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Topic: Shadows of the Empire
Subject: down, beastie!


The massive form of the shrieking owlbear exploded into the midst of the party, where the beast raked Mae'rel with its claws and ripped her with its beak.  

 

Unfazed by the fury mere feet away, Seleliniel pulled a pinch of powdered iron from a pouch and began chanting and gesturing.  As her chant completed, the raging form of the owlbear dwindled in size, reducing the eight foot tall monstrostity to a far more maneagable height of less than five feet.  

 

Arathea began her own chant - the wordless, keening melody of the bladesong.  As she did so, the ancient sword in her hand began to glow a faint blue, and she moved rapidly, yet effortlessly, to the aid of the Lysoran cleric.  The bladesinger seemed to nearly glide across the rocky ground as her blade whistled through the air, opening a gaping slash in the fur of the creature with her strike. 

 

Rosariel produced a small piece of cloth, sticky with sap, as she entreated Vilathera to bless the warrior.  As the priestess' chant completed, Arathea could feel the strength of the wilderness flow through her body.

 

From the back of the column came Ruadhrí as he rushed forward while brandishing his massive double-headed axe.  The great weapon came crashing down against the owlbear's body with a sickening thud, drawing a screech of agony from the terrible wound inflected upon the creature.

 

Rainminainen moved to rapidly close the distance between himself and the party.  The ranger considered loosing arrows at the creature, but with three allies already closely embroiled in melee, he judged it to be too risky to do so. Insead, as he ran, he slung his bow and drew his longsword and dagger.

 

Mae'rel staggered back, the burning pain from her wounds threatening to overcome her senses.  Despite that, she managed to dig deep, to focus as she pulled a small silver mirror from a puch and began to chant.  Momentarily, she could feel Lissentoria's hand over her servant's body, and Mae'rel became aware of her pulse returning to a more normal state.

 

Dak scrambled back, looking for a tree, but there were no great options here - the branches all being quite far off of the ground.  Insead, he found himself a couple of large stones uphill a bit from the developing scrum.  The cidal manged to squeeze in to the natural cover, then reached into the pouch containing his darts.

 

Now covered by Lysora's hand, Mae'rel sought the Blue Lady's blessing on her torn and bleeding flesh as she began chanting. 

 

The owlbear seemed confused for a moment as it looked for the form of the cleric it has so recently torn into.  But warded as she was by her goddess, the creature could not seem to locate the wounded edainme.  With a shriek of frustration, the wounded creature turned its fury on Arathea, slashing at the bladesinger with its claws and beak.  However, the owlbear, now reduced in size, seemed to pack less power behind the slashes; combined with Aranthea's graceful evasion, it managed to accomplish little but scraping the warrior slightly.

 

Now, the one-armed mage pulled a small stone from a pouch and began a new incantation.  When it completed, an orb of yellow light flew from her fingers and struck the monster in the face.  It screeched in pain and confusion, for not only did the arcane blast injure it physically, but the magic stole away the thing's ability to see.

 

With the wordless melondy of the bladesong still enveloping Arathea, the bladesinger spun in an effortless display of deadly elegance, ending the motion with her sword driven deep into the creature's chest.  With a final gurgle, the once-fearsome owlbear slipped off of the blade and slumped, motionless, onto the rocky path.

 

The creature was dead.

 


Posted on 2024-11-12 at 16:12:31.
Edited on 2024-11-13 at 09:40:16 by t_catt11

Topic: Shadows of the Empire Q&A
Subject:


All character sheets have been sent.  I'm working on my post now.

Please remember - in general, your posts should meet the minimum requirment of 3-5 short paragraphs.  Not everyone will churn out Eol Fefalas, breebles, alovet level novellas eevry single time, and that's fine.  But keep in mind that a big attraction to play by post games is the collaborative storytelling aspect.  For that to work, we need to pretty much always be reading about your characters's thoughts, emotions, musings, etc.  

Thanks.



Posted on 2024-11-12 at 12:30:57.
Edited on 2024-11-12 at 13:38:33 by t_catt11

Topic: Shadows of the Empire Q&A
Subject: holding pattern


I'm going to give our ranger a little more time to post, then we are off to the races...



Posted on 2024-11-11 at 15:13:32.

Topic: Shadows of the Empire Q&A
Subject: character sheets!


At this point, I still have to send our sheets for Rain and Dak.  Everyone else should have one.  I will not guarantee that they are 100% accurate (I mispelled the coin names on Rosa's sheet, I know), but I believe all stats and spell lists are right.  



Posted on 2024-11-08 at 12:13:16.

Topic: Cringeworthy players...
Subject: yep


I will never understand people that want to play D&D like it's "players vs DM".  Yes, I am creating antagonists.  Yes, the obstacles are dangerous, and yes - characters sometimes die.  If there's no risk, how satisfying is the victory?

I always, always want my players to win.  I have made mistakes before and misjudged how tough something might be, or had crappy dice rolls make things suck.  But I have never tried to ruin the fun, even in the worst moments for the players.  

I love the crazy schemes and out of the box ideas that I'd have never thought of.  I love when they come up with great plans, even if they totally deflate some big encounter I had planned.  Awesome, let's move on to the next challenge.



Posted on 2024-11-08 at 12:04:39.

Topic: Cringeworthy players...
Subject: how?


Because you also get amazing players to make up for it.

In this current game I'm backfilling - literally the next one I talked to after this douchenozzle -  I have a lady who is dying to play a cidal cleric of Valdorn.  She has read the information for both and put together a great little concept of thins tiny little wise woman halfling who roams the world seeking inspiration for dreams, getting her room and board at random farmhouses and blessing them with good dreams, etc.  Such a fun little concept.

I mean, look at the recruitment thread for the game you guys are in.  Creativity, fun, respect... it's worth wading through a little crap to get to that.



Posted on 2024-11-08 at 10:27:50.

Topic: Shadows of the Empire Q&A
Subject: the target?


The owlbear is charging into the middle of the party - Rain is well away.



Posted on 2024-11-08 at 09:15:18.

Topic: Shadows of the Empire Q&A
Subject: puhlease


The pleasure is mine, arwen en amin.



Posted on 2024-11-07 at 15:47:36.

Topic: Shadows of the Empire Q&A
Subject:


Marching order added!

Nope, once you cast aid, it's cast.  It lasts until the spell duration expires or it is dispelled.  You can do anything else, including cast other spells.  If you are injred, there is no concentration check to maintain the spell. 

Now, if you are actively casting and are interrupted before the spell completes, it can fizzle and be lost.

I.e. you rolled a 3 initiative.  Casting time is 4.  Enemy got a 6 initiative, they hit you before your spell completes (3+4 = 7).  

There are a very few spells that must be concentrated on to maintain.  Their descriptions will clearly say so.

In almost every case, a caster can elect to end their spell at any time.



Posted on 2024-11-07 at 15:34:19.

Topic: Shadows of the Empire Q&A
Subject: so...


Play by post combat is interesting.  I like to run at LEAST 2-3 rounds per post, else fights can take weeks.  Whenever possible, give me in depth strategy.  If this, then this.  If that, then that, otherwise...

There is no concentration mehanic in 2e unless the spell description calls for it.  For instance, Chant lasts as long as you keep canting... but you can't do other things.  

I can send you a list to the rulebooks if you want the PDFs to look stuff up.



Posted on 2024-11-07 at 15:19:52.

Topic: Shadows of the Empire Q&A
Subject: lmao dipping sauce


I was thinking that Alan as a pure caster might be scary...



Posted on 2024-11-07 at 14:47:59.

Topic: Shadows of the Empire Q&A
Subject:


Your sheet is ready to that point.  I'm sending it to you now.

lol Shadowheart didn't pet the mama, now did she?  But yes, they are a classic.  And what makes sense in the deep forests....?



Posted on 2024-11-07 at 12:43:26.
Edited on 2024-11-07 at 12:43:49 by t_catt11

Topic: Cringeworthy players...
Subject:


lol, you are not.



Posted on 2024-11-07 at 12:41:41.

Topic: Shadows of the Empire Q&A
Subject: yay phrases!


I appreciate the ongoing help there with the translations.

As for the creature - it doesn't take a genius in monsterology to know that a creature the size of a gizzly who happens to have a beak and feathers around its head is an owlbear.  Unless your character has had good reason to encounter them in the past (Rain, Rosie have surely encountered them, perhaps Arathea), then you may not be familiar with their exact tactics.  But pretty much anyone with basic logic can surmise what an owlbear is, and knows of their fierce reputations.

Edit - as for those tactics, owlbears are incredibly aggressive and vicious.  They attack prey and they Do. Not. Retreat.  They attack with claws and beak, but they love to grab up a target, lift it from the ground, and squeeze it to death.  A target so grabbed is subject to ongoing crushing unless they can break free, and are still vulnerable to the deadly beak.

Owlbears are terrifying.



Posted on 2024-11-07 at 11:00:38.
Edited on 2024-11-07 at 11:50:05 by t_catt11

Topic: Cringeworthy players...
Subject: Cringeworthy players...


I was thinking we ight start a thread where we share some cringeworthy players and stories.  Here's a start.

------------------------------------------------------------------


I recently lost a player in my biweekly face to face game due to health issues, so I ran an ad on some local facebook groups for a replacement player.

 

One of the guys who applied claims to have played a lot of 2e D&D, so he was confident that he'd be a perfect fit.  While I don't mind teaching the system to those who have never played 2e (or even D&D of any version), it never hurts to have someone who is comfortable with things.  When I told him that the rest of the party were fourth level characters, so he could bring in a character of the same level, he immediately offered me his 1st level fighter/3rd level cleric of Thor; I explained that we play in my homebrew world and he'd need to make a character that fit in it.

 

We did a little chatting where I went over the basics - that my world is a low magic world, the idea being a "realistic fantasy" world - magic is special, clerics are using actual divine miracles, etc.  That I would send him a spreadsheet with my pantheon and a summary of their powers and such, that I had a website with details for each deity and loads of info on the setting.  And I would email him a basic primer on how I DM, information on the world, a quick list of what I needed from him - but please reach out with any questions at all.  He agreed, so I sent the content and told him to let me know when he had a character concept.

 

Usually, players are excited in this stage.  They ask questions, even though the emails I send are pretty thorough... and I don't mind.  That's great, actually!

 

He asked if I had stat increases.  2e doesn't do that feature, so I replied no, only racial modifiers (things like +1 DEX and -1 CON for elves).  He asked me about how different religions get different powers and spell lists.  I told him to check the website for the granted powers per deity, and that yes, spell lists varied slightly depending on the given deity's sphere of influence - the healing and health goddess doesn't grant much in the way of combat spells, only the nature-related gods grant the full range of "woodsy" spells, the war gods tend to grant fewer utility spells, that sort of thing.  

 

He then demanded full spell lists for each deity.  I let him know that I don't keep every single spell list for every deity; if another player has run a cleric of that deity, I can easily share the list, but if not, I go through and assign based off of the tenets of the religion.  That wasn't good enough for him, he insisted that he needed the complete spell list to pick a deity.

 

By now, I was growing frustrated and began to think that we were not going to be a match, and I basically told him as much, that if he couldn't come up with a concept without an exact spell list, that my table might not be what he was looking for.  He backed off and said he would send me a character concept.

 

In the meantime, I decided to check his facebook profile.  His email address says that he's a lawyer, his facebook shows that he likes to post photos of his so-called "mansion" (nice-ish house, hardly a mansion) and car.  Every pic of him is a selfie with him mean mugging the camera, usually with his special forces trucker hat on - apparently, he's ex-army and very proud of that.  He had pic after pic after pic of him in the same hat, looking like he was ready to eat a baby.  

 

Except for two identical posts a couple days apart - featuring an attractive woman in cutoff tee shirt, holding a nerf gun in each hand, and his caption about how this was the last woman to break his heart and he was posting this as a warning to all women.  Double you tee eff, my dude?

 

That evening, he sent me his character concept.  For my low magic, "realistic fantasy" world, if you forgot.

 

Behold: "Nomadic Baron Elric Savage".

 

His special skill is that he is a "Mattoo artist" (aka magical tattoos).  

 

He nominally worships one of the gods from my world.  But this character is from another world, and in his culture, their warriors travel through magical portals to other worlds for adventure, plunder, etc - then return home after every level up to revel in their glory.  Naturally, having these "mattoos" replaces all need for material or somatic components, as the magic is permanently inscribed on his skin (how convenient).

 

At this point, I informed him that we were definitely not the table he was looking for.  I explained that he had taken a concept from another world, using another magic system, and ignored everything about my world.  I applauded his creativity, but pointed out that he clearly wasn't interested in what we were looking for, and wished him luck.

 

He argued that he had given me something that I could plug into my world, since he knows nothing about my world.  Mind you, one of the emails gives a high level intro to the world, to how I do religion, to the various races and nations, etc - and he had access to probably three hundred pages of reasonably well-organized content about the setting on the website itself.  

 

I told him that he could have read the blurb on the religion he picked, picked a nation off the map and given me a generic enough backstory to work in any fantasy medieval setting, but instead, he had instead chosen a dimension traveling wizard/warrior/priest with magical tattoos.  

 

I again told him that his idea was cool (I actually think that it's stupid as fuck, but I tried to be nice) and that it might fly well in, say, Greyhawk or Forgotten Realms - but not in a low magic world where again his spells are granted miracles from his god.  I didn't even bother addressing the ability to plane shift pretty much anytime he wants (plane shift is not available to priests until 9th level, and would have to be homebrewed to work like he wanted).  

 

I told him that I was looking to tell a collaborative story, that if he wasn't interested in doing twenty minutes of skimming to come up with a concept that fit in the world, that we weren't going to be what he was looking for.  

 

I told him that in my experience, players who last and have a good time make an effort to be part of the world, they want to flesh it out through their play.  I told him that some of them go on to become recurring or powerful NPCs that they and other players get to interact with.

 

I explained that in my experience, players who bring radical things from other games pretty clearly want to play that game instead.  That's fine, but that's not the game we are playing.  That doesn't make the player bad, it just makes them a bad fit.  I once again stated that he just wasn't looking for what we were offering, but I wished him well.

 

So of course, he clapped back telling me that this obviously an ego game, just about me and my ego.  That he hadn't picked any countries from the setting because I "scream of ego" and would have been offended.  That he was no longer interested in playing with me, didn't want to serve my ego, and this was not fun.

 

As much as it might have been fun to stoop to his level, I stayed high road.  I told him that I went to great length to support my players 

and to help them develop their stories.  I pointed out that I had been nothing but respectful (again, keeping it silent that I had never ridiculed his stupid munchkin character), but that since he was now throwing insults, he had proven that my intuition about him was correct.  I wished him luck.

 

And that was that. 

 

Mattoos. Lol.

 

 


Posted on 2024-11-07 at 10:23:59.
Edited on 2024-11-07 at 10:26:47 by t_catt11

Topic: Shadows of the Empire Q&A
Subject: What a silly, silly typo.


Oh, use sylvari in the posts!  The players will enjoy the immersion!

Except when you copy/paste the wrong thing.  Durr...



Posted on 2024-11-07 at 08:07:48.

Topic: Shadows of the Empire Q&A
Subject: there ya go...


Your first taste of battle.

Sitrep: the group is in a loose single file, roughly five feet between each of you.  There is a ridge to your right (the creature is coming downhill at full steam towards you from there).  The ground is ore flat to your left.  There are scattered large trees, but the ground cover here is mostly ferns and scattered bushes.  

Rain is a close to a hundred fifty yards ahead of the group.  The creature has surprised you, will be in the midst of the party within moments.  

Please share your general tactics.  Feel free to offer as much or as little detail as you wish, contingencies, etc.  If you are unclear, feel free to reach out to me directly - PM here, email, FB message, whatever.




Posted on 2024-11-07 at 00:17:41.

Topic: Shadows of the Empire
Subject: somethin' prowlin' round 'ere


24th Bre Taola, 452 E.R.
Forest east of Hyanda Nost

Seleliniel had been insistent and persuasive on her suggestion of veering south into the human lands; her desires to visit the fabled streets of Felarin were hardly hidden.  Nevertheless, Rainminainen had made a compelling case of his own to instead move west, to obtain intel from the soldiers of Hyanda Nost, and to then move into the Khordal mountains before turning south into Sendria.  Given that Lord Tansathil had apparently chosen the ranger specifically for his experience in moving undetected through various borders - to say nothing of the fact that the idea of avoiding unnecessary fights with the humans had broad appeal - the rest of the party were more inclined to go with Rainminainen's proposal.  Finding herself with no supporters, Seleliniel bit her tongue and gave in to the will of the group.

The Isil'nari estate was situated rather close to the Alloryen capital of Ela-Ishtel, and lay very near the center of the great forest in terms of east-west navigation.  As such, the journey to Hyanda Nost in and of itself was a good three week trip.  Rainminainen set a brisk pace, and while he often shunned anything approaching a road or well traveled path, he proved his worth right away at having a nigh-uncanny ability to pick out the best route through any given area.  The travel speed was good, though the days were long.  Fortunately, the provisions from the Isil'nari estate combined with the exceptional hunting and foraging efforts of both the taur'ohtar and the Huntress of Taudor Salka meant that the party always seemed to have plenty to eat.

The group mostly stayed single file when traveling through the great forest.  Rainminainen tended to range ahead of the group as he scouted, staying withing shouting range, for sure, but often moving beyond the line of sight of the rest.  The rest of the group stayed together, with Arathea leading, Mae'rel, Seleliniel, Rosariel, and Dak following, and the hulking form of Ruadhrí bringing up the rear.  While the party traveled mostly at ease, these were experienced souls, and no one kept a hand too far from a weapon.  The sylvari forests were relatively safe, but much of the territory they covered amounted to untouched wilderness, and the fact remained that one could never know exactly what one might encounter in such environs.

Late on the afternoon of the twenty-fourth day of Bre Taola, the party found themselves traveling a relatively rocky stretch of forest.  For the past couple of days, the terrain had been more rolling, with small streams tucked here and there between various ridges and cliffs.  

As the taur'ohtar moved quietly through the low brush, a pair of tracks caught his attention.  Morko, he thought to himself.  A big one, at that.  The group would need to be cautious; there was no sense provoking such a large bear.

Just as he began to turn, he gave a second glance at the tracks and realied that the indentation of the claws were too big to belong to even a great brown bear.  No, these belonged to...

A deafening screech broke the air a hundred yards or so behind the ranger as an eight foot tall creature constructed of fur, feathers, and seething hatred broke through the brushline in a full tilt charge into the midst of the party.






Posted on 2024-11-07 at 00:13:07.
Edited on 2024-11-07 at 08:07:07 by t_catt11

Topic: Shadows of the Empire Q&A
Subject: post is coming


Sorry, folks.

I had planned to post Friday. As stated, I spent all of Friday (until after 10 PM) working on the van and the fence, then all of Saturday doing the same.  Then Sunday, we spent six hours in the ER with my wife.  Monday, we took the van to a mechanic and we borrowed a vehicle.  Yesterday, I was sick and we had the election disaster.  

As of today, I'm looking at $10k for the van, Donna has a new major health issue, and our country voted for facsism.  Sigh.

But I don't want our fun escape into fantasy to fizzle out.  I'll have a post here shortly.




Posted on 2024-11-06 at 12:16:17.
Edited on 2024-11-06 at 12:33:18 by t_catt11

Topic: Shadows of the Empire Q&A
Subject: haha


Silas has a half dozen backup characters that he desperately wants to play - that I know of.



Posted on 2024-11-04 at 13:50:34.

Topic: Shadows of the Empire Q&A
Subject: sorry for the delay


I've spent the last two days working on our van, only to find that my efforts have been futile.  We are looking at an expensive, extensive tear down of the engine.  

Sigh.



Posted on 2024-11-03 at 13:23:37.

Topic: Shadows of the Empire Q&A
Subject: sheets


I will be sending out preliminary character sheets today.

If you haven't given me fun things like proficienceis, languages, or alignment... I need those!

I hope to get a post up today, as well.



Posted on 2024-10-31 at 11:01:02.

Topic: Shadows of the Empire Q&A
Subject:


lol fireball



Posted on 2024-10-30 at 16:46:25.

Topic: Shadows of the Empire Q&A
Subject:


Thanks, vibe.  I think that covers the items we need right now.

I have it right now at four votes for the mountain path, one for Ertain.  The only ones I haven't counted are the cow man (who I believe is also for the mountain path) and the bladesinger - who I again think is pretty set on the mountain path.

If it's a six to one vote, will our wizard make a stink or go along?



Posted on 2024-10-30 at 16:11:29.

Topic: Shadows of the Empire Q&A
Subject: three courses


Our friendly neighborhood wizard has suggested a third alternative.

Here are the choices:

1) The straight shot.  Move directly west-southwest into Sendria.  Hang a left, move due west, pass the ruins of Viastel, find the Lanalthir manor house.

Pros: shortest route.  Least travel time.  Easiest navigation (great reference points, no worries about missing anything or wandering the countryside).

Cons: certain to be a well-guarded border.   Possibility of observation by other sylvari as the party crosses into enemy territory

2) The mountain route.  Move west until reaching Hyanda Nost.  Gather intel, continue west into the Khordal mountains, then hook south to cross the border and find the manor house.

Pros: the khord-Sendria border is likely to be far less guarded.  Hyanda Nost will likely have excellent intel as to the patrols and such; it may be possible to slip out of the Empire here without detection.  This route includes far less travel time in Sendria proper.

Cons: the route is longer, and the mountains - even the foothills - will be harder travel.  Navigating to the manor is likely a good bit more challenging to do accurately, the chance of taking a straight shot to it are a good bit lower due to a lack of definitive landmarks.

3) The Ertain route.  Move southwest into Ertain.  Cross Lake Haven, find passage through the Felarin wood, enter Felarin.  Allow Seleliniel the chance to consult with her Order, and perhaps, with other Orders to gain relevant intel on the items that may be found within the crypts, as well as possible intel on what might have protected the crypts.  Move northwest, cross the Thrace River, move across the border into Sendria.  Then hook a left past Viastel and travel west to the manor.  

Pros: potential to gather the most intel this way.  Seleliniel may be able to obtain assistance above and beyond intel.  Avoids the difficult travel of the mountains in autumn.  Landmarks should be easier on this path, so navigation within Sendria may not be too bad.

Cons: the longest route in terms of mileage.  Requires two different water crossings.  Requires the party to navigate the notorious Felarin Wood (those who hate magic cannot enter it, those who are not welcome have been known to wander in circles until they die).  Potentially raises the chances of others knowing about the mission; seeking help means that others may notice the quite distinctive group.  Subjects the party to the worst possible border crossing - Ertain and Sendria are in a cold war situation, so the border will be well-guarded.  The odds of having to fight your way in are highest here, and the odds of sneaking in are much lower.


--------------------------------------------

In the interest of time, we don't have to RP this out.  People can give thoughts/votes here in the Q&A or via email, DM, etc.  But we need to come to a decision.



Posted on 2024-10-30 at 09:04:49.
Edited on 2024-10-30 at 09:23:31 by t_catt11

 
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