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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: should be today


Later night than I thought but I have some time to kill at work tonight so I should be able to post then.

Once we start we are looking at a 9 person posting list so I would ask that people try to stay within a week posting, give or take. If we have to wait 3 weeks for everyone to post each time, this will get very slow very quick.

Posted on 2012-10-04 at 15:44:03.

Topic: Hazards
Subject: looks interesting


What I wrote up in 2004 is by no means canon and should be used for ideas only. Obviously, we didn't get far.

I am actually quite flattered that you have taken an interest in a idea I tossed around and if you want to run with it, feel free. I will read, follow and add my thoughts as I can.

Posted on 2012-10-03 at 19:40:55.

Topic: Hazards
Subject: Shipping wars


WE could become regulars on shipping wars. Jenna tower, from Toronto to Alabama, must stay intact.

Posted on 2012-10-03 at 17:32:37.

Topic: Hazards
Subject: haha


Is there an online jenga?

Posted on 2012-10-03 at 16:20:47.

Topic: Hazards
Subject: let me explain


My lack of skill at the time which was ... 2004. The lack of knowledge lead me to read up on chess but i am still learning the game. I got lucky against Olan and he won't play with me anymore.

He also won't play scrabble with me either. Bromern kicks my butt in scrabble regularly.

Posted on 2012-10-03 at 15:54:32.
Edited on 2012-10-03 at 15:57:25 by Alacrity

Topic: Hazards
Subject: Hey I have the file


This is all I have left of the work we did. I welcome you to use or discard whatever you wish.

Hazards

The game of Hazards originated from the mythical kingdom of Pardinal, in the world of Audalis (www.rdinn.net). The game is a reflection of life in Pardinal, specifically the intrigue and manipulations of the Pardinal royalty and court.

The game is played upon a 16 by 16 matrix board. The first four rows of the board is called “The Court”. The middle section of 8 rows is called “The Field” but is also called “The Open” or “The Heart” by some players. One set of pieces is traditional black while another is white, although variations do exist in Pardinal. King Julhoun I has an exquisite set done in ruby red and sapphire blue, the house rule to that set is the red moves first.

The Setup: At the start of the game, the pieces are arranged by the players behind a wooden screen, usually part of the hazard board container, so opponents can not see how their adversary will setup their defense. Also, one piece is designated a spy by a tapered red disk inserted in the hollow bottom of the piece. The spy has no greater power than the piece would normally have, except that if it takes the queen, the game is over (See Object of Hazards).Once a spy piece is chosen, it can not be changed at any point in the game. The back row is set the same for both players, however the front row eight pieces can be placed anywhere within the court, as the player deems fit.

The Object of the Game: The Object of Hazards is to defeat the opponent in one of two ways. Take the king or have the spy piece take the queen. Focusing upon the queen is referred to as “The Queen Gambit”. The strategy of seeking only the King is called “The King’s Court”. To try play both ways is known as “Leo’s Folly” and very few players can play Leo well.

The Rules: Once both players have set up their pieces on the board, they remove their shields and the game commences. Players move their pieces across the board in alternating turns, first move going to the player that is playing the black pieces. Piece movement is shown in detail below, and only one piece may be moved per turn. A piece must be moved in every turn, the option to pass is not available in this game. The most important rule in Hazard to remember is that no piece can be taken until the line between the field and court is crossed. One can not move from court to court to take a piece, unless a piece has moved into the field. To be the first to enter the field is called “breaking of the Heart” or “first blood on the Field”.

Front row pieces (Bandit and Goblins) are considered the most expendable of pieces. However if a Bandit piece makes it to the back of the opponent’s court edge, it can be swapped for any piece taken, including a spy piece, known or otherwise. If a Goblin piece reaches the back edge of the court, then it becomes a ????.

Taking the Piece: One Hazard piece can take another one only by moving into the square of the opponent’s. When a piece is taken in the game, it may or may not be the spy piece. Among true Hazards players, it is considered “bad form” to turn the piece over and see if it is the spy without first asking the opponent. This is an unwritten rule of the game that reflects greatly upon the honour and nature of the player. This adds another layer to the game of how much you respect your opponent and how much you trust them. Of course, the player can check the piece with or without permission, but many players feel it that by not knowing, it adds a dimension to the game that is lost by revealing the pieces. When a piece is taken, the player should take the piece from the board and place it on the right of the field. He then gestures with his right hand to the piece, palm up and fingers held downwards. The opponent then either waves the piece away with his right hand or with his left. The right means permission is granted, the left means it is not. Players who check without permission are referred to as “Travers” players. Players who do not ask and they do not check are called “Furidan” players. To play in a style that where permission is granted sporadically in order to throw off the opponent, is referred to as the “Menbren” style.

The pieces on either side:

Back Row: Sa Ps Me Ri Gu La Pr Qu Kg Sj Ld Ct Rd Mg Fr Sa
King (1)
Moves 1-3 spaces any direction, Can not jump, can take Pieces

Queen (1)
Moves straight or diagonal unlimited any direction, Can not jump, can take Pieces

Prince (1)
Moves diagonally up to 4 spaces any direction, Can not jump, can take Pieces

Sanjan (1)
Moves 5 spaces any direction, can jump one piece, Can take pieces but can not take and jump in same move

Riders (2)
Moves straight unlimited, Can not jump, can take Pieces

Guard (1)
Moves straight 3 spaces, can jump one piece, can take Pieces

Courtier (1)
Moves up to five spaces total with one turn (90 degree), can jump any number of pieces, can take Pieces

Lord (1)
Can Swap spaces with any opponent piece up to 3 squares away, or moves 1 space any direction. Can not take any Pieces

Lady (1)
Can Swaps spaces with any of same side's piece up to 3 spaces away, or 1 space any direction. Can not take any Pieces

Sailor (2)
Moves diagonal unlimited, Can not jump, can take Pieces

Farmer (1)
Moves 2 spaces any direction, Can not jump, Can not take a Piece nor can it be taken

Priest (1)
Moves 1 spaces any direction, Can not jump, Can not take a Piece nor can it be taken

Mage (1)
Moves 1 square any direction or “Teleport” to any unoccupied spot within 3 spaces of own King, Can take pieces but cannot teleport and take in same move.

Merchant (1)
Moves Straight or diagonal for 4 spaces, Can not jump, can take Pieces

Front Row:
Bandit (4)
Can move Diagonal 1-2 spaces, can not jump, can take via a 1 space move only, forward only

Goblin (4)
Can move Straight 1-2 spaces, can not jump, can take via sidestep of 1 space only, forward only.


Posted on 2012-10-03 at 15:35:08.

Topic: Hazards
Subject: I did


I actually made the board and pieces at the time. A friend and I tried to play test it but it became complicated fast by my lack of skill in playing chess. I remember the corner pieces are an issue but do not remember why.



Posted on 2012-10-03 at 15:31:55.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Ummm...yeah


I'll be in my bunk.



Posted on 2012-10-03 at 14:07:59.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: tonight! maybe


Hopefully Vanadia and I will be able to post today. Thank you all for the great posts. So much to do, so little leisure time to use.


Posted on 2012-10-03 at 12:14:10.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yeah


I wanted to post this weekend but we had a lot going on and I could not get around to it. Will try by Wed. I would love to see posts from Tann, Celeste and Vanadia before then.

Posted on 2012-10-01 at 12:35:28.
Edited on 2012-10-01 at 12:43:24 by Alacrity

Topic: man, I suck
Subject: don't make me sing


Hey Olan

Based on “Hey Mikey” by Toni Basil
Lyrics by Roger (Alacrity) Briant

(Oh Olan , you´re so fine
Your website really blows my mind, hey Olan , hey Olan )
(Oh Olan , you´re so fine
Your website really blows my mind,, hey Olan , hey Olan )
(Oh Olan , you´re so fine
Your website really blows my mind, hey Olan , hey Olan )
(Oh Olan , you´re so fine
Your website really blows my mind, hey Olan )

Hey Olan !
You´ve been away form usat and stayed away toolong,
You talk about the rules but I think you´ve got them wrong,
Why can´t you say goodnight so we can just go home, Olan
´Cause Zombies are cool, and Raven’s really Rad,
Celeste is really hot, Oh Eol don’t get mad,
Bromern is not around and I’m all alone, Olan!
Oh Olan, what a pity you don´t understand
When you update the site, we all think it’s really grand,
Oh Olan, you´re so clever, don’t you understand?
It´s guys like you Olan
Oh, what you do Olan , do Olan
Update the site Olan!

Hey Olan !
Now when you take DM’s side – The players seem to know,
Every time we play, someone is gonna go,
There´s some magic we could use, so don´t say no, Olan
So come on and play with us any way you can,
Any old game you got, You know you are the man!
Oh please, Olan, please, don´t leave us in a jam, Olan
Oh Olan, have some pity you don´t understand
When you update the site, we all think it's really grand,
Oh Olan, you´re so clever, don’t you understand?
It´s guys like you Olan
Oh, what you do Olan, do Olan
Update the site Olan!
(Oh Olan, you´re so fine
Your website really blows my mind, hey Olan , hey Olan)
(Oh Olan, you´re so fine
Your website really blows my mind, hey Olan , hey Olan)
(Oh Olan, you´re so fine
Your website really blows my mind, hey Olan , hey Olan)
(Oh Olan, you´re so fine
Your website really blows my mind, hey Olan)
Oh Olan, what a pity you don´t understand
When you update the site, we all think it's really grand,
Oh Olan, you´re so clever, don’t you understand?
It´s guys like you Olan
Oh, what you do Olan , do Olan
Update the site, Olan


I expect youtube versions people! Blow PSy off the charts.

"Olan Dungeon Style"

Posted on 2012-09-27 at 20:12:14.
Edited on 2012-09-27 at 20:14:29 by Alacrity

Topic: man, I suck
Subject: Boots of Butt Kicking Goodness!!!!


What are you talking about? *Shouts* You are Webmaster! My God...

[swatting Olan with a newspaper]

Pull-yourself-together! "How can I be active?" Is this a question? You will show us you remember that you are Mr. Webmaster, and you will remind us who *you* are. Well, you know where we are! Go, confront the problem. Fight! Win! Post Darling!


Posted on 2012-09-27 at 19:02:53.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: nor more character updates


Jessy is a "off ship" character so I will not be posting her. I will add SiFu when I have a free moment.

Posted on 2012-09-27 at 13:13:00.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: upcoming


I will post this weekend to move into the new adventure. I will be moving it along quickly to not get bogged down, but not to miss out on character interaction.

The next adventure will be very "action" filled but not all gunfights. You will be put into situations where you have to use skills and make decisions that will effect lives. Everyone will have a role to play as the game plays out. As always, feel free to ask questions if yo uare unsure of the tech or what options are open to your character. Sometimes I will PM you with a direct "as the X, you know that A is gonna happen so you will have to do B and C quickly" so look to you messages.

Looking forward to "Death in D minor".

Bwahaha!

Posted on 2012-09-27 at 12:50:39.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: 9 of 9


Once Sifu comes on, I will be dealing with the same size as the TV series. 9 people. Wow.

Posted on 2012-09-27 at 12:41:17.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: update on updates


I believe that I have updated all the characters. Please check them over and let me know if I miss anything.

Posted on 2012-09-21 at 12:15:48.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Date


I have never put an official date up. I alway thought that the game started around the Shindig episode. Also, Brigitte would have been dumped on Triumph after her encounter with you guys. Working that backwards, I got a date.

Posted on 2012-09-20 at 21:14:20.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: date


If anyone is interested, I would put the date of the beginning next adventure as October 2517.

Posted on 2012-09-20 at 20:00:25.

Topic: Characters in Rocinante
Subject: Retired Crew


Name: Kora Mei Ling
Position: Mechanic

Agility: d10
Strength: d8
Vitality: d8
Alertness: d8
Intelligence: d6
Willpower: d8

Skills
Athletics
Covert
Stealth
Discipline
Mental Resistance
Knowledge
Planetary Vehicles
Guns
Assault Rifles
Medical Expertise
Mechanical Engineering
Mechanical Repairs
Unarmed Combat
Kung Fu
Technical Engineering


Assets (* Denotes might not be known to all):
Military Rank � Kora was a member of the Elite Forces
Steady Calm � not much fazes Kora, she�s seen it all
Trustworthy Gut � She learned to trust her gut on matters
Talented � Excellent mechanic skills
Mean Left Hook � Kora is Deadly with her bare hands

Complications:
Branded � Tattoo on shoulder marks her as a former assassin
Straight Shooter � She is a basically honest person, not cottoning to lying
Loyal � Kora would do anything for the former members of her unit
Traumatic Flashes � Memories can over Kora and leave her helpless

Action Figure comes with:
Markov Handgun (DM:d6w, Range: 100ft, Rate: 5, Magazine 8, weight 2)
Markov Spare Clips, full - 5
Falcon FAL-6 Assault Rifle (DM:d8w, Range 200ft, Rate: 5, Magazine: 20 (Modified), W:11)
Falcon Modified Clips, Full - 5
Combat Knife, on belt
Thin Knife in boot
Ballistic mesh shirt (-1 w)
Plate vest (-1 agi, -4w)
Tool kit (Mechanic's)
Cutting Torch
Multiband Watch
Gun Cleaning Kit
Gun Vac case

Back History

Kora is an only child who is not close to her father because he has always blamed her for her mothers death (she died giving birth to Kora). When Kora was old enough to be on her own, she moved as far away from her father as possible to the outer planet of Shadow. There she joined the military, at first help police the system but then to fight with the Independent Military. Somehow working under the yoke of the alliance didn�t sit well with Kora, the whole situation reminding hr too much of her and her father.

It was her skills in martial arts that landed her in the Black Ops Corps. She stayed with them until the end the war. She was glad when it was over as she had seen and been part of many things in the name of the rebellion that she was not proud of, things that haunted her dreams at night.

After leaving the military, she drifted from planet to planet taking whatever work she could find. It was tough though, the people who supported unification hated her for what she did in the war. The defeated independents, wouldn�t accept that she was part of their side � like somehow she tarnished the honour of the Browncoats. Something she'd not had her whole life...a family. One of her former team members actually gave Kora the nudge towards Rocinante (Heard some guy won a ship in a card game, got himself a pilot, but needs a mechanic. You always had a talent for fixing things)

She met Dash and Wyatt a few days after they had had their �introduction� fight. Both were keen on a mechanic and Kora felt a kinship to the old Firefly. She�s been a member of the crew ever since. Done right by Rocinante, tweaked her a bit to make her more maneuverable (military gear, no one would miss), and then improved a few systems.

Kora has recently left the crew of Rocinante to pursue a relationship with a certain Sam Hawkes; co-owner of the Lullabelle Mine on the Angelhair come


Posted on 2012-09-20 at 18:36:45.
Edited on 2017-06-15 at 10:01:33 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: characters and cortex


I have updated Wyatt, Asher and Wolf so far. Takes a lot more time than I thought.

A bit on the Cortex as it will come into play in the next game.The Cortex is a complex interplanetary computer network comprised of nodes and access points (think massive Internet). An IdentCard was typically required to use the Cortex, and all activities were monitored to some degree. A private link was available to the wealthy via a dedicated source box, and public access was available in a pay by the minute scheme. The Cortex could also be accessed by a ship's computer or by a personal encyclopedia.

People were also known to connect to the Cortex illegally, co-opting someone's account or hacking into a public terminal with false credentials or using a "black box" terminal.

It was possible to locate someone within a ship's orbit via node tracking—but from there, unless they were using landlines to connect, it was very difficult to pinpoint someone's location with only a Cortex trace.

Wave communication is done ia the cortex (like a giant Skype). Radio transmission from ship to ship or ship to planet without Cortex depends on power of antenna, receiver and transmission.


Posted on 2012-09-20 at 18:03:50.
Edited on 2012-09-20 at 18:48:19 by Alacrity

Topic: Avast, mateys!
Subject: rum


arg.

Posted on 2012-09-20 at 01:26:15.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Thanks for the reminder.


I may some some time tonight to do the characters sheets.

Posted on 2012-09-19 at 16:12:23.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Hmm Upgrades


In my upcoming post, there will be a space of three months between the events of this mini adventure and the next one. In that time the Rocinante and crew will do a few jobs, but none are lucrative and they pay the bills mostly. If you want your character to do anything particular during that time, please let me know.

I will be "upgrading" Rocinante through my post. I want to increase the Intelligence of the ship through new sensors. This will come via a package to Tess from "Grace".

Posted on 2012-09-19 at 14:21:23.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Shucks


Glad you all liked it. I think it was a good chance to get the new people working with the original members. So post any additions to the scene, as always if I posted conversation you may change it to suit your character. I will do a wrap up post once you have all posted and move us into the next adventure. Hauling foodstuff to an orphanage - what could possibly go wrong?

Posted on 2012-09-19 at 13:21:30.
Edited on 2012-09-19 at 13:25:05 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: It all comes together ....


Wyatt Sung was a very observant man, and he had an intuition about things that had served him well during the war. When Gator was buzzing over the valley, he had noticed that the sensors picked up a large house, many people, a large area that was very hot and another that was very cool. This was interesting to note because the locals he had talked to said this farmland was empty of people and was cultivated by robots.

Except farmers don't use robots unless they got money. Corn and Sunflowers ain't exactly cash crops around here, they just grow real high

Then the Angel shows up, hot to blow them out of the sky without a hello or get away from my property. Wyatt knew these weren't professional but they weren't afraid of killing. Everything in Wyatt's gut told him they'd somehow pissed off some local big shot with money, means and not much sense.

"Good show, people," Wyatt grimly acknowledged. "But I'm through playin' with this ben dan.John, see if you can't punch into the pilot's comm," Wyatt shifted his hat so that the brim rode low over his eyes. "Tess, keep on doin' what you're doin', only take us back toward that party Gator flew us over some time back. They got a nice heat signature as I remember."

"Captain-san," Willow called over the comm." It could be nothing, but there's smoke off the port side. Seems odd, all the way out here. Might have something to do with our, ah, predicament. "

Wyatt had seen the smoke too. It agreed silently with the theory he had formed, ""That angel ain't flyin' like a pro. Take him low, fast, an' straight to the fires o' hell. Hopefully he'll play right on our heels and when those missiles hit the flames he'll be too close behind t' pull out an' we'll be addin' one more pig t' the pit.

John finished hacking into the comm and put it on main speaker.

"You got them?"

"Umm Negative sir. "

"Well something just gorram blew up!"

"Umm Yeah, that was ... the missiles just lost power and dropped Sir. but we got them running now!"

"You idiots! You got a gorram interceptor that I paid good money for. I want them dead! Dead! they ruined my party, my guest have all left and took my whores with them! Dead! Dead ...."


Suddenly the power shut down on the co-pilot console. John hit a few buttons, swore and without a moment of hesitation, rolled under the console to start fiddling with the wiring.

Wyatt snatched up the mic for the onboard intercom system. "Wolf...I need that system back online. Be a good fellow an' see to it, won'tcha?"

In the engine room, Asher realized that he made a mistake. he was so anxious to help and be useful that he did exactly what he should do. “Wolf.. get the beacon off….. there’s a set of jumpers in the tool box to fix what I pulled.” The kid ran to the box and in short order returned with the clamp-ons. Wolf had already disconnected the beacon by pulling the wires out in the right sequence.

“Here .. this’ll bring the line back up... Kora believed in being ready… she’d showed me a lot work’n on the gear..guess I need some more time with wiring. “ Asher said.

Wolf looked up, "Go to it then. You need to reset the circuit as soon as you are done. Back panel, flip the switch with the orange showing. It a safety precaution, so it don't fry you inside out." The mechanic worked as fast as he could to move power into the engines and the flight controls for the new pilot. He could not do two things at once and he knew that Asher needed to fix the mistake in save face in his own mind.

In the cockpit, Tess was flying hard and fast but never lost her cool. She pulled a quick bank maneuver and then pulled back the controls to switch around the ship in midflight. The missile corrected course but turned a wide turn as they reacquired the target. The ASREV was way too close behind, stupid pilot didn't know enough to stay away.

“Ain’t outta these woods yet,” she agreed, “’Suppose’n we can’t fool these boys with that trick again, seeing as how we’re fresh out of pulse beacons.” Tess said.

"John, once those systems are operatin' I want t' know everything there is t' know 'bout that property, who owns these here fields, an' what paper he wipes with." Wyatt asked calmly. Folding his arms across his chest, Wyatt's cold tone and expression didn't change as he added, "Welcome to Rocinante you two. You each get one share o' the haul, room, board, an' all this here entertainment as icing on the cake."

Tess grinned as she continued to duck and dodge, “Sounds shiny, Capt’n. Always did like a little bit of engagin’ entertainment with my grub. Let’s see about gittin’ through this before I shake your hand and start movin’ into that room.

Asher finished putting the wiring back into place and rigged the jumper cables. He ran over the circuit box and opened it up. Sure enough, there was the orange next to the circuit breakers, except there were four. He called out to Wolf but the big man was engrossed in his own work so Asher reached up and flipped them all.

Tess voice suddenly rang out on the comm to engineering, “Alright boys, it’s lookin’ like we’re gittin’ to try that Immelmann after all. I’m following her up with split-s, so make sure to watch our hydraulics and stabilizers so we ain’t going up in a purty show of fire and shinies.”

No sooner than Tess had called out to the engine room, her power levels spiked up and her flight control became that much more responsive. Next to her, the co-pilot station lit up again. John leapt up from the floor and immediately tapped into the cortex.

Rocinante lifted up as if going into a climb and them twisted around in midair to fly back over the ASREV as the missiles corrected course again. Within the cockpit of the Rocinante, the open channel still was there.

"The gorram pilot won't stay still!"

"Look out!"

The ASREV exploded into a fireball in the wake of Rocinante as one of the missiles found it a more acceptable target. The other stayed on its original target. Tess leveled out and headed towards the valley. She pushed the engine into the red even with the boost of power - the last missile closing in.

John called out as he got information, (Yardiff Bey, landowner, long rap sheet, mostly drugs, spends a lot on toys & women, on the fed's watch list but obviously not big enough fish to bother with. )

The missile was close enough to reach out and touch as Tess brought the ship over the valley. She cut the burn on the main engines and then did the impossible. She pulled back and rose into a climb, then shut off all power to force Rocinante to fall as gravity reclaimed its hold. Then she pulled the power back on and reversed the ship's position to soar over the last missile as it lost its heat signature.

And pick up another.

Yardiff watched the display of wild avionics and then realized what was happening. As the missile flew directly at his open pit bbq that he was so proud of, he screamed out to the heaven, "But this was supposed to be my day!!!"

*BOOOMM!!!!!*

The missile exploded with a fiery display that tore up the ground and lit up the sky. The shockwave destroyed all the glass of the house moving out and then the second wave destroyed the house completely. Rocinante flew away from the explosion unscathed and once again with a pilot that would love her well.


Posted on 2012-09-19 at 03:06:48.

 
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