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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: CWWLLO QnA
Subject: post


I am in the enviable position of needing to post to all my games. I will tackle this between now and the weekend.

Ody - I am sorry but I do not understand your question. The layout seems clear to me. Embankment on the right, Four arms rats charging down the side. How can I clarify?

Posted on 2015-03-12 at 07:50:29.

Topic: The Gobber King- QnA
Subject: post


I am in the enviable position of needing to post to all my games. I will tackle this between now and the weekend.

Posted on 2015-03-12 at 07:48:36.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: posting


I am in the enviable position of needing to post to all my games. I will tackle this between now and the weekend.

Posted on 2015-03-12 at 07:48:03.

Topic: Weird War II Q n A
Subject: Dr. Macgyver actually


Strictly medicine. No building weapons with a blowtorch, a can of beans and wire cutters.

Posted on 2015-03-12 at 07:42:53.

Topic: Weird War II
Subject: Here we go


 photo 11043057_735745676543526_1763676425826669209_n.jpg


Thanks Almerin for the Graphic!



The team sits around the table inside a conference room at the headquarters. Colonel Kevin Darling has called you here for another mission briefing - looks like it is time to fight some monsters again. As usual, the Colonel was thoughtful enough to have sandwiches and tea brought in for you. Darling is your Liaison officer with High Command. He is very pleasant, bears stoically with being teased about his name and has the most amazing ability to "make" things happen. When you were on the Holy Grail mission, three of you were captured and taken to a Turkish Prison. Darling managed to bribe officials in Turkey to have your doors left unlock and a truck left in the delivery area with the keys left in the ignition.

"Right. Now listen up." Darling begins with a light tap on the board with his wooden pointer and a small sip from his tea cup, "Early this week, we received a coded transmission from Miss. Hofsetter with a set of coordinates and the message that the SS occult division was highly interested in this site. The message also mentioned the SS was sending the "Coven" to retrieve whatever is there. Unfortunately we have no idea what or who the Coven is. The coordinates are in Egypt, about 100 miles south west into the desert from Fort Maddalena. Thanks to some work by Sidney Cotton, we were able to get some aerial photo graphs using a small plane and special cameras." Darling pulls several black and white pictures out of a manila envelope and puts them up on the board. The photographs show some sort of ruins in the desert but one large building or temple still intact.

"According to our research people, this is most likely a tomb of an ancient ruler called Hamon-Rye. Apparently he was considered a mage of great power and is rumoured to have collected some antiquities of note. Like most of the rulers of the time, he bankrupted his kingdom building an enormous tomb and his people rose against him. Nothing left but these ruins now." Darling stops to take a breath and drink some of his tea. "Whatever is there, the Jerries are moving fast. We got a report that three lorries were spotted heading in the direction of the ruins this morning. So, as you can plainly see no time for dilly-dally. Gear up and get yourself out to airfield 4 within the hour. We want to be wheels up as soon as possible so we can drop you at dusk. Usual mission. Stop the Jerries, get the magic, bring it back home. We have a man in Fort Maddalena who can get you home once you get out. Any questions?"


Posted on 2015-03-11 at 14:59:28.

Topic: Weird War II Q n A
Subject: oh boy


I better get working on the first post then.


A few things (reminders and news to the New)

I would like to see posting of a once a week nature. That being said, it is usually once every two week average in my other games. Now RL happens, and I am well aware of that. If you need to skip a week or two - tell me. Pm, Email, in the QnA. I will reasonably NPC your character. However if you disappear without telling me, I will NPC your character for the first week. Second week they will freeze up and third week they will be shot and killed tragically. So please, keep me informed.

This is a military game but that does not mean you have to wait for orders to post. Most people in the military will tell you that soldiers don't wait around for people to tell them what to do. So please post.

Different people have different view points and there may be conflict, disagreements and fights within the team characters. Please do not take it personally and instead use it as a role-playing opportunity. If it gets out of hand, i will step in but I prefer not to tell people how to play their characters.

I am not playing for accuracy here so please do not quote me historical facts in the game. I do not care if an M6758764 grenade was not used in WWII. Pull the pin and throw it, or roll and dodge.

One last thing. Keep the language as clean as you can - this is a PG site. John Wayne made a lot of fine war movies and never dropped a F or B bomb.





Posted on 2015-03-11 at 14:34:28.

Topic: Weird War II Q n A
Subject: Odyson - Doc


Doc was rather incomplete so I reworked his skills and put in explanation of his A&C. Duct Tape Improv is the ability to make do with what you have on the battlefield.

you have 2 points that you can add to a skill or specialize in another.



Posted on 2015-03-11 at 12:48:27.

Topic: Weird War II Q n A
Subject: Actually


Luke was not as off as I thought. My math error.

I gave him 2 points for Leadership so you can use leadership as a skill to give bonuses to other players on their actions.



Posted on 2015-03-11 at 12:26:11.

Topic: Weird War II Q n A
Subject: whatever you can


I know you have your hands full with family so whatever you can do is appreciated.

I can make a "suggested" fix to Luke's skill set if you'd like and then you can change whatever you wish. That was what I was planning.

Posted on 2015-03-11 at 10:24:59.

Topic: Weird War II Q n A
Subject: moving along


I have characters from everyone. A couple I need some details but mostly we are ready. I have posted Hammer's character and Astrid's character with photos now. Grugg's is partial but will be completed


I will also being going over all the characters. Luke is short on skills. Doc were never completed or at least never written down.

I am contemplating giving the characters one special item each that is supernatural or designed to fight against supernatural. A single mag of silver bullets, a reliquary, a vial of holy water from the Jordan River etc etc. Not sure if this would be good or set off the game.

Posted on 2015-03-11 at 07:47:45.
Edited on 2015-03-11 at 08:30:30 by Alacrity

Topic: Weird War II Q n A
Subject: Yeah


that makes sense. Will would had been 4 and we had a diagnosis for few months and no help at all except waiting lists. His meltdowns were three to four a day and lasted hours. We call that time the Summer of Rage.

Funny to look back at it now. He is currently very verbal, learning to interact twitch people and self regulate his emotions. It won't happen overnight but we are moving forward.

Anyway - sorry this has nothing to do with WWII, just happy to think of the progress he had made.

Posted on 2015-03-10 at 19:08:09.

Topic: Weird War II Q n A
Subject: i posted Astrid's character


In the Character section

Posted on 2015-03-10 at 14:53:59.

Topic: Weird War II Q n A
Subject: you work?


I thought the Canadian gov't just sent you money in order to keep you quiet.

Posted on 2015-03-10 at 13:57:54.

Topic: Weird War II Q n A
Subject: hi


Need a gentlemen bomber from you

Posted on 2015-03-10 at 13:29:19.

Topic: Weird War II Q n A
Subject: back here


Bumping the thread

Posted on 2015-03-10 at 07:33:48.

Topic: WWII Horror LFP
Subject: Move it move it


I am changing the name of this game to Weird War II. Let's move discussions to the QnA thread from this point.

Posted on 2015-03-10 at 07:31:30.

Topic: WWII Horror LFP
Subject: You are right


I have changed it. Let me know if you wish to change anything about your characters, even the established ones.

Posted on 2015-03-09 at 21:27:18.

Topic: Characters in Weird War II
Subject: Honoured Dead


Photobucket

Player: YeOlde
Character Name: Corp. Jake �Brutal� Clements
Gender: Male
Born in: Detroit, Michigan, USA.
Age: 24
Hair: Brown
Eyes: Brown
Build: Tall (6�2�) and Brawny

Description: A tall, rough looking character with average looks, a shaved head and a fu-Manchu style mustache.

Personality: Jake Clements grew up in the rough streets; an orphan at 14 he learned to depend on mostly himself. At 18 he got in trouble one too many times with the law and a judge offered him a choice, got to jail or join the Army. The Army sounded perfect for Jake as he loved to fight and was very good at it; according to him. He earned his nickname 'Brutal' from his lack of compassion and his love for fighting and brawling even with comrades.

Jake is the perfect soldier, a fighting machine; unfortunately his bad attitude keeps him from advancing to higher ranks. Being a little bitter at not advancing beyond Corporal, Jake has a little problem with authority and following orders sometimes.

Physical �
Agility � d12
Strength � d10
Vitality � d10

Mental �
Alertness � d8
Intelligence � d4
Willpower � d10

Life Points: 20
Initiative: d12+d10

Assets-
Lightning Reflexes (Major)
Fightin� Type (Major)
Tough as Nails (Minor)
Mean Left Hook (Minor)

Complications-
Crude (Minor) - Tells it like it is, often not caring what people think about it. Uses a lot of �colorful� words.
Allergy (Minor) - Suffers from Hayfever caused by ragweed pollen during allergy seasons on green fertile planets.
Chip on the Shoulder (Minor) - He has anger management issues; his fuse is a mite short, and violence tends to ensue wherever you go. Ready for a fight at the slightest provocation. Cant walk away from insults or taunts.
Filcher (Minor) - �Anything not nailed down is mine, and anything I can pry loose isn�t nailed down.�
Hooked (Minor) - Smoking - Cigars (preferred) or cigarettes.
Overconfident (Minor) - In gunfights, brawling, and just about anything, he believes he is the best around.


Skills-
Athletics - d6; Dodge - d8
Guns � d6; Pistols � d12+d2, Rifles - d8, assault rifle - d8
Melee weapons - d6
Unarmed Combat - d6 - Brawling d8
Perception - d6
Vehicles � d4
Survival - d6


WEAPONS
2 .45 acp 1911�s (in duel shoulder holsters w/3 clips each/1 loaded 2 extra)
1 Thompson SMG w/5 clips/1 loaded 4 extra)
2 Brass Knuckles per his specialty(unarmed Combat)
Fighting Knife w/ M8 Scabbard

EQUIPMENT
Helmet
Jacket/Pants (Reinforced)
Jump Boots
Suspenders
First Aid Pouch w/ Carlisle Bandage
2 Canteens w/ Cover
Gas Detection Armband
Musette Bag
Entrenching Tool
Paratrooper Gloves (fingerless at the tips)
Fragmentation Grenade
Supplemental tie-on First Aid Kit
Thompson Ammo bandoleer (The 4 extra clips here)


Posted on 2015-03-09 at 20:42:08.

Topic: Characters in Weird War II
Subject: moved on


Master Sgt Troy Romo (Tann'Talas)



ATTRIBUTES
Agility: d10
Strength: d10
Vitality : d8
Alertness : 8
Intelligence: d6
Willpower: d6

ASSETS
Athlete: Martial arts
Mean Left Hook
Tough as Nails

COMPLICATIONS (5)
Allergy: Feathers
Dull sense: Taste
Memorable (minor) (Knife scar above/ below right eye).
Phobia (minor): Girls
Straight Shooter

SKILLS
Covert: d6
Discipline: d6
Guns: d6 (Machine Guns: d10 / Pistols: +d10)
Knowledge: d6
Melee Weapons: d6
Land Vehicles: d6
Ranged Weapons: d6
Unarmed Combat: d6 (Martial Arts d10)
Linguist d6 German d8

WEAPONS
2 .45 acp 1911�s (in duel shoulder holsters w/3 clips each/1 loaded 2 extra)
1 Thompson SMG w/5 clips/1 loaded 4 extra)
1 Fragmentation Grenade
2 Brass Knuckles per his specialty(unarmed Combat)
Fighting Knife w/ M8 Scabbard
One MP40 (Schmeisser) with three full clips (32)

EQUIPMENT
Helmet
Jacket/Pants (Reinforced)
Jump Boots
Suspenders
First Aid Pouch w/ Carlisle Bandage
2 Canteens w/ Cover
Gas Detection Armband
Musette Bag
Entrenching Tool
Paratrooper Gloves (fingerless at the tips)
Supplemental tie-on First Aid Kit
Thompson Ammo bandoleer (The 4 extra clips here)

BACKGROUND
Born naturalized American citizen w/ German parents. Father Bavarian / Mother from Dusseldorf. Speaks fluent German. Is the classic description of a Nazi, a blond haired, blue eyed Aryan. Put him in a German soldiers uniform and he could be one. Parents came to States after WW1 to escape the aftermath of the war. Both found jobs and prospered and finally had a son.

Son grew up in the US as a die hard American but during Hitler�s rise to power and his description of the perfect �Aryan super man� once it was found out that parents were German the boy/young man was constantly called a Nazi and so become quite the street fighter. With the threat of a new war, joined the US Army a few years before the war started and once war was declared by the US was promoted to Staff Sergeant and placed in a Ranger Unit

During his time so far in service has seen action fighting as a Ranger during the invasion of Africa. After combat duty in Africa was reassigned to the 82nd Airborne as a Master Sgt, both training new recruits and being trained himself as a Paratrooper for then upcoming France invasion. Had been fighting in France along with the 82nd until being picked for this operation behind enemy lines.



Posted on 2015-03-09 at 20:40:25.

Topic: WWII Horror LFP
Subject: I wasn't gonna to erase them


Yes I will keep the old ones.

I have sent Astrid and Hammer as basic write up to look over. Waiting on Grugg's demo guy.

Posted on 2015-03-09 at 20:37:12.

Topic: WWII Horror LFP
Subject: I did not write that script


George needs a better writer.

Posted on 2015-03-09 at 14:19:15.

Topic: WWII Horror LFP
Subject: monument men


You really think that the Monument Men didn't have to deal with supernatural stuff in this world? I don't think so.

Posted on 2015-03-09 at 14:09:47.

Topic: Weird War II
Subject: And so


The team made its way to the basement level of Castle Rautenberg meeting with very little resistance. In fact, it seemed like many of the Nazis were gone or fighting the horrors you had seen along the way. However, when you got the crypts, you realized that some German soldiers were all stationed to keep you out. There were several intense gunfights in corridors and through the dungeons plus more "things" coming to life to attack like suits of armour and statues. Corporal Brutal was severely wounded while defending the team from an ambush where Nazis hid in the upper level of a chamber and rained machinegun fire down upon you. The team would have been decimated if not for his quick actions. Doc patched Brutal up as best he could but both of them knew that Brutal's chances were slim.

You go through a number of rooms, finding a store room with a large stash of explosives and finding the commander's room (Metzger) with a secret room within it. There you find a journal that describes the experiments within the castle. Seems that a "Herr Doctor" (name never given) found an "elder sign" and was convinced he could open a dimensional portal to bring god-like creatures into this world that would serve him as he bore the sign. Greta said his theory was wrong because he was working through a book called Unausprechlichen Kulten by Von Junzt and not the Necronomicon by Abdul Alhazred. During his first attempt to open the portal, a soldier was killed but then appeared to have a embryo egg inside his chest. The solder and egg were taken away for further study - confirming the story told to you by the German scientist.

.....okay then .... What did this mean to an average Joe?

Well the good news is that Herr Doctor did not transport a 100 tall god of death into your world. The bad news was that he did bring in something from that dimension into your world and it was wrecking havoc with reality. Furthermore, it is possible it has spawned more and that the Nazi scientist was attempting to open the gate again. The elder sign would protect him from enchantments and harm but give him no authority or command or whatever comes through the gate.

You grabbed the explosives and took out the guards to the crypt and the rushed the room. The crypt was a massive underground graveyard and the last of the Germans were here. You fought between the crypts and stone, and eventually were successful in taking the room. Herr Doctor proved to be full of surprises as gunfire knocked him down but did not wound or kill him. He managed to escape with a book and the elder sign.

You shut down the generators and wired the room with the explosives. The only problem was there was no radio equipment to create a remote detonator and not enough length of cord to clear the explosion. Someone had to stay behind to blow the charges and bring the castle down.

Someone suggested drawing lots and Captain Edintore said he would stay. But Brutal took the charge wires away from him. "Listen. There is no way I am going to make it down that mountain pass the lady is talking about. I'm hurt bad and I caught more during this fight. Get everyone out of here alive and I'll cross the wires with a smile on my face. I knew that war was hell but I didn't think I'd be fighting ye olde monsters and ye olde creatures. So go. It's been an honour to serve with all of you."

Doc knew Brutal was telling the truth so you gave the wires to Brutal and quickly made for the hidden exit. Brutal was good to his word and as soon as you got out and down the secret pass - the castle blew up in a fiery explosive and the creature with the tentacles was consumed by the fire.

You made it out and managed to get back to England to report on your mission. You are first met with scepticism but soon the allies get confirmation of the events. Greta stayed behind, promising to send her reports to Intrepid, whom she reported to, but she felt she could still be a service to the war effort by staying in Germany.

Allied command decides that this occult threat must be countered. They decide to form a team based on the findings of this mission. When asked to give the team a name, You remember the last words of Corporal Brutal and call yourselves "Team Yeolde".

In the coming months you find yourself on many missions. You stop the Nazis from getting a shield from a knight's tomb. You find the Holy Grail only to lose it afterwards to a guardian protecting it, but at least the Nazis did not get it. You travel to Romania and fight an undead creature called Nosferatu where you rescued an American scholar who now helps you with knowledge of the occult.

Master Sgt. Troy Romo was sent away to aid the Monument Men on the front. Max Keller rejoined his unit after "too much weirdness" by his own words. Greta Hofsetter managed to get herself into the secretarial pool of the SS headquarters and is a key source of information to the allies. She also organized a group of German women who are opposed to Hitler and Nazism to act as spies and assist the allies.

New members join the team and you continue your fight against the occult and the evil in the world. You know more now than you did before but you continue to discover a world hidden behind the one you thought existed. There are creatures that go bump in the night and you are the ones that bump back.

Posted on 2015-03-09 at 11:44:13.

Topic: WWII Horror LFP
Subject: Time frame


I figure that I can get all the background info and the set up for the new adventure done by the end of this week, along with any assist with characters that is needed.

Posted on 2015-03-09 at 09:46:43.

Topic: WWII Horror LFP
Subject: No change


i do not have to change the date. I as said before, I am not too worried about historical accuracy.

Posted on 2015-03-08 at 21:08:26.

 
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