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Topic: Friend Computer wants you! Subject: yep
You are "getting it". Citizens live in constant fear of committing treason. Knowing what treason is might be treason.
Example: rumors are treasonous. Not reporting them to Friend Computer is treason. Reporting a rumor, however, might be construed as being a party to treason.
Example: an Infared citizen is stopped by a Blue and questiond as to why his shoes have no laces.
He explains that the shoes are too small, despite the correct size being requisitioned from PLC.
The Blue immediately draws his laser for an accusation of treason. The PCL acts as an extension of the Computer, who does not make mistakes; any suggestion otherwise is treason. Furthermore, the Infared is out of dress code with his poor footwear.
The Infared's only chance of survivial is to immediately point out that the shoe issue must be due to a Communist plot, and offer to help reveal the traitors who have attempted to unermine Friend Computer.
As far as the game itself - you tell me what your character is thinking and attempting to do. I, as GM, tell you what actually happens.
So... if this insanity appeals to you, let me know a first and second choice of potenial character!
Posted on 2012-03-17 at 01:33:52.
Edited on 2012-03-17 at 01:34:58 by t_catt11
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Topic: Friend Computer wants you! Subject: well...
What else would you like to know, in terms on non campaign details?
Paranoia is a not terribly serious sci-fi RPG that heavily features betrayal, silliness, and dumb luck. Be heroic and die in a cool way. Be cowardly and die in a humiliating way. Be boring and die in a manner that amuses the GM.
I've given as good of a teaser as I know to give at this point, but I am happy to answer questions (except for those that relate specifically to game mechanics... the rules, as I have mentioned, are classified).
Posted on 2012-03-17 at 01:11:11.
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Topic: Friend Computer wants you! Subject: roster is up
I have added the clone roster to post #1 of this thread. Note that this is simply the public info - full details, including possible secret society membership, mutation information, an stats (such as they are) will be privately revealed to the player of that clone.
If you want to play, let me know a first and second choice of character you might like.
Posted on 2012-03-16 at 20:35:52.
Edited on 2012-03-17 at 01:07:06 by t_catt11
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Topic: Friend Computer wants you! Subject: well
The mistake you made was letting me (and perhaps other players) suck. The game was fun while it lasted.
You are in, Admiral, sir!
Posted on 2012-03-16 at 19:56:01.
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Topic: Friend Computer wants you! Subject: shucks
Well, too bad. I'd love to have you, sir.
Do note that this game is open to any and all!
Posted on 2012-03-16 at 18:50:33.
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Topic: Friend Computer wants you! Subject: see pre gen
These characters already have societies. However, if you want to switch, I am open to it.
Posted on 2012-03-16 at 18:04:46.
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Topic: Friend Computer wants you! Subject: Friend Computer wants you!
Hello, one and all!
I am working my way back to active status here at the Inn, and have decided to run a very casual game at first. Welcome to Paranoia.
Paranoia takes place in the post apocalyptic future, set within the society of Alpha Complex. Alpha Complex is ruled by the ever so helpful Friend Computer, who benevolently cares for all of the clones that make up society. Friend Computer enures your happiness. You ARE happy, aren't you? Unhappiness is treason.
Yes, you are a clone. In the dark past of humanity, human rutted as animals; now, all reproduction occurs due to genetically enginered clones. The food vats are laced with hormones that render sex drive nonexistent, which allows all members of Alpha Society to focus on the common goal of a wonderous coexistence.
Clones actually belong to a "six pack" of identical individuals - if your character unfortunately dies, he or she will be replaced as soon as possible with another clone, and play will resume for you. Note that death is frequent and expected in Paranoia.
All player characters begin the game as a security clearance of Red. The ranks are, lowest to highest: Infrared (visually represented by Black), Red, Orange, Yellow, Green, Blue, Indigo, Violet, and Ultraviolet (visually represented by White). Within the game, Infrared-clearance citizens live dull lives of mindless drudgery and are heavily medicated, while higher clearance characters may be allowed to demote or even summarily execute those of a lower rank. Those with Ultraviolet clearance are almost completely unrestricted and have a great deal of access to The Computer; they are the only citizens that may (legally) access and modify the Computer's programming, and thus Ultraviolet citizens are also referred to as "High Programmers". Security clearance is not related to competence or even authority, though there is often a correlation; clearance is instead a measure of The Computer's trust in a citizen.
Citizens may only access areas or use equipment appropriate to their Security level. For instance a Red may access corridors painted red or black, but not a green corridor. This would be treason.
You became a Red by turning in a comrade for treason, whereupon Friend Computer promoted you.
Ah, yes... treason. Friend Computer is actually exctrmely paranoid about traitors, and especially, Communists. Not much is known about Communists, but they have been known to speak with stereotypical Russian accents, wear strange clothing, carry pictures of Groucho Marx, and listen to the revolutionary (and treasonous) music of John Lennon.
Treason is punishable, most often by death.
All player characters are Troubleshooters. That is, you see trouble, and you shoot it (most often, with your handy laser pistol). All characters are members of at least one secret society (membership in a society is generally considered treasonous), and characters typically have at least one mutation (mutation is treason, though registered mutants may be forgiven this treason).
Paranoia gameplay consists of your Troubleshooter team being assinged a mission, often to hunt for treason in some form or another. Hide your own treason, lest you be executed for it, while gathering evidence against your teammates (an perhaps executing them, or helping them to earn execution). Executing other Citizen without proof of treason is treason, however - so be careful. Successful completion of a mission may earn you a promotion and/or reward.
The Computer is everywhere, watching via cameras, recorders, and agents. Minor acts of treason are often noticed; your character will earn treason points. If too many are collected, you will be executed for your overall treason.
Combat is ruled by drama - if you attempt cinamatic stunts, such as leaping from a speeding vehicle while firing in midair - you have a much better chance for success than someone who thoughtfully plans out each move. Being boring gets you killed.
If you die, you may not hold it personally against another player - this is the point of the game. If you are not backstabbing, you are not playing corrrectly. If you die, note that your clone does not know how the previosu clone died, unless briefed - expressing knowledge of a past death indicates a mutant ability, which is treason. Expect to be shot for this.
This will be a tournament game - player characters will be pregenerated, and the mission will be relatively short (which helps with play by post gameplay). You may request a given pregen, please be open to various roles.
I expect one to two posts per week. If you miss posting, your clone may die.
You want to know the rules? Knowledge of the rules is limited to Ultravilot or higher security clearance. Since you are a lowly Red, such knowledge is treason.
So, are you interested? I need six players who cancommit to posting. You don't need long, drawn-out posts... but be prepared to be creative and/or entertaining, or else die for your boringness.
Have a nice day, Citizen.
A note on character names - Paranoia characters typically have extremely punny names. Name format is First name - Secrity clearance abbreviation - 3 letter code for home region (this is completely random and made up) - 1 digit indicating clone.
Example: Ima-B-DED-3 would be Ima, a Blue level clone, from the DED section. The 3 indicates that she is in her third clone.
Pregenerated characters for our game (with the public info on each):
Artie-R-FCL (Reralae), Tech services. Big, strong, clumsy guy. Good with his hands, nice hygeine. Loves robots.
Brighte-R-NNU (SirSadaar), Housing Preservation Development & Mind Control. Clever, smooth talking, really smug guy. Fast on his feat, which is good - he's a pipsqueak. Hates robots.
Slipp-R-YEE (Kamina), Production, Logistics, & Commisary. A king among fast talkers, with a wonderful eye for turning a profit. Known to be an avid user of biochemical supplements. Has a bad nervous tic.
Blowz-R-UPP (Jozan1), Research & Development. An earnest clone with a knack for fixing an creating things. Very charismatic.
Ammpe-R-AGE (Kreia), Power Services. Has a deep love for electricity. Speaks slowly, but has a hot temper - and is strong and tough enough to be scary when it flares. Is a true believer in the power of the Computer.
Steam-R-LLR (Tuned_Out), Armed Forces. An army clone who lives and breathes a life of regimentation and aggression. Despises mutants with a passion. Sometimes turns to biochemical supplements to help with depression.
Accepted players for this game (two remaining slots!): Reralae, Tuned_Out, Kamina, SirSadaar
Posted on 2012-03-16 at 17:20:34.
Edited on 2012-10-17 at 16:30:54 by t_catt11
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Topic: Need a player Subject: seriously?
An opening for one of the best DMs I have ever known? Jump on this!
Posted on 2012-03-16 at 17:19:48.
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Topic: What sort of game should I run? Subject: dude
That pun is beneath even Rich. On smite for you for groan-worthy.
Posted on 2012-03-16 at 13:44:58.
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Topic: What sort of game should I run? Subject: dude
Quit spoiling my plot! I wanted my sparklozombies to be a surprise!
Posted on 2012-03-15 at 21:02:27.
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Topic: What sort of game should I run? Subject: loves everyone?
Somebody grab the prophylactics...
Posted on 2012-03-15 at 20:30:34.
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Topic: What sort of game should I run? Subject: although...
I am seriously looking at Paranoia, since it's a simple, low-commitment type game for everyone involved. Players know that they will likely die (multiple times), it's light fun... might be a great way to get me back on a regular schedule.
Posted on 2012-03-15 at 20:09:43.
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Topic: What sort of game should I run? Subject: ZiC
Well, ZiC *was* right at the end of a "chapter arc," if you will; it would be a simple thing to silver screen the game forward and start fresh.
And of course, in a city of that size, we could always simply pick up with another group of survivors.
Edit: also, I love you too, hairy one.
Posted on 2012-03-15 at 19:53:55.
Edited on 2012-03-15 at 19:54:11 by t_catt11
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Topic: What sort of game should I run? Subject: What sort of game should I run?
It's been ages and ages since I have run a game, and I'd like to fix that.
The question is, what sort of game should I do?
Some classic D&D, Audalis style?
Maybe look at picking up Zombies in Chicago?
Perhaps a silly game, ala Paranoia or Ninja Burger.
Perhaps even (dare I mention it)... Trek?
Posted on 2012-03-15 at 19:43:42.
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Topic: Tann's B-Day Subject: 23???
nice one.
Happy belated birthday, dude.
Posted on 2012-03-15 at 19:38:55.
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Topic: AMC's The Walking Dead Subject: wow
I haven't read the graphic novels at all, but am loving this show. FINALLY the last couple of episodes have gone back to their roots a bit, and given us some of those tense zombie apocalypse moments... as opposed to the neverending prattling about the missing girl and how everyone felt about everyone else that seemed to eat so much of season two.
Loved that big moment from this last episode (been waiting for that since almost the beginning), but man, does the cast seem FUBARed next week!
Also, I am extremely interested to discover why things have changed in terms of how the infection is spreading. It would seem that the disease has perhaps mutated? What does that mean to our survivors?
Posted on 2012-03-14 at 18:23:02.
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Topic: Floyd #15 is up Subject: heh
Do not mess with Donna!
Posted on 2012-03-14 at 18:19:00.
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Topic: May start this comic again Subject: please!
I would dearly love to see this comic come back. I always hated the story getting cut off.
Posted on 2012-03-06 at 17:20:44.
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Topic: Olan is still alive... Subject: yep
Planning to do just that. I have a couple of completed fillers.
Posted on 2012-03-01 at 19:48:56.
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Topic: Olan is still alive... Subject: well...
I have received an offer, looks like I start my new job on Monday. That's a load off.
Posted on 2012-03-01 at 19:37:04.
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Topic: Floyd #13 is up Subject: woot, a villain!
Love him - screams Neo to me.
Posted on 2012-03-01 at 19:35:04.
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Topic: Alacrity is back Subject: sweet
Awesome news from the guy who is a huge part of the heart and soul of the Inn.
Welcome back, sir!
Posted on 2012-02-28 at 18:20:28.
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Topic: Olan is still alive... Subject: update
Been on several interviews. Had a company call me and say they really liked me, but were giving that position to someone else, but that they wanted to look at me for a different position. Have not heard back yet, however.
Had another job I was a superb fit for, had a great first and second interview, was expecting an offer... but it was contract to hire. I had agreed with the recruiter to be put in for the contract rate, but their perm rate was too low; apparently, the recruiter represented that I was fine with both rates. Now the recruiter is peeved with me, and I have not heard back from the job.
Did go on another interview today, seemed to go exceedingly well. If it works out, would be the very best position I have interviewed for, with one of the very best employers in the state. I should know within a couple of days if they want me back in.
Got my last severence check today, so am trying to fight off full blown panic.
Posted on 2012-02-16 at 03:46:52.
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Topic: Down the Rabbit Hole Subject: dude!
I miss this place enough without both Alacrity and Eol being scarce, too.
Go away, RL issues! We're supposed to be able to hang out here and have fun!
Posted on 2012-02-16 at 03:43:15.
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Topic: Floyd #11 is Up Subject: sweet
Love it! I think some players could defintiely learn a lesson...
Posted on 2012-02-15 at 22:15:58.
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