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Topic: A Cold Day in Hell Q&A
Subject: ranger creed


Recognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession, I will always endeavor to uphold the prestige, honor, and high esprit de corps of my Ranger Regiment.

Acknowledging the fact that a Ranger is a more elite soldier who arrives at the cutting edge of battle by land, sea, or air, I accept the fact that as a Ranger my country expects me to move farther, faster and fight harder than any other soldier.

Never shall I fail my comrades. I will always keep myself mentally alert, physically strong and morally straight and I will shoulder more than my share of the task whatever it may be. One-hundred-percent and then some.

Gallantly will I show the world that I am a specially selected and well-trained soldier. My courtesy to superior officers, neatness of dress and care of equipment shall set the example for others to follow.

Energetically will I meet the enemies of my country. I shall defeat them on the field of battle for I am better trained and will fight with all my might. Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy and under no circumstances will I ever embarrass my country.

Readily will I display the intestinal fortitude required to fight on to the Ranger objective and complete the mission though I be the lone survivor.

Rangers lead the way!

Posted on 2007-08-16 at 15:44:26.

Topic: An alternate sci-fi game?
Subject: by the way...


I don't think that I mentioned this before, but please do realize, character can absolutely die in this adventure. In fact, it is a pretty tough plot, so, well...

...you were warned. Yo wanna bail, say so now!

Posted on 2007-08-16 at 15:35:06.

Topic: A Cold Day in Hell Q&A
Subject: equipment guide


I will be adding to and editing this post, so keep an eye on it. This will be the official equipment guide for the game.

ARBA: Advanced Ranger Body Armor was adopted in late 2023 with the aim of improving upon the earlier body armors such as the PAGST (kevlar flak jacket) of the 80's and the Interceptor system first introduced in Iraq and Afganistan in the late 90's.

The ARBA system features the amenities one expects in a military armor - loops for attaching grenades, various pouches for ammo and other small items, and the ability to quickly affix on top of combat fatigues. More importantly, it possesses the ability to stop a direct hit from a 7.62mm round without the need of the weighty, bulky inserts that earlier armors required, thanks to a breakthrough in composite technology yeilding a weave even tougher than kevlar, while yet remaining lighter.


M19A2 assault rifle: as body armor technology and availability increased, so too did the need for a more powerful way of combating it. In 2019, The United States Rifle, Caliber 7.62mm - more commonly known at the M19 - was introduced as an upgrade to the somewhat questionable stopping power of the 5.56mm M16. The M19 may be fired in single shots, three round bursts, or on full automatic.

The M19 is a lightweight, air-cooled, gas-operated, magazine-fed rifle, capable of both longer effective range and greater stopping power than either the M16 or the AK-47. Typical ranger ammunition loadout consists of magazines of thirty jacketed rounds with a tungsten-carbide penetrator, designed to penetrate body armor.


M6A1 Carbine: The M6 is essentially the same weapon as the M19 assault rifle - the two have an 85% parts commonality. The major difference is that the M6 is somewhat lighter and more compact due to the shorter stock and barrel. While these differences make it less accurate at long range, its handiness makes the M6 quite popular in CQC (close quarters combat), and is the preferred weapon of many special forces soldiers.


M28 SWS: The M28 SWS (Sniper Weapons System) is a descendant of the venerable M14 rifle that still sees use around the globe nearly seventy years after its inception. The standard ammunition for the M28 is the 7.62mm round, available in 10 or 20 count box magazines. However, the long action of the gun also allows for use of the .300 Winchester magnum cartidge for extreme long range firing.


M251 SAW: The M251 Squad Automatic Weapon follows suit with the philisophical shift seen in the rest of the United States military's moves away from the smaller 5.56mm rounds to the 7.62mm for increased stopping power.

The M251 is an air-cooled, gas-operated, fully-automatic-only firearm that fires from an open bolt position. It can accept belts of linked 7.62mm ammunition through the top-mounted feed tray or M19-type magazines through the side-mounted port. The latter allows a SAW gunner to use riflemens' magazines in an emergency if he runs out of belted ammunition, though this often causes jams as the magazine spring cannot adequately keep up with the weapon's high rate of fire.

The M251 is designed to be fired with the aid of a bipod or vehicle-mounted tripod, and works best as a supressive-fire weapon. However, the lightweight design does allow the weapon to be shoulder-fired like other rifles if need be.


M413 Grenade Launcher: The M413 is a single shot grenade launcher that attaches to the M19 assault rifle or the M6 carbine. The weapon represents an imporivement of the past M203 and XM320 designs, integrating the easiest reloading mechanism ever seen in a rifle-mounted grenade launcher, along with unparalled accuracy. The munitions for the M413 are standard 40mm grenades (which resemble small artillery shells more than they do typical hand grenades).


M73 Grenade: The M73 is a standard fragmentation hand grenade used by US and Canadian forces. The M73 is a replacement for the M67 of the late twentieth century, with the noteable improvement being a more powerful blast with similar fragmentation dispersion.


M9A2 Pistol: Formally referred to as Pistol, Semiautomatic, 9mm, M9A2, the M9, originally intruduced in the 1980s, is still the most widely used handgun in the US military. Standard issue ammunition consists of 15 round magazines.


M13 Pistol: Formally referred to as Pistol, Semiautomatic, .45 caliber, M13, the M13, originally introduced in 2016, has seen widespread use in US special forces due to its increased stopping power when compared to the M9. That stopping power does come at a tradeoff, naturally; standard issue magazines for the weapon only hold 10 rounds, and the M13 is not quite as accurate as - nor does it enjoy quite the range of - the M9.


MAK Knife: The Multipurpose Attack Knife is a twelve inch (7 inch blade), lightweight, titanium knife manufactured exclusively for the US Rangers. It is non magnetic, non corrosive, extremely durable, and retains an edge exceedingly well.


APE: Advanced Plastic Explosive is a lighter, more powerful improvement over the standard Composition Four (C4) "plastic" explosive in use over most of the past century. To the untrained eye, it appears very similar to C4, but has an effectiveness rating of 1.85 (a standard set against TNT), when compared to C4's 1.34.

While APE is at least as pliable as C4, it has one further advantage - when kneaded vigourously, the material becomes temporarily adhesive, even to dirty, rusty, wet, or otherwise unfavoriable surface conditions. Therefore, a soldier can tear off a small piece, knead it, place it against the structure to be destroyed, and attach the remainder of the charge against the sticky portion.

As with C4 (and other plastic explosives), APE will not detonate even if dropped, struck, shot, cut, or burned. Detonation requires high pressure and heat, such as produced by a detonator or blasting cap.


Posted on 2007-08-16 at 14:48:12.
Edited on 2007-11-01 at 17:21:56 by t_catt11

Topic: An alternate sci-fi game?
Subject: nuh-uh!


Tann, I got your placeholder submission, but still no background/personality section. Until I get that, the charater is not complete.

I have accepted three applications thus far: the sniper, the computer tech, and the martial artsty person. As of right now, I have not assigned either the team leader or team sergeant spots. I am considering another application for the scientist position.

Honestly, I have not yet received an application to make me seriously consider them as team leader. *shrug* Everyone has gone for a nitch that doesn't quite line up with it.

If you wish to be accepted into this game, please do not try to "munchkin" your character! I am accepting no supermen, no cyborgs, no avatars, and no beings with myserious powers!

I am looking for smart, tough, qualified soldiers. This game is set eighteen years in the future, not eight hundred. This game is populated by people, not superheroes. If you are only looking to play someone more "powerful" or someome with way more skills than everyone else, please look for another game.

Posted on 2007-08-16 at 13:33:12.
Edited on 2007-08-16 at 13:49:15 by t_catt11

Topic: An alternate sci-fi game?
Subject: bleh


NOT your daddy.

Nice number of submissions so far!

Posted on 2007-08-15 at 19:37:42.

Topic: An alternate sci-fi game?
Subject: you are correct...


Read the directions, children.


Posted on 2007-08-15 at 17:20:19.

Topic: A Cold Day in Hell Q&A
Subject: A Cold Day in Hell Q&A


This will be the official Q&A thread for my modern/military game, "A Cold Day In Hell", currently being advertised for as "An alternate sci-fi game?" in the recruitment area.

Watch this section for a complete character roster (as it becomes available). Naturally, all out of character conversation, questions for the GM (me), etc, go here as well.


Posted on 2007-08-15 at 17:01:32.

Topic: An alternate sci-fi game?
Subject: pish tosh


Of course you are supposed to be here!

Posted on 2007-08-15 at 16:55:59.

Topic: An alternate sci-fi game?
Subject: what I need...


On the one hand, this will be, quite honestly, a modernized version of a dungeon crawl. On the other, this will be (hopefully) a fun RP experience, and one that will include some good writing. No, you don't have to be a novelist, but I will be looking for characters with some personality, and posts with at least a couple of short paragraphs in them.

This squad will be a handpicked, super-elite unit. That being said, superman is not a member. We'll pick skills based off of a fair system - you can't be an expert at everything!

It is assumed that everyone will be capable of handling typical firearms - both pistols and assault rifles. Furthermore, everyone will have the equivalent of the combat martial arts feat - in battle, you can deal lethal damage unarmed. Finally, the rangers are a force deisgned to be elite light reconnisance - so everyone will have training at survival and stealth, as well.

Beyond that, we'll add in the ability to specialize a bit. If you are taking the scientist role, you simply won't be quite as good in battle as someone who has focused on it. If you are a demo expert or heavy weapons speacialist, again, you won't be quite as good slinging a rifle as someone who hasn't branched out like you. Ditto on the medic.

Hmm, let me digress for a moment. I have tossed the term "squad" around - in correct nomenclature, this will actually be a "team". Normally, a squad is 10-12 members split into two teams, plus a squad leader. Now, back to the show!

These are the slots we have available. I will update as they are filled!
Edit: as of right now, I have accepted four submissions. I do not need another sniper, martial arts specialist, or computer tech at this time. I do seriously need a medic!


  • Team Leader: 1st or 2nd lieutenant.
  • Scientist: Warrant officer - you would technically outrank everyone but the team leader, but would be outside the chain of command. I will consider a civilian for this slot, but for the survivability of the team, another gun-toter is probably best.
  • Team Sergeant: Staff Sergeant. In a standard squad, this individual would actually be the squad leader, with two teams under their command. However, for this mission, the brass wants an officer along.
  • Grenadier: enlisted rank. This individual will function as a typical rifleman, except that they will carry the M413 grenade launcher mounted on their rifle for additional firepower.
  • Rifleman: enlisted rank
  • Rifleman: enlisted rank


You may pick ONE specialty for your character. If you are going for the scientist, medic, or leader slot, you guessed it - your speciality is taken (though as GM, I reserve the right to allow the squad leader and/or sergeant to hold one additional speciality due to their experience).

Specialities include: demolitions, heavy weapons, martial arts, tech, science, medic, tactics (leader), sniper, rifle, pistol. If I've missed one, lemme know.

If you are interested in playing, a post here to that effect is fine and dandy, but I want the body of your submission to be PMed to me.

I need the following:
Name
Gender
Age (though this can and will be adjusted to reflect your rank)
Height
Weight
Hometown
Appearance
Background/personality

No, you don't have to give me a novel. But I really would like a couple of paragraphs so that I can have an idea of what your character is all about!

You may request a rank, but please don't make that the end all point of your submission. The lowliest rifleman in the group will still be an expert at something critical to the team's success. I reserve the right to hand out spots to those who I feel are the best fit, not simply those who ask first. Sorry, but I have been involved in games where rank was used to the detriment of the game (note that I said GAMES, not GAME, for those who might think I'm singling them out), and so I will be picky on this. You may ask for the looey spot, but still make an excellent grenadier, for instance.

We'll get to equipment AFTER we start getting characters in the team.

Okay, whew. Any questions, ask!




Posted on 2007-08-15 at 15:58:37.
Edited on 2007-08-16 at 16:58:43 by t_catt11

Topic: An alternate sci-fi game?
Subject: wow...


Great responses, all!

Thanks for the suggestions for setting and such. However, I pretty much have that - my plot and all is fairly dependant upon it.

After a bit of musing, I have decided that we'll stick with one branch of service: all personnel will be US Army Rangers. As such, you will all be highly qualified in both hand to hand and ranged combat - you have to be to earn the Ranger tab. Of course, you may bring special skills to the table beyond simply killing enemies. You are the best of the best.

The year will be 2025. There have been some noticeable political shifts around the globe, and the United States has been involved in quite a few comflicts, but there has been no apocalypse, no WWIII.

We'll get into details once we start the game itself, but the high level plot of the mission is this: a scientific station in Antartica of significant US military interest made some strange communications before falling completely silent. The mission will be for the ranger team to investigate what has happened to the station, and to contact the lead scientist onsite, if possible. If not, the team is to recover as much intel as possible as to what has happened to the station - and more importantly, to the project that was being conducted there. Finally, any materials related to the project should also be recovered, if possible.

I will be using the d20 modern system as a base for what happens, but I do not expect you guys to worry about stats and the like - I'm handling that. I may ask you some questions to help fill out some stuff for me, but that's it. Note that I said "as a base" - I'll be handing out some extra feats and such to allow you to do your jobs.

More to come...



Posted on 2007-08-15 at 14:13:26.
Edited on 2007-08-15 at 15:31:09 by t_catt11

Topic: An alternate sci-fi game?
Subject: okay, here's the idea....


This is going to be a mixture of genres. Military, sci-fi, maybe a bit of something else tossed in?

We're gonna set this in the not terribly distant future, perhaps the year 2025 or so. The PCs will be SpecOps personnel... I have yet to decide from exactly which branch(es).

I am opening this game to no more than six PCs, of which at least one needs to be a medic. Ideally, we'll have one PC playing the role of a scientist type. This person could be a civilian specialist brought in for their particular knowledge, or it could be someone with a military background. If you are interested in the science role, please PM me for more detail.

I would expect that we will need one demo expert, as well. Beyond that, ratings (jobs) are pretty much open.

You guys will not necessarily be a squad, in the traditional sense - it would work well that you are each handpicked for this mission.

I will be loosely using the d20 modern system for this game, but as of this moment, I am not soliciting character sheets - simply character concepts.



Posted on 2007-08-14 at 22:15:08.
Edited on 2007-08-15 at 13:19:53 by t_catt11

Topic: Star Wars: The Tides of Fate
Subject: Dalroth


Ziv's earnest attempts to tinker with the landspeeder are interrupted by a female voice. "What exactly do you think you are doing?"

The begoggled young engineer nearly conks his head on an access hatch as he turns to focus on the disapproving stare of Jeena. "Let me see that," she demands, indicating the datapad.

GM's note: assuming he agrees...

After reading the output on the screen, she visibly relaxes. "Offworlders," she speaks, rolling her eyes. "You do realize that if a stranger showed up in your garage and started tinkering with your equipment, you might think they were trying to sabotage things or something? I can see that you're not, but in the future, it might be wise to ask before you go poking into other people's gear."

As she hands the datapad back to Ziv, he notices grease under Jeena's fingernails. The look on his face says it all, and she laughs prettily. "Sure, you're not the only gearhead around here. I've spent plenty of time out here, working on things with Jaal. He showed me everything I know, but I'm better than he is at a lot of things now - including speeders."

Indeed, she is good - despite the age of the equipment, Ziv can find no way to improve the performance of the landspeeders. Eventually, the time comes for dinner, and the two of them head that direction.

*************

He stood in the shadows beyond the periphery of the compound and away from prying ears. "That's correct," the large man spoke quietly into his commlink. "I trust that the information will be beneficial to our mutual interests?"

He nodded at the reply. "Remember, you MUST allow enough time for the transportation to clear!" This time, the reply was enough to cause a wide grin to split the man's face.

"Excellent." With that, he cut the comm off. In some small way, he would have his revenge.



*************

The food, though basic fare, is rather tasty, and quite plentiful. Gerald is fairly quiet throughout dinner, refusing to even look in Caise's direction, and sticks mostly to monosyllable answers. Jaal sits next to Jeena, and attempts to keep the conversation lively, but has very limited success - Gerald acts as a proverbial wet blanket. Eventually, the time for sleep arrives.

The morning comes soon enough, and it is time to head in to Dalroth. There is a brief argument where Gerald apparently tries to order his son to allow Umalad to drive the party to town, but Jaal objects strenuously, and eventually wins the discussion. He and Jeena pile into one of the SoroSuub 45's along with the group, and the distance to the city is covered rather quickly.

"I don't understand why he's being like this," Jaal complains. "He rides me for days about being responsible, keeping my appointments, that kind of thing, and suddenly he wants me to just not show this morning? I know that he doesn't like jedi, but it's not like you're going to get me to run off and join your order or something." He rolls his eyes, and Jeena chuckles gaily as she leans against the young man. All in all, it is a pleasant ride.

When compared to, say, the settlements of the core worlds, Dalroth is a mere speck on the landscape, but in the sparsely populated countryside found in this part of Taanab, is is a veritible metropolis. Hovercars and speeders dart this way and that, and despite the early hour, a large assortment of beings pack the streets as they go about their business.

Jaal negotiates the traffic until the speeder arrives as a long, squat building contructed of drab gray polyblock. "Brod's Mercantile," Jaal announces. "The place to purchase ag equipment at decent rates here in Dalroth - provided that you have the know-how to make any needed 'improvements'."

Jeena snickers. "Don't you mean, fix the broken junk they try to pawn off on you?"

Jaal chuckles in response. "You get what you pay for! Still, it's also the biggest trading post here in Dalroth - if you need any gear, this is probably your best bet in the city."

Everyone climbs out of the speeder and Jaal sets the security field before speaking again. "I supose this is where we part ways - Jeena and I back to our boring lives, and the rest of you off to adventure and excitment, eh?" He smiles, an odd expression in his eyes. "I'll be here for a couple of hours, at least, so if you need anything, just ask." He focuses on Caise. "It was a pleasure to meet you, sir. Thank you for taking the time to answer my questions." He then looks around. "And the rest of you, as well. Safe travels to you all!"

GM's note: any conversation can go here...

For her part, Jeena simply smiles, bids you goodbye, and takes Jaal's hand. The two of them enter the mercantile, leaving you in the busy street.

Posted on 2007-08-14 at 14:43:32.
Edited on 2007-08-14 at 14:47:52 by t_catt11

Topic: The Guiding Light
Subject: no ships...


The barkeep seems somewhat bemused at the bladesinger's discomfiture. "Does it happen often? Not by a long shot, else'n this town'd dry up and blow away on tha breeze, lass! Fishin's fine an' all, an' keeps a good lot of bellies full, but Crall's Shoal is a port 'o trade. If there be no ships, there be no trade."

He grimaces before picking up another glass to polish. "Stormy season'll be on us afore long, and there's a goodly lot o'folks who're countin' on ships from Bayris to make tha last transactions o' summer. But as of yet, the weather's been right as rain far sailin', so that cannae be it. And the fishermen themselves seem ta have no trouble with the waters or anything in 'em. Course, they don't go too far from port... why would they?"

He shakes his head. "I did hear old Jenris sayin' somethin' about tha lighthouse bein' dark a time or two lately. 'Bout tha only strange thing I've heard tell of." He gestures at one of the sailors in the far corner. "If ya wanna know more about that, talk to the fella over there with tha long beard."




Posted on 2007-08-13 at 22:13:09.
Edited on 2007-08-13 at 22:14:03 by t_catt11

Topic: The Guiding Light Q&A
Subject: heh


Oriana is the goddess of love and passion. Historically, in the real world, such religion has resulted in works of great beauty... and in some extremely carnal acts!

Now, if your pali was looking to manipulate young women into doing things against their will, or was trying to use his status/position/religion in a way that harmed others, then it would not go well for him. But I see no issue in him looking for consenting physical love as an outlet for his, er, worship.


Posted on 2007-08-13 at 21:56:04.

Topic: The Tides of Fate Q&A
Subject: whoa...


More creepy "Eol in our heads" again!

Posted on 2007-08-13 at 17:21:35.

Topic: The Tides of Fate Q&A
Subject: coo coo


We'll be most glad to have you back, sirrah.

Posted on 2007-08-13 at 17:14:57.

Topic: Chat?
Subject: lol


Rock our socks??

16 people logged in at once to the site! Woot! Woot!

Posted on 2007-08-13 at 16:52:32.

Topic: Chat?
Subject: hrm 2


Try it now.

Posted on 2007-08-13 at 16:25:55.

Topic: The Guiding Light Q&A
Subject: odds and ends


Ertainian wine - especially from the Lockshir Orchards in souther Ertain - is considered to be excellent, though it will not touch sylvari vintages. Local wines will run you a silver brissan or so per glass, Ertainin stuff around five times that price.

Sorry, Tann - this crowd is motly sailors and such, no real worship prospects here, unless you want to maybe try persuing Marjie.




Posted on 2007-08-13 at 16:22:25.

Topic: The Guiding Light
Subject: grub and such...


The barmaid answers En'Aranthea's question with a grin. "Aye, lass, dilap's a fish! Right tasty, too, if ya eat it fresh. Doesn't keep too well, though, even if ya salt it... but it makes decent jerky, funny enough."

Marjie inclines her head at Val and Tal. "Not a drop of syl wine 'ere, I'm afraid, but we have some local stuff for sure, and maybe even a bottle or two from Ertain in the cellar. It's a sight pricier, o' course... up to you."

After taking everyone's orders, the barmaid saunters off, giving En'Aranthea a chance to excuse herself to speak to the barkeep. The man glances around the room before responding, though he never stops polishing the glass he is holding.

"Aye, I know Luinen. Pointy-eared bastard owes me twenty royals, 'e does!" He keeps his tone friendly and grins before lowering his voice a bit. "Truth be told, I expected him no later than the fourteenth of Brightstar, but his ship hasn't docked yet. Strange enough... Luinen's usually on time. Not a single ship from Bayris in the last month, matter 'o fact, which is more'n a bit odd this time 'a year."


Posted on 2007-08-13 at 16:19:21.
Edited on 2007-08-13 at 21:59:27 by t_catt11

Topic: Chat?
Subject: hrm.


So it leaves the chat window open for you, even though you are logged out of the site - you see the login link on other pages of the site, right? But does not show your name as being logged into chat?

It SHOULD force the window closed. Odd. I can handle that.

Posted on 2007-08-13 at 16:04:28.

Topic: Chat?
Subject: huh?


Really, really strange bug - never seen nor heard of it. Try to recreate it if you can. If it does happen again, let me know, along with what browser you are using, etc.


Posted on 2007-08-13 at 15:34:23.

Topic: The Tides of Fate Q&A
Subject: coolness


Awesome colorizingationses, Eol!

Posted on 2007-08-13 at 13:39:47.

Topic: The Tides of Fate Q&A
Subject: good grief!


I hadn't planned that Lana would be anything but a disposible NPC, but everyone seems to like her. Am I gonna end up playing her for quite some time, or maybe have to recruit a player to assume the role?

Posted on 2007-08-09 at 19:37:50.

Topic: The Sarcasm Game
Subject: more griping...


You know what's really awesome? Walking outside to get into your vehicle and discovering the right front tire is flat, and the right rear tire is only at half pressure! Especially cool when you get to jack up your heavy SUV with one of those neato factory crank jacks on your sloping driveway, since your floor jack isn't quite tall enough!

Posted on 2007-08-09 at 13:51:35.

 
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