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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Star Trek: Discovery - the relaunch (recruitment)
Subject: counselor

You have seized on it perfectly, I think - a counselor would indeed not need any real working knowledge of trek tech - on the contrary, it could be a nice character device. We would love to have you!

Posted on 2006-09-18 at 16:56:43.

Topic: Star Trek: Discovery - the relaunch (recruitment)
Subject: Star Trek: Discovery - the relaunch

Currently, all department head positions have been filled. However, you are always welcome to apply as a regular member - officer or enlisted - in any department.

After a lot of consideration and soul searching, I have decided to relaunch Star Trek: Discovery. I am well aware that we will have to recast some roles - for instance, we are losing the ultra-talented Alacrity, but with my full blessing - he will be brining back a fantastic game of his own, and does not wish to take away from both by not devoting enough time to either.

FYI, the Discovery is a Galaxy Class vessel, set in 2366 (approx season 3 of TNG). This is pre-dominion war, pre-borg.

To cover the player turnover and the gap since we last played, I will advance game time significantly - probaby to the tune of six to nine months. I will do a post to cover the old mission, however, to that you can have closure as to what happened.

Returning payers, please post your interest here!

So! The long and the short of it is that I'm looking for dedicated players. Know that Trek is free form, but not ruleless - I (and the command staff) tend to set the stage with major plot points; you are free to play your character however you wish (within reason). Need to create some NPC crewmembers to help your department? Great! Be our guest!

You must be able to post no less than weekly... Ideally, you'll post more often that that. Knwledge of trek is a good idea, though you need not be a sick fanboy to play.

Please understand that this is a wrting intensive game. Posts like "Engineer Steve acknowledges his orders and goes about maintenance duties." will not cut it. SHORT posts tend to be three paragraphs; typical posts can be much longer, depending on what is going on. Ideally, you'll be able to carry some of the story yourself; if no one is posting anything for your character to do, take some initiative and set your own scene!

Be prepared to create a rather extensive character background, including service history and such (see
for examples). I'll of course be glad to help you if you need it, but if its too much trouble to create a living character history, you probably would not enjoy the game itself.

So, what are you waiting for? Apply today!

Posted on 2006-09-17 at 21:31:12.
Edited on 2006-09-26 at 12:39:36 by t_catt11

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: hehe...

Yep. Like when you read a book.

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Posted on 2006-09-16 at 23:59:28.
Edited on 2006-09-16 at 23:59:51 by t_catt11

Topic: Star Trek: Discovery - Q&A
Subject: we're at a crossroads, then

I'm not sure where, or if, we will go from here, but I will let you know very soon.

Posted on 2006-09-15 at 19:59:00.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: two small updates done...

The karma feature (applaud/smite) works now. Also, you may now unsubscribe from threads that you no longer wish to receive email notifications from.

Posted on 2006-09-15 at 10:01:49.

Topic: The Tides of Fate Q&A
Subject: just tolet you know...

I did a small update. This is your last chance to have struggled, objected, etc. to the military's involvement. The next post from me will be a nice little story bump.

Posted on 2006-09-15 at 09:34:48.

Topic: Star Wars: The Tides of Fate
Subject: head 'em up move 'em out!

The TDF sergeant seems annoyed at the questioning he is receiving from this civillian. "We are handling the other ship as well, civillian. Now, one more time," his voice loses most of its friendliness, "please return to the passenger berths immediatey."


Over the new few minutes, all occupants of the Kul Kura were herded into the main passenger berth, with the crew being placed on benches on one side of the room. Noteably, the crew have been placed in wrist restraints, and two troopers stand near them. The captain is noticeably absent.

A sandy-haired human in a TDF uniform strides into the compartment. "I am Lieuteanant Tord," he states by way of introduction. "This vessel has been seized on charges of spice trafficing. As we have no reason to suspect the passengers of any involvement, you will be free to go once we rech the planet. The crew will be detained, and the vessel impounded."

His voice is firm and leaves no room for argument. "Regretfully, we must ask that all of you remain in this compartment until we arrive. We nearly have the engines repaired, so we will be back underway shortly."

He and most of the soldiers leave, but four remain in the compartment - the red-haired human from engineering, two oher humans, and a bothan. They take up positions around the area and settle in to wait.

Posted on 2006-09-14 at 13:40:23.

Topic: Question and Answers Game
Subject: ...

How do players in my games refer to themselveves?

Smells like bad cheese.

Posted on 2006-09-14 at 07:36:37.

Topic: Memorable NPCs?
Subject: displacer?

Nah, though the physical description was very similar.

Hehe... displacer beasts... good fun!

Posted on 2006-09-11 at 09:40:19.

Topic: Memorable NPCs?
Subject: memorable in a bad way...

My first DM scarred me for life with this guy - some of you have heard the tale.

His name was Greedyguts (cheesy, I know). Greedyguts was some sort of sadistic demigod who for an unknown reason took an interest in our party. Mainly, I think its because my teenaged DM felt like giving us a hard time... and liked playing his stupid goth music as an intro for the thing.

Greedyguts, as I recall, manifested in the form of a huge black panther with tentacles. He possessed incredible power, and could (and often did) freeze us to the ground at will, where he would taunt us, torture us, and generally make our lives miserable for no apparent reason.

Not surprisingly, we tired of Greedyguts and the "you can't do that!" messages. Not long thereafter, I was voted the new DM of the group (not by my choosing), and well... the rest is history.

It scarred me, man... and having been through it, I'm probably not as open to complains of DM cruelty as I might otherwise would have been...

Posted on 2006-09-11 at 09:01:33.
Edited on 2006-09-11 at 09:03:04 by t_catt11

Topic: Star Wars: The Tides of Fate
Subject: action, reactions...

Lana stiffened even as Ziv looked to accept the restraints, and a wild look momentrily passed over her features. The young techie wondered if she would try something foolish, but apparently the sight of four heavily armed soliders was enough to make her thnk sensibly. With a sigh, she too surrendered.

Once the two engineers were under control, the red-haired soldier keyed his commlink. "Shadoran here, reporting engine room secured." He paused for a moment, receiving a reply, then nodded. "Understood. We're on our way."

He looked at his squad. "Turvin, Julls, commnder says for you two to say here and get this tub moving. We'll take these two amindships with the rest of 'em." After getting an affirmative, he and the other soldier led their captives amidships to the passenger berths.

Posted on 2006-09-10 at 23:06:20.
Edited on 2006-09-10 at 23:07:06 by t_catt11

Topic: Memorable NPCs?
Subject: Memorable NPCs?

Let's go beyod the nameless barkeep that you know not to mess with, the umpteenth inept town guardsman that you likewsie know that your prty could defeat using a collection of plush animals, or the one-track villain that your six year old could outwit.

Has your DM/GM ever included a really memorable NPC in one of your adventures? It can be a recurring character, or simply a one-shot deal that was so funny/bizzare/remarkable that you still talk about them to this day.

Tell us about them, and what made them memorable - over-the-top accents, vivid descriptions, crazy actions, or something else entirely?

Posted on 2006-09-10 at 22:43:27.

Topic: The Tides of Fate Q&A
Subject: yes and yes

Yes, the red-haired soldier is actually in the engine room. Yes, they intend to fastem you with wrist restraints and lead you to the common area of the passenger berth.

Posted on 2006-09-09 at 19:49:42.

Topic: The Tides of Fate Q&A
Subject: empathy check...

The sergeant is not too pleased to explain himself to a civillian, but he does anyway. "On charges of illegal spice distribution," he states. "Now I repeat, return to the passenger berth."

As far as Caise can tell, the sarge is upfront about his statement - no apparent hidden motives.

Posted on 2006-09-09 at 08:02:00.

Topic: The Tides of Fate Q&A
Subject: communication....

The standard comlink has an effective range out to orbit, depending on the current LOS between ship and planet surface. Planets with advanced communiction nets can icrease this to cover the "dark side", as well.

Most deep space vessels (and certainly mny major planetside installations) have communications equipment capable of communicating truly vast distances either in audio or holo modes.

As for telepathy, I don't see this being a viable option for now. I'll have to look into it further to see if two of Trask's skill could even do it, but I am sure that the padawan cannot.

Posted on 2006-09-09 at 07:59:22.

Topic: The Tides of Fate Q&A
Subject: under arrest...

Passengers aboard the Kul Kura have been ordered to move to the main passenger berth, where they will be watched by armed guards. Crew members have been placed under arrest; they will also be moved to the passenger berth, but in restraints.

I have assumed nothing. If you wish to start shooting (you'll never take me alive, coppers!), that's up to you.

Raven - in case you didn't know it, the red-haired soldier is you.

Posted on 2006-09-08 at 09:52:32.

Topic: Star Wars: The Tides of Fate
Subject: taking over...

Captain Dulo paled at the order and started to sputter a protest, then hung his head. His lack of denial was confession enough for the bridge crew (many of which were likely implicated), and the lack of effetive weaponry on the Kul Kura ensured that there would be no real struggle.

The bulky DR-400 pulled alongside the Kul Kura at matched both velocity and trajectory before sending across a boarding tube. Captain Dulo waved his hand in a defeated motion, signaling that the airlock be opened, and moments later, a platoon of uniformed TDF forces poured into the Duro vessel.


Caise had almost reached the bridge when the a squad of soldiers passed him. The leader, a human male in his early thirties, pointed at the jedi. "You there," he ordered, "return to the passenger berth. This vessel has been lawfully seized by the TDF, and will be taken to Tanaab for processing.

Even as they spoke, the hatch to the bridge opened, revealing the crew being placed under arrest. Tebbo, the pilot, was slumped on the ground, his hands covering his face; apparently, he had not complied quickly enough and had gotten the butt of a blaster rifle for his trouble, judging by the soldier standing over him.


The red-haired human soldier watched impassively as the engineering crew were notified that they, too, were under arrest for suspicion of conspiracy to distribute spice in league with Captain Dulo. Honestly, he couldn't care less about them; he would have much preferred to be on the bridge itself - the bounty on Dulo's head was more than enough to get him back into the good life. Unfortunately, his connection had only been good enough to get him placed as a trooper on Commander Albari's ship - not good enough to allow him to pick his area of deployment.

So, he would have to bide his time. And hope that the locals would be satisfied enough with the spice to look the other way...

Posted on 2006-09-08 at 09:47:59.
Edited on 2006-09-08 at 09:48:27 by t_catt11

Topic: The Tides of Fate Q&A
Subject: lol

You spout that OCD perfectionist line like it's a bad thing, Addy...

I hope to have a post up today.

Posted on 2006-09-07 at 13:58:26.

Topic: Red Dragon Inn Terms of Service
Subject: Red Dragon Inn Terms of Service

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Posted on 2006-09-06 at 23:09:39.
Edited on 2012-04-17 at 19:07:47 by t_catt11

Topic: The Tides of Fate Q&A
Subject: responses...

Lana and Ziv might have a general idea of the tactical situation, but no real specifics when it starts to get hairy (who would tell them?). Likewise, I don't think they would hear the conversations.

Lana is older than Ziv, probably 25 or so. Reasonably attractive.

Sure, use the NPC. I didn't have any designs for her to be very detailed, so this is fine.

Posted on 2006-09-06 at 20:02:40.

Topic: The Tides of Fate Q&A
Subject: "my" Tanaab

At present game date, Tanaab is crently an agricultural world. There are some stretches of jungle - perhaps it will overgrow to cover the world, requiring terrforming in the future?

Please do note, however, that "my" Star Wars worlds are not quite as homogenous as Lucas seems to portray. Look at earth - we have desert, jungle, grassland, mountains, oceans, swamps, and on and on.

Most Lucas worlds have ONE trait, and that's it.

Horse pucky!

So while there are worlds that fit this mold (Kashyyk, Onderon, some of the city-worlds), others may be KNOWN for a given trait, but they are still WORLDS - so expect to see some diversity.

Posted on 2006-09-05 at 20:58:56.

Topic: The Tides of Fate Q&A
Subject: post away!

Feel free to post now. You are all introed, save Raven's character, who will come onstage shortly.

Mercury and Ziv are onboard the Kul Kura as crew. Neither of them are aware that Dulo has a business beyond transporting passengers.

Dime and Caise are both lawful passengers on the vessel itself - Dime has business on Tanaab (Admiral, feel free to work this into your character bckground - it would be along his normal line of work - or I can do it). Caise is here to meet with a colleague of his master on the planet; though Tanaab has very little in the way of useful resources, the world does have mines that yield the occasional agadan crystal, useful in lightsaber construction.

Posted on 2006-09-05 at 01:06:15.
Edited on 2006-09-05 at 01:06:56 by t_catt11

Topic: Star Wars: The Tides of Fate
Subject: time for a (boarding) party

From his place on the Kul Kura's bridge, Mercury watched the dark gray viewscreen of hyperspace transition first to glowing rivlets of light before settling into a familiar starscape. His time aboard the Duro vessel had given him this experience a few times already, but so far, it had yet to grow old. This time, he had been allowed to sit at the promary sensor station as they arrived in system, and was feeling very important.

He glanced down at his terminal. "All clear, cap... wait." the young man bit off his routine report. "Captain, there's another vessel very near and closing fast!"

Duros do not possess facial features capable of expressions readable by most other humanoids, so it was impossible to read the look on Captain Dulo's face. Even so, there was no mistaking the tension in his voice. "Increase speed," he ordered. "Get us to the planet!"

The Tanaab system was a backwater inner rim world with few resources, one that the republic just didn't see necessary to divert much military power to. As a result, pirate raids and such were common. Everyone on the bridge knew this fact, and the tension level on the bridge grew quickly.

Unfortunately, the Kul Kura was a transport vessel, lightly armed and not overly maneuverable. The chances of reaching the relative safety of the planet itself was not overly high, and everyone knew it. Still, they wouldn't just sit here and hope for the mercy of these marauders. As confirmtion of their intent the other vessel fired a warning shot off to port.

They were not yet in range, but at the rate of closing, it wouldn't be long.

"Full power!" the transport's commanding officer odered. "Try to raise communications with Tanaab's defnese fleet." He keyed the intercom to the engine room. "Get me as much power as you can spare!" he barked.

Another Duro activated a distress signal, and the civilian crew hurried to obey the captain's wishes. The Duro, a male by the name of Kola, looked up a moment later. "Captain," he reported, "they are asking to speak with you."

One of the viewscreens flared to life to review a nasty-looking human with a bdly scarred face. "Dulo," he spoke, "Pulda the Hutt sends his regards. He is not happy to see that you did not accept his offer concerning your sideline spice business. He will, however, take your ship and your life as payment."

Chcukling, the man cut the comm feed.


In the engine room, a goggled human male suggested minor alterations. "Damnit, Ziv, I don't have time for this!" scowled Lana, the Kul Kura's chief engineer, mechanic, and mistress of odd jobs.

"Lana, I know, but if you bypass these relays," he indicated them. "you'll get a little more power for the next ten minutes or so."

"And burn them out!" she retorted angrily.

"And maybe stay alive longer," Ziv answered with a grin.

Lana blew out her breath, momentarily moving her bangs out of her eyes, but nodded. "Do it."


In the main passenger berths sat a quiet, introspective man. While he may not have noticed the subtle increase n the engines' hum, and certainly did not feel the added speed, he had been aware of the crew's anxiety for several minutes now. There came The slightest sound of a footstep, and he turned to face another passenger.

The blue-skinned twi'lek started slightly at the blind man's quick reaction - for surely he was blind. Dime had met this man several times during the passage, and had never seen him remove the scarf that covered where a human's eyes should be. Even so, the man always seemd to know exactly where he and everything else round him was.

"The crew is nervous," the blind man stated calmly.

"They should be," the twi'lek responded. "Looks like a pirate vessel is chasing us; they're trying to make it to Tanaab before they catch us."

If the blind man felt any concern, he did not show it.

Instead, he merely nodded. "That would explain it, then."


Ziv's idea has worked, and for a few minutes, they not only held the distance between the two ships, but even increaed the gap. The crew bgan to allow themselves to hope that they would escape.

And then, the relays blew, smoke filled the engine room, and the engines stopped functioning.

"Damn you to the foulest hells, Ziv!" Lana screamed as she struggled to get the engines operational once more.

"I knew I shouldn't have listened to you!" He paled, but before he could respond, the ship rocked with the impact of a lucky shot.

It wouldn't matter much longer.


Just as Captain Dulo was preparing to surrender, three new blips appered on the sensor screen. "Three more vessels," Mercury reported with a dry mouth, "one medium duty DR-400, two AT-150 fighters." Old, but serviceable.

The comm channel sparked to life. "This is Commander Albari of the Tanaab defense fleet. Both vessels, you are ordered to hold your positions!"

The Kul Kura, lacking the ability to disobey, complied; shockingly, so did the incoming pirate ship.

Almost as shocking, however, was the next transmission from the TDF. "Captain Dulo, you are hereby under arrest for illegal distribution of spice, intended distributon of spice, unlawful possession of spice, and arms smuggling. Prepare to be boarded."

Posted on 2006-09-05 at 00:53:25.
Edited on 2006-09-05 at 01:00:11 by t_catt11

Topic: The Tides of Fate Q&A
Subject: room?

For you, there is room. I know you will come up with a good concept.

Need to be non jedi. Look at the recruitment thread to see what we have.

Posted on 2006-09-02 at 01:15:51.

Topic: The Tides of Fate Q&A
Subject: sigh

Where is that smite button? Why haven't I finished it?

Posted on 2006-09-01 at 13:23:26.

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