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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Destiny's Flight - A Serenity RPG
Subject: The doctor chimes in

"Hey Stephanie would it be okay if I borrowed the X-ray machine?" Grace asked,

The doctor laughed, "My dear dear Grace, would it matter if I said no? You would just borrow it anyway if I know you and I do, so go ahead but please don't "enhance it" like last time. I almost neutered poor Ken unknowingly."

(Assuming a short smarmy answer from Grace)

"However, I think that the Doc is the best choice to accompany me into the party. No offense Tess, Grace,” Jason nodded to the pair, “but you two ladies wouldn’t blend in very well,”

"Thank you very much for the invitation Jason, it has been a long time since I had a reason to dress formally, but I would decline. I no longer have the heart or patience to deal with the aristocracy and I would be more dangerous there with my tongue than Ken would be with all his iron." The doctor said shaking her head.

Stephanie stood up and picked up the key that was found in the guest quarters. "I looked up the serial number of this key in the Ariel Hospital cortex database. I couldn't find much, even with my credentials which didn't surprise me, patient confidentiality and all that. But I did find one thing that is important. The key is not for organs, the serial is actually for maternity. Now when I examined her for TOX, tests showed she took Neurojenvuium, which made sense as she obviously worked the "young" side of her market."

(assuming Blank stares and a what is .....)

"It a youth drug. Keep the body from maturing. You can't take it long but you can look like a teenager for 20, maybe 25 years. Companions working that market usually charge a lot and get out fast so they take it for a short time. Thing is, you can't take the normal contraception drugs with NJM. You have to take the more modified versions which are hard to get outside core. Higgin's Moon as Grace mentioned, is about as far from the core as you can get."

(assuming some discussion, and Ken making a crude comment about "getting out fast")

The Doctor went on, "I have a feeling that our passenger was once pregnant, and someone wanted her to abort the child. She instead, had the baby removed and put in cyro-stasis until she was ready to have the child."

(assuming some shock and disbelief)

"Oh yes. It can be done and is done in the core hospitals, but you have to be very rich or very influential. But most important for us, with this key and a sample of Priscilla's DNA, someone could get that child and do whatever they wish. So I don't think we can send it to her by post. We could be figuratively speaking, carrying someone's baby here. If whomever was willing to kill a companion for this..." She left the thought hanging there for all to contemplate.

Posted on 2011-10-23 at 19:58:27.
Edited on 2011-10-23 at 20:00:03 by Alacrity

Topic: Destiny Flight - QnA
Subject: posting

I hope to post soon on this if only to throw in the doctor's point of view. Keep in mind you are a long ways away from the party.

Posted on 2011-10-21 at 17:45:49.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: would love to post

But i am sorta waiting on the CAPTAIN!!!!!


Posted on 2011-10-21 at 17:43:01.

Topic: Destiny Flight - QnA
Subject: stump

Jon have a d6 intelligence which is average. As to "cougartown" that depends on how you want to play it. The doc is hot for captain but Jon might be hot for her but scared to say anything, or be "credo" about dalliances with crew or he could be completely clueless. Remember with character switching, we have not really established a rapport yet.

Posted on 2011-10-13 at 10:39:58.

Topic: Weird War II Q n A
Subject: monsters

The reappearance of Mr. Tentacles is mostly to give Brutal a heroic death. So don't read too much into it.

Posted on 2011-10-11 at 00:18:33.

Topic: Destiny Flight - QnA
Subject: my bad

Phelan - I must have deleted your pm in a fit of inbox cleaning. My apologizes. Let me know if you need anything else.

A Guest list? Easy to find and it reads like a who's who of society, parliament and military - not to mention more than a few of the shady upper crust as well (Highly placed Tong). What were you looking for exactly because I don't have a list of names per say.

BTW - I am assuming that since it is a time deadline and you don't want to hard burn at max all the way, you are flying the most direct route. This will take you through highly populated fly zones. Nothing wrong with that but it will mean you will be seeing other ships passing by.

Posted on 2011-10-10 at 17:25:29.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: sorry

Yes, the doctor can give you something to take the stun away and give you some points back. He will be gruff about it but recognizes the need. Then You and Tann can post about getting back to the hovermule with Bowman and heading to the mine. It won't be a fast trip though.

Posted on 2011-10-10 at 10:28:45.

Topic: Weird War II Q n A
Subject: not thr only one

Apparently you can be contagious through the net, 'cause I got the ick too.

Posted on 2011-10-10 at 10:17:49.

Topic: Characters in Weird War II
Subject: Left the group

Name: SSG. Max Keller
Age: 30


Agility � D12
Strength � D6
Vitality � D8

Alertness � D8
Intelligence � D10
Willpower � D10

Initiative (Act first in combat) is Agility + Alertness - d10+D10
Life Points (Hit points, how much damage you take) is Vitality + Will Power - d8+d10
Physical combat � strength + skill
Gun combat � agility + skill
Basic Combat Dodge � Agility + alertness - d10+d10

Steady Calm (minor)
Things go smoothly (minor)

Hooked (Minor) - Smoking cigarettes
Overconfident (Minor)
Straight Shooter (Minor)
Dead Broke (Minor)
Phobia (Minor) - Tight spaces- Buried in a cave in once for 3 days and since has had a bad fear of being buried alive.

Skills -
Covert d6; Infiltration d10
Discipline d6; Leadership d8
Guns d6; Assault rifles d8; machine guns d12
Heavy Weapons d6; Demolitions d12+2
Survival d6
Unarmed Combat d6; Judo d8
Linguist (d6); German d8

Staff Sergeant Keller is a paratrooper and demolitions expert for the 82nd Airborne; he was assigned to this mission because it was thought that a demolitions expert would be needed. Max�s family has a long history of explosive knowledge; from his great-grandfather to his father they were all explosive experts from railroad days to coal mining.

Due to his prior knowledge of the subject matter, Keller found advancement in the Army to come quickly to him. He has participated in several insertion missions behind enemy lines; blowing up bridges, railroads, dams etc. He is fluent in German, speaking and reading; his family being of German descent having come over in the mid 1800s to work on the railroads.

While explosives are his thing, he is experienced in hand to hand combat and all manner of military firearms; his favorite the Thompson submachine gun. He is trained in covert operations; using his skills and fluency in the language to infiltrate enemy fortifications.

Posted on 2011-10-09 at 18:53:33.
Edited on 2015-03-09 at 20:40:48 by Alacrity

Topic: Destiny Flight - QnA
Subject: coffee is coffee

I don't play food as a checklist-you-are-in-danger-of-starving mode. Fresh food is very expensive but I will play this meal as a "use the last of the good stuff before it goes bad" kinda of meal. Mostly it is protein paste made to look like something edible. You wouldn't have fresh meat, that would be an extreme luxury (like we can have ground beef or get fuel).

Tea and Coffee are common. Good Tea is easier to find than good coffee. Sweeteners would be all artificial (Stevia) with sugar being rare.

Plot Points
As some are new, let me go over plot points again. You all start with 6 points. These points can be used in actions to add a die to help you succeed in an attempt to do something. Now I play PP as a d6 for 1 and d8 for 2, d10 for 3 etc. (game starts at d2 which I think is cheap)

So Jon wants to shoot bad guy who has the doctor hostage. He wants to be sure he hits so he adds a plot point. Than means will add a d6 to his skill+ability roll.

If you are wounded, you may use a plot point or two to reduce the damage. So you take 6 wound damage and ask to use a pp to reduce, I roll and get 4 so you only take 2.

You can also change your misses to hits or fails to success but that is more expensive. 1 pp per point to make your roll succeed.

You may also use pp to add or change the story. Like you need to have a contact in the town, spent 3 points and hey, Gorde from high school happens to be in the phone book.

Now you get plot points for playing your complications well.
I would say everyone has so far so everyone is now at 7 points.

Hope this helps.

Posted on 2011-10-09 at 17:30:49.
Edited on 2011-10-09 at 17:31:28 by Alacrity

Topic: Destiny's Flight - A Serenity RPG
Subject: love all the posting - Thanks

Destiny Galley, Day One of Journey, 11:00 pm ST

As Jon was pulling out ingredients he heard someone enter the galley. He looked over to see Stephanie coming in with a smile on her face. "Great mind or fools?" She asked, "I was thinking the same thing. Mind if I make some sweet Boa alongside you?"

(Assuming no objection)

The two of you work together preparing the meal. The closeness of your bodies in the galley brings a welcome human element but also some repressed tension the Doctor. She looked at her Captain out of the corner of her eye and wished .... Well that wasn't going to happen. Silly for an old woman like herself to even fantasize about that! But she couldn't help her feelings for Jon. She fell in love with him on the day they met and she had been trying to deny it ever since.

Destiny Cargo Bay, Day One of Journey, 11:00 pm ST

Grace looked at the barrels in the cargo bay with an analytic mind. The barrel, and wide and it occurred to her as she calculated volume in her head that this party must have an awful lot of guests or a lot of heavy drinkers. She looked at the grain of the wood and the kegs trying to figure out if there was something off and it came to her as she pushed against one - and it moved slightly.

Not a lot, but a bit and that should have been impossible based on the volume, standard weight of a wine in a barrel and not to mention the barrel itself. She remember that Norm had his lifting rig bring it up for them, so no one had to touch the kegs.

She looked at the barrel with a renewed interest and noticed something else. She check another barrel and found the same thing - then another. Each other has a slightly depressed area on the side, at the middle, about the size of a man's hand. She soon found that each depressing seemed to be smooth but there was a VERY hidden catch on each one.

Grace pulled off her multi-band tool on her arm and set the EMF detector on, running it over the barrel. No electrical fields detected.

“Crew meeting in the galley, let hash out what’s been going on………. and bring an appetite. “ came the announcement over the ship PA. While she briefly considered pulling out the docter's xray equipment while everyone was busy, Grace decide it best to tell the crew what she has found.

Destiny Jason's Quarters, Day One of Journey, 11:00 pm ST

Jason showered and thought about the Feds and the inspection. He was sure that Sanders was playing a game with them. Not necessarily by choice but ... He couldn't quite put his finger on it. the inspection was a ruse, he would bet his last credit on that and come out a rich man. He wished that he knew what was going on and briefly though t of getting the crew together for a talk and sharing of ideas.

“Crew meeting in the galley, let hash out what’s been going on………. and bring an appetite. “

Well ...Great minds do think alike.

Posted on 2011-10-09 at 17:13:50.
Edited on 2011-10-09 at 17:14:19 by Alacrity

Topic: Destiny Flight - QnA
Subject: great minds

Glad you beat me to it. I'll have the Doctor join you as you are cooking then and work the meeting from there.

Posted on 2011-10-09 at 12:33:19.

Topic: Destiny Flight - QnA
Subject: dinner?

I can arrange a post that puts you all around the table late at night. Perhaps the Doctor decided to make some Tea and dessert Boa before you head off for bed. I can even give Grace some info on what she finds and the doctor has news of her own to share.

Posted on 2011-10-08 at 18:22:13.
Edited on 2011-10-08 at 18:23:14 by Alacrity

Topic: Weird War II Q n A
Subject: You are up and on the chart

RPN - don't post to far into story. Things will be happening.

You know I can't bring myself to take YeOlde off the player list. sigh.

Posted on 2011-10-07 at 21:05:14.

Topic: Weird War II
Subject: Enter the lost soldier

Max sat in on the stone floor of the prison cell he occupied and tried to breathe deep and regular. the Germans had beat him hard but he was still alive, and still thinking about a way out. He'd get out of here - he knew it.

It had all started well - the mission that is. But when the plane was attacked Max had been ready; his gear consisted of the usual stuff along with his explosive kit and his Thompson and as much ammo as he could carry. When the call to jump now had come he was up and out the door in no time. The jump however didn’t go so smoothly.

Not long after his chute opened he felt an impact and he started to plummet downward; looking up he saw that a body from the plane had crashed into his open chute. The falling body had continued on to its doom but in passing it ripped a gaping hole in his chute. Quickly he drew his knife and cut away the main chute and once clear he deployed his back up chute. When it opened he was perilously close to the tree line and he crashed down through the trees and along the way he struck his head on a large branch and was knocked out.

Coming too he felt someone moving him; he thought it must be his fellow rangers but they seemed to be a bit rough with him. As he came fully awake he heard them speaking German and knew he had been captured. By the time he was awake he had been stripped of all of his weapons and gear and his hands were tied behind his back. They questioned them but he only told them his name and rank in English; no sense in letting them know he understood everything they said.

After awhile more troops came, they must have been searching for more survivors of the crash. He was glad to see no other captives; that meant they would carry on with the mission. The German soldiers blindfolded him and hauled him into a truck and drove him someplace. Once he arrived they kept him blind until they had him inside a building in a cell where they did a proper interrogation of him.

A German sergeant took great care in his interrogation techniques; he managed to beat on Keller and most of the time kept him from passing out. In the end he learned nothing from him. they put him back into the cell to await further interrogation. But Max knew something else was wrong. Something had these guys scared. They were talking about experiments and monsters. This was supposed to be a rocket fuel site! What was going on?

But all he could do was wait. Scared people make mistakes, and he'd be waiting for any chance to pay back his capturers.

The door opened and two guards yelled at him to get up. he didn't move, letting them pick him up and drag him back. Let them think he was weaker than he was....

Posted on 2011-10-07 at 21:01:41.

Topic: Weird War II
Subject: Hard to keep a good monster down

“You’re one lucky canary, mister, to run into us. We can give you some protection, if you can give us some answers. First of all, what was your job here?” The Captain says and the Sarge moves to translate for the german prisoner. The man is very agitated and nervous at first. He keeps tell you that there is great danger and that you must flee while you have the chance. But eventually you get this much from him.

His name is Drew Goldstein. He is an electrical engineer brought to the castle two weeks ago to help them with a power surge problem, or so he was told. He doesn't like the Nazis or want to work for them but they have his wife and daughter captive and one wrong move and it would mean Auschwitz for him and them. (A number tattoo on his arm confirms at least part of his story) At first he did what they said but he knew they were doing something very evil here. Something that required a lot of power and attempting to ... well he didn't know but he had heard Herr Doctor say something about opening a dimensional rift.

Last week, they has done an experiment outside and it went horribly wrong. A soldier was electrocuted but then, they found something living in his corpse. After that, things became very bad for Goldstein. He was forced to work on the generators to maximize power. They worked him day and night with little sleep and constant guard. But the guards talked of a creature growing. Civilians were taken for another experiment and then the soldiers started to become scared - there was talk of more monsters appearing. He heard Guards talking about something with no body that possessed men.

Herr Doctor and the Commander attempted the experiment again and all hell broke loose. There was a blue light and then creatures from nightmares poured out. Demons of darkness and fire. Goldstein ran blindly upstairs and hid upstairs in an office until a few moments ago when he decided to make a break for it and found you.

He has no idea where the Commander or Herr Doctor are but he knows that similar equipment is set up in the crypts below the castle. He also tells you that another American soldier was fought with the plane, and is being held prisoner in the castle, in the dungeons below.

Suddenly the scientist starts to cough and hack. He seems to have problems breathing. Doc moves to see what the problem is but suddenly the doctor breaks free and runs for the door. Brutal moves to intercept ..

When suddenly there is a crash and bang from the front of the castle as the doors burst open. A familiar tentacle swiftly reaches into the room and grabs Goldstein. He screams. The monster bellows a angry cry. It is the creature from the bridge, now trying to get into the castle but only able to reach an couple of arms in. The German man is pulled out screaming until a gut wrenching crunch and ripping of flesh and bone puts silence to his protests.

"SONOFABITCH!" Brutal yells, "How often do we have to kill this!?"

Posted on 2011-10-07 at 20:11:07.
Edited on 2011-10-07 at 20:15:03 by Alacrity

Topic: Weird War II Q n A
Subject: Not dead yet

Sorry for the delay in getting info out and posting. Work has become busy again. However, Tomorrow is only a half day for me so I should be able to take some time for myself.

Posted on 2011-10-06 at 16:38:56.

Topic: Vote for the Inn
Subject: 4

We're number 4! We're number 4!

Sorry. It is a Canadian thing.......4th place is good. We don't have to be #1.

Posted on 2011-10-03 at 19:36:23.

Topic: WWII Horror LFP
Subject: TANN!

Albert! Stop frightening away my recruits! Sheessh!

Posted on 2011-10-03 at 17:37:38.

Topic: WWII Horror LFP
Subject: sure

Would love to have you RPN. Any idea on a character? Keep in mind this is "hollywood" style world war II so don't worry too much about real history or timelines. If we can get a premise going right away (within two days) then we can slip you into my next post. Otherwise I will post to the game and have you show up later.

Posted on 2011-10-03 at 12:28:50.
Edited on 2011-10-03 at 12:30:06 by Alacrity

Topic: Weird War II Q n A
Subject: a day or two

I am going to wait a day or two to see who is interested in getting involved. If I get someone who can join quick, it will change to way I post the next bit.

Posted on 2011-10-03 at 00:40:45.

Topic: WWII Horror LFP
Subject: Attention!!

I am looking for someone to join the Escape from Castle Rautenberg game - a WWII horror RPG based on the cortex rules.

I would like someone to play an American soldier who was captured by the nazis and is in the castle. You would jsut be waking up as the game is progressing. If yo uare not familiar with Cortex, don't worry, I can walk you through the system.

Although originally a one shot campaign, this could roll into another game afterwards as a special team that investiagtes paranormal and occult missions.

Posted on 2011-10-03 at 00:20:03.
Edited on 2011-10-03 at 00:28:54 by Alacrity

Topic: Destiny's Flight - A Serenity RPG
Subject: let's go

Destiny Bridge, Day One of Journey, 10:00 pm ST

“Fuel cells are still warm,” Tess said to Jason as she began the power up sequence, “I’ll take us out slow and then we’ll boogey on at the edge of their short range sensors. She’ll be ready by the time you’ve made your call to those sah gwa tze fu.”

“Sounds good Tess, Just make sure that we take this nice and easy. The last thing that we need right now is for the Erikson to decide we’re being suspicious.” Jason said as he turned to the communication station powering up the transmitter and keying up the mike.

“Greenleaf control, Alliance Cruiser Erikson, this is fast courier Destiny upon successful completion of the inspection we are now resuming our previously interrupted flight plan.” Jason called into the Port authority and received the green light to proceed. The Erikson was still matching speed and course but there was no reason to delay your journey any further.

““Sheh sheh, Erikson and Greenleaf have a nice day.”Jason replied.

Tess activated the main engines and the ship took off like a shot into the black, with Greenleaf and the alliance cruiser slowly becoming smaller and smaller in the rear monitor.

Destiny Guest Quarters One, Day One of Journey, 10:00 pm ST

“Gorram, that doesn’t look so good. That’s got something techy about it. Grace ,you think you figure this out without causing us no more delays?” Jon started to reach for the case but stopped, “Ah, I’ll just leave this for you.”

Grace didn't reply. She just kept looking at the case as if he and it were the only one in the room. Jon had seem grace get like this before and there was little he could do. Grace was pondering possibilities and possibilities and then some. Best to just let her be, as she always did right by the ship and crew. He patted her on the shoulder reassuring and then left the room giving the hand signal to Ken and the Doctor to follow him out. Just as they did, Grace suddenly flipped the briefcase over and then back again, mumbling to herself "No. Of course it isn't an explosive. I knew that."

As time passes, the crew begins to resume normal life on the ship. Tess sets in a course that is the fastest, most direct route to Osiris as there is no need to hide with legit cargo. The Doctor send a wave to the hospital and passes the news to the crew that Priscilla is still recovering and not cognitive enough to answer any questions. Grace fumes in her room for awhile that people had been in her room but eventually gets down to business. At 11 pm, Ship time, she comes to the common room with the case.

The tech was mere a high end lock made so only Priscilla could open it. Grace interrupted the power and reset the factory specs so the lock accepted her DNA. Inside was a personal wave transmitter, with the last time used was to the Companion Guild house on Sihnon, the day that Priscilla took ill. Unfortunately the device did not save the message. The other was a key card, coded for a the main hospital on Ariel but as for what, Grace was unable to say.

Dr. Young looks at the key with a bit of surprise. "That's a cyro-key. For clients who have organs grown and kept in cryo-stasis in case they ever need a replacement. To get it you need the key and a DNA sample to prove you are indeed the donor."

Posted on 2011-10-03 at 00:13:50.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: back in the saddle

Hornsilver Mine, Regina, Frisco, Day Nine 11:20 pm Planet Time

"You've been playing with children and fools too long, sugar, you're descending to their level. We're almost at the curve of the drift; I'd better see some light to show your good intentions, or we walk outta here!" Willow called out.

There was a brief pause of silence and then the scuffling of someone moving around, and the sound of water sloshing as well. Down the drift a light pulsed twice to show you the way to go. "Now keep coming down the drift, to the base of the old shaft ." I'll be waiting for you there." Brigit calls out.

Sam, Wyatt and Willow continue down the path for a while cautiously. As you move you see another flash of light in the dark, then another and another. Brief flashes, very small but a sign that you are not alone. Then a voice, familiar to Willow calmly and quietly says near her ear. We meet again Miss Willow. Shame it is once again not under the best of conditions." It is Lau Tsu's voice. As soon as he speaks, three Tong men dressed in black step out slowly into your light and A fourth steps out from beside Willow and Tsu removes his head covering.

(assuming some hello and you scared the bejezus outta me)

"I apologize for startling you like this but grandfather asked me to bear you a message Miss Willow. I am afraid I bear sad tiding for Grandfather has left this world to join his ancestors. Fear not, it was not by the hand of the devil and his mistress. In fact, shortly after you left it was like something he was holding on to for life was no longer a burden - perhaps he found someone to share it with? I would not know." And with that he passes a piece of folded paper to Willow. "But if you brought any measure of peace to him, I will be forever in your debt."

The Message - Willow: They say the son must share the burden of the father but it is the daughter that has to clean up the mess. I fear I won't be here for you to give the chess piece to when you return and I am sorry for burdening you. Many evil acts are done in a war. I only hope that you judge me not for what I did, but what I hid. Please finish what I should have done. Thank you.

"We seek out the devil Pearson to seek revenge for his deeds against the family. But he moves like a shadow and eludes even me. I feel like he is watching us, mocking me. I can find a acorn carried on the wings of an eagle, but this man is beyond my skills. Be cautious. He does not fear death and enjoys its company. I fear I grow old, for i can't track a murderous villain and I trusted the devil in a woman's guise. For my sins, I bear the price."

(assuming some more riddles in the dark)

"You go to meet her? Be careful. She is the more dangerous of the two. We must go and seek out Pearson. Good Luck to you."

Frisco, Day Nine 11:20 pm Planet Time

Asher! You there! You better be alive young man or else I may be powerfully upset at you ruining the work I put into saving you. Ain't too respectful to get yourself killed before all the stitching heals." It was Doc McGuire's voice, followed by the sounds of someone moving debris. "HEY!....... Over here!......... I got a man down and I can't move these beams!" the Doc shouted.

For the second time in a week that gruff old voice has been the best thing Ash could remember hearing. “Doc? …..Oh Doc thank Buddha you’re here.”

Then with a small crack in his voice Ash said, “Doc…., I’m sorry……, Winnie didn’t make it.”

"I'm sure you tried Asher. Some people have too much hate in them to keep going. " the doctor replied

“Ash? That you? Yell out if you can hear us.” Came another voice, Bowman by the sounds. Soon he heard Wolf call his name as well and the beam over him moved to reveal moonlight, a lantern and three faces of people he was glad to see.

"Don't try to move yet!" the Doctor said sternly and began poking and prodding his side, legs and back before he nodded his head. "You are one lucky man Asher." he says with a whistle, "But you will need some rest and mending." He said as he pulled out his dermal mender and began to work on Asher's forehead where a gash had formed. A small crowd of peopel were coming out now. some were standing around but many were hauling buckets to douse the fire and others moved beams and debris.

Posted on 2011-10-02 at 18:52:28.
Edited on 2011-10-02 at 19:05:15 by Alacrity

Topic: Loaded Dice Filler: Fantasyland
Subject: yo! oh flakey one?

When you get back can we discuss getting Floyd Hobart going?

Posted on 2011-09-30 at 16:05:07.

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