Topic: Star Trek: The Cassius Incident Q&A Subject: Life support
Refer to the ship specs on page one of this thread. Life support is on deck 11.
Posted on 2012-10-27 at 17:25:40.
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Topic: Star Trek: The Cassius Incident Q&A Subject: Bodies
Only our ops officer has noticed the floating bodies.
Containment fields are in place at the breach affected decks - security personnel should be safe (provided there is not another direct hit to an already breached deck).
Posted on 2012-10-27 at 15:41:15.
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Topic: Star Trek: The Cassius Incident Q&A Subject: Heh
No worries.
Starfleet warships often/usually have marines. Discovery is not a warship. She has a significant complement of civilians, for instance.
Also, for the record, I love reading the heavy accent. I'd rather you kept it and, if necessary, gave a "universal translator" version for unclear spots in the q&a.
Or, you know, let people use the q&a to ask questions if they don't understand something.
Posted on 2012-10-27 at 15:18:09.
Edited on 2012-10-27 at 15:20:30 by t_catt11
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Topic: Star Trek: The Cassius Incident Q&A Subject: Nitpick
Teller, I thought it was a great post. Exactly the kind of insight we want to see.
Ody - there are such a thing as marines in starfleet, but we do not have any on the Discovery. We have security.
Posted on 2012-10-27 at 14:56:43.
Edited on 2012-10-27 at 15:21:36 by t_catt11
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Topic: Star Trek: The Cassius Incident Q&A Subject: A word of caution
I may ask one or two players to do some minor revisions of posts. You by are doing awesome, but there may be factors that have not yet been made apparent.
Namely - no one else notices the bodies in the viewscreen
Posted on 2012-10-27 at 04:04:36.
Edited on 2012-10-27 at 04:26:13 by t_catt11
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Topic: Star Trek: The Cassius Incident Q&A Subject: To clarify
The physical damage to the ship is on decks 20 to 24. The intruder alert came from deck 11. Presumably, an attacker wants to disable the ship, but not try to enter an area that could be exposed to vacuum due to the damage.
Posted on 2012-10-27 at 03:43:35.
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Topic: Star Trek: The Cassius Incident Q&A Subject: nice
Excellent post, Eol (do you make any other kind?).
A few notes: I though I had posted this info in the Q&A, but apparently not.
I will likely NPC Commander Pantanko (Chief Engineer) if we need a post from her, as Celeste is in a flux state right now (but will be posting soon).
As for running? That may be tough. As it so happens, we are close to (but should have been far enough away as to be safe from) the romulan neutral zone. Dicovery was traveling at impulse because the warp drive is offline for maintenance and recalibration right now, with a completion ETA of another day or so.
edit: I know that I exchanged PMs about the warp drive, but could have SWORN that I mentioned it inthe Q&A before. I did not.
Folks, I'm not trying to be horrible here and railroad us to oblivion. I'm really not.
Posted on 2012-10-26 at 20:58:14.
Edited on 2012-10-26 at 21:07:12 by t_catt11
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Topic: Star Trek: The Cassius Incident Q&A Subject: well...
...PM me. I'll be happy to talk it over with you.
Posted on 2012-10-26 at 18:44:03.
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Topic: Star Trek: The Cassius Incident Q&A Subject: critical info
I am sending PMs containing critical info to Eol Fefalas, Duncan74, and Tuned_Out. I don't know that their info will necessarily affect anyone else's posts, but it's possible.
Posted on 2012-10-26 at 16:01:22.
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Topic: Star Trek: the Cassius Incident Subject: things get worse...
Stardate: 2368.07.08
USS Discovery, main bridge - 0319
Captain Blair focused intently on the viewscreen as chaos whirled around the bridge. As senior officers appeared and relieved the night watch personnel, orders were relayed. Neither the tactical or operations chiefs had sought his input or okay to handle the imminent emergencies under their direct areas of responsibilty - which was exactly how the Captain wanted it.
MacTavish voiced his suggestion. "I recommend tha’ we retreat ta a distance outside o’ known taripedo range ‘til I c’n get wi’ Sensors an’ ‘ave some tinkerin’ done, sair. Per’aps these sneaky buggers’ll give a bit o’ a chase an’ we’ll catch a wink o' their energy signature ef naught else... Give us somethen’ ta point at, aye?"
As always, the Scotsman had a sound plan - and it echoed what the Captain had himself been thinking. "Agreed, Lieutenant," he answered. Fixing his gaze on the young man at the helm - the Deck Officer had notified the bridge of Lieutenant Zavaleta's accident, but the aCFCO had yet to make it onto the bridge - Blair gave specific orders.
"Ensign, evasive manuevers immediately. Take us in the opposite direction of the damage, then come about to face this general position." That would put the Discovery in optimal firing position.
The Discovery lept into motion, and for a moment, it seemed that the plan would work. An energy signature appeared on the sensor readouts; a slight shimmer appeared to denote the position of a craft, but it disappeared within an instant. Suddenly, the deck violently pitched again - the worst such incident yet - and this time, the fallout was much more serious. Warning indicators lit up on terminals all across the bridge. The situation was truly dire, as the computer itself chimed in.
=/\=WARNING!=/\= it intoned in a pleasant, but serious, female voice. =/\=Hull breach detected on decks twenty and twenty-four.=/\=
If possible, things got even worse from there. As the deflector shields appeared to "flicker" for a moment, then yet another warning indicator popped up - this time, on the tactical console.
Posted on 2012-10-26 at 15:56:05.
Edited on 2012-10-26 at 16:41:08 by t_catt11
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Topic: Star Trek: The Cassius Incident Q&A Subject: well...
I will probably go ahead and post again. I've PMed Ody to let him know that he can backpost to catch up.
Posted on 2012-10-26 at 04:07:08.
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Topic: Star Trek: The Cassius Incident Q&A Subject: psh
Don't be silly. Mac drinks coffee, not lattes.
Posted on 2012-10-25 at 20:03:40.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: whatevah...
Rociante has been a rock star for too long. Trek is getting some new girl on the block love, but this baby is going nowhere.
Posted on 2012-10-25 at 19:38:20.
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Topic: Star Trek: The Cassius Incident Q&A Subject: ^^^^^^
Exactly what Eol just said. Don't sweat the details of deck locations, names for thingamajigs, etc. We're HAPPY to help you with that stuff.
Worry about your character's personality and how they react to situations, and you'll be fine.
But post!
Posted on 2012-10-25 at 13:50:40.
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Topic: Star Trek: The Cassius Incident Q&A Subject: thing is...
...it's easy (especially with some of the amazing players in this game) to worry so much about crafting the perfect character, the perfect post, the perfet reactions... that the game just loses the fun. It becomes a chore.
Then, you get to where you don't want to post, you lag behind, then you start to feel overwhelmed at everything going on.
Keep it simple. Where is your character when the floor starts swinging around like crazy? What does she think about it? What does she do?
That's all there is to it.
If you want to expand on this, nobody will argue. If you feel like bringing in an NPC or two, go for it. But don't feel like you have to do those things - just cover the basics, let your character's personality show through, an the rest will take care of itself.
edit: tons of typos, even for me
Posted on 2012-10-25 at 03:42:37.
Edited on 2012-10-25 at 13:23:52 by t_catt11
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Topic: Star Trek: The Cassius Incident Q&A Subject: psh
No worries.
And don't worry about being perfect! Just post.
Posted on 2012-10-25 at 03:32:04.
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Topic: Star Trek: The Cassius Incident Q&A Subject: nope
It's a timestamp error. Alacrity's post clearly leads into the hits on the Discovery. I'm betting he did a cipy/paste on the date part just to get the header format, then overlooked editing the time.
Posted on 2012-10-25 at 03:28:50.
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Topic: Star Trek: The Cassius Incident Q&A Subject: outstanding
Two of the best color guys in the game **AND** a Zombies reference? Priceless.
Posted on 2012-10-25 at 03:25:32.
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Topic: Star Trek: The Cassius Incident Q&A Subject: excellent
Excellent first round of posts so far. This is exactly what I was hoping for. Seeing the events through various eyes, getting the "people" feel of things... perfect.
I of course don't want to rush things; though I'd like to post again, I will give everyone a good chance to mke their own posts, first.
Posted on 2012-10-24 at 23:03:42.
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Topic: Star Trek: The Cassius Incident Q&A Subject: yep
You have the gist of it. Alpha shift, weekdays, is when your senior staff would usually be at their primary spot (bridge, sickbay, etc). Of course, being a department head means that you probably do work long hours.
With that being said, there are many times when this may not apply; MacTavish might have a junior officer on the bridge while he works in his office, performs inspections, etc. If we're simply puttering along between star systems, Captain Blair may well be in his ready room as opposed to sitting in the big chair. And so on.
Posted on 2012-10-24 at 22:30:30.
Edited on 2012-10-24 at 22:31:20 by t_catt11
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Topic: Star Trek: The Cassius Incident Q&A Subject: woo!
Ah, Mac... how I've missed ya!
Those posts never fail to cause me to grin.
Posted on 2012-10-24 at 20:21:45.
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Topic: Star Trek: The Cassius Incident Q&A Subject: yep
That would be three hours after the end of their shift, with the next not happening for thirteen hours. So sure, beta shift folks might be at ten forward.
Posted on 2012-10-24 at 19:57:46.
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Topic: Star Trek: The Cassius Incident Q&A Subject: well
Duty shifts consist of three eight hour watches. 0800-1600 is the day (Alpha) watch, 1600-2400 is the evening (Beta) watch, 0000-0800 is the night (Gamma) watch.
Of course, every officer won't be on duty every single day. It's up to each department how they fill the various shifts.
Some officers (Operations Chief is a good example) may split their time between a bridge watch and managing a department.
Posted on 2012-10-24 at 19:43:17.
Edited on 2012-10-24 at 19:43:53 by t_catt11
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Topic: Star Trek: The Cassius Incident Q&A Subject: heh
Glad you approve. I decided to try to curtail the "several weeks of posts without actually doing anything" that Trek games seem to encourage.
Posted on 2012-10-24 at 18:52:57.
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Topic: Star Trek: The Cassius Incident Q&A Subject: yep
Lieran's area is not directly affected - this would be crew quarters (deck 20), enginering labs, impulse engines.
Of course, being woken this way is not fun for anyone...
Posted on 2012-10-24 at 17:58:35.
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