Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: From the rule book:
From the rule book:
For purposes of figuring damage and Life
Points, Vehicle Scale is roughly 10 times greater
than Personal Scale, and Spacecraft Scale is roughly
10 times greater than Vehicle Scale. When using a
weapon from one Scale on the next higher Scale,
treat the damage as 0 (that is, only the basic damage
applies). When going from higher Scale to lower,
multiply damage points by 10. If using Spacecraft
Scale weapons on personnel, any hit is pretty much
an automatic kill.
So, the ASREV is two scales bigger than your guns which are in your hands.
Slim chance? Not really.
There is a reason in the pilot episode, Mal goes for the anti-aircraft gun, and does not try to use his assault rifle to take down a ASREV.
Posted on 2013-07-26 at 17:34:46.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: The plane
Ok. I will take into consideration Wolf and Asher shooting at the Asrev. However, keep in mind that due to scale, you are only doing 1/100 damage or possibly less. Plus your best range is 100 feet, 300 max. This is partially why I did not post you shooting at it because without an anti-aircraft weapon, it would be very difficult to take it down with a handgun.
Posted on 2013-07-26 at 11:06:48.
Edited on 2013-07-26 at 13:49:12 by Alacrity
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Topic: Voyages of Rocinante - Serenity/Firefly RPG Subject: The Gun fight - short and fast
OOC: Although there is a order of initiative her, I have attempted to write things in a semblance of order.
LV-426, Emergency Landing Field by Rocinante 8:22 am PT
When the guard started to push her to the ground to fire at the crowd, Willow clung to the arm forcing her down as if frightened, but as soon as the guard was leaning forward, Willow shifted her grip on his arm into the sankyo position. A firm wrench rotated his wrist into a painful lock, and when Willow let herself fall, she pulled him with her. But the move was new to her and not new to the guard who had martial arts training of his own. With a quick flick, he pulled himself free and Willow landed on the ground with a soft thud. The armoured man moved his assault rifle upwards, either to hit Willow or to shoot her in the precarious position that she was in ...
*BLAMMM*
The full force of a rifle shot hit the guard and caused him to reel backwards. the body armour clearly absorbed the damage of the bullet but could not stop the powerful force. He stumbled back trying to keep upright. Willow seizes the moment and withdrew the butterfly pin from her hair and struck the guard between the armour plates and the boot of his right leg. The pin did little damage but it did draw blood and the guard cried out in surprise more than real pain. He jumped back, ready to swiftly kick Willow in the face for hurting him. Only his muscles lost the ability to function. he collapsed to the ground like Sandy Claws riding a bowl full of jelly down the chimney at Beltane, unable to control his body or move a muscle.
Matherson cane struck the ground and a blue field of energy shot from it towards Portia, Wyatt and Dillon like a wave. Portia was struck first and felt to the ground rapidly. Wyatt was then engulfed. He tried to fight the energy as it sought to overwhelm him but it was too much even for the steel will of the captain and he too hit the ground unconscious. Then Dillion attempted to dodge away but he too was engulfed and he too became a victim of the blueness.
The ASREV fires up the engines and the ramp starts to close.
The other guard opens up with the assault rifle but Captain Havelock throws himself in front of and partial onto of the gun. A three round burst fires into Havelock's body and he falls completely, but he manages to trap the rifle under him to prevent it from use. the guard lets go and draws his sidearm while hastily running back to the ASREV, even though the ramp is almost down.
Hack moves quickly to the federal Marshall and disarms the man in a through business like fashion, not only taking the weapons away but pulling their magazines and discharging the shells in the chamber.
Matherson nods to Slash who starts to walk towards Sifu and the Violin player.
Wolf comes running into the field of combat and sees that guard is being left behind but is still armed is a hand-gun. The big mechanic opens up with one gun and then the other knowing that the armour will protect the guard so he had to make it count. The first burst catches the man and the force spins him around. The second send him flying backwards to the ground. By the time Wolf reached his victim, he is unconscious and wounded, but still alive.
The ASREV lifts off and circles slightly, as if about to pulverize Rocinante but then quickly ascends into the sky and takes off at speed, leaving the three supposed Marshalls behind.
Sifu stands and takes a fighting stance as Slash approaches. Slash pulls his gun up and puts a hand out to show he wants to put it away. The gesture is moot as Ma noisily pumps her shotgun from behind Slash and he turns to see the pink weapon head.
"Hey!" he says like his feelings are hurt, "I ain't hurt nobody."
Tess moves up quickly on the man in a white tuxedo, pulls the hammer back and steps up with heavy cannon leveled, "Call them off. You so much as twitch that cane, and I will ventilate your brain."
Matherson smiles as if Tess said something funny and calls out loudly and clearly, "I just want my case back, Miss. Sorry about your captain, but I figured best to make sure the commander was taken out."
LV-426, Atmo Processor Interior 8:21am PT
As John packs up the radio he hear the tell-tale pops of distant gunfire. Suddenly the radio crackles to life again as he holds it in his hands.
"Gorram hell! We are being fired upon!"
"Pull back! Pull back!"
"But Dillon and Kyle and ..."
Another voice comes on the radio, deep and fierce enough to broker no argument. "You have your order! Get out and blow them. We will deal with this with the whole unit.."
"Copy that sir."
The sides of the building have no windows but many slits for air to pass through. As John moves to look, he sees the ASREV lifting off. At first he thinks that it will fire on the ship but takes off instead and quickly.
Get out and blow them? What's the blow them mean if not the ship?
LV-426, Emergency Landing Field, Outside rear of Rocinante, 8:21 am PT
Jessie emerges from the ship just as the ASREV leaves and the fighting seems to be over. The Captain is on the ground, so is Portia Amber and the Marshall. The Old Captain is down and bleeding and Matherson and his bodyguards seem to be being held at gunpoint by the ladies of the crew. She can hear Matherson say loudly, "I just want my case back, Miss. Sorry about your captain, but I figured best to make sure the commander was taken out."
(So you have three captives. One is unconscious. One is wounded and unconscious, and the third is wounded and drugged unconscious. Dillon, Wyatt and Portia can all be revived easily and quickly, in fact the revive on their own within 30 seconds. Havelock has taken three bullets to the chest but is still breathing and holding the rifle to the ground. No other passengers are wounded.)
Posted on 2013-07-26 at 02:34:26.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: woohoo!
I got sleep last night! Woohoo! Now I can run this combat and get us moving. Please note that is will only cover about 6 seconds of time passing so reading it will take longer than doing.
Giddy - one small point. The radio is small enough to carry but not put into a pocket. More like 12"x10"x2". Not that it will effect game play, but wanted to be clear.
Posted on 2013-07-25 at 13:22:37.
Edited on 2013-07-25 at 13:25:48 by Alacrity
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: post
Thanks to everyone for the great posts. With Vanadia in Boston until Saturday night and Incrediboy in extremely erratic sleep patterns right now, I do not think I will have time or state of mind to post coherently until Sunday. If I can, I will do so sooner.
Posted on 2013-07-24 at 16:37:29.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: DAD!!!!!
Actually he sent me some questions and I only answered this morning.
Posted on 2013-07-23 at 17:59:20.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: okay
Nice. just waiting on Giddy now. Might be able to update sooner than expexted.
No changies!!!
Order of initiative in this combat is:
Asher
Matherson
Willow
Dillon
Wyatt
Hack and Slash
Havelock
Guards 1&2
Wolf
Tess
Trish
Now since combat can change plans easily, I may be PMing some of you on the lower end to say ... based on this, what would your character do.
Posted on 2013-07-20 at 19:10:09.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: no problem
I doubt I will be posting anytime soon, probably not until next weekend. Although once Albert posts I can put up the order of initiative.
Posted on 2013-07-19 at 12:30:19.
Edited on 2013-07-19 at 13:15:56 by Alacrity
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: oh wow
Very cool map of the Verse
Posted on 2013-07-19 at 02:09:13.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: yes
Remember you are firing into a crowd.
As to range, the distance is 150 to the action and 300 to at ASREV.
Posted on 2013-07-19 at 01:57:37.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: a bit different
Judging by what I see here, the rules are looking a mite different. Not necessarily a bad thing as the first books has some glaring issues.
Sneek peek to Firefly RPG
Archetype preview
Posted on 2013-07-19 at 01:42:18.
Edited on 2013-07-19 at 01:44:19 by Alacrity
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Topic: Pacific Rim….What did you Think? Subject: I let her be on the ship
Yes I enjoyed the film as well. Good action, good special effects - solid popcorn film. It wasn't a thought engaging film in anyway but I wasn't expecting to be. Lots of it were borrowed from several Japanese sources, most strongly Evangelion.
Posted on 2013-07-19 at 01:29:39.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: perspective
First off, I made a mistake in what i was thinking was the ramp of Rocinante. The ramp faces forward and I was thinking out the back. Sorry if I confused anyone.
Yes you can the open ramp to the ASREV (also forward facing). It is not a huge one like a firefly but more of a ramp like ... The Millennium Falcon.
To Wolf, the crowd is doing an assortment of running, panicking and standing around. What you can see is guy is a Federal Marshall jacket, bleed from the head ready to mow down Wyatt, a lady and some other people. Willow is being held by a guy in full tactical armour, and a another full tach arm dude is about to open on the crowd. Beyond that, it is chaos. You seem flashes of people, Ma's pink shotgun helps spot her. Some guy is a white suit is ducking etc etc
Posted on 2013-07-19 at 01:25:41.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: aha
What a good idea.....
Posted on 2013-07-18 at 18:03:34.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: Assume makes a
Remember people are posting what they hope will happen. Not necessarily what does happen. Asher could miss. He could hit a by-stander. Reavers could drop from the sky on Asher. The helmet could come off guard to reveal a long lost love of Asher. Willow move could fail. She could get a extraordinary success. etc etc etc etc
So as I have said many times, post what you think will happen and I will tell you what will happen. I know the order of initiative now.
Posted on 2013-07-18 at 17:02:09.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: answers
Okay. Here we go.
The ramp of the ship is 150 feet away from the action (give or take). A combat round is 3 seconds (not 6, my bad). You can move 15 feet per round as a single action. You can perform one action per round without penalty, -1 step for every additional action up to three, depending on how much time the action would take. Three shots with a rifle if not one is firing at you is possible. Dodge, fire, dodge again would be unlikely.
A step penalty is a reducing in the dice you use to make a successful action. Example: If you are shooting and have a d10 agility and a d10 skill but incur a -2 step penalty, he skill drops from d10 to d6. (d10-d8-d6).
The Machine Pistols that Wolf carries can fire single or burst. Max rate of fire is 3.
The Range would be 100 feet increments. That means short is 100 feet, medium is 200 and incurs a -2 step penalty, long is 300 and it incurs a -4.
Damage is d6 w
The JC does d8 w and the range is 150 feet increments, Shotgun part is d10W and 10 feet increments
Rate of fire for Asher – you can fire up to three times in this round, however, each additional shot incurs a -1 step penalty to ALL actions in the round.
Rear Ramp and landing gear – I hope the picture shows you what you need. Not sure what you were going for with that.
Posted on 2013-07-18 at 14:03:41.
Edited on 2013-07-18 at 14:06:08 by Alacrity
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: Landing gear
Hopefully this helps with placement of landing gear.
Posted on 2013-07-17 at 19:43:49.
Edited on 2013-07-17 at 19:46:37 by Alacrity
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: no need to be sorry
I appreciate the questions actually. I am just not that quick right now.
Have fun at PR. I enjoyed the film a lot.
Posted on 2013-07-17 at 19:41:09.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: yes
I called them 97 because this is the future....
Give me some time to work out your answers please. The rules are very very general and I have had very little sleep in the last two days. I will try to get you concrete answers soon.
Posted on 2013-07-17 at 19:36:16.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: protective armour
Just for the record. Armour, subtracts it's armour rating from the first amount of damage and then turns all damage beyond that into stun damage. So Tactical Armour has a -5W rating, a Ballistic vest has -1W. Unless I am mistaken, Wyatt, Wolf and Asher all have Ballistic vest on.
Posted on 2013-07-17 at 19:09:00.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: From the book:
I believe you have an "assault rifle" class weapon which means you can do any of the following:
• Single-shot: The weapon fires one bullet per
attack and is handled with a standard attack.
• Burst: The weapon fires a short burst of three
rounds. A burst counts as one attack action and
allows you to make three attack rolls against the
target, though with a –2 step Skill penalty, since
firing a burst is less accurate.
• Autofire: This is where you target a general
area (about 5 to 10 feet wide) and spray it full of
lead. You make one Easy attack action to make
sure you targeted the area correctly. If your attack
succeeds, all potential targets must make defense
rolls (just as they would against normal attacks)
against an Average difficulty. Those unaware and
standing still are Easy targets, which mean they are
automatically hit. Anyone who fails his roll is hit
as if struck by the original attack roll against his
defense. Plot Points can be used only to add a bonus
die to an attack against one target.
Example: Jayne switches his submachine gun to
autofire and sprays the 10-foot area where three
security guards, Harry, Joe, and Burly, stand. Jayne’s
player rolls a 13 on the attack roll, far more than
the 3 he needed to “paint” the area. The GM rolls
defense for the trio. Harry dives for cover, and his
Agility + Athletics/Dodge yields him a 15—saving
his pee goo for the moment. Joe is an aware, moving
target, and gets Innate Defense. His Agility-only
roll yields a 5—meaning he’s hit with the original
13 attack! Burly’s attention was elsewhere, and he’s
standing still and an unaware target. He’s hit and the
poor bastard gets only a 3 (the Easy difficulty) as a
defense.
Posted on 2013-07-17 at 18:12:49.
Edited on 2013-07-17 at 18:13:50 by Alacrity
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: Sorry, missed question
I believe the rule states three rounds if you do nothing else.
Only one if you have to dodge. But I should check.
Posted on 2013-07-17 at 16:55:16.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: So.
Then post damn you!
Posted on 2013-07-17 at 16:53:30.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: Wyatt
I believe the last two time the Captain drew his gun it ended with a person having a third eyehole and no reason left to live.
Posted on 2013-07-17 at 16:44:51.
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Topic: Voyages of the Rocinante - Firefly RPG QnA Subject: well
I can tell you that the first move will go to Asher and then Matherson, but remember a combat round is 6 seconds so it will seem instantaneous.
Posted on 2013-07-17 at 16:37:54.
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