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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: A Cold Day in Hell Q&A
Subject: lol


TPK?

Don't despair - you aren't dead YET.



Posted on 2007-11-08 at 21:25:12.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: ask, and ye shall receive


Check your mailboxes now.

Below each message now exists a little checkbox. check it for all messages you want deleted.

Then, scroll to the bottom of your mailbox, and click the delete button. Presto!

Posted on 2007-11-08 at 18:36:26.

Topic: A Cold Day in Hell Q&A
Subject: yeah, just like that!


Man, you guys are spot on! Yep, you can just call the medic, and her healing works JUST like Cure Light Wounds!

Except... not.

With a first aid kit - the sort that everyone carries - you can revive an unconscious character, stabalize a dying character, or attempt to stop bleeding.

I consider everyone to have at least basic first aid training (an equivalent to a rank in the treat injury skill).

With a medical kit - the sort carried by Johannsen - a portion of hit points can be restored. This can be done once per day.

A character can also be given long term care, which allows hit points to return at three times normal speed, but this requires no activity but rest.

Oh, by the way, Vanadia - Blake can't bleed out, you are right. Nothing says she can't bleed IN - i.e. internal bleeding due to, say, a ruptured spleen or other hidden damage.

But yes, she looks okay for the time being. Hatherford's damage is burn-based; that thing was packing a special sort of laser cannon, as well as a concussion rilfe.

Both rangers are in fairly bad shape... if I had to guess, I'd say that Hatherford is the closest to buying the farm, with Blake and Johannsen right behind, in that order. However, all are still capable of action.


Death right around the corner? Well, yes. It could be. I don't see this as a campaign, just a one off adventure. I make no claims that any of you will survive.



Posted on 2007-11-08 at 18:16:33.
Edited on 2007-11-08 at 18:40:04 by t_catt11

Topic: A Cold Day in Hell Q&A
Subject: post combat notes


Nice FORT save there, Blake! A fail would've had you flat on your back ater taking that kind of hit!

Nice CRIT roll, Pearson! That shot might have destroyed the undamaged robot... as it was, you guys had actually shot it up pretty good.

Now, team status follows:

LT Kernan: mild cold damage. Nine rounds expended.
PFC Pearson: moderate cold damage. Six rounds expended. One 40mm round expended.
WO Blake: minimal cold damage, serious combat damage. Two rounds expended.
CPL Hatherford: moderate cold damage, serious combat damage. Two .45 rounds expended.

CPL Hart: moderate cold damage
SSG Kane: moderate cold damage
CPL Johannsen: serious cold damage
SGT Lee: mild cold damage


Posted on 2007-11-08 at 16:59:48.

Topic: A Cold Day in Hell Q&A
Subject: reality edit


Several negative posts removed by me. A joke got taken a way the author did not intend it. Author apologized. End of subject.

Back to our regularly scheduled game.

Posted on 2007-11-08 at 16:56:02.

Topic: A Cold Day in Hell Q&A
Subject: lol


Dragon?

It's just a widdwe snakey in a jar. A widdwe snakey wiff wings!

Posted on 2007-11-08 at 16:40:31.

Topic: A Cold Day in Hell
Subject: Domo arigato, Mr. Roboto


May 8th, 2025 - 1758
Garage, Antarctic Research Facility 36, Antarctica
Fire Team A

"End initiation," Chief Blake yells, going on instinct while she tries to figure out how to counter this…this thing. "Security code: Tango-six-five-nine-nine-zero-one. Validate!"

"Unrecognized command. Unauthorized interface. Initiating security access lockdown proceedure alpha-three." The robot's voice is cold and menacing. "No mercy."

Pearson and the robot fire almost simultaneously, the former's shot missing widly as he scrambles for cover, the latter narrowly missing the big private with a glowing ball of red energy.

Kernan and Hatherford also miss as they move for cover, but Blake manages to take good aim and squeeze a shot directly into the robot's metallic head, which erupts in a shower of sparks. This apprently attracts the mechanized horror's attention, and it fires a different sort of round at the tech (perhaps having more than one weapon inside of the turret?). Instead of the red ball of energy, an invisible pulse hurtles through the air, leaving a rippling disturbance in its wake, as it slams squarly into Charlie's chest. The chief is thrown back a dozen feet through the air, yet somehow manages to remain on her feet.

Kernan fires a burst, and at least two rounds hit, but they strike the heavy armor of the contruct, and simply ricochet off with no visible effect. Hatherford, however, has more success - the sniper squuezes off a .45 round that apparently penetrates a weak spot in the robot, as more sparks erupt. For his trouble, the robot trains its cannon on him, and the sniper is hit square on by one of the red blasts of energy, and feels his body flooded by intense, burning pain.

Blake, still off balance, misses her own shot, and Pearson's round whines off the armor of the monster. It returns fire, striking the vehicle which the private is hiding behind, sending sheet metal flying through the air and shifting the position of the vehicle somewhat.

Kernan realizes that it is time for heavier weaponry. Even as he fires another burst from his carbine - this time causing visible damage - he shouts an order at Denes. "Pearson, drop the damn thing!"

"Get down!" the private shouts as his M413 grenade launcher fires a round with a WHUMP! The shot could not be more perfect, as it strikes the mechanical abomination squarely in the torso. Thankfully, there is just enough flight time for the grenade to arm, and it explodes, sending pieces of the robot flying all over the garage.

As quickly as it began, the firefight ends.



**********************

May 8th, 2025 - 1758
South Hallway, Antarctic Research Facility 36, Antarctica
Fire Team B

Lee and Johannsen enter the first of the rooms marked as quarters, with the sergeant acting as the breach man - sword in the left hand, pistol in the right. The room is empty, though the lighting seems to work fine.

All four beds are neatly made, and the two desks are similarly organized. Several white boards and PPCs (portable personal computers) sit on the desks, along with various notes and a few books that would appear to be scientific texts. Nothing appears amiss.

Meanwhile, Kane and Hart investigate the loading dock - the sergeant discovers that the loading dock is exactly what one would expect; cold, snow covered, and empty.

Lee and Johannsen enter the second room on their side of the hall. This one is less organized than the first. Though the bunks are still made up (in fact, made tighter than those in the first bunkroom), personal belongings are a bit more haphazard.

A map of the facility hangs on one wall, and a dry erase board entitled "CURRENT DUTY ROSTER" hangs next to the door. The desk contains a hard copy of what would appear to be a listing of all of the personnel at the base.

Kane and Hart move to the Sample Storage Room, this time, with Hart in the lead, and Kane covering him with the SAW.

This room appears to hold extra lab equipment, as well as samples from various experiments. Most of it looks rather mundane, but three items stand out.

One is a glass jar filled with a slightly yelowish liquid. Inside of the jar floats an odd, green and black snake - and truly odd are the two sets of wings sprouting from the creatures back (similar to a dragonfly).

The other two items are metallic canisters clearly marked with radiation symbols.

One contains a personal music player (think iPod), slightly melted. The other contains four rachets with the name "Clark" inscribed upon them.





Posted on 2007-11-08 at 16:31:30.
Edited on 2007-11-08 at 21:22:17 by t_catt11

Topic: A Cold Day in Hell Q&A
Subject: gol ding it!


My combat post got eaten by the void monster, and I have a meeting to attend.

Keep an eye out, info is coming...

By the way, Kernan gave no order to hold fire until fired upon, and the thing DID seem hostile. Just sayin.

Posted on 2007-11-08 at 15:39:09.

Topic: A Cold Day in Hell Q&A
Subject: some FYI


I am placing events in a slighty different order.

Brom's post had it like this:

Robot initiates attack sequence.

Denes fires a shot.

Blake sends her challenge to the robot.

robot reacts, rangers take cover.


Instead, I'm having it this way:

Robot initiates attack sequence.

Blake sends her challenge to the robot.

robot reacts.

Denes fires a shot.

rangers take cover.



I don't think Denes would fire if Blake's suggestion works, you see. GM peroggative.


Posted on 2007-11-08 at 14:49:38.

Topic: Continuing Where We Last Left Off Q&A
Subject: is there any point?


...to me making another post to the game thread? I don't want to have a long, philisophical argument in character, only to find out that events have passed us by.

In other words, is it appropriate for me to post a response to Dapple, or not?

Posted on 2007-11-08 at 14:41:57.

Topic: The Tides of Fate Q&A
Subject: well...


The tech who helped you isn't likely to give up her sidearm, since there is a firefight nearby. you might snatch the one off of the unconscious guy, though.

Looks like an older holdout blaster, but better than nothing?


Posted on 2007-11-08 at 14:36:17.

Topic: A Cold Day in Hell Q&A
Subject: lucky for you, it is a game


Like I said, I did not apply frostbite. So basically, I'm handling the damage in an abstract, D&D way - you are hurt, but can still function. The only impediment you currently have is fatigue (penalty to DEX and STR, cannot run or charge)... and everyone has this, so don't feel rained on.

Assume your fingers have warmed enough for you to shoot, write, pick your nose, whatever needs doing.

Posted on 2007-11-07 at 22:17:58.

Topic: Vote for the Inn
Subject: gained a spot...


...we're up to #13. Woot!

Posted on 2007-11-07 at 21:32:40.

Topic: A Cold Day in Hell Q&A
Subject: meh


It'll feel better when it quits hurting.

Posted on 2007-11-07 at 20:58:10.

Topic: The Guiding Light Q&A
Subject: FYI


I assumed that you guys would take watches through the night. See, I'm not altogether evil!

You were expecting to be attacked, and it diddn't happen. I figured no one wanted to waste another few days posting how you'd go through the night. If I missed something, feel free to post it, or to PM me.


Posted on 2007-11-07 at 20:50:12.

Topic: A Cold Day in Hell Q&A
Subject: confarnit, man!


It is impossible to tell where the fire originated; this room is blackened, but it does not appear that there was extensive damage here.

Aside from the sniper, your weapons are equipped with standard sights.

It is impossible to tell at this time what the robot's body may be made from. If you live through the altercation, feel free to examine it, or to get out your junior chemistry set, but in the time alloted, you notice that it is shiny metal, and trying to kill you.

The turret appears to be one single, albeit strange, weapon. something like a mini tank cannon, perhaps?

The robot is right around seven feet tall. At the moment, you have a clear line of fire - there is nothing between you and it. You are probably fifteen feet from the rec room door. There is approximately twenty-five feet between the fire team and the robot. this room is approximately 40' x 40' square.

It would be very difficult (but not impossible) to shimmy under one of the two larger vehicles. Likewise, it would be possible to shoot from under a vehicle, butt he angle would be quite awkward.



Posted on 2007-11-07 at 20:45:02.

Topic: The Guiding Light
Subject: circle the wagons


12th Pfier (Fallday), 452 E.R.
Edge of the dunes

Tal'Anor prays to the goddess of love, and she answers her servant with her healing power, knitting together the rest of Dog's torn flesh. The creature seems quite healthy now, though still understandably a bit tired.

The pirate seems quite amused by en'Aranthea's declarations of honor. "Honor?" he cackles. "Haw, haw, haw! Dead is dead, sweet thang! Corpses don't tell folks whether they was stabbed in the back or tha face... last time I checked, they don't care! Besides, missy, you took me out of your warlock friend's trickery, not 'cause you bested me in some fair fight! Where's the honor in that, eh?"

The party discovers that the terrain here comes very close to defining the absolute worst possible location in terms of defensibility - there is no true high ground, and the vegetation and dunes provide far too much cover for ambushing attackers. Nevertheless, there is little to do but to make do as best you can.

A large dune is located as the best possible ground to put your backs up against, and so, you do. The prisoner chuckles at your precautions, and is full of "helpful" observations. "Ask, me," he says, "you'd do better to tromp of through tha swamp, take yar chances with tha beasties, afore Cap'n Markos gets hold of ya! 'E always loves it when some fool decides to fight... ya'd be surprised tha kind 'o noises a soul can make, what when they hurt bad enough..."

The party has to resort to iron rations, since a fire would easily give away their position. "If the lot of you are so honorable," the pirate asks, "Why not just let me go, then? That'd be a right honorable thing ta do, I think!"

At one point, a small branch cracks not far from the campsite, causing the warriors to spring up, blades drawn, but no attack is forthcoming. Hours pass, night deepens, and still, no attack comes.

The night passes with you taking fitful watches, but no attack ever presents itself.


Posted on 2007-11-07 at 20:37:12.

Topic: Worst Gaming Clichés
Subject: sure...


That's true. Clichés are not at all bad in and of themselves.

And you get lots of these with new players - that's to be expected.

But let me use an example of a player I gamed with for a long time. Each and every game, he'd play the same basic thing - a big, brawny fighter. sometimes, he'd vary it, and be a big, brawny knight, or a big, brawny barbarian.

Always used the biggest two handed weapon he could find. alsways used the exact same nonexistent background.

After a few years, you'd think maybe he could branch out a bit, or try something *slightly* different? Maybe have a living family member, or a different motivation?


Posted on 2007-11-07 at 18:14:50.

Topic: Worst Gaming Clichés
Subject: sorry, can't resist...


I have to go on and toss in another of my favorites.

The setup: player who either (a) lacks the imagination or (b) lacks the motivation to create a background with any sort of detail to it. So, what does he do?

"My character's parents were killed by orcs/a fire/wandering monsters when my character was a baby. He has no real friends or other family. He is a loner."

I looooove that one!

Posted on 2007-11-07 at 17:05:31.
Edited on 2007-11-07 at 17:05:51 by t_catt11

Topic: Worst Gaming Clichés
Subject: Worst Gaming Clichés


You've heard them, you've seen them... now, share them!

I'll start us off. How many time have you seen this one? It's a new D&D game, and rather than go into an elaborate backstory, the DM decides to just jump right in. He then starts off with those six dreaded words...

"You all meet in a tavern..."

Yep. A guaranteed half hour of boring, awkward roleplay, or a complete glossover that feels like you've missed something.

Posted on 2007-11-07 at 16:23:25.
Edited on 2007-11-07 at 16:29:24 by t_catt11

Topic: Where are you from?
Subject: be careful!


Make sure that you copy the entire body of the last listing before yours... otherwise, some people will get lost out of the list!

Posted on 2007-11-07 at 15:21:38.

Topic: The Tides of Fate Q&A
Subject: cool!


Welcome to the game, Vilyamar!

Posted on 2007-11-07 at 14:31:07.

Topic: A Cold Day in Hell Q&A
Subject: mister good question...


I get the impression from Brom that he does not want to fire until fired upon.

A well-aimed 40mm grenade will not include any team mebers in the blast radius (these typically cover about half the area of a normal hand grenade), provided they stay out of melee. Ideally, you'll have 25+ feet to fire the grenade round; less than that, and it will not arm. In a perfect world, you'd like 40 feet.

Note that the vehicles are not burned up, merely cut opn, as if being scavenegd for parts. They may be somewhat soot covered, but they have not burned.

There are no heavy weapons, or weapons of any sort, on any of the vehicles. These are simply personnel carriers for artcic climates, not conbat vehicles.



Posted on 2007-11-07 at 14:30:02.

Topic: Continuing Where We Last Left Off
Subject: just a moment, there...


The battle was over quick enough, and the party had managed to do well. They gave much better than they got, and it was time to press on.

Well, time, save the fact that one of the Greens had surrendered to Maximus. The big man had interrogated him, whihc was fine by Arien, but the knight could not stomach that the gladiator actually did plan to execute his prisoner.

True enough, the Greens were cowards who did not believe in fair fights - their poisoned bolts spoke volumes to that. Still, their courage could not be doubted; many strong men feared to battle with good steel in their hands, yet these men waded into the fray unarmed! Did such courage not deserve some consideration?

Once the Green had answered Maximus' question - or refused to do so - the heir to House Thedell found he could hold his tongue no longer. "Stay your hand, friend Maximus," Arien spoke.

"You know I am no stranger to bloodshed, but I cannot allow this. Were we executing this man for a crime, it would be one thing... but as far as we have seen, he has simply done his duty - he has followed the orders of his commander. I cannot let you murder him for this."

Even as he spoke, Arien knew the others might not agree with him... and yet, he had to speak. "No one wants to gain this tower more than I! And yet, if you do this, if I allow you to do this, what makes us different from those we oppose?"

Arien shook his head before speaking in the firm voice of one who believed in what he spoke. "No. Bind him. Let one of the mages render him senseless. But we will not murder a man who has offered his surrender."

I realize that Arien may not be able to prevent a quick kill stroke, but there is absolutely no way he will allow Maximus to torture this man to death. If at all possible, he will prevent what he sees as murder.

Doing the right thing is seldom easy. That's why it's the path less travelled.





Posted on 2007-11-06 at 22:37:54.
Edited on 2007-11-07 at 15:10:16 by t_catt11

Topic: What do you want in a game?
Subject: nice...


Good topic!

My first love is fantasy gaming, though I admit that I'm more of a low fantasy (magic sword are rare and precious) than a high fantasy (2nd level rogues pick their teeth with +1 daggers) guy.

That begin said, I love sci fi - Trek gaming can be great fun. and if you combine the two (Star Wars)... well, that's a blast, too!

Hrm... I'm running a modern game right now, featuring a team of Army Rangers, and am enjoying the heck outta that, too!

I guess I like all sorts of games.

Posted on 2007-11-06 at 22:26:54.

 
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