The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 4063 registered users. Our newest member is Hammeyaneggs.
Online members: breebles, t_catt11, Chessicfayth, Eol Fefalas, alovet, Vesper, Merideth
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Posting Games - The Morphing Game (posted by breebles)The Morphing Game
Q&A Threads - Return to Charadun - Q&A (posted by Merideth)Return to Charadun - Q&A
Posting Games - The One Word Game (posted by TannTalas)The One Word Game
Recruitment Threads - Return to Charadun - Recruitment (posted by Eol Fefalas)Return to Charadun - Recr
Personal Creations - Miniature Painting (posted by t_catt11)Minis!
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 7 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Alacrity
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 [Next] [Last Page]
Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Yoohoo


Anyone feel like continuing the game here?

Posted on 2014-10-24 at 12:19:24.

Topic: CWWLLO QnA
Subject: Seriously


That dice roller is really fond of rolling low. One submission had three ones.

Posted on 2014-10-24 at 12:18:33.

Topic: CWWLLO QnA
Subject: Never mind


Having seen the rolls I am getting from the dice roller, let's scrape this idea. I don't know about the dice trying to kill you but the dice roller definitely wants you to die.

Posted on 2014-10-23 at 23:29:22.

Topic: Destiny Flight - QnA
Subject: well


Kinda hard for me to help you with what your character chooses to say.

Posted on 2014-10-23 at 19:57:50.

Topic: CWWLLO QnA
Subject: rolling


You roll 10 d20s.

When a saving throw comes up I roll a d10 to pick your result..


It is just a novel idea. If it confuses you or you have no desire to do so, not a problem. Just throwing it out there.

Posted on 2014-10-23 at 19:47:25.

Topic: CWWLLO QnA
Subject: up to you


You can do these rolls and at least you have a hand in the results or you let me roll and take my results. Some people like the idea of rolling their own die.



Posted on 2014-10-23 at 19:33:46.

Topic: CWWLLO QnA
Subject: btw - rolling some dice


Does everyone know the dice roller on the Inn?

Dice Roller

I would like everyone to go there and roll a d20 ten times and email it to me - rbriantatgmail.com.

I will use these rolls for saving throws and roll a d10 to pick the score.

As well, do the same for 10 rolls of a d100 for anytime I do percentages. I always go high for rolls so if you need 75% you do not want to roll 24 or below.

MAke sure you add your name to it so I know who's rolls are whom.

Or you can just let me roll for you -


Posted on 2014-10-23 at 18:47:32.

Topic: CWWLLO QnA
Subject: relax guys


What is this? High School?

Posted on 2014-10-23 at 17:45:00.

Topic: Continuing Where We Last Left Off Again
Subject: Silver Screen II


 photo yolanda.jpg

Her Majesty, Queen Yolanda of Celene had many titles. Her honorifics included, “The Eternal”, "Her Fey Majesty," the "Faerie Queen," the "Perfect Flower of Celene," and "Lady Rhalta of All Elvenkind." There were more but she stopped keeping track of such frivolity after the 4th millennium of her life. At this moment she would gladly trade then all for a chance to leave this Grand Ball and return to her chambers for the night. Part of it was the nagging headache she had that was hounding her like an old love, neither fading not getting stronger but remaining irritating. The other part was after 4000 years as a ruler, these parties were more than a little boring to her by now. She was planning on making her exit as subtly as she could when it hit her. The headache vanished and was replaced by a strong sense of loss and pain. She stumbled to ground and everyone in the courtyard gasped to see her fall. Through it all, one name came to the forefront of her mind - Galenthanus

Onselven, her chief advisor and cousin was beside her within seconds, “Your Majesty? Yolanda? What ails you?”

“she stood up on her own and looked at Onselven with eyes of pain and concern, “It is Galen. He is in danger. Summon Ellendil and Wendela to my chambers immediately. I want the Flyers outside my window as soon as possible., make sure they have a mage who can cast teleport.”

“Yes my lady.”

“Clear the room, there will be no celebration until I am sure Galen is alive and unharmed.”

“Yes your Majesty.”

Yolanda ran up the stairwell of the grand hallway and towards her chamber. Her subjects ran out of her way with one glimpse of her determined face. Once inside the room, she immediately crossed her bedroom to the door on the right and flung open the doors. There was a garden encircling a silver basin on a stone pedestal and over the basin was a floating orb, with an amber glow to it. She sighed with partial relief but ran to the orb abd with one hand grabbed it and then focused her power on the one thing that mattered the most to her in the world -her son. At first she got images of darkness, horses fleeing, and screams.

Oh no! The Triplets!

Summoning the full extent of her mana to her, she tried to get a hold on Galen and pull him to her, but something blocked her every move. A dark presence that seemed hauntingly familiar yet completely unknown at the same time was matching her for power and magic. As she reached for her loved ones, it reached for her and she knew that this was part of the dark one’s plan. With noi choice left, Yolanda was forced to let go of her hold and step away from the basin.

Ellendil and Wendela came into her room and called for her. The Queen rushed out of the garden to meet them.

“My Queen ..” Ellendil started.

“No time for that. Galenthanus and those he wished to ward are in grave peril. Ellendil, I want the airborne unit ready for me to warp them to Galen’s location.”

“At once Yolanda!”

“Wendy, get me every mage that can cast teleport and Sending with some proficiency. We will need help.”

“Yes Yolanda. Shall I contact the Diamond Core?”

“No. The Archmage and I did not part on the best of terms and besides, I need someone or someones more subtle. Now go! Do not delay!”

The two elves ran out of the room and Yolanda ran out to the balcony outside of her room. Within a few minutes, a squad of elven hunters astride Hippogriffs flew by her balcony. The leader saluted his readiness to Yolanda and she cast her spell, creating a gateway to Galen’s last known location. Without hesitation, the squad through the Warp and disappeared.

She stared at the place where the portal was for a moment and then looked to her hands. She was still clutching the orb as if it was a new born baby. Where are you Galenthanus?

News came within the hour. The elven hunters had found a caravan that the Prince had used and it was clearly damaged from an attack. There were no elves at be found at all. No sign of the Prince, the 12 elven hunter guards or the three elven maids they were guarding. They found a dead human, a cleric friend of Galen Yolanda remembered. He appeared to have been tortured, and dismembered and then brought back to life so he could be tortured and dismembered again.

Yolanda held herself together by the knowledge that she was sure she knew who was behind this. The touch across the void was enough to awaken the memories but abducting three elven ladies of the same bloodline and Galen – There was only one, well three beings actually, that had a clear reason to do that. She thought they were gone but she was clearly wrong. She needed to contact the most powerful warriors, clerics, Rogues and Wizards she could and all ones that would want to save Galen -the friends from the past that served with Galen on his adventures.

Yolanda returned to the Garden Basin and prepared herself to cast some spells.

Posted on 2014-10-23 at 17:42:28.
Edited on 2014-10-23 at 18:01:48 by Alacrity

Topic: Continuing Where We Last Left Off Again
Subject: Silver Screen I


The room was pitch black, darker than the whole of Hades. No windows or doors lead to this room and no fire burned in lamps to illuminate the interior. Had they been there, an observer would have seen a simple room, about 30’ square with a throne like chair on a dais as its only decoration. Quiet as a grave within, a mist began to swirl before the throne. The mist thickened and coalesced into a form – a female form, vaguely elven in shape. She immediately knelt before the empty throne and bowed her head.

“What is your bidding, my master?” She asked.

A voice like dry rustling leaves in an autumn’s wind responded from the throne. “You have been successful.” It was a statement, not a question.

“Yes my Master.”

“Very good Patience. All is going according to plan then. Did you have much resistance?”

“There were some unexpected events. He had a holy man among his minions. We lost Thea.”

“Lost? How?”

“The holy man had great power and Thea was too reckless in her powers and too confident in her abilities.”

“I see.” The voice said with a tone of finality. “What happened to the holy man? If he was here, i would have felt his presence.”

“Forgive me my master, but when Thea was consumed, my rage took hold of me and I was not reckless in my powers. I slew the holy man. I took my time and I enjoyed very second.”

Silence hung in the chamber for a few moments. Then the voice responded again, “Very well. What is done is done. It does not affect the plan. Bring the prisoners to their appointed chambers. You and your sisters may take half of the guardsmen for your own needs, he other half go to Moy.”

“Yes my Master. Thank you my master.” She got up while bowing to the chair, “It will be as you command it.” And she dissolved from the physical form back into a mist to flow back to her sisters. But as she did, suddenly she was wracked with pain and agony. Her mist form ignited into green flames and burned with an intensity that lit the room. She could do nothing but scream soundlessly in the grip of the terrible flame that did not kill her but burned as if it would. Finally, after what felt like an eternity, she was released and all she could do was fall to the floor in physical form again.

“Patience, do not disappoint me again. I will not be so forgiving.”


Posted on 2014-10-23 at 14:08:19.
Edited on 2014-10-23 at 14:09:02 by Alacrity

Topic: CWWLLO QnA
Subject: Status


I have all the characters in now. Some I am waiting for replies back on changes.

I hope to post the characters over the weekend. Please note I will be posting them as they are going into the game. I will not be editing them to subtract arrows, add equipment, remove stuff etc etc. I trust we can all maintain our own characters by now.

I can make mistakes with the best of them. If in the game you feel I have misruled, forgot something or screwed up, send me a PM. I will always look into it and if in doubt I will ask Vanadia her opinion as a player. However once I make a ruling based on your request, that is the ruling. I will not engage in long conversations or flame wars about rules. Remember - my goal is to create a great story, not to kill everyone in the room.

Posted on 2014-10-23 at 12:29:40.

Topic: Destiny Flight - QnA
Subject: Please clarify


"he took a chance in telling more then was necessary but yet not enough to compromise it."

That is rather vague Albert - could you be more specific as to what you decided to inform Asante of?

Posted on 2014-10-23 at 11:52:45.

Topic: CWWLLO QnA
Subject: with chaarcter


Send it with the character in PM or email.

Posted on 2014-10-23 at 11:49:39.

Topic: CWWLLO QnA
Subject: Stop it


stop it you two, you are scaring the womenfolk

Posted on 2014-10-22 at 21:59:21.

Topic: CWWLLO QnA
Subject: yes


I can see how the two would go hand in hand

Posted on 2014-10-22 at 14:03:55.

Topic: Tann's 2014 NFL U Pick'em Game
Subject: Wow


Dice were fairly good to me that week.

Denver
Detroit
Kansas City
Houston
Minnesota
Seattle
Baltimore
Jacksonville
New England
NY Jets
Arizona
Oakland
Pittsburgh
Green Bay
Dallas


Posted on 2014-10-22 at 12:37:03.

Topic: Characters in CWWLLO2
Subject: Characters in CWWLLO2




Name: Jarenion Mithesonel
Race: Grey Elf
Alignment: NG
Class: Mage
Level: 15

Strength: 12 � Dmg Adj: -, Wt Allw: 45, Max Press: 140, Open Doors: 7, Bend Bars/Lift Gates: 4%
Intelligence: 18 - # of Languages:7, Spell Lvl: 9th, Chance to Learn: 85%; Max Spells/Lvl: 18
Wisdom: 16 � Magical Def Adj.: +2, Bonus Spells 2nd, Chance Spell Failure: 0%
Dexterity: 17 � Reaction Adj.: +2, Attack Adj.: +2, Defensive Adj.: -3
Constitution: 14 � HP Adj.: 0, System Shock: 88%, Res Survival: 92%, Poison Save: 0, Regen: Nil
Charisma: 15 � Max# Henchmen: 7, Loyalty Base: +3, Reaction Adj.:+3

Armour Class: -1
Hit Points: 110

Abilities
Race:
90% resistance to sleep and charm spells, infravision 60�, detect secret/concealed doors

General Appearance
Age: 153
Eyes: Violet
Height: 5� 5�
Weight: 125 lbs
Hair: Black
Build: Slender
General Description: Jarenion stands 5' 5" tall and weighs a rather sleight 125 lbs. Despite his small stature, however, he cuts an imposing if not intimidating figure owed to his confidence and determination. He wears his long black hair in a loose and, in truth, somewhat unkempt fashion, his eyes (a violet shade common to his blood line), much like the points of his leaf-shaped ears, are seldom seen as they are often hidden by the spill of his hair and the wide brim of the dark leather hat that he rarely removes. He is most often seen wearing a knee-length, charcoal grey coat, blousy black trousers, and soft charcoal grey boots in lieu of the standard robes of a mage. His only visible weapons are a rune-graven adamantine staff that is seldom far from hand and a dagger that hangs amidst a cluster of pouches from the belt around his waist� what items may be in those pouches or, for that matter, in the dark leather satchel slung from his shoulder are beyond imagining as he guards their contents jealously.

Jarenion might easily be mistaken as being arrogant by those who haven�t taken the time (or had the patience) to get to know him beyond appearances and first impressions. He is rather aloof and supremely confident in his abilities, though, tending to be a bit of an intimidator when it comes to wielding the arcane energies he�s spent his life mastering and, often, prefers to take his spells into combat alongside sword-and-armor fighters rather than simply providing them support from a distance as he has seen many other mages do. Despite his standoffish nature and lack of a ready smile for most of civilization, those who have travelled with and/or befriended the mage know that a warm smile and pleasant conversation can be evoked from Jarenion on occasion� if you can pull his attentions from his spellcraft for that long.


Combat Abilities
Proficiencies:
Staff, Dagger/Dirk
Specializations: Staff

Weapons and Equipment (not including Magical Items)
On Person:
  • Broad-brimmed leather hat (originally was dyed deep black but is well-worn and weathered)
  • Tunic (midnight blue)
  • Boots, soft (charcoal grey)
  • Belt (black)
  • Belt Pouch, Lg (x1)
  • Belt pouch, Sm (x3)
  • assortment of spell components and herbs
  • Chalk (3 pcs)
  • Wine/waterskin
  • Trail rations (3 days (?))
  • mirror, small metal
  • candles (4)
  • Map/Scroll case
  • Parchment (10 sheets or so should suffice, I suppose)
  • Writing ink (3 vials)
  • Writing quills (small assortment)
  • Spellbook


Languages Spoken: Common, Draconic, Dwarven, Elven, Sylvan, Abyssal, Celestial
Non-Weapon Proficiencies:
  • Spellcraft
  • Riding, Land based
  • Languages, Modern
  • Languages, Ancient
  • Weather Sense
  • Reading/Writing
  • Etiquette
  • Ancient History


Magical Items:
    >
  • Staff of the Stone Lord (40 chr)� This staff is a solid piece of Adamantine, doe +3 to hit and damage, can affect any creature as if a +5 weapon and any weapon breakage can be ignored. The staff has all the powers of a Rod of Smiting (+3 magical weapon that inflicts 1d8+3 points of damage. Against golems, the staff causes 2d8+6 points of damage, and any score of 20 or better completely destroys the golem. Any hit upon a golem drains one charge. The rod causes normal damage (1d8+3) versus creatures of the Outer Planes. Any score of 20 or better draws off one charge and causes triple damage: (1d8+3) x3).
    Additional Powers:
    Staff holds up to 10 levels of spells in holding (10 1st, 5 2nd etc Banishment (7), Dispel Magic(3)). These spells can be cast by the user at any point but require a casting time of 1 seg only. Caster can refill spells by casting the spell into the staff.
    Earthen strength � as long as the staff is held, the wielder gains 20 hit points.
    The Staff is soul bonded to Jarenion and can be summoned to hand at will
    Once a day the staff can cast Stoneskin on the wielder only (2 charges, holds for 7 attacks))
    Once per day the staff can expend 3 charges and create a wall of stone (20 H, 3� thick) around the caster in a 10� radius. The wall will be circular and last one round only but no attack can get through it, not even mist.
    Casting time is always # of charges as Segments

    The Onyx Weasel AC 4 AT: 1 Dm: 1-4 -When commanded, this statuette changes into a creature with the similar properties as a weasel, except that it is endowed with Intelligence of 8-10, can communicate in the Common tongue, and has exceptional olfactory and visual abilities. The olfactory power enables the onyx weasel to scent the trail of a known creature 100% of the time if the trail is one hour old or less, -10% per hour thereafter. The weasel is subject to being thrown off by false trails, breaks, water, and masking or blocking substances or scents. The visual power enables the onyx weasel to use 90-foot-range infravision, spotting hidden (such as in shadows) things 60% of the time, and normally invisible things 50% of the time. An onyx weasel can be used for up to six continuous hours, once per week. It obeys only its owner. This is J's Familiar as well.

  • Dagger +1
  • Rune�s Coat � Given to Jarenion by the arch-mage Rune himself, this Knee-length, charcoal grey coat gives a base AC of 2 and gives you against the elements in a normal setting (cold, heat, rain)
  • Sanderan�s Satchel � Like a Heward�s Handy Haversack but as a Satchel
  • Potion of Extra Healing (3)


Mana

85 +3 (INT) = 88


Spells- 18/18/18/18/18/10/5
First Level
  1. Affect normal fires (PHB)
  2. Armor (PHB)
  3. Burning Hands (PHB)
  4. Chill Touch (PHB)
  5. Detect Magic (PHB)
  6. Enlarge (PHB)
  7. Feather Fall (PHB)
  8. Find Familiar (PHB)
  9. Fire Burst (ToM)
  10. Fist of Stone (ToM)
  11. Grease (PHB)
  12. Jump (PHB)
  13. Light (PHB)
  14. Magic Missile (PHB)
  15. Read Magic (PHB)
  16. Shocking Grasp (PHB)
  17. Spider Climb (PHB)
  18. Wall of Fog (PHB)

Second Level
  1. Blindness (PHB)
  2. Continual Light (PHB)
  3. Darkness, 15� radius (PHB)
  4. Detect Evil (PHB)
  5. Detect Invisibility (PHB)
  6. Flaming Sphere (PHB)
  7. Invisibility (PHB)
  8. Knock (PHB)
  9. Levitate (PHB)
  10. Maximilian�s Earthen Grasp (ToM)
  11. Melf�s Acid Arrow (PHB)
  12. Mirror Image (PHB)
  13. Protection from paralysis (ToM)
  14. Ray of Enfeeblement (PHB)
  15. Spectral Hand (PHB)
  16. Summon Swarm (PHB)
  17. Web (PHB)
  18. Whispering Wind (PHB)

Third Level
  1. Clairaudience (PHB)
  2. Clairvoyance (PHB)
  3. Dispel Magic (PHB)
  4. Far Reaching I (ToM)
  5. Fireball (PHB)
  6. Gust of Wind (PHB)
  7. Haste (PHB)
  8. Hold Person (PHB)
  9. Invisibility, 10� Radius (PHB)
  10. Lightning Bolt (PHB)
  11. Maximilian�s Stony Grasp (ToM)
  12. Melf�s Minute Meteors (PHB)
  13. Minor malison (ToM)
  14. Monster Summoning I (PHB)
  15. Protection from evil, 10� radius (PHB)
  16. Slow (PHB)
  17. Windwall (PHB)
  18. Wraithform (PHB)

Fourth Level
  1. Charm Monster (PHB)
  2. Confusion (PHB)
  3. Contagion (PHB)
  4. Dig (PHB)
  5. Enervation (PHB)
  6. Evard�s Black Tentacles (PHB)
  7. Far Reaching II (ToM)
  8. Fear (PHB)
  9. Greater Malison (ToM)
  10. Ice Storm (PHB)
  11. Improved Invisibility (PHB)
  12. Minor spell turning (ToM)
  13. Monster Summoning II (PHB)
  14. Remove Curse (PHB)
  15. Stoneskin (PHB)
  16. Thunder Staff (ToM)
  17. Turn Pebble to Boulder (ToM)
  18. Wall of Fire (PHB)

Fifth Level
  1. Airy Water (PHB)
  2. Cloudkill (PHB)
  3. Cone of Cold (PHB)
  4. Conjure elemental (PHB)
  5. Dismissal (PHB)
  6. Far Reaching III (ToM)
  7. Feeblemind (PHB)
  8. Hold Monster (PHB)
  9. Leomund�s Lamentable Belaborment (PHB)
  10. Mind Fog (ToM)
  11. Monster Summoning III (PHB)
  12. Mordenkainen�s faithful Hound (PHB)
  13. Passwall (PHB)
  14. Safeguarding (ToM)
  15. Summon Shadow (PHB)
  16. Telekinesis (PHB)
  17. Von Gasik�s Refusal (ToM)
  18. Wall of Stone (PHB)

Sixth Level
  1. Bigby�s Forceful Hand (PHB)
  2. Chain Lightning (PHB)
  3. Control Weather (PHB)
  4. Disintegrate (PHB)
  5. Forest�s Fiery Constrictor (ToM)
  6. Lorloveim�s Shadowy Transformation (ToM)
  7. Monster Summoning IV (PHB)
  8. Tenser�s Transformation (PHB)
  9. True Seeing (PHB)
  10. Veil (PHB)

Seventh Level
  1. Banishment (PHB)
  2. Mordenkainen�s Sword (PHB)
  3. Shadowcat (ToM)
  4. Spell Turning (PHB)
  5. Suffocate (ToM)


Brief History: Jarenion Mithesonel, while considered by most as a more academician sort, had a long and successful career as an adventurer before his retirement, even having the opportunity to travel and adventure with some of Oerth�s most reputed heroes on several occasions. After many, many years of trials and travels beyond Celene�s borders, though, the mage has recently returned to his homeland and, at long last, in the privacy of his own tower, spent the last few years buried in his continuing study of magic and, on occasion, serving in something of an advisory capacity to the royals/nobles of Grey Elf society.

Posted on 2014-10-21 at 18:25:28.
Edited on 2015-12-10 at 09:19:15 by Alacrity

Topic: Continuing Where We Last Left Off Again
Subject: Continuing Where We Last Left Off Again


 photo entrance.jpg

Posted on 2014-10-21 at 18:20:55.

Topic: CWWLLO QnA
Subject: still waiting


Olan and Robert - need to see a character please.

Posted on 2014-10-21 at 18:16:26.

Topic: CWWLLO QnA
Subject: on sale at Al's Magic Shop


I have so many people with elven chain mail, you'd think that Al's Armour Emporium was having a sale.



These are the jokes people, work with me.

Posted on 2014-10-21 at 16:52:48.

Topic: Tann's 2014 NFL U Pick'em Game
Subject: so?


Did we win?

Posted on 2014-10-21 at 16:22:44.

Topic: CWWLLO QnA
Subject: Maybe


you never know. New party I am not familiar with so I may underestimate you.

Posted on 2014-10-21 at 02:03:22.

Topic: CWWLLO QnA
Subject: Relax


i'll stop being evil DM for fun.

Posted on 2014-10-21 at 00:03:13.

Topic: CWWLLO QnA
Subject: That would be me


let's cross that bridge when we come to it. I have great faith in your abilities


Posted on 2014-10-20 at 23:11:54.

Topic: CWWLLO QnA
Subject: Sorry


feeling whimsical today. Just playing with you.



Tann - thanks but someone volunteered already




Posted on 2014-10-20 at 22:11:31.

 
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 [Next] [Last Page]


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.