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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Save the Princess Q and A
Subject: think of it as incentive


Maybe if you are nice and fill in the blanks on the sheet I sent you 2 and a half days ago, I'll throw some kobolds at you.

Posted on 2009-12-22 at 16:16:31.

Topic: Save the Princess Q and A
Subject: yes


Yes please. Go ahead and mingle, just don't kill anyone until I have your char sheets complete.

Posted on 2009-12-22 at 15:43:05.
Edited on 2009-12-22 at 15:43:20 by Alacrity

Topic: Save The Princess recruitment
Subject: so it begins


the game intro is posted and is the Q&A thread. I won't be posting to the game until January but you can do an introduction post of your own if you'd like.

Posted on 2009-12-21 at 17:24:26.

Topic: Save the Princess Q and A
Subject: Save the Princess Q and A


This is the question and answer thread for the Save The Princess, Save the Wyrm RPG.

Posted on 2009-12-21 at 17:19:21.

Topic: Save The Princess, Save The Wyrm
Subject: Save The Princess, Save The Wyrm


It had started well.

All of you had been in Tharbad, a city of Drannon, for reasons of your own. But circumstances brought you together as a team. Goblins had a deep lair in the foothills nearby and were ravaging the trade caravans on route to Drefast. Normally, the legendary Mark of Amnell would deal with this problem but the Sendria border has seen many skirmishes of late and the Warlord Anton Garcia was focused on that immediate threat rather than some goblins. So the city elders offered a modest reward for any mercenary, sellswords, hedge wizards or adventurers who would take on this challenge.

You came together as strangers seeking employment and returned to the city as friends. The quest was successful, the goblins were vanquished and there was much rejoicing. As with all things in Drannon, they made a big deal of your victory. You were guests of honour at big banquets, had numerous drinks bought for you at the local inns and celebrations were lengthy, not to mention boisterous. Bards told many stories of your valourous deeds and sang songs of your adventures. The reward was split among the members of the party and you were feeling quite grand. But somewhere in the back of your mind, the pull of adventure and thrill of quest was calling you.

Then things changed in Tharbad, for people are always a fickle bunch. Drinks were no longer free and bills were handed over to you with several new taxes (3 gold for a beer! What the hell is a PITA tax?). The songs of your adventures now had you all dying tragically at the end or killing each other over the greed for goblin treasure. The people started muttering around you terms such as 'freeloaders' and 'good for nothing *&%$'.

So it was time to leave Tharbad behind. All of you enjoyed the camaraderie and friendship that your party had developed so you left as a group to seek your fortune on the road. Drefast was the place to be! Many rumours of opportunities and the Emperor was known for his generousity.

After a couple of days on the road, you travelled for the length of the day and were thinking of setting up camp when a passing merchant told you of a village close by the name of Argent. The thought of a proper bed, warm food and ale were too good to pass up so you pushed on for a few more miles. It was nearly nightfall by the time you reached the village, quaintly signed as “The Kingdom of Argentia” (Drannese!). You move through the empty streets to find the “Red Dog Inn” and enter the establishment.

Inside is a modest fire and a mostly empty common room. The bartender looks up from his counter, clearly surprised to see anyone here. He attends to you most graciously, and you soon have beverage and warm meals before you as more wood is added to the fire to take away the chill of the autumn evening. When one of you asks about the lack of patrons, he pours himself a glass of ale and explains.

“King” Argentia is actually a vassal lord of Warlord Heratio Marcos Alterius Bassanino, of the Dawn Castle. He is considered a good man by his people whom he treats fairly and is well admired- so much so that they refer to him as their king and his daughter as the princess. This evening, there was a big party at the castle for Princess Argentia’s coming of age Birthday party. Anyone who was anyone would be in attendance and more than a few who wished they were someone. Even the Khords of the nearby clans had sent a dignitary to the event and word had it that he brought a valuable gift for the young lady. The party would last for several days and nights.

You finish your meals and have a couple more drinks with the innkeeper. Tired and worn out from the long journey, you make you way to your rooms for the evening, thankful for the chance to sleep under warm covers and not have to set watches.

You are woken up in the early morning by the sound of a loud noise and the earth shaking. You quickly grab your gear and head downstairs to look outside. In the light of the early dawn you see a red glow to the east, and the wisps of black smoke in the distance. People are in the streets running towards the glow, some in their night clothing. The innkeeper comes out and tells you that the glow is from the castle, and the sound you heard was from that direction too – there is trouble at Castle Argentia!

You ride out to the scene of the misfortune and soon realize that this is trouble with a capital T. The castle (which is actually a large manor house) is completely enclosed in a reddish sphere of force, encapsulating the entire building and the gardens around it. People are running around in panic and there is much crying and concern over the Princess. There are no guards, town elders or authority figures around and the locals seem to be overwhelmed with the situation. You remember what the innkeeper said, and it dawns on you that probably everyone who is normally in charge is trapped in the building. A very young man in the robes of a mage seems to be trying to talk to or direct people, but few are listening to him. There is a group of men at the very edge, throwing rocks at the red sphere or attacking it with spears, but all just glace off the force wall.

As you ride up, people stop what they are doing to stare at you, as if you might be here to answer their prayers. You hear people whispering to each other as you approach

(Look! Heroes! Nice Hat! We’re saved! Rescue the princess! Who are they? How’d they find out so fast?)


OOC: The Adventure begins.

Posted on 2009-12-21 at 17:15:17.
Edited on 2009-12-21 at 17:22:05 by Alacrity

Topic: Save The Princess recruitment
Subject: as detailed as you wish


Give me as detailed background as you wish. I do not demand a novel length dissertation.

Kyle will be joining the party as a bard. So we are back to the original seven and I'll stuff more monsters, traps and baddies into the place.

*Stuff,Stuff, This dragon won't fit in a ten x ten room!, I'll put in the the bathroom! Stuff, Stuff*

Posted on 2009-12-21 at 16:32:10.

Topic: Loaded Dice #39: Aw, Don't be so Paranoid!
Subject: take it from an expert


If someone is actually out to get you, Paranoia is just good thinking.

Posted on 2009-12-21 at 16:06:41.

Topic: Save The Princess recruitment
Subject: star bright


The asterisk means I have received some form of character sheet. If you wish to put yours on tha same type of sheet as Kilgim, then I'm all for it.

Tann - Sylvari Thief Acrobat*
Raven - Vidarak Ranger*
Keeper of Dragons - Sylvari Swashbuckler*
Dragonblood- Human Cleric (Therassor)*
Nomad D2 - Human Mage
Merideth - Sylvari Archer*

So other than Nomad D2, I;m just doing minor changes and awiting backgrounds.

Posted on 2009-12-21 at 11:47:27.
Edited on 2009-12-21 at 11:49:55 by Alacrity

Topic: Save The Princess recruitment
Subject: characters


I have sent a char sheet to Merideth and KoD. If this week is as slow at work as I think it will be, I might write up the intro post and thereby giving M her Q&A thread.

Posted on 2009-12-20 at 20:16:21.

Topic: Save The Princess recruitment
Subject: change


Tann - Sylvari Rogue*
Raven - Vidarak Ranger*
Keeper of Dragons - Sylvari Swashbuckler*
Dragonblood- Human Cleric (Therassor)*
Nomad D2 - Human Mage
Merideth - Sylvari Archer*

Ayrn has dropped out of the game since he is expecting the arrival of his sixth (!) child and it could take him out of the game for an extended period just as we are starting. I am fine with a six person party but have extended an invitation to Kyle since he'd ask.

Posted on 2009-12-20 at 03:10:52.

Topic: Save The Princess recruitment
Subject: spells


You can take any spell listed in the PHB/ToM not restricted by specialization. There is a spellbook in the vault that you can download. You don't have to roll to see if you know them. You do not need to take read magic - that is assumed.

You get 5 spells in your book if you are first level and then 2 more for second for a total of seven. Now there is another spell caster in the group so I will allow you to "swap" two spells each (so you should have a total of 9 spells in your book, at least two the same as the other caster). Does that make sense?

Hold that thought - We may have lost the loremaster.

Posted on 2009-12-19 at 21:47:10.
Edited on 2009-12-19 at 21:58:59 by Alacrity

Topic: Save The Princess recruitment
Subject: equipment


Never in the years that I have played this game have I ever found equipment haggling to be fun. Equip your characters as you see fit based on what they are, what level they have attained and the background you give me. if you have to spend 30 gp more than the imit to make yourself say - Now that's my character!, then take the gold and run. If you cross a line, I will tell you (that gold plated cook pot has to go).

Furthermore, you did clean out a goblin lair and got some reward so there is leeway. When you start the game you will have spent most of the reward, but you could and did spent some of it on equipment. I just want everyone to start without magic, as Audalis is a low magic, high realism world.

I assume that if someone is a fighter, he will have armour and weapon, a backpack, a few sacks, something to sleep on, and under, a few torches, a flask of oil, fresh undies, rope etc. If you want a small mirror and a lantern, go ahead. I have never seen the boss villian die at the end due to a lantern and mirror combo yet.

If you ask me for mastercraft plate armour with turtle wax inhibitors on your low class born warrior - I will say no.

At the start of this adventure you all have horses or ponies for the vertically challenged. They come with saddle, saddlebags, and shoes before anyone asks.

Posted on 2009-12-18 at 18:51:51.

Topic: Save The Princess recruitment
Subject: Opinions please


In starting this adventure, I can go two routes

1) Adventure starts as you arrive in town, late night, tired from long journey. You find inn, bed down for the night and when you awake, you realize something has happened

2) Game starts right outside castle/dungeon. The backstory is told as a narrative (you saw this, he told you this) and you start into the adventure immediately.

1 gives you more time to interact with each other and townsfolk. 2 skips that and goes to the meat of the adventure. I am leaning towards 2 right now because I tend to lose party members if the start is too long. However this group is shaping up well and might enjoy the preamble.

Thoughts?

Posted on 2009-12-18 at 17:28:31.

Topic: Save The Princess recruitment
Subject: Not a problem


He will be human correct? Anyway I am still working on the end of december as finalized character day. I may post the beginning of the game before then but combat won't be immediate.

btw - Do you understand the mana system as I described it?



Posted on 2009-12-18 at 17:17:10.

Topic: Save The Princess recruitment
Subject: Okay ... getting party started


Tann - Sylvari Rogue*
Raven - Vidarak Ranger*
Keeper of Dragons - Sylvari Swashbuckler*
Dragonblood- Human Cleric (Therassor)*
Aryn - Cidal Loremaster (Bard)
Nomad D2 - Mage
Merideth - Sylvari Archer*

* - Character sheet in or in-progress.



Posted on 2009-12-18 at 17:07:01.

Topic: Save The Princess recruitment
Subject: where's my taser?


Kyle,

Thank you for your expression of interest in joining the party. Unfortunately, we are full at the moment and as I have already said, I'm not up for someone role playing a dog or any other animal, reptile and insect.

Oh, by the way, I'm definitely immune to the charm of dogs, not being overtly fond of the animals in real life.

Posted on 2009-12-17 at 03:54:39.

Topic: New T-shirt design announcements
Subject: very


i vote for disturbing

Posted on 2009-12-16 at 17:33:13.

Topic: Save The Princess recruitment
Subject: glide


I am helping Merideth and KoD with character creation. Does anyone else need a hand? Let me know.

Posted on 2009-12-16 at 15:30:59.

Topic: Save The Princess recruitment
Subject: of course


The punch line "No, I bought the prostitute for the Llama" is much funnier when he is a Viking. my mistake.

Posted on 2009-12-15 at 22:53:22.

Topic: Save The Princess recruitment
Subject: I use my Visa card balance


Tell you what - if we get to the end of this advneture and everyone wants to move onwards for another campaign - I'll work out the XP so everyone starts at the same amount. I would love that to happen - overjoyed even. I might dance naked if it happens.

I am stoked too for this game. It is an interesting party that has potential for great adventure, great comedy and great mayhem. First adventure that could start "A ranger, a musketeer and a cleric walk into a bar...."

Posted on 2009-12-15 at 21:18:58.

Topic: Save The Princess recruitment
Subject: Summary III - The revenge


Here are the standings so far

Tann - Rogue
Raven - Ranger*
Keeper of Dragons - Swashbuckler kit*
Dragonblood- Cleric (Tank)
Aryn - Loremaster kit
Nomad D2 - Mage
Merideth - Archer (possibly Arcane Archer)

*-received some form of character sheet.

Posted on 2009-12-15 at 16:17:51.

Topic: Save The Princess recruitment
Subject: open at this point


Either one is good at this point as the bases are covered. Another mage couldn't hurt, but a solid Khord Warrior would be an asset too. So, what you want to play?

Posted on 2009-12-15 at 15:19:28.

Topic: Gamer Stigma
Subject: back in the 80's


I started gaming in the early 80's and the stigma of the game was strong then. My friends and I couldn't play at certain of our homes because the parents objected to the game. At high school we used to hide out after class in the "computer room" (a hugh clunky drum memory, punch card reading machine that used BASIC and FORTRAN) because no one would bother us there. We even went as far as going to a friend's cottage up north in the winter to game, even though the cottage wasn't winterized.

I still remember being called a satan worshipper by my step-mother. I remember an organization called "BADD - bothered about D&D" trying to organize a book burning.

Now things have changed, and WoW and video have made gaming a bit more mainstream. But I get "Do you still play THAT game" from relatives and in-laws that bring up my gaming as if it were a disease.

Posted on 2009-12-15 at 13:54:07.

Topic: Save The Princess recruitment
Subject: Audalis


Races in Audalis are similar to any fantasy campaign. In Audalis elves are Sylvari, Dwarves are Khordaldrum, Halfings and Kenders are Cidal. But pleas e do look to the Audalis button and gve it a read as there are some great articles (some of which I wrote).

I would like to have all characters delveloped by the end of December so we can play in January.

So far we have:

Tann - Rogue
Raven - Ranger
Keeper of Dragons - Dashing Swordsman
Dragonblood- Cleric (Tank)
Aryn - Mage ?
Merideth - Some kind of archer

So we could use a rough and tumble warrior, or a generalist (bard, fighter thief, fighter mage type). Or go wild with something completely unexpected (no jesters please)




Posted on 2009-12-15 at 02:26:05.

Topic: Save The Princess recruitment
Subject: Your software - my rule


Yes you have too many but we will work that out later. Let me get more characters in.

Posted on 2009-12-14 at 17:27:14.

 
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