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Topic: Continuing Where We Last Left Off Again
Subject: Silver Screen II

 photo yolanda.jpg

Her Majesty, Queen Yolanda of Celene had many titles. Her honorifics included, “The Eternal”, "Her Fey Majesty," the "Faerie Queen," the "Perfect Flower of Celene," and "Lady Rhalta of All Elvenkind." There were more but she stopped keeping track of such frivolity after the 4th millennium of her life. At this moment she would gladly trade then all for a chance to leave this Grand Ball and return to her chambers for the night. Part of it was the nagging headache she had that was hounding her like an old love, neither fading not getting stronger but remaining irritating. The other part was after 4000 years as a ruler, these parties were more than a little boring to her by now. She was planning on making her exit as subtly as she could when it hit her. The headache vanished and was replaced by a strong sense of loss and pain. She stumbled to ground and everyone in the courtyard gasped to see her fall. Through it all, one name came to the forefront of her mind - Galenthanus

Onselven, her chief advisor and cousin was beside her within seconds, “Your Majesty? Yolanda? What ails you?”

“she stood up on her own and looked at Onselven with eyes of pain and concern, “It is Galen. He is in danger. Summon Ellendil and Wendela to my chambers immediately. I want the Flyers outside my window as soon as possible., make sure they have a mage who can cast teleport.”

“Yes my lady.”

“Clear the room, there will be no celebration until I am sure Galen is alive and unharmed.”

“Yes your Majesty.”

Yolanda ran up the stairwell of the grand hallway and towards her chamber. Her subjects ran out of her way with one glimpse of her determined face. Once inside the room, she immediately crossed her bedroom to the door on the right and flung open the doors. There was a garden encircling a silver basin on a stone pedestal and over the basin was a floating orb, with an amber glow to it. She sighed with partial relief but ran to the orb abd with one hand grabbed it and then focused her power on the one thing that mattered the most to her in the world -her son. At first she got images of darkness, horses fleeing, and screams.

Oh no! The Triplets!

Summoning the full extent of her mana to her, she tried to get a hold on Galen and pull him to her, but something blocked her every move. A dark presence that seemed hauntingly familiar yet completely unknown at the same time was matching her for power and magic. As she reached for her loved ones, it reached for her and she knew that this was part of the dark one’s plan. With noi choice left, Yolanda was forced to let go of her hold and step away from the basin.

Ellendil and Wendela came into her room and called for her. The Queen rushed out of the garden to meet them.

“My Queen ..” Ellendil started.

“No time for that. Galenthanus and those he wished to ward are in grave peril. Ellendil, I want the airborne unit ready for me to warp them to Galen’s location.”

“At once Yolanda!”

“Wendy, get me every mage that can cast teleport and Sending with some proficiency. We will need help.”

“Yes Yolanda. Shall I contact the Diamond Core?”

“No. The Archmage and I did not part on the best of terms and besides, I need someone or someones more subtle. Now go! Do not delay!”

The two elves ran out of the room and Yolanda ran out to the balcony outside of her room. Within a few minutes, a squad of elven hunters astride Hippogriffs flew by her balcony. The leader saluted his readiness to Yolanda and she cast her spell, creating a gateway to Galen’s last known location. Without hesitation, the squad through the Warp and disappeared.

She stared at the place where the portal was for a moment and then looked to her hands. She was still clutching the orb as if it was a new born baby. Where are you Galenthanus?

News came within the hour. The elven hunters had found a caravan that the Prince had used and it was clearly damaged from an attack. There were no elves at be found at all. No sign of the Prince, the 12 elven hunter guards or the three elven maids they were guarding. They found a dead human, a cleric friend of Galen Yolanda remembered. He appeared to have been tortured, and dismembered and then brought back to life so he could be tortured and dismembered again.

Yolanda held herself together by the knowledge that she was sure she knew who was behind this. The touch across the void was enough to awaken the memories but abducting three elven ladies of the same bloodline and Galen – There was only one, well three beings actually, that had a clear reason to do that. She thought they were gone but she was clearly wrong. She needed to contact the most powerful warriors, clerics, Rogues and Wizards she could and all ones that would want to save Galen -the friends from the past that served with Galen on his adventures.

Yolanda returned to the Garden Basin and prepared herself to cast some spells.

Posted on 2014-10-23 at 17:42:28.
Edited on 2014-10-23 at 18:01:48 by Alacrity

Topic: Continuing Where We Last Left Off Again
Subject: Silver Screen I

The room was pitch black, darker than the whole of Hades. No windows or doors lead to this room and no fire burned in lamps to illuminate the interior. Had they been there, an observer would have seen a simple room, about 30’ square with a throne like chair on a dais as its only decoration. Quiet as a grave within, a mist began to swirl before the throne. The mist thickened and coalesced into a form – a female form, vaguely elven in shape. She immediately knelt before the empty throne and bowed her head.

“What is your bidding, my master?” She asked.

A voice like dry rustling leaves in an autumn’s wind responded from the throne. “You have been successful.” It was a statement, not a question.

“Yes my Master.”

“Very good Patience. All is going according to plan then. Did you have much resistance?”

“There were some unexpected events. He had a holy man among his minions. We lost Thea.”

“Lost? How?”

“The holy man had great power and Thea was too reckless in her powers and too confident in her abilities.”

“I see.” The voice said with a tone of finality. “What happened to the holy man? If he was here, i would have felt his presence.”

“Forgive me my master, but when Thea was consumed, my rage took hold of me and I was not reckless in my powers. I slew the holy man. I took my time and I enjoyed very second.”

Silence hung in the chamber for a few moments. Then the voice responded again, “Very well. What is done is done. It does not affect the plan. Bring the prisoners to their appointed chambers. You and your sisters may take half of the guardsmen for your own needs, he other half go to Moy.”

“Yes my Master. Thank you my master.” She got up while bowing to the chair, “It will be as you command it.” And she dissolved from the physical form back into a mist to flow back to her sisters. But as she did, suddenly she was wracked with pain and agony. Her mist form ignited into green flames and burned with an intensity that lit the room. She could do nothing but scream soundlessly in the grip of the terrible flame that did not kill her but burned as if it would. Finally, after what felt like an eternity, she was released and all she could do was fall to the floor in physical form again.

“Patience, do not disappoint me again. I will not be so forgiving.”

Posted on 2014-10-23 at 14:08:19.
Edited on 2014-10-23 at 14:09:02 by Alacrity

Subject: Status

I have all the characters in now. Some I am waiting for replies back on changes.

I hope to post the characters over the weekend. Please note I will be posting them as they are going into the game. I will not be editing them to subtract arrows, add equipment, remove stuff etc etc. I trust we can all maintain our own characters by now.

I can make mistakes with the best of them. If in the game you feel I have misruled, forgot something or screwed up, send me a PM. I will always look into it and if in doubt I will ask Vanadia her opinion as a player. However once I make a ruling based on your request, that is the ruling. I will not engage in long conversations or flame wars about rules. Remember - my goal is to create a great story, not to kill everyone in the room.

Posted on 2014-10-23 at 12:29:40.

Topic: Destiny Flight - QnA
Subject: Please clarify

"he took a chance in telling more then was necessary but yet not enough to compromise it."

That is rather vague Albert - could you be more specific as to what you decided to inform Asante of?

Posted on 2014-10-23 at 11:52:45.

Subject: with chaarcter

Send it with the character in PM or email.

Posted on 2014-10-23 at 11:49:39.

Subject: Stop it

stop it you two, you are scaring the womenfolk

Posted on 2014-10-22 at 21:59:21.

Subject: yes

I can see how the two would go hand in hand

Posted on 2014-10-22 at 14:03:55.

Topic: Tann's 2014 NFL U Pick'em Game
Subject: Wow

Dice were fairly good to me that week.

Kansas City
New England
NY Jets
Green Bay

Posted on 2014-10-22 at 12:37:03.

Topic: Characters in CWWLLO2
Subject: Characters in CWWLLO2

Name: Jarenion Mithesonel
Race: Grey Elf
Alignment: NG
Class: Mage
Level: 15

Strength: 12 � Dmg Adj: -, Wt Allw: 45, Max Press: 140, Open Doors: 7, Bend Bars/Lift Gates: 4%
Intelligence: 18 - # of Languages:7, Spell Lvl: 9th, Chance to Learn: 85%; Max Spells/Lvl: 18
Wisdom: 16 � Magical Def Adj.: +2, Bonus Spells 2nd, Chance Spell Failure: 0%
Dexterity: 17 � Reaction Adj.: +2, Attack Adj.: +2, Defensive Adj.: -3
Constitution: 14 � HP Adj.: 0, System Shock: 88%, Res Survival: 92%, Poison Save: 0, Regen: Nil
Charisma: 15 � Max# Henchmen: 7, Loyalty Base: +3, Reaction Adj.:+3

Armour Class: -1
Hit Points: 110

90% resistance to sleep and charm spells, infravision 60�, detect secret/concealed doors

General Appearance
Age: 153
Eyes: Violet
Height: 5� 5�
Weight: 125 lbs
Hair: Black
Build: Slender
General Description: Jarenion stands 5' 5" tall and weighs a rather sleight 125 lbs. Despite his small stature, however, he cuts an imposing if not intimidating figure owed to his confidence and determination. He wears his long black hair in a loose and, in truth, somewhat unkempt fashion, his eyes (a violet shade common to his blood line), much like the points of his leaf-shaped ears, are seldom seen as they are often hidden by the spill of his hair and the wide brim of the dark leather hat that he rarely removes. He is most often seen wearing a knee-length, charcoal grey coat, blousy black trousers, and soft charcoal grey boots in lieu of the standard robes of a mage. His only visible weapons are a rune-graven adamantine staff that is seldom far from hand and a dagger that hangs amidst a cluster of pouches from the belt around his waist� what items may be in those pouches or, for that matter, in the dark leather satchel slung from his shoulder are beyond imagining as he guards their contents jealously.

Jarenion might easily be mistaken as being arrogant by those who haven�t taken the time (or had the patience) to get to know him beyond appearances and first impressions. He is rather aloof and supremely confident in his abilities, though, tending to be a bit of an intimidator when it comes to wielding the arcane energies he�s spent his life mastering and, often, prefers to take his spells into combat alongside sword-and-armor fighters rather than simply providing them support from a distance as he has seen many other mages do. Despite his standoffish nature and lack of a ready smile for most of civilization, those who have travelled with and/or befriended the mage know that a warm smile and pleasant conversation can be evoked from Jarenion on occasion� if you can pull his attentions from his spellcraft for that long.

Combat Abilities
Staff, Dagger/Dirk
Specializations: Staff

Weapons and Equipment (not including Magical Items)
On Person:
  • Broad-brimmed leather hat (originally was dyed deep black but is well-worn and weathered)
  • Tunic (midnight blue)
  • Boots, soft (charcoal grey)
  • Belt (black)
  • Belt Pouch, Lg (x1)
  • Belt pouch, Sm (x3)
  • assortment of spell components and herbs
  • Chalk (3 pcs)
  • Wine/waterskin
  • Trail rations (3 days (?))
  • mirror, small metal
  • candles (4)
  • Map/Scroll case
  • Parchment (10 sheets or so should suffice, I suppose)
  • Writing ink (3 vials)
  • Writing quills (small assortment)
  • Spellbook

Languages Spoken: Common, Draconic, Dwarven, Elven, Sylvan, Abyssal, Celestial
Non-Weapon Proficiencies:
  • Spellcraft
  • Riding, Land based
  • Languages, Modern
  • Languages, Ancient
  • Weather Sense
  • Reading/Writing
  • Etiquette
  • Ancient History

Magical Items:
  • Staff of the Stone Lord (40 chr)� This staff is a solid piece of Adamantine, doe +3 to hit and damage, can affect any creature as if a +5 weapon and any weapon breakage can be ignored. The staff has all the powers of a Rod of Smiting (+3 magical weapon that inflicts 1d8+3 points of damage. Against golems, the staff causes 2d8+6 points of damage, and any score of 20 or better completely destroys the golem. Any hit upon a golem drains one charge. The rod causes normal damage (1d8+3) versus creatures of the Outer Planes. Any score of 20 or better draws off one charge and causes triple damage: (1d8+3) x3).
    Additional Powers:
    Staff holds up to 10 levels of spells in holding (10 1st, 5 2nd etc Banishment (7), Dispel Magic(3)). These spells can be cast by the user at any point but require a casting time of 1 seg only. Caster can refill spells by casting the spell into the staff.
    Earthen strength � as long as the staff is held, the wielder gains 20 hit points.
    The Staff is soul bonded to Jarenion and can be summoned to hand at will
    Once a day the staff can cast Stoneskin on the wielder only (2 charges, holds for 7 attacks))
    Once per day the staff can expend 3 charges and create a wall of stone (20 H, 3� thick) around the caster in a 10� radius. The wall will be circular and last one round only but no attack can get through it, not even mist.
    Casting time is always # of charges as Segments

    The Onyx Weasel AC 4 AT: 1 Dm: 1-4 -When commanded, this statuette changes into a creature with the similar properties as a weasel, except that it is endowed with Intelligence of 8-10, can communicate in the Common tongue, and has exceptional olfactory and visual abilities. The olfactory power enables the onyx weasel to scent the trail of a known creature 100% of the time if the trail is one hour old or less, -10% per hour thereafter. The weasel is subject to being thrown off by false trails, breaks, water, and masking or blocking substances or scents. The visual power enables the onyx weasel to use 90-foot-range infravision, spotting hidden (such as in shadows) things 60% of the time, and normally invisible things 50% of the time. An onyx weasel can be used for up to six continuous hours, once per week. It obeys only its owner. This is J's Familiar as well.

  • Dagger +1
  • Rune�s Coat � Given to Jarenion by the arch-mage Rune himself, this Knee-length, charcoal grey coat gives a base AC of 2 and gives you against the elements in a normal setting (cold, heat, rain)
  • Sanderan�s Satchel � Like a Heward�s Handy Haversack but as a Satchel
  • Potion of Extra Healing (3)


85 +3 (INT) = 88

Spells- 18/18/18/18/18/10/5
First Level
  1. Affect normal fires (PHB)
  2. Armor (PHB)
  3. Burning Hands (PHB)
  4. Chill Touch (PHB)
  5. Detect Magic (PHB)
  6. Enlarge (PHB)
  7. Feather Fall (PHB)
  8. Find Familiar (PHB)
  9. Fire Burst (ToM)
  10. Fist of Stone (ToM)
  11. Grease (PHB)
  12. Jump (PHB)
  13. Light (PHB)
  14. Magic Missile (PHB)
  15. Read Magic (PHB)
  16. Shocking Grasp (PHB)
  17. Spider Climb (PHB)
  18. Wall of Fog (PHB)

Second Level
  1. Blindness (PHB)
  2. Continual Light (PHB)
  3. Darkness, 15� radius (PHB)
  4. Detect Evil (PHB)
  5. Detect Invisibility (PHB)
  6. Flaming Sphere (PHB)
  7. Invisibility (PHB)
  8. Knock (PHB)
  9. Levitate (PHB)
  10. Maximilian�s Earthen Grasp (ToM)
  11. Melf�s Acid Arrow (PHB)
  12. Mirror Image (PHB)
  13. Protection from paralysis (ToM)
  14. Ray of Enfeeblement (PHB)
  15. Spectral Hand (PHB)
  16. Summon Swarm (PHB)
  17. Web (PHB)
  18. Whispering Wind (PHB)

Third Level
  1. Clairaudience (PHB)
  2. Clairvoyance (PHB)
  3. Dispel Magic (PHB)
  4. Far Reaching I (ToM)
  5. Fireball (PHB)
  6. Gust of Wind (PHB)
  7. Haste (PHB)
  8. Hold Person (PHB)
  9. Invisibility, 10� Radius (PHB)
  10. Lightning Bolt (PHB)
  11. Maximilian�s Stony Grasp (ToM)
  12. Melf�s Minute Meteors (PHB)
  13. Minor malison (ToM)
  14. Monster Summoning I (PHB)
  15. Protection from evil, 10� radius (PHB)
  16. Slow (PHB)
  17. Windwall (PHB)
  18. Wraithform (PHB)

Fourth Level
  1. Charm Monster (PHB)
  2. Confusion (PHB)
  3. Contagion (PHB)
  4. Dig (PHB)
  5. Enervation (PHB)
  6. Evard�s Black Tentacles (PHB)
  7. Far Reaching II (ToM)
  8. Fear (PHB)
  9. Greater Malison (ToM)
  10. Ice Storm (PHB)
  11. Improved Invisibility (PHB)
  12. Minor spell turning (ToM)
  13. Monster Summoning II (PHB)
  14. Remove Curse (PHB)
  15. Stoneskin (PHB)
  16. Thunder Staff (ToM)
  17. Turn Pebble to Boulder (ToM)
  18. Wall of Fire (PHB)

Fifth Level
  1. Airy Water (PHB)
  2. Cloudkill (PHB)
  3. Cone of Cold (PHB)
  4. Conjure elemental (PHB)
  5. Dismissal (PHB)
  6. Far Reaching III (ToM)
  7. Feeblemind (PHB)
  8. Hold Monster (PHB)
  9. Leomund�s Lamentable Belaborment (PHB)
  10. Mind Fog (ToM)
  11. Monster Summoning III (PHB)
  12. Mordenkainen�s faithful Hound (PHB)
  13. Passwall (PHB)
  14. Safeguarding (ToM)
  15. Summon Shadow (PHB)
  16. Telekinesis (PHB)
  17. Von Gasik�s Refusal (ToM)
  18. Wall of Stone (PHB)

Sixth Level
  1. Bigby�s Forceful Hand (PHB)
  2. Chain Lightning (PHB)
  3. Control Weather (PHB)
  4. Disintegrate (PHB)
  5. Forest�s Fiery Constrictor (ToM)
  6. Lorloveim�s Shadowy Transformation (ToM)
  7. Monster Summoning IV (PHB)
  8. Tenser�s Transformation (PHB)
  9. True Seeing (PHB)
  10. Veil (PHB)

Seventh Level
  1. Banishment (PHB)
  2. Mordenkainen�s Sword (PHB)
  3. Shadowcat (ToM)
  4. Spell Turning (PHB)
  5. Suffocate (ToM)

Brief History: Jarenion Mithesonel, while considered by most as a more academician sort, had a long and successful career as an adventurer before his retirement, even having the opportunity to travel and adventure with some of Oerth�s most reputed heroes on several occasions. After many, many years of trials and travels beyond Celene�s borders, though, the mage has recently returned to his homeland and, at long last, in the privacy of his own tower, spent the last few years buried in his continuing study of magic and, on occasion, serving in something of an advisory capacity to the royals/nobles of Grey Elf society.

Posted on 2014-10-21 at 18:25:28.
Edited on 2015-12-10 at 09:19:15 by Alacrity

Topic: Continuing Where We Last Left Off Again
Subject: Continuing Where We Last Left Off Again

 photo entrance.jpg

Posted on 2014-10-21 at 18:20:55.

Subject: still waiting

Olan and Robert - need to see a character please.

Posted on 2014-10-21 at 18:16:26.

Subject: on sale at Al's Magic Shop

I have so many people with elven chain mail, you'd think that Al's Armour Emporium was having a sale.

These are the jokes people, work with me.

Posted on 2014-10-21 at 16:52:48.

Topic: Tann's 2014 NFL U Pick'em Game
Subject: so?

Did we win?

Posted on 2014-10-21 at 16:22:44.

Subject: Maybe

you never know. New party I am not familiar with so I may underestimate you.

Posted on 2014-10-21 at 02:03:22.

Subject: Relax

i'll stop being evil DM for fun.

Posted on 2014-10-21 at 00:03:13.

Subject: That would be me

let's cross that bridge when we come to it. I have great faith in your abilities

Posted on 2014-10-20 at 23:11:54.

Subject: Sorry

feeling whimsical today. Just playing with you.

Tann - thanks but someone volunteered already

Posted on 2014-10-20 at 22:11:31.

Subject: Can't protect yourself from everything

I could be screwing with your mind. There might be no undead in the game

By the way, can I get a volunteer to secretly betray the party? PM me

Posted on 2014-10-20 at 21:56:04.

Subject: Rules

A few in-house rules

A cure Light Wounds heals 25% for your Original Hit points. A cure serious heals 50%, a Cure Critical Wounds heals 75% and a Heal 100%. No dice rolling needed.

This also goes foe the reverse Cause ### Wounds. So watch yourself around evil clerics.

Damage in the game
I will never tell you how much damage you do or is done to you by numbers. I use the following system

Slightly wounded – less than 10% damage taken
Lightly Wounded – 10-25% damage taken
Seriously Wounded – 26-50&
Critically Wounded – 51-75%
Death Door – 76%+

Death and the DM
You can go to -10 plus your constitution bonus.
From 0 to -5 you can move enough to crawl, drink a potion if it is in your hand
Once you go below 0, you lose one hp per round unless otherwise inflicted by wounding or blood loss.
If you are in the negatives, the first draft of potion will only bring you to 0, so drink wisely

Posting and RL
I expect weekly posting but likely I will get bi weekly. If RL catches up with you, let me know, I will NPC your characters for awhile. However ....**WARNING**

If you disappear and do not contact me I will NPC your character for one week. The second week if you do not contact me and do not post, your character will stop moving and stand in the middle of wherever you are. If you go three weeks without contact or posting, your character will be possessed by a wandering bodiless demon and attack the party ruthlessly and without remorse.

So please, let me know if RL gets you. I understand. Lack of communication in the modern world, I do not get.

Spellcasting and Initiative
The 7/3 rule is that a spellcaster can begin preparing his spell before the end of a combat round, thus getting the jump on an enemy. A spellcaster completes a spell (the first spell must be rolled for with initiative) and wishes to cast another spell immediately. The mage may take his last initiative roll then add 3 segments if the spell has no material components or 7 if it does require materials. That total (-10) becomes their initiative roll for the next roll. If the total is less than ten, the spell goes off first in the next round (unless you don't play with the rule of one). For Example: Mitch the Mage decides to cast a magic missile, rolls initiative, and gets a 2. With casting time his initiative becomes 3. After the spell Mitch casts a Hypnotic pattern using the 7/3 rule he would take his initiative of 3 add 3 for no components and add 2 for casting time. This would give him 8, but since he cannot cast two spells in a round, his spell goes off in the first segment of the next round. Had Mitch choose a fireball, then he would have added 7 then 3 giving him an initiative of 3 the next round. Important note: A spellcaster using the 7/3 rule does not get his dexterity bonus if he is attacked during the round. However, if he is hit on a segment when he is not casting a spell, including the period of time when he is preparing the materials and his thoughts, he does not lose the spell. For Example In the 9th segment of the round, a troll attacks Mitch. He is hit because he cannot dodge effectively and maintain his spell, but he doesn't lose the spell. Had the troll attacked in the 7th segment Mitch would have lost the spell he was in the middle of casting. This is why wizards like to surround themselves with fighters. A spellcaster can choose not to use the 7/3 rule and roll initiative every round. This method allows them to keep their dexterity bonus and still cast spells, although not as fast.

Energy Drain
Never been a fan of draining levels, it does not make sense to me. So here is how I do energy drain. You get hit with energy drain you gain an accumulative penalty to ALL your rolls (to hit, damage, saves, etc etc). So if they drain for 1 you get a -1, if they drain for -2 you get -2 to everything and if ten get you at -1 you are at -10. If you reach negative your level or higher, you sample the cookies on the dark side – except the cookies are your former teammates and you are undead.

Now if you slay the undead that sucked your life, or someone else does – you get lose the penalty. However if you do not do before the day ends (Sunrise/sunset) then you need a restoration to get the penalty lifted.

In the case of “Boss” undead (Like Vampires) you have to kill the boss to get the penalty lifted.

Once you go undead, you can never be brought back to life unless you have a magic like an amulet of life protection.

This is not to say there is undead energy drain in this game. Just want to get it out there.

Posted on 2014-10-20 at 19:51:50.
Edited on 2014-10-20 at 19:58:32 by Alacrity

Subject: holding

You are not holding me up Olan as I am waiting on three people.

Thanks for the correction Tann

Posted on 2014-10-20 at 18:11:37.

Subject: Halloween

I would like the start date to be Halloween or a day or two before. Sorta fits the spirit of the game.

I will be posting a few silver screen teasers over the week and some house rules everyone needs to know.

Deadline for characters is Wed Oct 22 or at least a full character write up. If you need an extension, let me know.

The bodies hanging from the ceiling? Oh yeah. That was the first rescue party.

Posted on 2014-10-20 at 14:38:21.

Subject: so far in character development

Olan - Human Male 15th Lvl Fighter (Knight) - Nothing received
Keeper of Dragon - Half Elven Female 15th Lvl Ranger - done
Tann - Human Male 7th Fighter/8th Thief - done
Eol – Elven Male 15th lvl Mage - nothing received
Ayrn – Dwarven Male 15th lvl Fighter - done
Hammer- Elven Female 15th lvl Bard - done
Nimu – Elven Female 15th Level Cleric- nothing received
Ody- Human (shapeshifter) Male 15th lvl Cleric- done

Posted on 2014-10-20 at 12:46:43.
Edited on 2014-10-20 at 18:09:05 by Alacrity

Subject: No

i really don't see the value of letting someone with int get bonus points they are going to throw into blind fighting and ambidextrous.

Posted on 2014-10-19 at 02:16:54.

Subject: getting there

I have two characters in now. Minor tweaks only.

If you asked me something and I have not gotten back to you, let me know. I have been getting a lot of PM's lately so yours might have been lost in the shuffle.

Posted on 2014-10-18 at 18:22:54.
Edited on 2014-10-18 at 18:24:26 by Alacrity

Subject: End

they return at the end of round. Otherwise it isn't combat it is a circus act.

Posted on 2014-10-18 at 00:01:40.

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