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Topic: help the webmaster, part deux! Subject: awesome!
Thanks much, peeps!
(don't vote too many times from the same IP - they are tracking 'em).
Posted on 2008-11-05 at 22:26:10.
Edited on 2008-11-05 at 22:27:19 by t_catt11
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Topic: help the webmaster, part deux! Subject: thanks!
Thanks much!
No, you do not have to vote again. Just if you have not, please do. 
Remember - if you do not click the confirmation link after your vote, it does not count.
Posted on 2008-11-05 at 21:22:55.
Edited on 2008-11-05 at 21:25:22 by t_catt11
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Topic: help the webmaster, part deux! Subject: help the webmaster, part deux!
Some of you may have read my "help the webmaster" thread. some of you voted, and I really appreciate it!
Now, the second place baby is closing the gap. If you have not voted (or only voted, say, from work OR home), please vote for Noah!
You may vote once per email address. To vote, you have to create an account on their site, which is a pain. Finally, you have to click the vote confirmation link, or the vote does not count.
But please, vote for Noah S!
http://1025thebull.com/pages/loveabullvoting.html
Woot! Noah wins!


Posted on 2008-11-05 at 20:41:22.
Edited on 2008-11-08 at 05:02:31 by t_catt11
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Topic: RDINN Feature Updates/ Suggestions/ Bugs Subject: bug squashed
Bug that did not allow you to view extra pages of a PMB folder has been fixed.
Posted on 2008-11-05 at 20:22:36.
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Topic: RDINN Feature Updates/ Suggestions/ Bugs Subject: game status
Also note that games may now be defined as "active", "on hiatus", "complete", or "fizzled" - do this by editing the main thread of a game that you GM.
These designations show up on the game itself, as well as on the "Games I GM" and "Games I Play in" lists on user profiles.
Posted on 2008-11-05 at 16:29:20.
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Topic: RDINN Feature Updates/ Suggestions/ Bugs Subject: dice upgrade
Both dice rollers now support emailing your rolls (including totals and/or successes) to a specified email address.
Posted on 2008-11-05 at 16:06:17.
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Topic: Continuing Where We Last Left Off Subject: enough of this nonsense
Before he fully realized what was happening, Arien was forcibly drawn into the ridiculous floor show. Maximus continued to huff and puff, while Kilgim did his best to retain his dignity. The knight did his best to follow the dwarf's lead, trying to untangle himself from the pile as if this were a natural, everyday occurance.
Dwan was understandably upset, but the knight thought that he had taken the whole silly affair quite well, all things considered. When the dwarf asked if there were any other questions, Arien shook his head.
Apparently, Char, like Arien, had had his fill of arcane mutterings, ancient history, and overlong briefings, and the woodsman cut right to the only real question of import.
"Well den," Char drawled easily. "Alls dat lef' be t' deci' where we be meetin' t' set out' on dis 'venture."
"I'd say at Dwan's stables," the knight suggested. "That way, we'll be at hand if there happens to be any last moment missive from Dwan."
While it seemed the obvious course, Arien was not particularly concerned about the meeting spot itself. If someone else wanted to go from another place, that was fine by him. Instead, he was anxious to see if he could go and find one of his ladyfriends to say goodbye to... after all, a mission meant that he'd be spending far too many nights cold and alone in the forseeable future.
Posted on 2008-11-04 at 22:48:22.
Edited on 2008-11-04 at 22:50:29 by t_catt11
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Topic: RDINN Feature Updates/ Suggestions/ Bugs Subject: WoD dice roller
I have been asked for a loooong time now to provide a World of Darkness/White Wolf compatible dice roller utility (one that uses a dice pool, and allows you to roll against a target number for successes).
Check the armoury - it's done. Feedback is welcomed.
Posted on 2008-11-04 at 21:42:44.
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Topic: Poetry of Reralae - Comments and Requests Subject: moved...
We absolutely love what you share with us... here's to people commenting on your poems.
And yeah, this thread does fit better in the creativity forums, which is why it has been moved (again?).
Posted on 2008-11-04 at 17:37:54.
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Topic: Buried Secrets Q&A Subject: no worries
No problem. Like I said in PM, I'll help you with it.
Posted on 2008-11-04 at 01:31:06.
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Topic: Buried Secrets Q&A Subject: needed!
As you turn in your various character sheets, descriptions, etc, please consider the following:
What language(s) does your character speak?
My games do NOT have a "common" langauge (no such thing in the real world). Therefore, your character will speak the language of their homeland only, unless you have a good reason why they should speak another language.
Educated characters (usually mages, characters from wealthy backgrounds, and priests with formal education) are the exception to this - these usually get at least one free extra langauge.
All others need to get with me for a reason they have an extra tongue. Note that intelligence restrictions apply regarding your max number of languages.
This game will be set in southern Ertain, so to be able to communicate with the locals, you'll need to speak Apanonese (the language of Ertain, Coria, and Pardinal). The other prevelant human tongue is Drannese (spoken by Drannon and Sendria). All other races/nationalities speak a native tongue.
A (full?) list of languages:
Drannese (Drannon and Sendria, though different dialects)
Apanonese (Ertain, Coria, Pardinal... again, different dialects)
Vidarak
Lendoreon
Chindari*
Yanatheran*
Arvox Corrolyan*
Sylvari
Khordaldrum
Cidal
Brathunspar
Slaa'karn
Kelden
Kazari
Ungoulid
Crunaik
Gruellok
Anathari+
Chakrandrum+
* - these languages have a common root; while they are distinct tongues, those who can speak one can usually muddle through the others enough for basic communication
+ - these languages are dead tongues, spoken (or read) only by scholars.
What sort of religious beliefs does your character hold?
Please note that religion is part of daily life in Audalis. For a brief overview, check the "religion in Audalis" article on this site.
Most people have one or two deities that they honor. Atheism is almost unheard of; it is commonly accepted that those who have no divine patron are destined for a very bad afterlife.
If you want to really irritate the DM, please reference a deity not found in the Audalis pantheon during my game. For the hundredth time, Corellon DOES NOT EXIST HERE! 
Your character does not have to be religious, and you don't have to do any deep reading... but it would be a good idea to at least browse the list of deities and pick one that your character pays lip servive to. 
Posted on 2008-11-03 at 15:51:41.
Edited on 2008-11-03 at 15:59:35 by t_catt11
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Topic: Buried Secrets Q&A Subject: character roster
Character: Shianna Lycinarr
Player: Reralae
Race: Human (Corian)
Gender: Female
Class: Priest of Kith-jora
Alignment: True neutral
Appearance: Shianna has a fairly tanned complexion, and long, dark brown hair. She has long lost any jewellery that she may have possessed, and her appearance can be described as rather outlandish, for living in the wild has caused her hair to appear more like a mane of fur, with leaves and twigs occasionally caught in it. Her eyes are hazel, and seem to hold within them more years than she has lived. She usually wears a set of leather armour, fashioned herself with needlework of leaf and vine and flower patterns.
Character: Isaac Terwilliger
Player: Kilmorrigan
Race: Human (Ertaininan)
Gender: Male
Class: Fighter
Alignment: Neutral good
Appearance: Isaac is right at 6 feet tall, with Reddis-brown hair and a fair complexion. He wears a close-cropped beard which he "sculpts" with a VERY sharp knife frequently. His only notable physical feature is his nose. Broken when he was younger and never set correctly, it is noticeably crooked.
His chain mail is well-kept, oiled frequently to prevent rusting. He wears a leather baldrics holding a two handed sword. He also carries a composite short bow but,as mentioned, it is not his primary weapon in combat.
Character: Nerisella (Neri) De’Olio
Player: Ginafae
Race: Human (Drannese)
Gender: Female
Class: Paladin of Oriana
Alignment: Lawful good
Appearance: Neri is a striking woman. She is not overly tall, but her body is lean, athletic, olive-skinned, and topped with long raven-black hair and immersive, expressive green eyes. Her features are delicate, lips full and wine red, breasts and hips in accord with a classical sculpture – a vision which, in Drannon, would be called a paean to the age of the Anathari.
When travelling or when expecting battle, Neri’s garb makes her seem even more striking. She wears a suit of chainmail, beneath a white tabard displaying a heart above an unsheathed sword – the symbol of her order, the Eyes of the Beloved. A red silk sash rounds off the outfit, hovering above a hem line that shows a dangerous amount of thigh.
A large zweihander (or two-handed sword) is strapped to her back, and she carries a shortbow over her shoulder.
On those occasions when Neri is out of armour, her clothing consists of plunging necklines and lofty hems. If the clothing she wears tend not to be quite the height of fashion, there are certainly designed to show off her attributes to their fullest.
Character: Syana Remanius
Player: Merideth
Race: Human (Corian)
Gender: Female
Class: Bard
Alignment: Neutral good
Appearance: Like her personality would suggest she does not appear to be a woman you would take a second glance at. Her long dirty blonde hair is usually pulled back in a simple braid with a bit of twine holding it in place. Eyes are a ruddy blue color, mouth small with her lips pressed together, skin slightly tanned and speckled with freckles. Likewise her attire is simple, a black cloak, a pale blue top and a long black skirt with a small flower pattern on it. As is common with travelers she carries a belt with a few pouches and a larger bag swung over one shoulder, and her mandolin in a red bag with a bird embroidered on it over the other. During her travels she has likely found that a short sword hanging at her hips is also beneficial. Besides the sword and the mandolin bag the only thing that might get ones attention is the necklace she wears round her neck. Hanging from a fine silver chain are two flat pieces of mother of pearl, they both appear to have once been full circles with smooth edges, but each has been broken in half and the breaks wear jagged edges, if one looks closely the jagged edges do not match up to form a full circle.
Character: Volkmar Vanara of the Spiderguard
Player: Hammer
Race: Khordaldrum
Gender: Male
Class: Fighter
Alignment: Chaotic good
Appearance: Volkmar has Silver Hair and Beard and a single braid with an emerald for some achievement of note. He wears the heavy black chain mail that is the signature of the Spiderguard.
Volkmar sports a deep scar across the left side of his face from where he was ambushed in battle as a young apprentice and he suffers from inner struggles about being taken by surprise and injured, so he wears an eye patch with the symbol of his deity, but flips the patch up when going into battle as fortunately he is able to see out of the damaged eye which he attributes to worshipping Ghardan Anglar.
Character: Aryan Twint
Player: emybear450
Race: Human (Chindari)
Gender: Female
Class: Mage
Alignment: Chaotic neutral
Appearance: Short and petite, with pale, skin uncharacteristic of her mother's people. Dark brown hair, and riveting green eyes. Favors flowing clothing, usually of dark grays, of the plainspeople.
Posted on 2008-11-03 at 15:41:17.
Edited on 2008-11-11 at 14:52:12 by t_catt11
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Topic: Buried Secrets Q&A Subject: Buried Secrets Q&A
This is the question and answer thread for my D&D game "Some Secrets are Best Left Buried...". All OOC questions, comments, and discussions from the players should be placed here.
I will post a character roster here as the characters are finalized.
Posted on 2008-11-03 at 03:25:02.
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Topic: Some Secrets are Best Left Buried... Subject: Some Secrets are Best Left Buried...
18th Olemra (Thirkday), 452 E.R.
Forest, northwest of Lynx, Ertain
It was hot. Many things in life could be discussed, could be argued, but one thing was agreed upon by all: it was hot.
Evening had fallen, and with it came a slight drizzle. Unfortunately for anyone out and about, the drizzle did nothign to decrease the heat - instead, it only caused the humidity to grow, which led to clothing becoming damp and sticky. Soon, a mist rose in response to the drizzle, limiting visibility even further than the dying light and miserable precipitation.
A half dozen companions made their way along the worn dirt path that served as a road through the forest.
"Just a bit further," spoke a young man - one of only two males in the group, and the only such human. The young warrior casually wiped a shock of wet reddish hair off of his forehead and peered ahead into the falling darkness. "Filwood should be just around the next bend. It's a small place, but we should at least be able to get out of the rain."
The response from the rest of the group was less than enthusiastic - Isaac had been certain that the party would have made the village of Filwood by midday at the latest, but apparently, the young man did not fully recall exactly how long it took to make the journey. Even so, the prospect of getting our of the mist, rain, and humidity was a welcome one, and the party found themselves quickening their steps.
As they continued, visibility continued to drop more and more; so much so, that Shianna, the priestess of Kith-jora, began to feel a small gnawing sensation in the pit of her stomach. She had seen many odd manifestations of weather and nature, but this simply did not feel natural to her. the wolf padding at her side whimpered slightly, and she gave it a reassuring pat - the creature could feel it, as well.
Soon, all could feel the misgivings - the stifling air carried odd sounds from time to time. More than once, they can swear that they can see something moving just out of visible range, but nothing ever shows itself clearly.
Not long after the party made the aforementioned bend in the trail, they discovered that they were not alone on the path. Up ahead in the road can be seen another small band of travelers. These four are all on foot, and are heading away from the village, towards the party. Judging by their slow, shuffling gait, these pilgrims must either be elderly, injured, or quite tired. Due to the darkness and the mist, you cannot make out much detail yet, but it is clear that the other travelers have yet to notice you at all (or at least, to act as if they notice you).
Posted on 2008-11-03 at 03:23:10.
Edited on 2008-11-10 at 19:32:35 by t_catt11
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Topic: RSS feeds? Subject: heh
That looks pretty cool.
Posted on 2008-10-31 at 20:21:09.
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Topic: RSS feeds? Subject: woot!
Someone uses the new feature!
Posted on 2008-10-31 at 20:09:36.
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Topic: RSS feeds? Subject: what is RSS?
RSS feeds are a simple way to keep up with web updates. You can download an RSS reader (also called a "feed reader" or "aggregator") to your desktop (there are plenty of free ones out there). You can also get browser-based readers, and several of the big "start pages" (such as Google and Yahoo) will allow you to add your favorite feeds right to your personalized homepage.
RSS feeds are most often used to keep up with activity on one's favorite blogs, or with news headlines. However, they can be useful for any site that updates fairly frequently; rather than load the site in question to see if there has been an update, you see the update on your desktop (or start page, however you have your own reader set up) pretty much immediately.
It's just another method of keeping up to date.
Posted on 2008-10-31 at 13:53:42.
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Topic: Happy All Hallow's Eve! Subject: woot!
Yay Halloween!
Posted on 2008-10-31 at 13:45:32.
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Topic: William Pictures Subject: awesome!
Will's a dragon! Love the costume.
Posted on 2008-10-31 at 13:17:20.
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Topic: RSS feeds? Subject: ah, well... what the hey?
It was a cinch to do, since I had the code already.
Each and every forum topic, period, now has its own RSS feed. Scroll down to the bottom of the page, and there beside the Subscribe/Unsubscribe buttons, you'll see the various RSS lilnk buttons. Each feed contains the ten most recent posts titles, their authors, and the date and time of the post in question.
Just another way to keep abreast of the Inn.
Posted on 2008-10-30 at 21:07:27.
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Topic: RSS feeds? Subject: anyone?
Bueller? Bueller?
Heh, not a lot of demand for this, eh?
Posted on 2008-10-30 at 20:07:36.
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Topic: A Cold Day in Hell Subject: onward!
May 9th, 2025 - 1105
Communications Center, Antarctic Research Facility 36, Antarctica
The team falls into rank as per Kernan's orders, with the worst of the wounded in the center, Kane and his BFG at point, and the ell-tee taking up the rear.
As the rangers make their way cautiously through the empty corridors of ARF 36, their footsteps create hollow echoes that are the only audible sounds. Soon, they find their way back into the main laboratory (with the machine still humming away, protected by the blue force field), and then, into the northern auxilliary lab.
All is as Kane's team left it earlier - the lab itself is a charred shell of what once was. The huge, ruptured plastic husk still lies in the corner of the room, with the tangle of strange tentacles beneath it.
The dead, reptillian body of the alien - minus one eye and a large chunk of head - still lies motionless within the "pod". It would appear that nothing has disturbed this room or its lifeless occupant since the rangers left some nine hours ago.
Posted on 2008-10-30 at 20:03:07.
Edited on 2008-10-30 at 20:05:54 by t_catt11
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Topic: RSS feeds? Subject: RSS feeds?
I have added an RSS feed to the front page of the site, so that those who prefer to keep up with the site in this manner will get instant updates whenever we add a new article (without having to check the front page, subscribe to an email list, etc).
It would be very little trouble to add similar feeds to the various game threads on the site. We could configure them to, say, display the post titles and authors for the last ten or so posts in any given thread.
Is that something that the membership of the site would be interested in?
Posted on 2008-10-30 at 16:20:44.
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Topic: Entertainment for geeks Subject: check it out...
Almerin has his own parody up. I can say without reservation that it is excellent!
Check it out: Treasure (to the tune of Amy Winehouse's Rehab)
Posted on 2008-10-29 at 17:55:37.
Edited on 2008-10-29 at 17:55:59 by t_catt11
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Topic: emybear out for a bit Subject: hmph
**mutters something about wi-fi in towers**
Posted on 2008-10-29 at 17:08:58.
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