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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Tann’s NFL U Pick em Game 2016-17
Subject: sure


I'll play!



Posted on 2016-08-10 at 00:26:22.

Topic: Star Trek: the Edge of Duty Q&A
Subject: lol


Conveniently absent? Dustbuster phasers? You're killing me!

Yes, season two tech does apply.

Posted on 2016-08-09 at 17:06:11.

Topic: Star Trek: the Edge of Duty
Subject: just about as much as he can take...


Stardate 2365.02.08
USS Peregrine, Captain's Ready Room - 1235




Captain Drake felt a rush of warring emotions rage through him. Truth be told, he wanted nothing else than to be alone for a time, to inspect these feelings, to deal with them in a constructive manner. But alone time was a luxury that, as the commanding officer, he could not afford himself.

Silas was sick with worry for Commander Thorsson, a man that the Peregrine's CO saw as more than a talented engineer, but as a friend. From what he had heard, Silas understood that Erik had gone into some sort of agressive seizure state, destroying part of Engineering before collapsing. The situation was serious or worse, and the big enginner was being moved off the ship altogether. Drake felt fear for his friend gnaw at his guts; if the onboard medical facilities and talent were not enough for the engineer, the situation was dire, indeed.

Sadly, Drake could not focus on that alone; the ambassadors were aboard, and it was absolutely imperitive that the Peregrine - and Drake by extension - not let them down. The Federation was counting on this mission to be a success, and Drake knew that the mission has to be treated as the utmost priorty. Still, the situation had thrown gasoline on the embers of emnity that Captain Jacobs had harbored over the years for Silas; Drake had little doubt that, once way or another, he would regret earning Jacobs' attention once more.

Even that, though, could not be the end of it. Silas felt apprehension, worry, and anger over the way that his senior staff had been sytematically removed from his ship. Transfers and such were a part of the job, of course, but it stretched the limits of credulity to suggest that nearly the entire contingent of senior staff would be replaced at once - and in the face of such a delicate mission, at that. Drake was not a big beliver in coincidences, and experience had taught him that the more extreme the coincidence, the higher the liklihood that there was actually some undiscovered pattern in place. For this many changes to "just happen" in the face of a mission such as this flew in the face of all Silas had lerned to be true.

But now, the absolute clincher was literally staring him in the face. Perhaps the fact that Thorsson had fallen ill was, in fact, an actual coincidence - but with everything else currently going on, Captain Drake was being asked to believe that a ranking engineer had been transferred directly from the Coronado and Captain Jacobs, only to end up here on the Peregrine by happenstance. The naked insult galled him more than he cared to admit; Silas could feel his fingertips actually shake with fury, so he carefully folded his hands in his lap while Tochi finsihed his briefing. As he kept his eyes on the new engineer, he casually asked for clarification. "Will the damage delay our departure, Lieutenant Zai?"

Tochi shook his head. "No, sir. No major systems were affected and thankfully, the damage was not what it could have been. Crews have already been assigned to repair details and, with the proper shunts around the console that was destroyed, we shouldn't lose a minute."

"Good," the Captain said, taking his eyes off of McTavish for the moment and fixing them, once more, on his XO, "We have less than thirty minutes before we are scheduled to depart, Lt Zai; I'd like you at the CONN when we do. If there is anything you need to attend to in that time, I suggest you do so, now."

"Aye, sir," the Trill responded.

"You are dismissed, Lieutenant," Drake spoke with finality.

"Thank you, sir," Tochi nodded before turning to stride back onto the bridge.

For a long moment, it looked like the new engineer would follow Zai out of the Captain's Ready Room, but Drake spoke quickly to prevent that tactic. "Mister McTavish," Silas said flatly, just before the door shut behind the withdrawing XO, "Stay a moment, if you will. Have a seat."

For several long, awkward moments, the Captain allowed the silence to hang heavy in the room as he held the gaze of the acting chief engineer. Maintaining a cold, stony mask, Silas finally spoke in quietly restrained rage. "Do you think me a fool, mister McTavish?"

((OOC: assuming a negative response, a denial, etc))

Drake took the opportunity to stand. "The question is very simple, sir. Do you think me a fool?"

This time, the Captain gave the engineer no real opportunity to answer. "You expect me to believe that almost every department head on my ship has been replaced in the last twenty-four hours, but it's completely unrelated that you just happened to be transferred directly here from under the watch of my old friend, Captain Timothy Jacobs?"

Silas snorted derisively. "I have no head for politics to begin with, and I am honestly far beyond the point of even caring to try... so I will be absolutely frank with you, Lieutenant. I expect you to do your duty to the absolute best of your ability while on board this ship. You report to me, period, end of discussion. If I discover that you are sewing one molecule of subversion, that you are carrying on secret communications with your former boss there on the Coronado, or that you are otherwise working to do anything that might reduce the capabilities of this ship or her crew as it pertains to our mission..."

Captain Drake fixed McTavish with a steely cold glare, "...I will treat your mutinous actions with every severity that they deserve, and you can expect to spend the duration of your time aboard this vessel in the brig. And that, sir, is the very best you can hope for - I will promise you that. Do I make myself perfectly clear?" he asked.

((OOC assuming a positive response))

"Very well," Silas spoke, cutting off any further response from the engineer. "As you certainly already know, we leave the Starbase in the next few minutes, and you have a mess on your hands in Engineering. Attend to your duty station at once, Lieutenant. If you have anything else to say to me, we can find a time when things aren't quite so hectic - and when I'm not quite as ready to space Jacobs' agents - to discuss your concerns. Dismissed."



Posted on 2016-08-09 at 00:56:04.
Edited on 2016-08-09 at 00:56:34 by t_catt11

Topic: Star Trek: the Edge of Duty Q&A
Subject: well


There are rumors to that effect...

Posted on 2016-08-08 at 23:28:24.

Topic: I've returned?
Subject: hey hey!


**THE** Cap'n Lou?? So good to see ya, man!

Posted on 2016-08-08 at 00:42:58.

Topic: Star Trek: the Edge of Duty Q&A
Subject: agreed


This is covered in the very first part of the Q&A, but it bears restating here.

Consider this game to be moderated freeform. You can write your character into whatever situation you like, within reason, provided a few things:

1. You do not act for, speak for, or directly influence other player characters. It is never kosher to injure or kill off another player character. It's a good idea to always clear actions that impact another character with that player.

2. The above applies, to a lesser extent, to NPCs that don't belong to you. It's cool to write dialogue for an NPC, as long as it makes sense - said NPC is on duty or should be present at the time of your post, and you aren't going against the personality that their owner has created for them. It's almost always a good idea to clear your ideas with the owner of an NPC. However, you can always reasonably assume that NPCs will follow direct orders.

3. You are free to introduce side plots, "character interest" stories, or the like - especially if they expand upon the current story.

For instance, you're about to beam down to a planet, but you post that there is a locking issue with the transporters, and the AWAY team has to take a shuttle instead. Maybe some system needs an unexpected calibration or adjustment for the mission at hand. Cool!

Another common tactic would be to post about what your character does in the holosuites during their downtime.

You might post about social interactions between your character and someone else. This prompts more posting, and helps establish relationships.

What's not cool is to change the main plot - that is the domain of the GM only. You're tired of the current diplomatic mission and decide to have the ship called away due to a Romulan attack? Expect me to retcon the post, and perhaps invite you to find a game more to your liking.






Posted on 2016-08-08 at 00:07:43.

Topic: Star Trek: the Edge of Duty Q&A
Subject: I get you...


I've been telling myself to get organized, give it time... and I'm not listening. I keep checking the thread, and I keep getting more excited.

Posted on 2016-08-06 at 00:06:08.

Topic: Buried Evil Q&A
Subject: so... derp


If I'm gonna come back, I'm gonna try to do it all the way.

I know that Eol, Yanamari, and Amara have all indicated an interest in continuing this game, despite my utter craptitude.

Is anyone else in?

Posted on 2016-08-05 at 16:22:14.

Topic: Star Trek: the Edge of Duty Q&A
Subject: all right...


I'm back. I will expand on this more in the near future, but I let some RL issues get to me and get me down, and I flaked out on you awesome people. I am very sorry for doing so, and am so glad that there are so many great players wanting to continue with this game.

Let me get fully caught up, and I'll post, as well.

Posted on 2016-08-05 at 10:40:35.

Topic: An Appeal for Awesomeness
Subject: An Appeal for Awesomeness


My wife's friend has a little boy with brain cancer; he's collecting cards and postcards from around the country (and the world), and they are giving him a lot of joy. I thought that I would use my teeny bit of internet presence to ask the community to be awesome and send some well wishes his way.

I did a blog post about this over on my beer site - and I know that gamers are every bit as awesome as brewers. Please check it out.

Posted on 2016-06-09 at 11:56:12.

Topic: Hi! Newbie here!
Subject: nice!


Welcome to the Inn!

Posted on 2016-05-25 at 22:48:53.

Topic: Star Trek: the Edge of Duty Q&A
Subject: yep


Sorry, I've been in limbo with work and some other commitments. I'm pushing a post up tonight.

Sorry for the delays!!!

Posted on 2016-05-25 at 22:48:37.

Topic: Star Trek: the Edge of Duty Q&A
Subject: not dead


I have a post in the works, about to bump us forward, let's play!

Posted on 2016-05-16 at 14:56:48.

Topic: Star Trek: the Edge of Duty Q&A
Subject: good plan?


I don't think that's a good plan.

I think it's a GREAT plan!

Posted on 2016-05-11 at 13:12:27.

Topic: Star Trek: the Edge of Duty Q&A
Subject: the albatross is me


Work has killed me the past couple of weeks. We're about to kick things back into... heh... warp speed.

Posted on 2016-05-10 at 16:35:39.

Topic: Star Trek: the Edge of Duty Q&A
Subject: nice!


Well done, and a fun read. Glad to see it!

Posted on 2016-05-08 at 22:18:28.

Topic: Star Trek: the Edge of Duty Q&A
Subject: just a heads up...


I am inclined to jump things forward a bit here shortly. We can always backpost as need be.

Posted on 2016-05-06 at 00:06:20.

Topic: Star Trek: the Edge of Duty Q&A
Subject: well...


You can assume that, for now, the ambassadors will follow along with no issues.

D'lar (Kuldar) is a bit gruff. I mentally picture a somewhat more civilized Mongol raider when I think of D'lar.

Threel (Rytain) is more sophisticated, more eloquent, likes to fancy himself as more of a thinker and philosopher.

Does that help? If not, feel free to PM me (or Eol) and we can collab a post.

Posted on 2016-05-03 at 23:42:19.

Topic: Buried Evil Q&A
Subject: okay... please?


We just hit a slow spot is all. There will be plenty of chances for you to contribute!

Posted on 2016-05-02 at 23:06:09.

Topic: Buried Evil Q&A
Subject: hrm


That's too bad, you've been a fun player so far.

Anything I can do to get you to stay?

Posted on 2016-05-02 at 22:39:53.

Topic: Star Trek: the Edge of Duty Q&A
Subject: I wanna push you around...


**to the tune of the Matchbox Twenty song...**

Seriously, though, I want to push things forward. Let's get back to that "holy crap, this game flies" rate where the story just writes itself!

One heads up: Astrid is withdrawing, so consider Karri an NPC now.

Yanamari, if you need anything from me regarding the Thorson medical situation, don't hesitate to reach out. I'd like to get a bow on that subplot so that we can get the timeline for the new Chief Engineer worked out, and then, we get this tub away from the starbase!

Posted on 2016-05-02 at 21:56:13.

Topic: Buried Evil Q&A
Subject: ok


No prob. I don't want to rush anyone... but I'd like to get us to one update across the board every week, if we can manage.

Posted on 2016-05-02 at 21:50:59.

Topic: Buried Evil Q&A
Subject: so...


Is anyone aside from Eol still working on/planning on a post? Or should I just push this baby?

Posted on 2016-05-02 at 21:43:37.

Topic: Buried Evil Q&A
Subject: yep


C'mon, folks. Things are about to get good, beyond the generic "zombies in the mist" stuff. But we need posting!

Posted on 2016-04-28 at 10:44:44.

Topic: Star Trek: the Edge of Duty Q&A
Subject: yep


Looks like it's going to get a little wonky...

Posted on 2016-04-27 at 23:08:55.

 
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