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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Hidden Corruption Q&A
Subject: dawww

I was rather hoping to see walking torches.  All that laquered furniture...

Posted on 2018-08-22 at 11:22:46.

Topic: Hidden Corruption Q&A
Subject: heh

For the record, there are lamps here.  If you want to try to set them on fire, I'm not stopping you...

Posted on 2018-08-22 at 10:55:22.

Topic: Hidden Corruption Q&A
Subject: robe colors

Please note that as a final edit to a new player taking the character, Midge is now a member of the Walkers of the Planes, as opposed to the Secret Storm.  His robes are now orange - and the connection here in town only belongs to Atharis.

Posted on 2018-08-21 at 22:56:40.

Topic: Hidden Corruption Q&A

They are wearing the sky blue of the pilgrims, not not the midnight blue of Atharis. 

It does seem like there are more zombies outside of the door.

Posted on 2018-08-21 at 22:29:11.

Topic: Hidden Corruption Q&A
Subject: post is up!

Things are still hot and heavy, obviously.

Since no one has applied magical healing yet, and you haven't had time for natural healing, any wounds from the earlier fight are unchanged.  Note that Aranwen is hurt worse than before, though still not seriously.

Ch'dau - minor wounds
Aranwen - minor wounds
Gib - moderate wound
Kithran - minor wound
Midge - unwounded
Cedric - unwounded
Atharis - unwounded

Kithran - you didn't give me a contingency plan beyond helping Ch'dau, and since he had his window well covered, you had no opening to act. 

Atharis - you gave no plan beyond "see what's going on and act a little tipsy", so I did not presume to cast spells or attack for your mage. 

Cedric - you gave no plan beyond "bless people", so that is what you did. 

Posted on 2018-08-21 at 17:01:19.
Edited on 2018-08-21 at 17:16:35 by t_catt11

Topic: The Corruption Hidden Beneath the Surface...
Subject: into the breach!

Ch'dau reaches the common room and heads for the right side window, and is soon joined by Gib on the left.

Cedric blesses the party members as they hurry down the stairs.  Midge begins his incantation, and finishes just as the first two indead break their way into the common room.  A swarm of creepy crawlies arise from he earth and begin devouring the dead flesh of those undead - though they are not enough to stop them. 

Fortunately, Aranwen is able to head them off.  The bladesinger deftly steps in and slices a huge chunk of flesh from one of the walking dead.  Unfortunately, her moving to engage brings her a bit too close to the swarm of insects, which issue a fair number of painful stings and bites.

The warrior cat and warrior priest find themselves with a huge advantage; the dead are coming through relatively small openings, and are slow and stiff.  Both are able to strike down foes before they can get through, but the bodies are simply pulled out of the window and replaced by more walking dead!  Gib's efforts at calling for Therassor's aid provide a moments respite, but no more... any that may have fled are replaced by a press of bodies.

Aranwen finds that she cannot press far enough ahead to hold the door without sustaining serous damage from the swarm of insects; the bugs continue to carve the flesh from the zombies (and one falls still from the onslaught), but soon, there are five in the common room.  From the sound outside, it seems there is a horde of the shamblers!

And then, a swift form dashes through the swarm and joins the fray.  Cackling maniacally is another of the paralysis-inducing creatures from the road... only this one looks quite freshly dead.  And is wearing tattered robes of sky blue.

Posted on 2018-08-21 at 16:45:26.
Edited on 2019-09-26 at 13:57:00 by Eol Fefalas

Topic: How'd that happen?

I fixed it for you.  The parent thread should have been ID 4492, it was set to 492.

Posted on 2018-08-20 at 23:19:24.

Topic: Friend Computer Needs Your Help!

Awesome!  Adding you to the game thread now.

Posted on 2018-08-20 at 18:17:52.

Topic: Paranoia: Commies Q&A
Subject: Paranoia: Commies Q&A

This will be the official Q&A thread for my game, Paranoia: the Only Good Commie is a Dead Commie.

If you have qustions about your character, any secret societies you may be part of, any mutations that you may have, or any secret missions that you may be assigned... I suggest that you PM me.  You may, of course, post questions about those things here, but doing so exposes your treason... and I wouldn't put it past other Troubleshooters to metagame information about treason.

Remember - youare part of a six pack of clones.  If you die (you will die), your character will be quickly replaced by an identical duplicate. 

You don't have to post novellas, but if you are boring, you run a drastically increased risk of death.  So share your character's thoughts as appropriate, and be dramatic - fire that laser as you dive across a table and slide behind a trash can for cover.  Don't draw out firing solutions, lest you die for being boring.

Speaking of laser pistols...

I'm sure that nobody will ask me about laser pistols, or why most of you have two laser barrels that match your security clearance. That is likely because you all know Paranoia very well, and don't need to ask.

Just in case, however, you should know that laser pistol barrels act very much like an ammo supply. Each barrel is good for six presumably safe shots (assuming you have no amusing malfunctions). Barrels have six rings on them, each of which change color to indicate a use (in case your troubleshooter has trouble with simple memory tasks).

You may fire more than six shots with a given barrel, but note that every shot above six results in an ever-increasing chance of (amusing/deadly) weapon malfunction.

Barrels coincide to the security clearance given to an owner (you guys have red barrels). Standard issue reflec armor protects against lasers, and is designed to protect againt lasers of up to that color's security clearance (Yellow armor, for instance, protects against yellow, orange, and red lasers, but not green or blue).

You may use any barrel you come across, but of course doing so of a higher color than you have clearance is treason.

Have a nice day.

Posted on 2018-08-20 at 16:30:58.

Topic: Friend Computer Needs Your Help!
Subject: woop woop!

This game is now full.  Slipp is being picked up by another new member this evening.

The game thread has been added... let's get to posting!

Posted on 2018-08-20 at 16:28:31.

Topic: Paranoia: the Only Good Commie is a Dead Commie
Subject: Paranoia: the Only Good Commie is a Dead Commie

Meal-time! You are a brand-new Red troubleshooter team, identification number MAO-17859 Dot R-2. Just this morning-cycle you were called away from your positions - scrubbing the food vats, stamping paperwork in triplicate, repairing live wires, and similar fulfilling tasks - and told of your promotions from lowly Infared status. What a wonderful thing!

Now, after a busy morning-cycle of brain-conditioning and long lines, you find yourselves in a Red clearance cafeteria for lunch. What a place this is; thousands of smiling red level citizens, all happy and proud to serve the computer, just as you were reminded earlier today.

There are rows of monitors lining the celing, all showing the single all-seeing eye or some of your favorite sayings (such as "Mutants are nasty, kill one today!"). The six of you now sit together at a table under one of the monitors, with a chance to talk to each other for the first time over a plate of Faithful Joy and Loyal Reward, with Bouncy Bubble Beverage to drink and a saucer of Hot Fun for dessert.

You are also joined by another citizen, Dweebs-R-GRT, who can't find his mission group and has latched onto yours.

The table is only large enough for six clones, but Dweebs is trying to fit, anyway. This scrawny, pasty-skinned clone has made a pest of himself, asking question after question. Apparently, his assigned team ditched him for some reason, causing him to act like a lost puppy.

Suddenly, amidst the noise of the cafeteria, you hear a whisper. "Hey, troubleshooters! Yes, you, Team MAO-17859 Dot R-2! Down here! Yes, down here, under the table! Now!"

Posted on 2018-08-20 at 16:19:40.

Topic: Friend Computer Needs Your Help!

Then he is yours.  Is the email address on your profile good?  If not, shoot me a PM and I'll email you the character sheet.

Posted on 2018-08-20 at 16:03:07.

Topic: Hidden Corruption Q&A
Subject: post is coming...

I had a post almost wrapped, when I realized that I have a serious issue with the "new" Midge.  He's listed as an Evoker, a member of the Secret Storm like Atharis.  But Ayrn's new spell list was for a Conjurer - and I somehow missed that fact. 

Fun fact: conjuration/summoning is a direct opposition school for invocation/evocation.  So something has to give.

We're either retconning Midge as a different class, or Ayrn is going to have to swap his spell list and retcon his last post. 

I'm leaving that up to him, but I do need this fixed prior to combat.

Posted on 2018-08-20 at 15:30:16.

Topic: Friend Computer Needs Your Help!

At this point, two clones remain: Brighte and Slipp.

Posted on 2018-08-19 at 22:15:19.

Topic: Hidden Corruption Q&A

Aw, man. 

Posted on 2018-08-17 at 17:11:21.

Topic: Friend Computer Needs Your Help!
Subject: cool

Half the group is now assigned.

You will have received your chaacter sheet via email; please notifyme if filthy Commie traitors have sabotaged the sending.

If you have any questions about your character, any possible secret society membersships, any secret missions, or any possible mutations that you may have - feel free to PM me or email me ([email protected]). 

If you have any questions about the rules - sorry, but rules are Ultraviolet clearance.  Since you are a Red, that information would be treasonous for you to possess. 

Posted on 2018-08-17 at 15:30:14.

Topic: Friend Computer Needs Your Help!
Subject: woot

Welcome aboard, Bud!  You have been given your character of choice.  I look forward to this Fun and Happy mission with you.

Posted on 2018-08-17 at 14:56:21.
Edited on 2018-08-17 at 15:30:31 by t_catt11

Topic: Friend Computer Needs Your Help!
Subject: hmph

Responses to this recruitment post are slow.  Stalling is treason.

Posted on 2018-08-17 at 13:59:10.

Topic: Hidden Corruption Q&A

Two posts. 

Posted on 2018-08-17 at 12:43:07.

Topic: Hidden Corruption Q&A

The windows are a good ten feet plus to either side of the door.  Windows can admit one at a time; the door can do two or three.

At the moment, there are four zombies inside.  It is dark outside, impossible to tell how many more may be out there, though it sounds like there defintiely are more.

|                                         |
|                                         |
| S                                      |
|                                         |

w - window
D - door
S - staircase up to send level and rooms

Posted on 2018-08-16 at 17:14:31.

Topic: The Corruption Hidden Beneath the Surface...
Subject: things that go bump in the night

Ch'dau is the first one down the stairs.  Nya, pale as a ghost, stares at the stout front door that is coming off its hinges from the blows being rained upon it from outside.  The two large, shuttered windows are likewise being forced upon.

It is, in fact, a shutter that gives way first, with a sickly, decying green arm reaching through.  Soon, the shutters are both gone, and the door follows suit, admitting several of the shambling dead like the party encountered on the road.  

Somewhere outside, maniacal giggling can be heard...

Posted on 2018-08-16 at 16:11:27.

Topic: Friend Computer Needs Your Help!

So be it.  I have edited the first post to reflect that you have that character,

Posted on 2018-08-15 at 23:54:22.

Topic: Friend Computer Needs Your Help!
Subject: hah

You're the first responder, so you get first choice.

Posted on 2018-08-15 at 23:51:05.

Topic: Friend Computer Needs Your Help!
Subject: Friend Computer Needs Your Help!

We are full - for now.

Hello, one and all!

So, it would appear that I am more or less active at the Inn once more.  I'd like to add a game to my plate, but nothing terribly demanding or serious... and my recent itch for Paranoia fills that wonderfully.

Paranoia takes place in the post apocalyptic future, set within the society of Alpha Complex. Alpha Complex is ruled by the ever so helpful Friend Computer, who benevolently cares for all of the clones that make up society. Friend Computer enures your happiness. You ARE happy, aren't you? Unhappiness is treason.

Yes, you are a clone. In the dark past of humanity, humans rutted as animals; now, all reproduction occurs due to genetically enginered clones. The food vats are laced with hormones that render sex drive nonexistent, which allows all members of Alpha Society to focus on the common goal of a wonderous coexistence.

Clones actually belong to a "six pack" of identical individuals - if your character unfortunately dies, he or she will be replaced as soon as possible with another clone, and play will resume for you. Note that death is frequent and expected in Paranoia.

All player characters begin the game as a security clearance of Red. The ranks are, lowest to highest: Infrared (visually represented by Black), Red, Orange, Yellow, Green, Blue, Indigo, Violet, and Ultraviolet (visually represented by White). Within the game, Infrared-clearance citizens live dull lives of mindless drudgery and are heavily medicated, while higher clearance characters may be allowed to demote or even summarily execute those of a lower rank. Those with Ultraviolet clearance are almost completely unrestricted and have a great deal of access to The Computer; they are the only citizens that may (legally) access and modify the Computer's programming, and thus Ultraviolet citizens are also referred to as "High Programmers". Security clearance is not related to competence or even authority, though there is often a correlation; clearance is instead a measure of The Computer's trust in a citizen.

Citizens may only access areas or use equipment appropriate to their Security level. For instance a Red may access corridors painted red or black, but not a green corridor. This would be treason.

You became a Red by turning in a comrade for treason, whereupon Friend Computer promoted you.

Ah, yes... treason. Friend Computer is actually extremely paranoid about traitors, and especially, Communists. Not much is known about Communists, but they have been known to speak with stereotypical Russian accents, wear strange clothing, carry pictures of Groucho Marx, and listen to the revolutionary (and treasonous) music of John Lennon.

Treason is punishable, most often by death.

All player characters are Troubleshooters. That is... you see trouble, and you shoot it (most often, with your handy laser pistol). All characters are members of at least one secret society (membership in a society is generally considered treasonous), and characters typically have at least one mutation (mutation is treason, though registered mutants may be forgiven this treason).

Paranoia gameplay consists of your Troubleshooter team being assinged a mission, often to hunt for treason in some form or another. Hide your own treason, lest you be executed for it, while gathering evidence against your teammates (and perhaps executing them, or helping them to earn execution). Executing other Citizens without proof of treason is treason, however - so be careful. Successful completion of a mission may earn you a promotion and/or reward.

The Computer is everywhere, watching via cameras, recorders, and agents. Minor acts of treason are often noticed; your character will earn treason points. If too many are collected, you will be executed for your overall treason.

Combat is ruled by drama - if you attempt cinamatic stunts, such as leaping from a speeding vehicle while firing in midair - you have a much better chance for success than someone who thoughtfully plans out each move. Being boring gets you killed.

If you die, you may not hold it personally against another player - this is the point of the game. If you are not backstabbing, you are not playing corrrectly. If you die, note that your clone does not know how the previous clone died unless briefed - expressing knowledge of a past death indicates a mutant ability, which is treason. Expect to be shot for this.

This will be a tournament style game - player characters will be pregenerated, and the mission will be relatively short (which helps with play by post gameplay). You may request a given pregen, please be open to various roles.  If you desperately wish to edit a character, I will consider it... but really, it shouldn't matter too much.

I expect one to two posts per week. If you miss posting, your clone may die. 

You want to know the rules? Knowledge of the rules is limited to Ultraviolet or higher security clearance. Since you are a lowly Red, such knowledge is treason.

So, are you interested? I need six players who can commit to posting. You don't need long, drawn-out posts... but be prepared to be creative and/or entertaining, or else die for your boringness.

Have a nice day, Citizen.

A note on character names - Paranoia characters typically have extremely punny names. Name format is First name - Security clearance abbreviation - 3 letter code for home region (this is completely random and made up) - 1 digit indicating clone.

Example: Ima-B-DED-3 would be Ima, a Blue level clone, from the DED section. The 3 indicates that she is in her third clone.

Pregenerated characters for our game (with the public info on each):
Artie-R-FCL (SilentOne), Tech services. Big, strong, clumsy guy. Good with his hands, nice hygeine. Loves robots.

Brighte-R-NNU (Keeper of Dragons), Housing Preservation Development & Mind Control. Clever, smooth talking, really smug guy. Fast on his feat, which is good - he's a pipsqueak. Hates robots.

Slipp-R-YEE (Chessicfayth), Production, Logistics, & Commissary. A king among fast talkers, with a wonderful eye for turning a profit. Known to be an avid user of biochemical supplements. Has a bad nervous tic.

Blowz-R-UPP (Nomad D2), Research & Development. An earnest clone with a knack for fixing an creating things. Very charismatic.

Ammpe-R-AGE (Eol Fefalas), Power Services. Has a deep love for electricity. Speaks slowly, but has a hot temper - and is strong and tough enough to be scary when it flares. Is a true believer in the power of the Computer.

Steam-R-LLR (breebles), Armed Forces. An army clone who lives and breathes a life of regimentation and aggression. Despises mutants with a passion. Sometimes turns to biochemical supplements to help with depression.

Posted on 2018-08-15 at 23:31:58.
Edited on 2019-03-28 at 17:15:33 by t_catt11

Topic: Hidden Corruption Q&A

Come on, folks.  Post!  I want to move this along. 

Posted on 2018-08-15 at 16:00:56.

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