subject: you assume...
...that the pieces will be big enough for that!
Heh, nah, kidding.
Really.
Posted on 2007-11-01 at 20:37:29.
|
Topic: The Tides of Fate Q&A Subject: yup...
...I make no promises as to Lana's survival prospects.
Posted on 2007-11-01 at 20:27:25.
|
Topic: A Cold Day in Hell Q&A Subject: killa!
glad to be of assistance. And yes, the cold is crazy... especially down there.
Lucky for you guys, it's still considered late autumn down there, so it's only quickly leathal cold, not instantly lethal cold. 
Posted on 2007-11-01 at 19:13:59.
|
Topic: A Cold Day in Hell Q&A Subject: break out the chicken noodle!
The only way to recover cold damage is to rest. You'll feel better in the heat, but will not heal until you get some shuteye and let nature take its course.
Posted on 2007-11-01 at 18:35:31.
Edited on 2007-11-01 at 18:36:01 by t_catt11
|
Topic: A Cold Day in Hell Q&A Subject: go APE
Added your explosives to your roster entry, Vesper.
Posted on 2007-11-01 at 17:27:53.
|
Topic: A Cold Day in Hell Q&A Subject: whoops
Yes there is. Hang on, I'll post it.
Posted on 2007-11-01 at 16:56:27.
|
Topic: yet another movie thread... Subject: two DVD rentals
Have yet to see the Rat.
Reviews of two recent DVDs we saw:
28 Weeks Later. Very good movie; nice, scary concept (fast, agressive zombies created by a virus). Well acted, great camera work. Well worth the rental.
The Last Mimzy. Ugh. I was looking forward to this one - the trailers made it look like a smart family film with some sort of neat futuristic concept.
Not so much.
A very cloudy concept that is never really well explained. A completely unnecessary and unrealistic involvement of the US government with an anti-terrosim tie in. I especially loved when the government agents all discussed everything that was happening IN FRONT OF THE ENTIRE FAMILY, and how the kids - suspected of being involved in a huge terrorist plot intertwined with futuristic nanotech - manage to break out of the facility at night, since everyone had gone to bed. Riiight.
Finally, we get an ending that makes no sense whatsoever, and leaves us with a ton of questions.
Don't waste your time or money on this one.
Posted on 2007-11-01 at 16:17:19.
Edited on 2007-11-01 at 16:36:18 by t_catt11
|
Topic: A Cold Day in Hell Q&A Subject: equipment
Sorry, I missed this in my last post.
You guys are weaing state of the art cold gear over your ARBA. Goggles, masks, the works (can't go outside with exposed skin). You have head sets to communicate with one another. SOP is an open channel on your own fire team, a button to switch frequencies and call the other team.
Posted on 2007-11-01 at 15:09:52.
|
Topic: A Cold Day in Hell Q&A Subject: good comments, all!
As stated way back when (perhaps in the recruitment thread?), I am running this game as a modified version of D20 modern. You guys made FORT saves versus the cold, adjusted by your cold weather gear and the "reasonable" constitution scores I gave you. Some were luckier than others in making said saving throws.
Regarding the cold, and taking damage from it: you are in severe subzero temperatures, combined with strong winds, in Antarctica. You were outside in said cold for approximately half an hour. This is not ski reseort weather - don't quibble with me about it not making sense. This is killing cold, not vacation cold.
In 1983, a temperature of -128.6 degrees F was recorded at a research facility in Antarctica. Supply planes can only fly there on certain times of the year, and in certain seasons, can only stay landed for minutes at a time - the tires freeze to the runway. Yeah, your ski parka is gonna help with that. 
LMAO @ "little miss techie's woo-hoo" comment!
In game terms, you need to rest to regain cold damage, and to ramove fatigue; this is the pure and simple answer. To fully recover from fatigue, you'll need the equivalent to a good night's sleep. Sorry, that's the way it is. You can ingest stimulants to increase mental awareness, or to help give you the willpower to press on, but you cannot recover from the fatigues state without sleep.
Thanks for the props, Vanadia. This is much like how a person can slip and fall in their own driveway and die, yet another can fall hundreds of feet and live. Damage is not consistent in real life, either, and this is a GAME.
Ayrn - having gamed with me, you ought to know that I never say "you have taken 12 points of damage, you have 11 left before you die." I will describe your physical states, but it will be up to you to decide what that really means.
A rule of thumb, though, is the following scale, in order of severity:
Healthy, minimal damage/scratch, minor damage, moderate damage, serious damage, critical damage, death.
I will, however, give you as many details as I can, if you ask in private. I will not give an approximation of hit points, even in percentage. Your character doesn't know how many hit points he/she has. 
I have never been in the military. That being said, I cannot see that the Looey would mind Denes asking questions or instructions - not doing so would be much more foolish, IMO. I do know that as long as the situation allows it, chit chat is part of any operation. This is a mental device to help relieve stress; a team leader might quash it if stealth is needed, but otherwise, it would be silly to do so.
Ayrn and Vanadia have made good points - you are indeed soldiers, and elite ones at that. Ranger training focuses on grueling marathon sessions with little or no sleep; fatigue is something you have come to expect. you can function with it, just not as well as you would well rested.
That being said, it is entirely up to you guys whether you press on or try to rest!
Posted on 2007-11-01 at 14:55:59.
Edited on 2007-11-01 at 14:57:11 by t_catt11
|
Topic: The Tides of Fate Q&A Subject: oooOOOoooOOOOoo!!!
Freaking awesome!
Posted on 2007-11-01 at 13:32:53.
|
Topic: A Cold Day in Hell Q&A Subject: FYI: fatigue
Understand, folks, that fatigue is serious. As long as you are fatigued, your strength and dexterity suffer, and you cannot run or charge.
Cold damange can only be recovered by rest. Rest will eliminate fatigue, as well.
Posted on 2007-10-31 at 17:39:56.
|
Topic: A Cold Day in Hell Q&A Subject: okay
A few things to note:
Everyone but Sergeant Lee suffered at least some cold damage due to the trek through the frozen wastes (yay for him, three saves in a row!).
Health:
LT Kernan: mild cold damage
PFC Pearson: moderate cold damage
WO Blake: minimal cold damage
CPL Hatherford: moderate cold damage
CPL Hart: moderate cold damage
SSG Kane: moderate cold damage
CPL Johannsen: moderate cold damage
SGT Lee: warm and toasty
Your explorations thus far have taken the exact same amount of time. I will endeavor to keep everyone on the same time frame throughout the mission; if something happens and one team requires more posts to play out their time, the other team will just need to be patient. 
I am assuming that everyone, save Hatherford, is using their primary weaon right now (sniper rifle in close quarters is foolish, thus I'm assuming he has his pistol readied until cause for the sniper makes itself known).
Thanks for the marching order, that can be critical. Other than that... post!
Posted on 2007-10-31 at 14:53:47.
Edited on 2007-10-31 at 20:10:05 by t_catt11
|
|
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.You must enable cookies and javascript to use all features of this site.
|
|