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Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: 300

You got 300 credits.

Posted on 2012-08-04 at 01:05:19.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Ah ha!!!

Sample ships in the book were done with a earlier version of the rules and were not undated before printing. I found a Serenity RPG ERRATA. Okay, now I see why it doesn't make sense.

So Rocinante is correct as listed.

Posted on 2012-08-03 at 16:44:14.
Edited on 2012-08-03 at 16:54:45 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Actually

I think it may be the rules that have the problem or I am missing something cause when I do up the ship it is very high complexity and costs over 100K, which does not match up to the firefly or even serenity in the book.

Of course I could be too tired for math.

Posted on 2012-08-03 at 14:20:59.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Did I designed this ship?

I just looked over Rocinante and a lot of the numbers are not jiving.

Posted on 2012-08-03 at 13:51:32.
Edited on 2012-08-03 at 14:16:41 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: clarify

General skills go to d6. Then you specialize.

Here is a list of General skills and possible Specializations. If you have a specialty you want but don't see here, let me know.


General - Even if you have never done anything in these skills, you have a chance based on attribute alone in these skills. So a novice can shoot a gun, or come up with obscure knowledge.

With specialization, if there is a category you can think of, but don’t see – bring it up. This is hardly the exhaustive list. Some cross over several skill sets, so don’t specialize twice.

Animal Handling – You like animals, or you know how to talk to them.
• Specializations: Training, riding, zoology, veterinary, specific animal
Artistry – you have some artistic talents
• Specializations: Appraisal, cooking, forgery, game design, painting, photography, poetry, sculpting, writing.
Athletics – You are good at moving and using athletic skills
• Specializations: Climbing, contortion, dodge, juggling, jumping, running, swimming, any sport
Covert – The subtle arts of the sneaky sneak.
• Specialization: Camouflage, disable devices, forgery, infiltration, disguise, hide in shadows, streetwise, open locks
Craft – You can create things out of other things.
• Specialization: Architecture, blacksmithing, gun repair, leatherworking, cooking, pottery, origami, metalworking
Discipline – You have had some sort of training, usually military.
• Specialization: Concentration, interrogation, intimidation, leadership, mental resistance, morale
Guns – Any dip can squeeze a trigger – this is about aiming and knowing how to hold the gun
• Specialization: Assault rifles, energy throwers, grenade launchers, machine guns, pistols, rifles, shotguns
Heavy Weapons – The big guns that are used to take a ship out of the sky.
• Specialization: Artillery, catapults, demolitions, forward observer, mounted guns, rocket launchers, cannons
Influence – Sometimes words are better than guns and glances.
• Specialization: Administration, barter, bureaucracy, conversation, counseling, marketing, seduction, streetwise
Knowledge – Knowing stuff and more stuff.
• Specialization: Culture, selling goods, appraisal, philosophy, earth that was, sports, religion, local customs
Melee Combat Weapons – Weapons held in the hand that don’t shot nuthin’
• Specialization: Clubs, numchaku, swords, knives, dagger
Perception – Picking up on the subtle clues in your surrounding
• Specialization: Deduction, empathy, gambling, hearing, intuition, reading lips, search, sight, smell, taste, tracking
Performance - You got a song in the heart or a desire to act out.
• Specialization: Acting, dancing, costuming, keyboard, guitar, wind instruments, singing
Planetary Vehicles – You have the ability to drive, steer and operate land based vehicles
• Specialization: cars, canoes, sailboats, hovercraft, ground vehicle repair, military combat vehicles, submarines, yachts
Ranged Weapons – Any weapon thrown or shot that isn’t a gun
• Specializations: Blowguns, Bows, crossbows, darts, grenades, javelins, knives, slings
Survival –Buck naked on a rock – things ain’t so bad.
• Specialization – water, land, desert, nature, space survival, specific environment, making fire, hunting
Unarmed Combat – You fight with fist and feet
• Specialization: Boxing, brawling, judo, karate, kung fu, wrestling, street fighting

Skilled Only – you must have points here to try these at home.

Linguist – You know languages well
• Specialization – Arabic, Armenian, French, German, Spanish, Cantonese, Mandarin, etc
Mechanical Engineering – You know machines and how to fix them
• Specialization: Invention, machinery maintenance, mechanical repairs, plumbing, security systems, identify problems, rewire and reroute electrical.
Medical Expertise – You have studied medicine either in school or on a battlefield
• Specialization: Dentistry, forensics, general practice, genetics, neurology, pharmaceuticals, surgery, toxicology, prosthetics
Pilot –If it flies, you can drive
• Specialization: Navigation, astrogation, astrophysics, gunships, transports, helicopters, patrol vessels, ultra light, covert stealth ship
Scientific Expertise – Plenty of schooling or self taught, you the nerd, man!
• Specializations: Earth Science, Terra-forming, Historical sciences, life sciences, mathematical theory
Technical Engineering – If it has a computer, you can work with it.
• Specialization: Communications, computer programming, hacking, security devices, technical repair, create/alter technical devices

Posted on 2012-08-03 at 12:10:56.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Parts

Replace the Aft Alternator and the Inertial Dampner - 400

Posted on 2012-08-02 at 23:17:37.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: share the share

At the start of the game, the players who had left over cash for equipment chipped in to buy additional armour for the Roc, the operating theatre and the Hovermule. That was considered to buyng a share.

Now Bromern has divided the money up and considered Wolf as owning a share. Knowing Wyatt he feels that you almost gave your life for the crew and ship, so Wolf deserve a full share.

When the Captain hires on the new Pilot and tech guy, then he can decide how they will be paid or use the one share per person method which is simple and straight forward.

I will be on vacation next week so if you are looking to spend that 300 credits on something nice, then let me know. I will be posting off and on during the week to get the next game set up. So let us say that all changes to characters, new equip and new characters be in by August 10th. After that, you are stuck with what you have.

Posted on 2012-08-02 at 14:24:09.
Edited on 2012-08-02 at 14:32:58 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: The Datadisk

The datadisk is old and scratched but it runs well enough. The holographic image is projected of a older man, balding, gray moustache and a dirty burned uniform of an independence officer.

"This is Colonel Maddoc of the Lucius Newberry. This will likely be my final log as we are hit badly and going down fast towards Regina." The image wavers slightly as what appears to be a console behind him bursts into flames. Then the image comes back, " ... it's a trap, it's a trap, it's a trap, it's a trap" the feed gets stuck in a loop until Wolf slps the player with the side of his hand. "The money is tainted with a biological weapon. Them purple belly ...BZZT... the whole gorram thing so we thought we stole gold from them to finance our war effort but they wanted us to get it and pass it around. The disease would have killed everyone who touched it and them spread to our home worlds. BZZZZZZZT"

The image is lost for a few seconds and then Maddoc appears again. He is looking off screen, talking with someone who must be behind the holographic recorder.

"...want you to take Benny and take the shuttle. The three of us are gonna try to crash it down near that old plated out mine. You and Benny - you make sure no one finds this platinum - ya hear me! No one! Lock it up because burning or melting won't work. It will kill ...well. it will kill more than I want to imagine. Do you understand Lau? BZZZZZZZZZT"

The image stops. The power for the recorder must have cut off at that point. There are files on the disk that come up as directories. Files with a medical breakdown of the disease which is a cross between the common cold and ebola, engineered to mutate every two weeks so a cure cannot easily be created. If the paltimun was melted down, it would release in a vapour form and become more powerful. Washed off and it contaiminates the water supply. Unfortunately, without the platinum as proof, without hard evidence, this can never be proven. It could just be an old record and the ravings of a mad colonel just before he died.

Posted on 2012-08-02 at 02:22:48.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: okay

Sorry if I don't always expalin my thought processes. I often assume everyone knows what I am thinking..

Advancement Points

Yes I am using a different system than the book just as I do for plot points. You have 6 points. You can put them to skills at 2 point for every step up. Remember that in Cortex, the general skill goes to d6 and then you special after that. So if you ar d6 guns and d8 rifles and wanted to go to d10, you put two points in and you got it. The most you can go up in a single advancement is one step unless I say otherwise. You may increase an attribute if you so desire but I need a reason for the attribute to go up. IE: I am working out more so I want to increase my strength.

If you are d6 and want to advance in a skill to d8 it costs two points but if it is a skill you have not used in the campaign, then I need a story.

Plot Points

You start all new campaigns with six points. You gain points by palying your complications to the benefit of the game. Also if you make me laugh, cry or scream "kiss her you dip!" at the screen, you will get more plot points.

Guns and Ammo

I believe that everyone is responsible for their own guns, ammo, and armor moneywise. The comment I made in a post about needing new ones was a throw away joke only. Now if you wish to have a "Ship Gun Locker" for anyone to use, then you'd have to have to put that on expenses.

Rocinante at the moment of leaving Regina

The ship has skipped it's last two regular maintenances, plus you are running on a stripped Aft Alternator and a rigged Grav Dampner. The Hover Mule could use a good overhaul, or at least have the brake line redone properly. Fuel wise, you are full to the brimm and that is good for 600 hours of travel. You don't need to replenish Med as the Doctor covered you and wouldn't take payment, although he did take a kiss from Willow. Food - alway an issue with Wolf and Ash on board. Dry Pasta - voice of experience here. I believe I posted your possible future expenses in a post before this one.

Making a better Rocinante

I will have to read up on that, thanks to Loki for the research on the topic but I may want to tweak the rules a bit on that as I often do. Give me a day or two to get back to you.

Did I answer all the questions?

Posted on 2012-08-02 at 01:59:13.
Edited on 2012-08-02 at 02:01:10 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Nice that you included Andrew

Mr. Bowman has a full time paying gig now, with invites to ladies socials and all the pie he can handle so he politely declines the offer for a share. After a few days on your crew, he figures you'll need it in bandages and operating tools.

I thought that Willow bought a double share of the ship as she was the only one that didn't have to buy weapons and armour so she had a lot of cash left over. however I looked over the character sheet and she has one share written in, so I am mistaken. So it is 1's across the board.

Posted on 2012-08-01 at 18:29:43.
Edited on 2012-08-01 at 18:51:12 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: 200!!!!!!!!!!

That would really eat into the Captain's profit margin!

Posted on 2012-08-01 at 14:36:28.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: okay

That would be the details of Sam I could not find.

Either way, Let's establish the pay so people can buy their stuff and move on. I don;t want this to bog down the game.

Posted on 2012-08-01 at 14:11:21.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: divide???

I can not recall that there was a drawn up list for who got what shares and pay. Frankly, you haven't ever had a lot of money to consider doling it out before. When you got the 1000 from JW for the first load of ice there wasn't much to got around. I will skim through the postings and see if I can find anything.

Need to figure something out though as of your 7 man crew, 3 are new.

It looks like we started talking about this and never finsihed the process. As I can see it. Wyatt owns the ship clear (No debt). Willow bought 2 shares, Kora 1 and Ash 1. Trish was never included and I think she isn't really in this for the money or glamour. Now Kora is gone and you have no decided what to do with Wolf. Once we start anew, you will have to decide what to do about Tess and John as well.

If I look at the TV series, I think that salary was sorta a percentage of job. Remember that Jayne worked for basically his own room, food and 5% of job profits.

Posted on 2012-08-01 at 12:08:38.
Edited on 2012-08-01 at 12:35:14 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Questions

I have some questions actually, mostly for the Captain but I am sure you will all chime in:

Did anyone tell JW or Bailey about the tainted platinum in the mine in case they decide to explore the collapse?

You have 3000 credits, are you gonna spend it on the ship, pay the crew, hold it for lean times, a bit of all?

Did anyone warn Bowman about the triplets?

Posted on 2012-07-31 at 18:35:25.
Edited on 2012-07-31 at 18:35:39 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: No sim this time

Contestants will be flying the real thing with the stern warning "Scratch my boat and you are off it. Damage my boat and you'll leave by the airlock."

Posted on 2012-07-31 at 15:03:44.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yeah

I was planning to do the pilot auditions as a narrative but if Loki and Celeste would like to write their own, I am all for it. You will basically be one of three finalists (John, Tess and a guy named Gator). Wyatt will show you to the the controls and ask you to take off, fly around for a spell and then land. His only instruction beyond that is "impress me".

Let me set the scene first and Gator will go first, then Tess and finally John.

Aging Tess ... Sure, no problem and I have no problem with Tea or a tea set as long as it don't fire explosive ammo or rockets.

Posted on 2012-07-31 at 14:38:02.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: own it

I have that one but have not read all the way through it. I will have to look at that chapter.

Posted on 2012-07-31 at 13:58:09.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: thanks

Weaver needed the happy ending in my books and as for Jimmy, I was thinking creepy all the way. Jimmy died in the the jailcell but now, James is in town and nothing really matters anymore to him except getting revenge on Willow. I am sure you will cross paths with him again.

One last loose end to complete and that is what was on the datadisk you found. Then I will post the "pilot auditions" to get the new players in, then a fast forward a few months and bada - new game starts.

Posted on 2012-07-31 at 12:18:22.
Edited on 2012-07-31 at 12:50:01 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Asher

Asher has no money on his sheet and I believe that was because it was all spent on ammo and grenades. Wonder if the Captain will be paying any of you soon......

BTW - posted the Newhouse ending

Posted on 2012-07-31 at 03:00:33.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Newhouse ending

Beylix, Newhouse, Sheriff Office

Sheriff Arness disconnected the transmission and slam the vid screen down hard. "Damn it!" he yelled loudly, "I knew I should have shot that man when I first saw him."

Deputy Weaver was over by the cells talking to Jimmy, offering him a drink and some condolences, "Listen I am really sorry about your parents Mr. Blake. I hate to see it when the world of luck turns against a man. Let me talk to teh sheriff in a bit and I ..."

"Oh don't both Weaver! I am sure Jimmy boy doesn't want to hear it from the likes of us, isn't that right boy?"

Jimmy looked up from his cot, his eyes still partially blacken by the beating that the sheriff gave him a week ago. "Whatever. You really think you can hurt me anymore Sheriff?" he sniffed dismissively, "Deputy Weaver, thank you. I appreciate your decency"

"Yes yes yes, very decent our man weaver. Be a decent fella now," the sheriff drawled as he drew out his pistol. "Be so decent as to unlock the cell."

"Unlock the prisoners sir?"

"Yes. Quick as a bunny. Time for Jimmy to escape."

"Oh!" Weaver smiled, "So you 'll let him go so he can bury his family. I knew you'd ... "

"No so I can shot him repeated as he escapes. If I can't get money from him, I might as well enjoy myself."

Jimmy started and moved away from the cell door. Weaver stepped in front of the jail cell and put his hand out at the Sheriff, "Now now Sheriff. You don't want do that."

"Oh yes I do. get out of the way."

"Come on Sheriff."

"Weaver that was an order."

"you'll have to kill me first sir."

"Okay then." And the sheriff cocked the hammer back and pointed his gun at Weaver with no remorse or hesitation. But before he could shoot, the door behind him opened and Miss Ellie came into the office, with a tray full of what she passed off as food.

"Howdy all!" She said as she turned around, her eye going big as she saw the gun, "I made Beef stew with What's going on?"

The sheriff smiled. Not a nice smile of seeing a friend but a hungry, cruel smile of someone who decided he wanted something and was gonna take it. "Miss Ellie! Put down that slop and get ready to start paying interest!"

Fear engulfed her eyes, "What? No! We agreed..."

The sheriff was on her in a heartbeat, grabbing her by the hair and pushing her face down on his desk. He laughed pleasantly as he held her down and shouted, "No it is payback time and I am going to enjoy this!" He pulled at her dress as she struggled helplessly. "Weaver. go stand outside and make sure we aren't disturbed."

"No! Sheriff Stop!" Weaver cried out.

"LET me go!"

"Now Weaver! "


Sheriff Arness never really knew what hit him as he took the first shot through the head and the rest into his chest. He was dead long before he hit the ground. The deputy stared down at the gun in his hand and could not for the life of him remember drawing or firing but he had.

"Oh my Buddha. You shot the sheriff." Jimmy said from the cell.

Miss Ellie was crying and screaming. The deputy dropped the gun and ran to her to hold her tight and tell her that everything would be okay. that she was safe and Arness would never bother her again.

People came running to the gunfire in the sheriff's station. The was an initial shock and disbelief but Jimmy was not surprised to see that no one really was saddened by the loss of the sheriff. Once the story got out of what happened, then people started talking about the mean and nasty deeds of the sheriff and how he was a money stealing woman grabbing Kuh Wu Jwei Gai Won Se. the deputy confessed to the crime but no one was accepting any of it as he acted to save the lady.

Soon it was agreed that the sheriff be buried, and Weaver would be the new sheriff. Weaver admitted that he could not read or write so he couldn't be the sheriff but Miss Ellie volunteered to help him with paperwork until the town folks could find some deputies for him.

It was late at night when the new sheriff got a chance to deal with Jimmy. He unlocked the cell. "Listen Son, you are free to go. truth is, I never finished the paperwork anyway. Go, do what you have to do."

"Thank you deputy. Sorry. Sheriff."

"Oh don't worry. I ain't to used to it either."

"Listen, I believe the sheriff was wearing my suit when you ...umm..."

"Huh? Oh right. Shoot! You can't run around in those orange overalls. Listen, he kept a few suits and sundries in the closet over there - help yourself. Obviously you were close in size"

"Thanks, and my gun? Dangerous world out there."

"Oh yeah! I'll get your personal effects. they are in the back so go ahead and get changed."

Jimmy walked over to the closet and drew out a nice shirt, vest and pants and slipped them on. As he did, he watched for Weaver to come back. In the few moments alone he helped himself to some items in the sheriff's desk and then closed the drawer.

"Here you go," Weaver came back in and handed him a large manilla envelope. He found his gun, the magazine for it, and his wallet - now empty of cash. "Sorry about the money but Arness spent it all" he said apologetically and then handed Jimmy Two $20 credits. "Least I could do."

Jimmy smiled, "You are truly the most decent man on this planet."

"Well, we shall see about that."

Jimmy left the sheriff station a free man. He thought of going home but what was the point? Mom and Dad were dead, the funds were lost to him and he was on his own in a strange world. Once he would have been frightened but right now, he never had such a clear path before him.

He wandered towards the docks, but to the more expensive hotels that cater to travellers that have to stop over. The saloon was going full tilt and it wasn't long before he found who he was looking for - a man with cash and not much sense. He followed the man as he strolled outside for a smoke and pinned the sheriff's badge on his own vest as he approached.

"Excuse me sir?" Jimmy said

The man turned around nervously but saw the badge and relaxed, "Yes Sheriff. You are awfully young for a sheriff aren't you?"

"Yes, but I am a fast study. Would you mind following me sir? it is a matter of some urgency and I need your help."

"Of course. How can I help a fine lawman like yourself." he asked following Jimmy into the back alley.

"It seems that this gun has too many bullets." Jimmy said plainly and drew his gun out.


The newtech gun was as silent as the ads promised. The delivery of the shots to the man's face and body was like a whisper and the dead man dropped quickly. Jimmy drew out the man's wallet, grabbed the credits and returned the billfold to the dead man. He put the cash into his own pocket, removed the badge and then calmly walked across town to another saloon. A cheap looking joint that offered the baser comfort in life.

"What can I get ya?" The barkeep

" A room and a woman to go with it. Your best of both if you don't mind." Jimmy laid down a 100 credit note on the table.

"Whoa! For that you can have Bella for the entire night."

"How much forever?" Jimmy put down another two of the same bills.

"Come again?"

"How much to own Bella?"

"Hey now, she is my best ..." the barkeeper watched as Jimmy put down two more. "Bella! Come here"

A buxom brunette who was still in her youth and had an energy about her came over. "What is up?"

"This man just bought your contract. You are working for him now."

Bella looked Jimmy over and smiled prettily, "Well you aren't hard on the eyes honey."

Jimmy smiled and lead her up to the room. There he looked he over and nodded with approval. "Yes you will do fine."

"You got plans for me Honey?"

Oh yes. But first two things. One, call me James. The other is you, are now Willow. Bella was your old life, and we are starting anew. Beyond that, do whatever I ask and we will be just fine."

Posted on 2012-07-31 at 02:57:11.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I figured

I knew everyone loves Ma so don't worry. Just checking.

The "free" chance to change your character was the character skills assets and complications, not equipment. So if Wolf wants to buy a Decker shotgun and get it modified, I am sure there are ways. The gun costs 90 cr and mods would run probably another 30 or so. Of course you couldn't buy it officially as you have a criminal record so you have to look black market so the price could be double that. Beaumonde has lots of people willing to sell though. Maybe Willow would like to visit Dodger and ask him.

Posted on 2012-07-31 at 01:35:39.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Or should Ma move on?

I added Ma as an NPC back when we started as you had only five crew and I wanted you to be able to leave someone behind on the ship. You now have a 7 man crew so perhaps Ma should be written out? Or is she really part of the whole Rocinante experience.

BTW - Celeste and Loki. You should read Trish's write up and decide how your character would react to her.

Posted on 2012-07-30 at 20:06:27.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Forgot ma

Sorry I forgot about Trish. Put her in the single guest underneath Willow. Assuming you all agree with the set up.

Posted on 2012-07-30 at 20:02:19.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: book

The books keeps ammo very simple for a reason.

In the S&S book there is armour piercing, explosive and depleted uranium listed. All three are labelled as highly illegal, dangerous on a ship, and very expensive. Regular shotgun ammo is plenty deadly my friend. You don't need to have mucho maxxum super deadly hyper hollow botox ammo.

Posted on 2012-07-30 at 20:00:49.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: here

My suggestion only.

T = Tess
Wy = Wyatt
Wo = Wolf
A = Asher
J = John
Wi = Willow
S = Sifu (not posted yet)


Posted on 2012-07-30 at 19:53:51.
Edited on 2012-07-30 at 19:54:03 by Alacrity

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