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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Star Trek: Veiled Chimera Q&A
Subject: crowe!


I have had communication with crowe.  He is truly back, but wants to "ease in" - as you may or may not recall, he came at this game (and at gaming here) in a very over the top, intense manner... apparently burned himself out.  So for now, he's planning to go once a week, which should be fine. 

At any rate, I'm stoked to have him back.



Posted on 2019-07-24 at 09:23:04.

Topic: Star Trek: Veiled Chimera Q&A
Subject:


That schedule shows by character.  We have another schedule set - that I THOUGHT was shared here - that shows it by day/shift and department, so that every shoft is covered.  Garner was definitelyin command then. 

I'll update the thread as needed to remove confusion.



Posted on 2019-07-23 at 18:15:41.

Topic: Star Trek: Veiled Chimera Q&A
Subject: heh..


I thought about Marcel getting into a rough spot with the turbolifts, but decided that I'd rather move the game along. 



Posted on 2019-07-23 at 14:23:21.

Topic: Star Trek: Veiled Chimera
Subject: meanwhile, below decks...


Stardate 2365.02.21
USS Peregrine, Crew Quarters, Deck 3 - 0354


The deck pitched violently, very nearly throwing Marcel to the floor.  As he blinked sleep away, he heard Stephen cursing from the other bedroom.  Momentarily, the red alert klaxon began to sound and the emergency lights flashed, so the systems specialist shook the cobwebs away and began to hurriedly pull on a uniform. 

He nearly ran directly into his friend as he stepped into the common area.  "Any idea what's going on?" Marcel asked. 

Stephen shook his head.   "No clue, but Clint and I are supposed to get to battle stations... it can't be good."  As if summoned by the mention of the other Security crewman who shared their quarters, crewman Myers stuck his head out of his bedroom, with the early blossom of a nice black eye already manifesting on his face. 

A tense, wordless look passed among the three men, and they hurried down the corridor towards thier stations.

-----------------------------------------------------------------------

USS Peregrine, Turbolift, Deck 3 - 0409

"I understand, SS2," Juarez stated through gritted teeth.  "I agree that we need the turbolifts to be functional.  I'm just telling you - the diagnostics don't give me any failure code!  Power throughput seems fine, mechanical systems report nominal.  The damned thing just won't work!"

=/=Copy that, Juarez.  I'm seeing the same thing down here. =/= came the response.  =/=It doesn't make any sense, but Lieutenant Nyle isn't going to accept "there is nothing wrong" as an answer - and you can bet that the Captain will be even less inclined to do so.  =/=

Marcel shook his head.  He'd had precious little direct contact with the Peregrine's CO, but the man's reputation preceeded him.  The last thing he wanted was an angry Captain standing over his shoulder while he stammered that the lifts should work.

"Okay, SS2.  The next step has to be physical inspection; I'm making my way to the manual access now."

=/= Understood, keep me posted. =/= came the reply.  =/= Warren out. =/=

Grumbling, Marcel grabbed his tool belt and hurried to the access hatch.  He hated turbolift shafts, but there was nothing to do for it.  Just as he got the hatch open, the klaxons ceased and the lighting returned to normal.  Then, the Captain addressed the ship over the intercom.  Dumbfounded, adrenaline still rushing through his system, Pretty Officer Juarez simply leaned against the bulkhead and stared for a moment.  When the turbolift hatch hissed open, he found himself chuckling ruefully. 



Posted on 2019-07-23 at 13:56:20.
Edited on 2019-07-23 at 15:13:21 by t_catt11

Topic: RPG utilities?
Subject:


What sort of items would you like to see in these generators?

hehe @ taunting. 



Posted on 2019-07-23 at 13:15:28.

Topic: Hidden Corruption Q&A
Subject:


My kind of player. 



Posted on 2019-07-23 at 13:04:20.

Topic: Hidden Corruption Q&A
Subject:


Oh, and if you know anyone that wants to be abused a lot en route to repeated deaths in my Paranoia game, please do send them my way. 



Posted on 2019-07-23 at 12:59:00.

Topic: Hidden Corruption Q&A
Subject:


I mean, once Kith is fully under the control of the Dark One and starts ritually sacrificing her friends, how do you think they are supposed to feel? 

Cheese.



Posted on 2019-07-23 at 12:58:10.

Topic: Hidden Corruption Q&A
Subject: oi!


Nice to hear!  Glad everyone can be involved in the big death scene.



Posted on 2019-07-23 at 12:42:55.

Topic: Star Trek: Veiled Chimera Q&A
Subject: posteses coming...


About to make an NPC post for Trek, hope to bump the game today, as well.



Posted on 2019-07-23 at 12:41:56.

Topic: RPG utilities?
Subject:


A long, long time ago, I had a pretty in depth character generator for D&D... but that was several rules versions ago.  I'd be open to doing a character generator/NPC generator, the question just boils down to how detailed you want it to be... you cannot make them work super well with multiple systems, if you want stats.

We have a couple of downloadable/printable character sheets, but again, for older systems.  I could see the advantage there.



Posted on 2019-07-23 at 12:40:34.

Topic: Hidden Corruption Q&A
Subject:


If she's going to be out of pocket for more than a day or so, I'll move things along and let her jump in then.  If you can find out, that would be outstanding. 



Posted on 2019-07-23 at 12:28:16.

Topic: Hidden Corruption Q&A
Subject: okay...


I'd like to give our new player a day or two to post before I kill the entire party horribly move the game along.


Posted on 2019-07-23 at 12:19:41.

Topic: RPG utilities?
Subject: RPG utilities?


It's been a long time since I added an actual FEATURE to the Inn.  Can anyone suggest a good utilty or downloadable item that you'd like to have?

We have the various name generators, dice rollers, etc.  Can you think of other useful tools?



Posted on 2019-07-23 at 12:07:01.

Topic: Star Trek: Veiled Chimera Q&A
Subject:


The apple doesn't fall far and makes a good pie, right?   



Posted on 2019-07-22 at 16:39:46.

Topic: Star Trek: Veiled Chimera Q&A
Subject:


No apology necessary.  Excellent post!



Posted on 2019-07-22 at 16:29:52.

Topic: Hidden Corruption Q&A
Subject:


lol @ dragon tactics.



Posted on 2019-07-22 at 11:50:57.

Topic: Hidden Corruption Q&A
Subject:


From my reading, they plan is to let the healing happen first.  Am I wrong?



Posted on 2019-07-22 at 10:08:41.

Topic: Paranoia: Commies Q&A
Subject: I mean....


It's a Paranoia death.  What do you expect?



Posted on 2019-07-22 at 10:01:26.

Topic: D&D/Horror game
Subject:


Such coolness.

Hmm.  I wonder if anybody has ever made a Kazari ghoul?  Man, talk about your necromancer life goals!



Posted on 2019-07-22 at 10:00:03.

Topic: Star Trek: Veiled Chimera Q&A
Subject: coolness


I may post todayish to move the game forward slightly.  As always, if you haven't yet had a chance to post - feel free to backpost.  Keep the time/date stuff straight, and life is good. 

I just don't want things to stagnate; I think that it's important to keep a positive flow.

Crowe - understand that Drake's reaction (and his behavior in the upcoming post) are not in any way negative towards you as a player.  Drake is a bit of a hardass, and I'm just playing him as such.  I thought that your post was very creative, and it gives us a lot of RP fodder to use in the future.  The best, most interesting characters make mistakes and have flaws; this makes them so much more relatable and fun to follow as they grow.  Realistically, all junior officers get to learn things the hard way.



Posted on 2019-07-22 at 09:59:08.

Topic: Hidden Corruption Q&A
Subject:


Yeah, I saw that in your last post.  I had assumed at the time that you'd be standing and fighting, so I'd figured you'd go falcata+dagger for the time being.  When the plan changed to "retreat", I figured I'd better tell you so as to save a round of posting.



Posted on 2019-07-22 at 09:30:02.

Topic: Hidden Corruption Q&A
Subject: so...


Here's the thing.  If Ch'dau is carrying Kith, I'm going to assume that he's going to get to the "safety" of the camp as quickly as possible, so as to be able to return to fighting form right away. 

If you guys are doing a figthing withdrawal, you can only move a limited distance per round (so as to avoid giving the enemies a free shot at your backs as you run away).  It took several rounds for the group to reach Kith, despite moving as quickly as they could move.  Ch'dau is going to get separated in the process unless he very consciously moves at half or less pace so as to not outdistance you.  That's not me being a jerk, that's simple movement rates.

Oh yes, fun little piece of trivia I had alluded to but not fully explained - Ch'dau's blade is currently stuck in the tree trunk.  I had him in what amounted to a berserker fury, and he drove the blade deep into the wood before tearing that ghoul up with his claws and fangs.  Cool, cinematic moment... but on the miinus side, the blade is stuck.  He can spend a round trying to free it, or he can leave it and come back for it later - Eol needs to choose. 

Okay, you might say that one is me being a jerk. 



Posted on 2019-07-22 at 09:07:26.

Topic: D&D/Horror game
Subject: okay...


So, KDX, you're wanting to join us right before the TPK?  Cool. 



Posted on 2019-07-22 at 09:00:24.

Topic: Paranoia: Commies Q&A
Subject:


Yup.  It was tough to dodge.  Not much y'all could do. 



Posted on 2019-07-19 at 17:27:03.

 
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