The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 4066 registered users. Our newest member is vibechecker628.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Dungeons and Dragons - Shadows of the Empire (posted by Octavia)Shadows of the Empire
Q&A Threads - Shadows of the Empire Q&A (posted by Eol Fefalas)Shadows of the Empire Q&A
Personal Creations - Audalis creations (posted by t_catt11)Audalis creations
Common Room - RDINN Feature Updates/ Suggestions/ Bugs (posted by t_catt11)RDINN Feature Updates/...
Recruitment Threads - Shadows of the Empire - Recruitment (posted by Reralae)Shadows of the Empire - R
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by t_catt11
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 [Next] [Last Page]
Topic: A Cold Day in Hell Q&A
Subject: schedule


Trading intel and collecting robot bits - that's up to the powers that be (i.e. the Looey and Sergeant Antsinhispants).

Posted on 2007-11-15 at 14:49:08.

Topic: D&D Annoyances
Subject: D&D Annoyances


Share with us the things about D&D (can be any edition) that annoy you!

I'll start this one off with a pet peeve - in 3e (and 3.5e): masterwork items.

Sure, it's a decent idea - items that are so superbly crafted that they offer a bonus to their functionality. And supposedly, they are harder to get, since they cost so much more.

But in practice? Everyone who doesn't have a magical item instead has a masterwork item. I mean, I read modules online (and printed rulebooks and supplements) that feature pirates with masterwork cutlasses, cutpurses with masterwork daggers, golbins with masterwork spears. Give me a break!

Of course, D20 seems to treat all equipment purchases as being made from the D&D Wal MArt - everything is always available... even masterwork items. Sure, it's probably not SUPPOSED to be that way, but that's how books and supplements seem to treat it.

Hmmm... does this count as two gripes from me?

Posted on 2007-11-14 at 15:26:08.
Edited on 2007-11-14 at 15:51:56 by t_catt11

Topic: A Cold Day in Hell Q&A
Subject: nice healing!


The medic with the changing name did a fantastic job on the two soldiers wounded in battle. If you get out of this alive, you owe her a steak dinner.

Now, team status follows:

LT Kernan: mild cold damage.
PFC Pearson: moderate cold damage.
WO Blake: minimal cold damage, minimal combat damage.
CPL Hatherford: moderate cold damage, mild combat damage.

CPL Hart: moderate cold damage
SSG Kane: moderate cold damage
CPL Johannsen: serious cold damage
SGT Lee: mild cold damage


Let see some posts, folks... let me know what the new plan is. Go back and finsih exploring with the same fire teams? Reconfigure things a bit? Play with the radioactive pieces? Share some hugs? Something else entirely?



Posted on 2007-11-14 at 14:48:54.

Topic: A Cold Day in Hell
Subject: reunited and it feel so goooood!


May 8th, 2025 - 1807
South Hallway, Antarctic Research Facility 36, Antarctica
Fire Team B

"Sergeant Kane," the Lieutenant speaks on the open frequency. "We've sustained some injuries here. Secure a path to the rendevous point and meet us there. Over."

Kane acknowledges the order, and in little time, has his fire team reassembled. Fire Team B finds nothing of real interest on their way to the entrance foyer. It is a short, easy stroll through empty hallways.


********************


May 8th, 2025 - 1807
Garage, Antarctic Research Facility 36, Antarctica
fire Team A

Pearson secures the garage, but there is nothing else of true interest to see. Rather than risk his wounded rangers, Kernan orders every member of the team to rezvendous.

The hallway outside of the garage is noticeably warmer than the large room from which Fire Team A has just left. Interestingly enough, there is no sign whatsoever of fire here - not even any traces of soot from around the door.

There is little time to ponder this, however - the door to the connecting passage reveals yet another scene from a nightmare.

This hub appears to be the scene of some violent past conflict. Bullet holes riddle the area, and there is a great deal of blood staining both the floor and the walls. The sickening smell of putrefying flesh hangs in the air here. Bloody boot and foot prints move toward all three exits here, and a couple of large, dark smears suggest that at least two bloody corpses were dragged down the west passage into the observatory.

Fortunately, there is no contact with anything - person, creature, or automation - and fire Team A soon finds themselves in the main hallway with Fire Team B.

Corporal Johannsen renders excellent aid she to both of the rangers injured in battle. The main hallway, for now, is quiet.









Posted on 2007-11-14 at 14:41:25.
Edited on 2007-11-14 at 14:46:36 by t_catt11

Topic: Star Trek: Cerberus Recruitment
Subject: trek tools


I have them up and working, Brom... we're testing them now. Lemme kill the bugs, and we'll get the, open for everybody!

Posted on 2007-11-13 at 18:45:50.

Topic: Star Trek: Operation:Persephone - Q&A
Subject: whatever


of course it is!

Posted on 2007-11-12 at 21:11:43.

Topic: Star Trek: Operation:Persephone - Q&A
Subject: yup


So I see. Which is funny, since most of starfleet is human.

Not bad, just funny!



Posted on 2007-11-12 at 19:51:38.

Topic: Star Trek: Operation Persephone
Subject: enter the Rug


Stardate: 2374.08.31
Starbase 10 - corridor outside of main security - 0900


A huge, hulking, tiger-like beast stalked down the corridor, its foul mood apparent to everyone in its path. Not surprisingly, the various staff found reasons to be places other than the creature’s direct path, not that it seemed to pay them any mind one way or the other. Instead, the large felanoid clad in a gold Starfleet uniform top scowled darkly at the PADD it clutched in its right paw as it covered the distance to main security.

The door hissed open, admitting the brooding kzinti, but to his disappointment, everything appeared to be in perfect order. Denied the opportunity to vent his displeasure on some poor enlisted lackey, Lieutenant Commander Rrowl moved directly to the office designated “Chief of Security” and began removing his few personal possessions.

The chore took very little time – Rrowl was not one for collecting knickknacks, and he hadn’t been stationed at Starbase Ten for very long. It wasn’t the abrupt reassignment itself that had the kzinti in a foul mood; on the contrary, he welcomed the opportunity to leave this handholding guard posting behind for the opportunity to assume meaningful duties aboard a warship. No, it was more the fact that he would be expected to babysit some wet-behind-the-ears monkey even as they flew into situations that would likely end their lives. Rrowl did not fear dying, but he loathed the idea that he would be forced to do so to no real purpose.

As the station’s outgoing security chief packed the last of his sparse possessions, a man in the doorway cleared his throat. Rrowl looked up, his teeth slightly bared. The human lieutenant, also clad in security gold, blanched slightly due to the fact that he was well aware that kzinti did not show their teeth in a gesture equivalent to a human smile – this sort of expression instead meant aggression and anger. Nevertheless, the man held his ground and spoke. “Congratulations, Commander Rrowl. Just what you were hoping for, right? A posting on a warship, I mean.”

Rrowl snorted. “Hardly, Lieutenant Giles,” he replied. “I had hoped to gain a posting on a vessel with a known – or at least experienced and capable – captain. Instead, I understand that my new commanding officer has yet to even attain the rank!” He shook his head. “If our commander is so inexperienced, odds of us surviving combat – or at least, being effective in it – decrease, I fear.”

Impudently, the lieutenant chuckled. “Fear? You? Commander, I thought you weren’t afraid of anything!”

Rrowl’s eyes narrowed. “Watch your tongue, monkey, lest I take it with me as a trophy! You know I do not fear death; I do despise the idea that it be for naught.”

Unperturbed, Giles continued. “You know, I think that I will almost miss those threats. I’ll say this – whoever replaces you just won’t have the same effect when they toss around extra shifts or KP duty as consequences!”

At that, Rrowl’s ears flickered slightly – a kzinti gesture of laughter. “I will miss you, as well, lieutenant. Hopefully, my replacement will find this department in better shape than did I.”

Giles nodded; Rrowl was intimidating, and you didn’t want to be on the wrong side of his temper, but he was a fine officer, and had indeed drastically improved security on Starbase Ten. He genuinely would miss the shaggy security chief.

“Well, best of luck to you, Commander Rrowl,” spoke Giles. “Cheer up; you never can tell. Just because this is MacTavish’s first command doesn’t mean he won’t be capable.”

Rrowl froze and fixed a predatory stare on the lieutenant. “What did you say?” Met with a blank stare, he prompted. “MacTavish? As in, Jack MacTavish?”

Giles fumbled for a moment as he double checked his own PADD. “That’s right,sir… MacTavish, Jonathon R. XO of the Warden, formerly of the Discovery…”

Rrowl held up a paw as his ears broke into a fit of twitching. “Enough! I know him well. This changes everything!”

Suddenly, Rrowl’s entire disposition had changed. We will kill many of the bastards, Jack, you and I, the kzinti thought to himself.


As it turned out, this was exactly the posting that Rrowl had been waiting for.


Posted on 2007-11-12 at 19:47:48.
Edited on 2007-11-12 at 19:50:30 by t_catt11

Topic: Star Trek: Operation:Persephone - Q&A
Subject: boss??


Um, YOU de boss, sir.

Remember?

Posted on 2007-11-12 at 19:08:48.

Topic: Star Trek: Operation:Persephone - Q&A
Subject: an addendum...


...if you are planning to follow the format we used in discovery, cap'n, you might want to point out that a character's inner thoughts should be set aside in italics:
<i>What the heck is going on?</i> johnson wondered.


Also, no crazy font color changes. Keeps things from looking like a christmas tree.

Gavison should certainly have made captain by now.


Posted on 2007-11-12 at 19:01:23.

Topic: Star Trek: Discovery - Q&A
Subject: well...


We won't be coming back until sometime in January at the earliest.

Right now, let's stay out of Cerberus' way. If it goes well, and there is interest, we'll try to bring back Discovery then.


Posted on 2007-11-12 at 17:36:10.

Topic: Olan's baby photobucket
Subject: Agreed!


sorry, Ryst... gotta give you an applaud for that one. you deserve it!

Posted on 2007-11-12 at 17:15:20.

Topic: Star Trek: Cerberus Recruitment
Subject: SEC/TAC


Back in the day, we had discussed Rrowl coming aboard as Jack's SEC/TAC... if you are still interested, the Rug would love to join.

Posted on 2007-11-12 at 15:39:34.

Topic: Star Trek: Discovery - Q&A
Subject: tell ya what...


I have Jonesed for some time to bring Discovery back. right now, though, eol is looking to launch Cerberus.

how's about we see how it takes off, and if there is raging interest at some point after the first of the year, we'll bring the ol' Galaxy class back?



Posted on 2007-11-12 at 15:34:01.
Edited on 2007-11-12 at 15:48:19 by t_catt11

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: *shrug*


Meh, no worries. Don't be afraid to make suggestions.

Posted on 2007-11-10 at 14:58:48.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: actually...


You can do this from any page on the site.

Look at the header.

You are currently logged in as USERNAME. [log out]
You have X private messages, Y of which are new. [Compose PM]


Click the compose PM link.


Posted on 2007-11-10 at 13:55:22.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: OOP


I have used PHP's OOP support, and to be honest, it is pretty good. However, I have only done it with progam type stuff... the site doesn't really use it.



Posted on 2007-11-09 at 17:58:05.

Topic: A Cold Day in Hell Q&A
Subject: robo pieces


I'll be honest - you guys are more injured than I really expected that you'd be at this point. Not sure why I expected that, though, due to the lethality factor I'm tossing around.

One word of hope - I handle healing a bit differently than standard D20 modern. Hit point regen has to do with your total hit dice, not just a one die roll.

Now, as for robot parts - there are scattered pieces of the robot in a nice radius around the garage. The base is lying on the ground, largely intact, as are both limbs (gripping arm and cannon). The head is badly damaged, due to the bulletholes in it (and the force of the blast). most of the torso itself is a melted wreck.



Posted on 2007-11-09 at 17:55:42.

Topic: Olan's baby photobucket
Subject: okay, I lied.


I am going to clog this thread up with the occasional photo.

Baby Noah and a Teddy Bear
this one was taken a couple days ago.

Posted on 2007-11-09 at 16:35:48.
Edited on 2007-11-09 at 16:36:45 by t_catt11

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: hmph


thanks for nothing, Skari!

I also added a reset button to the dice roller. Not that people will likely use it much, but it's there now.


Posted on 2007-11-09 at 16:30:31.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: about time...


...many of these are items I have looked to do for some time. Now that I have gotten better at coding, they don't take too long, so I'm getting them done.

Thanks for being patient!

Posted on 2007-11-09 at 15:59:13.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: another improvement...


The dice roller now remembers your last settings. So, if you want to reroll, you no longer have to re-enter everything.


Posted on 2007-11-09 at 15:43:49.

Topic: The Tides of Fate Q&A
Subject: whoops!


I guess you will.

Granted!

Posted on 2007-11-09 at 14:13:15.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: another upgrade


Multiple recipients now work for PMs.

Simply seperate the names with a comma!



Posted on 2007-11-08 at 22:38:21.

Topic: The Tides of Fate Q&A
Subject: weapons...


Your equipment has been loaded into a bin on the APC; there is no reason you cannot retrieve it.

I think that Eol was looking more at the "do I really want to wade into melee while badly wounded?" more than "I think I need a blaster, since my stuff is gone."



Posted on 2007-11-08 at 21:26:36.

 
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 [Next] [Last Page]


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.